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- Date: Wednesday, 01 February 1995 01:06:39
- Subject: Haitex 3-D glasses and Imagine
- From: KEN_ROBERTSON@robelle.com
-
-
- ----------------------------------------------------------------------------
-
-
- Just for grins, I dug out my old pair of Haitex stereo 3D-glasses,
-
- rendered a quick stereo image in Imagine 3.1, plugged the glasses
-
- into the mouse port #2, and was disappointed not to see any flickering
-
- lcd's - i.e., no 3D-stereo effects.
-
-
- Imagine did the rendering perfectly well, and showed it, too. (Yep,
-
- I clicked that little box marked "3D Stereo".)
-
- It's just that the glasses didn't do their flickering thing.
-
-
- The glasses use to work fine - on my old Amiga 1000. This is
-
- the first time that I've plugged them into the 1200.
-
-
- Also - I can't find the original Haitex disc or docs anywhere!
-
- Well, I've only moved four times since purchasing the goggles
-
- when they first came out.
-
-
- Has anyone else any experience with these glasses? Could the interface
-
- component just be broken?
-
-
- \KenR, living in Flatland...
-
-
-
- Date: Wednesday, 01 February 1995 01:47:37
- Subject: Re: 3d Stereograms (Fwd)
- From: beeton@SEDSystems.ca (Gary Beeton, beeton@SEDSystems.ca)
-
-
- ----------------------------------------------------------------------------
-
-
- Hope the following is what you were looking for.
-
-
-
- _______________________________________________________________________
-
- We all know that Imagine allows you to create stereo pair images for use
-
- with special 3D glasses. But did you know that Imagine 3.0 will, with the
-
- help of shareware, let's you create 3D images that don't require glasses and
-
- that you can also print?
-
-
- I'm talking about SIRDS (Single Image Random Dot Stereograms) or sometimes
-
- called Stareograms; you know, those posters made of dots which, when you
-
- look (persistently) straight through them, will reveal extruding shapes.
-
-
- It's easy! All you need: a shareware SIRDS generator (I'm not sure about
-
- the PC, but for the Amiga there's a bunch of them in Aminet under gfx/3d),
-
- Imagine 3.0 and a scene.
-
-
- An example:
-
- Load an object into the Detail editor (i.e. Cow.iob). To simplify the
-
- process UnGroup any parts then Join them all together as one object.
-
- Attributes should be: Color white, set the rest to zero (0); Bright should
-
- be on (x), set Quickdraw on (x) and Texture: ZBuffer. Now reset your
-
- perspective view and rotate your object just as you would like to see it by
-
- the camera as viewed in the perspective view. This is important because
-
- ZBuffer is relative to Global coordinates, and not relative to the camera.
-
- Go into the "Top" view window, turn Coordinates on, move your cursor to
-
- the bottom of the bounding box and write down the Y coordinate (Y1), move
-
- the cursor to the top of the bounding box and write down the Y coordinate
-
- (Y2). These two Y coordinates should be entered in the ZBuffer texture's Y1
-
- and Y2. Leave the color settings from white (255,255,255) to black (0,0,0)
-
- (assuming your SIRDS generator expects white as out and black as in). Save
-
- the object
-
-
- Go into Action editor, Add your object and set camera position to 0,Y1-n,0
-
- alignment to 0,0,0 where n is the distance from the object to be viewed.
-
- Save Changes. Go to Stage editor, add a light and place it anywhere in
-
- front of the object, turn on camera view and fine tune the placement of the
-
- camera making sure not to change it's alignment.
-
-
- Render.
-
-
- The resulting image should be a gray scale image which can be loaded into
-
- and processed by a SIRDS generator. I've had excellent results with this
-
- technique, many of which surpassed some commercially available SIRDS
-
- posters.
-
-
- regards,
-
- Ducharme.Alain@istc.ca
-
-
-
- Date: Wednesday, 01 February 1995 02:09:23
- Subject: Re: imagine
- From: wrosuch@icon.NET (Bill Osuch)
-
-
- ----------------------------------------------------------------------------
-
-
- >Bill,
-
- >I have PC ver3.0
-
- >If you enable SMARTDRIVE in your in
-
- >your AUTOEXEC.BAT, you could be
-
- >shorting yourself around 2MEG memory.
-
- >I boot without SMARTDRIVE, then if i
-
- >need windows with smartdrive i run a
-
- >batch file, w.bat . It runs smartdrive then
-
- >windows, you have to reboot for
-
- >imagine if you want the 2MEG extra back.
-
- >If i dont need smartdrive i run windows
-
- >without it, e-mail and other easy stuff.
-
- >Hope it helps
-
- >Doug
-
- >
-
- >
-
- >
-
- Holy memory suckers, Batman! You're right, it was smartdrive that was eating
-
- ram. I made a dual-boot
-
- file, but forgot to move smartdrive to the windows-only section from the
-
- common section. With it removed
-
- L/T has 5101160 bytes avail on an 8 meg PC. Thanks!!!!!
-
- Bill Osuch | I haven't lost touch with reality,
-
- wrosuch@icon.net | reality has lost touch with me....
-
- Semprini? |
-
-
-
-
- Date: Wednesday, 01 February 1995 02:12:53
- Subject: ------=> Sorry NO Subject!
- From: e9446@rsl.rtc-limerick.ie (ken-okelly)
-
-
- ----------------------------------------------------------------------------
-
-
- does anyody out there use POVRAY (Persistence Of Vision Raytracer)
-
- if so could they tell me if there is anywhere i can get utilities for it.
-
- by the way i'm using the PC version of it.
-
-
- thank you
-
-
- Kenneth O' Kelly -> e9446@rsl.rtc-limerick
-
-
-
-
- Date: Wednesday, 01 February 1995 02:23:07
- Subject: Sway FX
- From: a13321@giant.mindlink.net (Manjit Bedi)
-
-
- ----------------------------------------------------------------------------
-
-
- Does anyone have documenation on the sway fx for Imagine 3.0.
-
-
- For some reason Impulse neglected to include documentation for this
-
- FX in the manual or on disk. Even with release 3.1 there was documentation
-
- of the global FX but still nothing for the Sway FX.
-
-
- I tried to use it recenlty and I got indeteriminate results.
-
-
-
- Date: Wednesday, 01 February 1995 02:40:17
- Subject: Re: Haitex 3-D glasses and Imagine
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Just for grins, I dug out my old pair of Haitex stereo 3D-glasses,
-
- > rendered a quick stereo image in Imagine 3.1, plugged the glasses
-
- > into the mouse port #2, and was disappointed not to see any flickering
-
- > lcd's - i.e., no 3D-stereo effects.
-
- >
-
- > Imagine did the rendering perfectly well, and showed it, too. (Yep,
-
- > I clicked that little box marked "3D Stereo".)
-
- > It's just that the glasses didn't do their flickering thing.
-
- >
-
-
- In 3.1 the amount of stereo seperatiion was moved to the camera's actor
-
- bar. This is cool as now it is easy to morph stereo effects. (thanks
-
- impulse!) So- clicking the 3d stereo button in the subproject dialog
-
- is not enough. You must go add a camera actor and set it's parameters
-
- to your liking. Let me know if this helps. I do quite a bit
-
- of stereo rendering.
-
-
- --
-
- steve lombardi
-
- stlombo@acm.rpi.edu
-
-
- "YOU WILL." -- AT+T
-
-
-
-
- Date: Wednesday, 01 February 1995 03:06:41
- Subject: Re: Imagine L/T
- From: wrosuch@icon.NET (Bill Osuch)
-
-
- ----------------------------------------------------------------------------
-
-
- >>> though - Imagine, the CD drive and VESA driver only leave 3 megs free on an
-
-
- >>> 8 meg PC.
-
- >>
-
- >>You could probably copy everything to the HD and run it from there
-
- >>couldn't you? That would save some ram (if you have the HD space) Ed
-
- >>
-
- >>
-
- All the system files are already on the HD; about the only thing I could
-
- eliminate would be the CD drivers, and that would only free up about 20K or so.
-
- Bill Osuch | I haven't lost touch with reality,
-
- wrosuch@icon.net | reality has lost touch with me....
-
- Semprini? |
-
-
-
-
- Date: Wednesday, 01 February 1995 03:32:41
- Subject: RE: Imagine Under MS-DOS
- From: GREG BILKE <gjb1@mofo.com>
-
-
- ----------------------------------------------------------------------------
-
-
- John,
-
- I'm glad you didn't get flamed on your question, because I am having the
-
- exact same problem launching Imagine on an Amiga using ToolMaster.
-
-
- Same symptoms, odd screen colors, no title screen, etc.
-
-
- I think that the responses I saw today regarding your prob will help me,
-
- albeit in a slightly different fashion. Got' no autoexec.bat here...
-
-
- Greg Bilke
-
- gjb1@mofo.com
-
-
-
- Date: Wednesday, 01 February 1995 03:51:15
- Subject: Re: Imagine and GVP '040
- From: Ray Collett <collett@agora.rdrop.com>
-
-
- ----------------------------------------------------------------------------
-
-
- You need to edit the prefrences of Imagine and set it to load ALL of the
-
- program into ram. The option to load in only the parts of the program
-
- that's being used is cute, but dose not work on the GVP-040.
-
-
- Don't you just love that 040??? :>
-
-
-
- On Thu, 26 Jan 1995 m.rubin9@genie.geis.com wrote:
-
-
- > I've just installed a GVP 40Mhz '040 in an Amiga 3000. Everything
-
- > runs fine EXCEPT Imagine.ftp. I've run the integer version of
-
- > Imagine, DPaint, AdPro, and even the floating point version of Pixel
-
- > 3D without problems.
-
- >
-
- > Has anyone had Imagine specific problems with this accelerator?
-
- >
-
- > Floater
-
- >
-
-
-
-
- Date: Wednesday, 01 February 1995 04:20:34
- Subject: Re: Where to find Dust
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 31 Jan 1995, joop van de wege wrote:
-
-
- > Hi searchers,
-
- >
-
- > For all of you who want to know where to find DUST
-
- > Its on Aminet: Directory gfx/3d and named Dust133.lha
-
-
- Actually, Dust1.43.lha should be appearing in a few days, if not sooner.
-
-
- >
-
- > Greetings Joop
-
- >
-
- >
-
-
- See ya,
-
- Roger
-
-
-
- Date: Wednesday, 01 February 1995 07:02:33
- Subject: Re: Where to find Dust
- From: "Robert King (ART)" <king@satie.arts.usf.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- >
-
- > Actually, Dust1.43.lha should be appearing in a few days, if not sooner
-
-
- >
-
-
- Are there any english docs?
-
-
-
-
- Date: Wednesday, 01 February 1995 08:33:03
- Subject: Re: Where to find Dust
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Hey Roger,
-
-
- Thanks, you, for the tip about the upgraded Dust. Any chance the
-
- dox have been downgraded into English? Mein Deutsch ist shrecklich.
-
-
-
- Date: Wednesday, 01 February 1995 09:05:14
- Subject: Re: Clouds (again!)
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Hey Joe, et al,
-
-
- This may be a long shot, as I've only tried this technique for a
-
- cloud cover. That is, a blanket of clouds over a landscape I'm looking
-
- down on from only a couple of miles up--not from outer space.
-
-
- For this effect, I use a plane, and two Essence Textures. But I
-
- see no reason why it might not work using a sphere, slightly larger than
-
- the diameter of your planet, to simulate an atmosphere.
-
-
- (This idea for a cloudcover was first posted, BTW, back in Oct of
-
- '94, and I hope the generous fellow who shared it with us will forgive my
-
- deleting his name from the end of his post. Who cares about the author,
-
- right? Just use him, suck him dry, and discard him, like TopGun Vampire).
-
-
-
- Make your slightly larger sphere, make it a cloudy color, near
-
- white on all the color guns, and with transparency values all at about
-
- 40.
-
-
- Apply the CLUSTERBUMP texture:
-
-
- clump scale: 5000
-
- cluster scale: 3.3676
-
- clump coverage: 1
-
- edge color fade: 0.6
-
- clump bump: 0.3
-
- cluster bump: 0.6
-
- cluster red: 200
-
- cluster green: 200
-
- cluster blue: 200
-
-
- all other settings at 0, to make a nice puffy cloudcover.
-
-
- To tear holes in this layer, so your planet's visible through the
-
- clouds, apply the BLOBF texture:
-
-
- initial scale: 120
-
- #of scales: 4
-
- scale ratio: 0.4
-
- amplitude ratio: 0.4
-
- time ratio: 0.4
-
- time: 0
-
- T1 start: 0.2
-
- T1 end: 0.4
-
- T2 start: 0.8
-
- T2 end: 0.96
-
- Filter red: 255
-
- Filter green: 255
-
- Filter blue: 255
-
-
- Raytrace (sorry) and shadows should be on, and the textures are
-
- animatable, for a nice kind of cyclonic disturbance effect.
-
-
- This is all in my head for anything but planes over flat ground;
-
- I haven't tried it for spheres.
-
-
- Again, thanks to that author who first posted this idea back in
-
- October. I've used it with great fun ever since, and can't wait to try
-
- it on a planetary scale.
-
-
-
- Date: Wednesday, 01 February 1995 17:12:11
- Subject: ------=> Sorry NO Subject!
- From: imagine-relay@email.sp.paramax.com
-
-
- ----------------------------------------------------------------------------
-
-
- Thanks to all those who made suggestions about /noxms and
-
- setting up autoexec.bat and config.sys to get Imagine 2.0 on the PC to work.
-
-
- Unfortunately it still does not work - I cannot figure it out.
-
- Andrew
-
-
-
- Date: Wednesday, 01 February 1995 20:47:49
- Subject: ------=> Sorry NO Subject!
- From: imagine-relay@email.sp.paramax.com
-
-
- ----------------------------------------------------------------------------
-
-
- > Same symptoms, odd screen colors, no title screen, etc.
-
- >
-
- > I think that the responses I saw today regarding your prob will help me,
-
- > albeit in a slightly different fashion. Got' no autoexec.bat here...
-
- >
-
- Have you tried an assign for Imagine? Or a path add?
-
-
-
- Doug Rudd
-
-
-
- Date: Wednesday, 01 February 1995 22:16:37
- Subject: Re: Haitex 3-D glasses and Imagine
- From: Steve Gardiner <Steve@mg-plc.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi,
-
-
- If the glasses are ok, then it could be the A1200's joystick port.
-
- Apparently Commodore in their infinite wisdom decided to wire it
-
- differently, which is why two-button joystick pads don't work on the
-
- A1200.
-
-
-
- +-----------------==============+================-----------------+
-
- | Steve Gardiner | Paying my debt to society... |
-
- | Steve@mg-plc.demon.co.uk | Working in Business Publishing !|
-
- +-----------------==============+================-----------------+
-
-
-
- Date: Wednesday, 01 February 1995 22:52:55
- Subject: Imagine Launched with ToolManager
- From: GREG BILKE <gjb1@mofo.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Here's a note I received from an Imagine Guru I know
-
- regarding running Imagine from ToolManager (not ToolMaster,
-
- as I had posted before. That'll teach me to post from work)
-
-
- >Just a short note on running Imagine from a "Tool" program.
-
- >Somewhere in the setup for the "Tool" program, you will
-
- >have to tell it where the "working" directory is for the
-
- >program(s) that it will be launching. Then any launched
-
- >programs will be able to find the files it would normally
-
- >find when run from its own directory.
-
-
- Funny thing though, I have a number of other programs that
-
- are launched from ToolManager and they work fine. I have
-
- ToolManager pointed at GRFX: im30/Imagine.fp. The assign
-
- was set by the installation program. I'll check that out.
-
-
- Greg
-
-
-
-
-
- Date: Wednesday, 01 February 1995 23:13:25
- Subject: Re: Im2.0 PC
- From: CaptKurt@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Setup a multiple config. For Imagine get rid of EMM386.EXE. This is more
-
- than likely the cause of all of your problems. The same reason that Imagine
-
- does not work with Windows and OS/2 is why it does not work with EMM386
-
-
-
- Kurt
-
-
-
- Date: Wednesday, 01 February 1995 23:14:03
- Subject: Re: Haitex 3-D glasses and Ima
- From: KEN_ROBERTSON@robelle.com
-
-
- ----------------------------------------------------------------------------
-
-
- re: Haitex Glasses on the 1200
-
- (Ongoing discussion...)
-
-
- I'm pretty sure that the glasses are ok. They plug into the second
-
- joystick port. I don't play many games, but I have noticed that my
-
- two-button joystick no longer works properly for _some_ games.
-
-
- Does anyone know a pin-to-pin conversion that I could do?
-
-
- \KenR
-
-
-
- Date: Wednesday, 01 February 1995 23:39:18
- Subject: ------=> Sorry NO Subject!
- From: e9446@rsl.rtc-limerick.ie (ken-okelly)
-
-
- ----------------------------------------------------------------------------
-
-
- thanks to everybody who replied to my request for help on POVRAY.
-
-
- Ken O' Kelly -> e9446@rsl.rtc-limerick.ie
-
-
-
-
- Date: Thursday, 02 February 1995 01:40:49
- Subject: Re: Where to find Dust
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 31 Jan 1995, Robert King (ART) wrote:
-
-
- >
-
- > >
-
- > > Actually, Dust1.43.lha should be appearing in a few days, if not sooner
-
- >
-
- > >
-
- >
-
- > Are there any english docs?
-
- >
-
- >
-
-
- I e-mailed the author to ask this same question, and he told me that he
-
- had found someone to do the translation, but it wasn't in the new file.
-
- He doesn't know when the english docs will be released.
-
-
- See ya,
-
- Roger
-
-
-
- Date: Thursday, 02 February 1995 02:28:55
- Subject: Creating a good smoke effect...
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- hi everybody :)
-
-
-
- just wondering if anyone knew of any good ways to create a good smoke
-
- effect?
-
-
-
- e.g. cigarette with smoke trails rising and twirling.
-
-
-
- i've used the smoke ipas module in 3d-studio, but can't seem to
-
- duplicate the effect in imagine.
-
-
-
- i tried a morphing spiral-shaped object twirling on its axis with fog
-
- attributes and roughness (doesn't seem to work too well...)
-
-
-
- if anyone can help, please, please, please enlighten me...
-
-
-
- thanks for listening ':)
-
-
-
-
- Date: Thursday, 02 February 1995 03:02:18
- Subject: Xparent objects cutting holes
- From: Scott Krehbiel <scott@umbc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi everyone,
-
-
-
- I'm having a strange problem rendering a scene. I have an object
-
- that turns transparent and disappears. It does this nicely, but
-
- the problem is that it takes other objects with it.
-
-
-
- I should clarify. What happens is that in some places where my
-
- now-transparent object (photoresist) intersects another object
-
- (polysilicon layer) that it sits on top of, it cuts holes in the
-
- polysilicon, allowing the layer below that, the field oxide to
-
- show through.
-
-
-
- I can see cracks where the color of the field oxide (bottom half of bun)
-
- shows through the polysilicon (burger) because the photoresist (top half of
-
- bun) is transparent..
-
-
-
- Anybody else had this problem?? The top layer intersects the middle
-
- layer, but it'd be pretty difficult to align things so there's no
-
- intersection. The cracks appear to be on edges between faces, but
-
- when I delete the transparent object, the cracks go away.
-
-
-
- Anyone know of a workaround??
-
-
-
- Thanks
-
- Scott Krehbiel
-
- scott@umbc7.umbc.edu
-
-
-
-
-
- Date: Thursday, 02 February 1995 03:46:21
- Subject: Imagine L/T Final question...
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- You guys, the check is made out for Imagine L/T, the envelope is
-
- addressed, and I'm just about to type out a letter to accompany my
-
- payment, when it occurs to me that I have no idea if Imagine L/T is made
-
- for the PC platform. I would assume that it is, but I want to check with
-
- you folks here before shipping off the money.
-
- If noone here knows, could you please send me a number I can
-
- reach Impulse with. I'll just ask them straight out if you guys (and
-
- gals) don't know.
-
-
- Thanx for all yer help,
-
- Benjamin Milligan
-
- lamarm@moe.coe.uga.edu
-
-
-
- Date: Thursday, 02 February 1995 06:59:21
- Subject: Imagine L/T: Thanx for help!
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Thanks to all who answered me regarding Imagine L/T. My order
-
- goes out first thing in the morning, as well as the money for next day
-
- shipping. I wrote a short note to send with the check, which gives an
-
- address (not my home address) for them to ship the product to.
-
- Does anyone here know whether or not Impulse reads any letters
-
- enclosed with orders? I just want to be sure that it ships to the right
-
- place, as no one will be at my house to accept the package, and in my
-
- neighborhood (right next to a high-school), I'm not exactly secure in
-
- knowing that UPS will leave it on my doorstep.
-
- Oh, BTW, does Impulse ship UPS or standard mail for Imagine L/T?
-
-
- Thanx again. I'll be biting my nails until my package arrives...
-
- Benjamin Milligan
-
- lamarm@moe.coe.uga.edu
-
-
-
-
- Date: Thursday, 02 February 1995 12:36:22
- Subject: T3DLIB R433 Released
- From: glewis@netcom.com (Glenn M. Lewis)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi, all!
-
-
- I just released version R43 of T3DLIB, and placed it in
-
- ftp.luth.se:/pub/aminet/new. It should show up in /pub/aminet/gfx/3d
-
- soon... The files are T3DLIB_EXE_R43.lha and T3DLIB_Src_R43.lha (with
-
- their .readme files, of course).
-
-
- The main change is that Rob Hounsell added Imagine 3.0 support
-
- to it. Thanks, Rob! See the CHANGES file for more info.
-
-
- This will most likely be my *last* release of T3DLIB, unless it
-
- has a major problem. Many thanks to the few people who have sent in the
-
- registration fee over the years. I very much appreciate it! Believe it
-
- or not, T3DLIB has been around since 1988, when it started as TTDDD.
-
- It, I believe, has served its purpose well, and it is time that I lay it
-
- to rest. :-)
-
-
- Even though I was one of the first subscribers to this mailing
-
- list when Steve Worley started it years ago, I am not subscribed
-
- anymore, so if you have specific questions or comments for me, please
-
- e-mail to either "glewis@netcom.com" or "glewis@pcocd2.intel.com".
-
-
- Take care all, and thanks again.
-
- -- Glenn M. Lewis
-
-
- P.S. If you have no clue what I'm talking about, T3DLIB is a 3D object
-
- manipulation "kit" and converter and programmer's library and
-
- ASCII format, and all sorts of other things too. :-)
-
-
-
- Date: Thursday, 02 February 1995 13:50:16
- Subject: Digimax and other digitizer
- From: Roberto Caruti <caruti@unive.it>
-
-
- ----------------------------------------------------------------------------
-
-
- Hello folks!!
-
- I would really like to buy a 3d digitizer, but it seems that the question
-
- is not so simple...can someone of you have some experience with Digimax
-
- or other digitizer (like Vertisketch, Space Arm etc...) ??
-
- Any suggestion ?!?!? Digimax seems very good...but "seems"...I'm looking
-
- at this just because I'm using Imagine but other proposal would be very
-
- welcome if they really work!!
-
-
- Thanks in advance!
-
-
-
-
- Date: Thursday, 02 February 1995 14:56:06
- Subject: Re: Where to find Dust
- From: Steve@mg-plc.demon.co.uk (Steve Gardiner)
-
-
- ----------------------------------------------------------------------------
-
- Hi Joop,
-
-
- Sorry if I've missed a thread or three somewhere, but I've been seeing
-
- a lot of references to Dust, and I wonder could you tell what it does
-
- exactly ??
-
-
- +-----------------==============+================-----------------+
-
- | Steve Gardiner | Paying my debt to society... |
-
- | Steve@mg-plc.demon.co.uk | Working in Business Publishing !|
-
- +-----------------==============+================-----------------+
-
-
-
- Date: Thursday, 02 February 1995 18:37:57
- Subject: Re: Xparent objects cutting holes
- From: Scott Krehbiel <scott@umbc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Well, I found a temporary solution to my problem of transparent
-
- objects cutting holes in other objects.
-
-
- Since the one that turned transparent was the only object to DO
-
- anything, and since the camera sat perfectly still, I just made
-
- everything else a backdrop.
-
-
- Convenient, and saved mucho rendering time, but would like to
-
- solve the REAL problem here.
-
-
- Scott Krehbiel
-
- scott@umbc7.umbc.edu
-
-
-
-
-
- Date: Thursday, 02 February 1995 19:24:26
- Subject: A2000 '40 boards
- From: wilks@lbm.com (Stephen Wilkinson)
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hello everyone!
-
-
- I have a need to purchase a 68040 board for an A2000. I figured
-
- you render-fiends might have some helpful info :) The '40 board I
-
- currently have (a Zeus) gives intermittant errors and I need to replace
-
- it. I would like some opinions on products to replace this thing. I
-
- can't buy a new computer and the Zeus is fully populated with 64Mb of
-
- 4MBx8 SIMMS and I'd love to re-use them rather than sell them and buy
-
- some funky GVP SIMM :( Anybody have any opinions???
-
-
- Thanks,
-
- Stephen
-
- ____________________________________
-
- Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The
-
- Sr. Software Engineer reward for doing it well is the
-
- LB&M Associates opportunity to do it again."
-
- ____________________________________
-
- #define OPINION (myown)
-
- #define COMPANYOPINION (~myown)
-
-
- This message created using 87% recycled neuro-transmitters
-
- MicroSoft(n): From latin Micro (small or tiny) and Soft (limp or flaccid)
-
-
-
- Date: Thursday, 02 February 1995 19:43:26
- Subject: IMAGINE L/T FINAL QUESTIO
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> If noone here knows, could you please send me a number I c=
-
- an
-
- -> reach Impulse with. I'll just ask them straight out if you guys (=
-
- and
-
- -> gals) don't know.
-
-
- Impulses order line is: 800-328-0184
-
-
- Mike -
-
-
- Email: mike.vandersommen@caddy.uu.silcom.com
-
- BBS: GraFX Haus (Santa Barbara, Ca.) 805-683-1388 v.32 14.4 HST dual
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Thursday, 02 February 1995 20:04:10
- Subject: Starfield Object
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- Those of us who needed a good starfield object for Imagine, good news=
-
- .
-
- Someone finally made one! It's called 3DStarField.lha and is located =
-
- on
-
- AmiNet in the 3dobj directory. I works and looks just like the ones t=
-
- hat
-
- come with Lightwave 3D. It was somehow converted from a WaveFront
-
- object.
-
-
- If you have trouble finding it, I'll have it here at GraFX Haus.
-
-
- Mike -
-
-
- Email: mike.vandersommen@caddy.uu.silcom.com
-
- BBS: GraFX Haus (Santa Barbara, Ca.) 805-683-1388 v.32 14.4 HST dual
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Thursday, 02 February 1995 22:15:48
- Subject: Materials
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Guyz help...
-
-
- I'm trying to set up a scene where a cdplayer sits on a piece of satin
-
- and the wind blows and the satin moves...It won't move correctly!!
-
-
- What would be a good way to simulate satin material and move it?? I'm
-
- using the metal texture at the moment.
-
-
- Thanks.
-
-
-
-
-
-
- Date: Thursday, 02 February 1995 22:22:28
- Subject: Re: T3DLIB R43 Released
- From: "Glenn M. Lewis - MPG DA ~" <glewis@pcocd2.intel.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Shalini> Hi Glenn.. A long time back I had registered myself for the
-
- Shalini> use of T3DLIB for the Amiga. Well, its been a year now since
-
- Shalini> I touched Imagine, and I sold my Amiga and got a PC
-
- Shalini> instead. Do you have T3DLIB for PC's also? If so can I just
-
- Shalini> get pick it up from the net somewhere, or should I register
-
- Shalini> myself again?
-
-
- Hi, Shalini!
-
-
- Thanks for registering! I really appreciate it. There is no
-
- need for you to register yourself again... thanks for the nice
-
- gesture, though.
-
-
- I haven't compiled it yet for the PC, but maybe I should do
-
- so. It will compile with djgpp, or Watcom... If you want, and have
-
- a 32-bit compiler, you can grab the "Src" lha file, and compile
-
- yourself. Otherwise, I will let you know when I compile it for the
-
- PC.
-
-
- Since this might be of general interest to people on the
-
- Imagine Mailing List, I'll CC: them. I hope you don't mind. Oh, and
-
- my "R433" was a typo... ooops... that should have been R43, of
-
- course.
-
-
- Thanks again!
-
- -- Glenn
-
-
- Glenn Lewis | glewis@pcocd2.intel.com | These are my opinions...not Intel's
-
-
-
- Date: Friday, 03 February 1995 01:53:26
- Subject: Ian Smiths Starfield util
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi I'd love to get a hold of this where is it???
-
-
- MH
-
-
-
-
-
- Date: Friday, 03 February 1995 02:31:28
- Subject: LHA objects again!!!
- From: Jim Shinosky <tracker@en.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- First off, I'd like to thank all of you that responded about my first
-
- posting about unzipping Amiga .LHA objects on the PC. However, it's
-
- still not working. The problem I'm getting now is that LHA says I have a
-
- broken archive, and it says this for every one that I try. I have the
-
- latest version of LHA(2.13) I believe. Any other suggestions?
-
-
- Thanks again!
-
-
- Jim Shinosky
-
- tracker@en.com
-
-
-
-
- Date: Friday, 03 February 1995 03:13:14
- Subject: Dust 1.43
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
- The file, on aminet under gfx/3d, is dust2.lha(for '020 CPU's) and
-
- dust3.lha(for '030 CPU's).
-
-
- Anyone who owns an Amiga and Imagine should download this utility. Still
-
- no english docs, but the online help is in english(type `?' w/o the quotes).
-
-
- See ya,
-
- Roger
-
-
-
-
- Date: Friday, 03 February 1995 05:13:11
- Subject: Creating a good smoke effect... (fwd)
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Never, ever use roughness in an animation, unless you _want_ to create
-
- creepy crawlies on your object.
-
-
-
- Date: Friday, 03 February 1995 05:25:20
- Subject: Materials
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
- .Guyz help....
-
- .
-
- .I'm trying to set up a scene where a cdplayer sets on a piece of satin
-
- .and the wind blows and the satin moves...It won't move correctly!!
-
- .
-
- .What would be a good way to simulate satin material and move it?? I'm
-
- .using the metal texture at the moment.
-
- .
-
- .Thanks.
-
-
-
- I don't mean to be a tease, but if Imagine were to implement actual
-
- displacement mapping (as opposed to the one-shot "applique" modelling
-
- function) you could simulate wind by creating a 2-D greyscale image with
-
- moving fuzzy elongated blobs. (A vague description, but in my head I
-
- can envision exactly how I'd do it) You could even stamp, in Darken
-
- mode, a soft-edge square brush to force the satin to stay put where it's
-
- covered by the CD player.
-
-
- But without displacement mapping, I don't see how you could _easily_ do
-
- it in Imagine. (Sure, hand-modelling a piece of satin with moving folds
-
- and creating tons of keyframes might work, but think of the effort --
-
- Imagine typically offers you the power to create awesome effects with
-
- little manual effort)
-
-
- So, I have to pass to the next player. Anyone?
-
-
-
-
-
-
- Date: Friday, 03 February 1995 05:41:12
- Subject: Modeling strategy
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
- ---------- Forwarded message ----------
-
- From: Wizard <GUEST@novell.dima.unige.it>
-
-
- Hi fellows,
-
- I should modelling a sort of "space-worm" and I am wondering:
-
- I'd like create an animation of it, so, there are two (I think) ways to
-
- obtain it, I can group single part objects (and use "conform group to
-
- path" to animate them) or use a "states & bones" strategy: what do U
-
- think of those (or other) methods?? What is the fastest?
-
- ------------------------------------------------------------
-
-
- Off the top of my head, I have no idea which would be faster. However, I
-
- can remind you that using grouped objects will look ugly at the seams;
-
- think of the shoulder joint of most every computer-animated character
-
- you saw until a year or two ago. Using a single, joined object, along
-
- with States, Bones and the appropriate face subgroups, will allow you to
-
- have a smoothly-deforming worm -- and as a bonus, the texture will
-
- smoothly stretch and squash as the worm moves, This effect must be seen
-
- to be believed.
-
-
-
-
- Date: Friday, 03 February 1995 06:15:39
- Subject: Re: Prostitutes can, why can't shareware authors?
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- Date: Thu, 26 Jan 95 18:59:20 EST
-
- From: midgard@met.com
-
-
- Date: Friday, 03 February 1995 06:53:40
- Subject: Real full transparency (was: photon torpedos)
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Wizard <GUEST@novell.dima.unige.it>
-
-
- how does it takes to get a REAL full transparency from Impulse?
-
- What's the problem? Why Imagine (I'm currently using PC version 3.0)
-
- cannot manages ___true___ full transparency objects?
-
- And the other renderers, how they use transparent objects?
-
-
- ------------------------------------------------------------
-
-
- Can you give me an example? What's your definition of true transparency?
-
- Thanks.
-
-
-
-
- Date: Friday, 03 February 1995 07:11:13
- Subject: Screenmode Promotion
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Andrew D Sullivan <asulliva@uoguelph.ca>
-
-
- I'm looking forward to using the editors non-interlaced. Could some of
-
- you let me know how you've managed to promote your Imagine screens to
-
- different screens rather than its default?
-
- ------------------------------------------------------------
-
-
- Or you could wait "two weeks" (RNS <g>) for Imagine 3.2, which has been
-
- reported to offer a 256-color interface which works in resolutions
-
- higher than 640x400.
-
-
-
- Date: Friday, 03 February 1995 07:35:33
- Subject: Re: Photon torpedo?
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- ---------- Forwarded message ----------
-
- Date: Mon, 23 Jan 1995 23:38:05 -0500 (EST)
-
- From: Charles Blaquiere <blaq@io.org>
-
-
- Date: Friday, 03 February 1995 07:49:53
- Subject: Sway FX
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Sway is used to make several objects oscillate back and forth on their
-
- own axis. You can use it to create underwater grass, or an army of those
-
- obnoxious red liquid-filled glass birds!
-
-
- Just create all the objects you want to animate, then group them to a
-
- parent axis. Load the group in the Stage editor, then add the Sway FX
-
- bar in the Action editor. Sway will make all children of a parent object
-
- oscillate; the parent is unaffected. The key is in the grouping: using Sway
-
- on a single object will do nothing, since the parent is never affected
-
- and in this case, there would be no children to affect.
-
-
-
-
- Date: Friday, 03 February 1995 08:00:59
- Subject: Re: Ian Smiths Starfield util
- From: IanSmith@psu.edu (Ian M. Smith)
-
-
- ----------------------------------------------------------------------------
-
-
- On Fri 3-Feb-1995, Michael Hazlett <tarkin@earthlight.co.nz> wrote:
-
- > Hi I'd love to get a hold of this where is it???
-
-
- And old version is on Aminet but I have not had a chance to upload
-
- the newest version. I'll email you a uuencode, and anyone else
-
- that wants a copy before I eventually upload it sometime.
-
-
- New (and some old) features include....
-
-
- Stars can be triangles, squares, disks with user defined faces,
-
- particle objects or four sided solids.
-
- Stars can be distributed along the outside of a sphere or torus,
-
- or partially/completely filling a sphere, torus or cube. All are
-
- scalable in all three directions and can use logarithmic star
-
- placement to 'fade' the starfield out along the edges.
-
- Stars can be aligned to a user definable point (so disks all face
-
- the camera) or given random or no alignment.
-
- Colors can be randomly assigned to each star within a user defined
-
- range.
-
- Stars can also be randomy scaled between two values.
-
-
- --
-
- Ian M. Smith <IanSmith@psu.edu> -- PGP Fingerprint (Email for Key) --
-
- 581F3521 6F9D8061 0AA214C8 BE51978D
-
-
-
-
-
- Date: Friday, 03 February 1995 08:55:13
- Subject: IMAGINE, DIGIMAX & PC Interrupts
- From: wolfram schwenzer <schwenzr@golem.nemeter.dinoco.DE>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi, Imagineers,
-
-
- Perhaps somebody can solve the PC Interrupt riddle which plagues the IMAGINE and
-
-
- DIGIMAX programs:
-
-
- while the `gang' at Impulse doesn't give any info about the use of interrupts
-
- in running IMAGINE Phil Shaddock advises in his "3D LAB" to set
-
-
- Stacks=9,256 (which reserves 9 stacks of 256 bytes each for 9 possible
-
- interrupts)
-
-
- in the CONFIG.SYS file. I don't know WHY it is necessary to have as much room
-
- (as other programs don't need it) for the interrupt info, but it ran.
-
-
- When I tried the same for the DIGIMAX program it killed digitizing after about
-
- a hundred entries (system went dead, had to di a cold reboot); lowering the
-
- number(s) let it kill itself even earlier (i.e after less inputs).
-
-
- Can anybody confirm this and/or gimme info about the CONFIG.SYS he/she is
-
- using WITHOUT the system being stopped after two hundred or three hundred data
-
- points ? (Have given up contacting IMPULSE; they won't even answer two faxes
-
- sent within a week's period)
-
-
- Thanks.
-
-
- W.S.
-
- --
-
- wolfram schwenzer
-
- Internet : schwenzr@nemeter.dinoco.DE
-
-
-
-
- Date: Friday, 03 February 1995 08:58:18
- Subject: Neuron image (short)
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- In another message, I shared my joy at creating an interesting-looking
-
- neuron, first time around. If you'll forgive me, just this once I
-
- thought I'd share it with you. This is a short UUencoded which UUdecodes
-
- into a JPEG image.
-
-
- begin 644 Neuron.jpg
-
- M_]C_X``02D9)1@`!``$`!P`&``#_VP!#``,"`@,"`@,#`P,$`P,$!0@%!00$8
-
- M!0H'!P8(#`H,#`L*"PL-#A(0#0X1#@L+$!80$1,4%145#`\7&!84&!(4%13_8
-
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-
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-
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-
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-
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-
- ``
-
- end
-
- size 3130
-
-
-
-
- Date: Friday, 03 February 1995 09:51:51
- Subject: Re: Screenmode Promotion
- From: "Anime a day..." <b7655@hopi.dtcc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Thu, 2 Feb 1995, Charles Blaquiere wrote:
-
-
- > ---------- Forwarded message ----------
-
- > From: Andrew D Sullivan <asulliva@uoguelph.ca>
-
- >
-
- > I'm looking forward to using the editors non-interlaced. Could some of
-
- > you let me know how you've managed to promote your Imagine screens to
-
- > different screens rather than its default?
-
- > ------------------------------------------------------------
-
- >
-
- > Or you could wait "two weeks" (RNS <g>) for Imagine 3.2, which has been
-
- > reported to offer a 256-color interface which works in resolutions
-
- > higher than 640x400.
-
- >
-
-
-
-
- Perfect.. balance on my financial aid will be here on the 21st, so I
-
- will glady place an upgrade offer.. one question, If I start with 3.2 I
-
- will get 4.1 also when it comes around???
-
-
- This is the option I've been waiting for.. my monitor (CTX) is terrible
-
- with the DBLNTSC screens, stretches it all out of ratio... I need the
-
- Super 72 modes..(overscan 896x612)
-
-
- Bill
-
-
- PS, I think the double messages come from people replying to messages and
-
- not replacing the TO: with the imagine address and just letting it get
-
- cc'ed and someone is bouncing them or something.. I am still gettting
-
- double on a few of them.
-
-
-
-
-
-
-
- Date: Friday, 03 February 1995 13:20:48
- Subject: Virtual Memory
- From: Oggy <WCCMA1@CF.AC.UK>
-
-
- ----------------------------------------------------------------------------
-
-
-
- hi,
-
- sorry if this post sounds trivial, but I'm an Imagine (v3.0,
-
- Amiga) newbe. What is the best virtual memory manager to use with
-
- Imagine ? My set-up is A1200, 030-50Mhz, 882-50Mhz, 6Mb, 85Mb.
-
- I've tried both VMM and VMem in the last couple of days, but for one
-
- reason or another they don't want to work properly.
-
-
- - Michael
-
- wccma1@cf.ac.uk
-
-
-
- Date: Friday, 03 February 1995 13:52:00
- Subject: Imagine2.0 pc book
- From: r.boyce@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- Well-
-
- I don't know why but my posts seem to get clipped. The other day I
-
- d to Kenneth O' Kelly about Imagine 2.0 for the pc.
-
-
-
- Ken- There is a book called "3d Modeling Lab" published by the
-
- dnd has Imagine 2.0pc on the back
-
-
-
- my Question, does any one know the address to subscribe to the
-
- iling List? How about the "official FTP" sites?
-
- Thanks
-
- Rob
-
-
-
-
-
- Date: Friday, 03 February 1995 14:54:12
- Subject: Re: Materials
- From: gregory denby <gdenby@twain.helios.nd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Mike Hazlett writes:
-
-
- > What would be a good way to simulate satin material and move it?
-
-
- and Charles Blaquiere comments,
-
-
- >But without displacement mapping, I don't see how you could_easily
-
- >_do it in Imagine.
-
-
- Yes, this is not an easy task. After all, just what would fluttering
-
- satin look like any way? Especially if it is pinned down by a CD
-
- player.
-
-
- First of all, I wouldn't use a metal texture. I'd make the satin
-
- somewhat dark, use a medium-high level of specularity in a somewhat
-
- warmer color, and only add a bit of hardness.
-
-
- As far as the modelling goes, I suppose there's no way out of a hand
-
- modelling. I'd make a rectangle a good bit larger than the CDplayer.
-
- I'd raise a few of the remaining points at random, and create a
-
- default state. Then I'd puff up some of the fabric using small amounts
-
- of bell curve magnetism. Make state 2. Next, I'd transform the
-
- cloth on the vertical axis by scaling with a z = -1. This would be
-
- state three. I'd reverse the previous action, and scale it by 60%.
-
- State four now set. Reverse the z scaling once again, and scale
-
- yet again by 60%. State Five, and almoist done. I'd then try a
-
- state anim like this
-
- Default -10 frames-Two-14-three-18-four-24-five-24-default-8-default.
-
-
- If this didn't work, I'm not quite sure which other way I might go.
-
-
- Hope this helps,
-
- Greg Denby
-
- gdenby@darwin.cc.nd.edu
-
-
-
- Date: Friday, 03 February 1995 18:35:27
- Subject: Re: Screenmode Promotion
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Perfect.. balance on my financial aid will be here on the 21st, so I
-
- > will glady place an upgrade offer.. one question, If I start with 3.2 I
-
- > will get 4.1 also when it comes around???
-
- >
-
- Sorry. The way the upgrade was explained when it first started was:
-
-
- You could upgrade incrementally - 3.1, 3.2, ... 4.0 for a
-
- fee of $100/platform. Where ever you buy into the sequence,
-
- the price is still the same and it takes you to ver 4.0.
-
- That's what you are paying $100 for - ver 4.0.
-
-
- or
-
-
- You could wait for 4.0 to come out and pay $100/platform for
-
- the package then.
-
-
- Your choice.
-
-
- Im4.1 will be part of the next "Imagine Year" sequence towards ver 5.0
-
- and will cost us a new round of upgrade fees (if I understand it correctly).
-
- I say "Imagine Year" as Impulse said it would take about a year to get to
-
- IM4.0 but the as I understand it, the upgrade cycle carries you to IM4.0,
-
- how ever long it takes.
-
-
-
-
- Doug Rudd
-
- ------------------------------------------------------------------------
-
- The new order:
-
-
-
- "Remember- an American first and a politician second".
-
-
- "Spoken like a true American politician".
-
- ------------------------------------------------------------------------
-
-
-
- Date: Friday, 03 February 1995 18:45:50
- Subject: Re: PC Imagine Objects from A...
- From: CaptKurt@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Get the latest version of LHA for the PC and the rename the archive files
-
- from *.lha to *.lzh(this is the extension that the PC uses) and you should
-
- have no problems.
-
-
- I regularly use LHA to get files from AMINET, as well as transfering back
-
- and forth between my PC at home and the Amigas at school.
-
-
- Kurt
-
-
-
- Date: Friday, 03 February 1995 20:00:59
- Subject: CONFIG.SYS
- From: greg.tsadilas@hofbbs.com
-
-
- ----------------------------------------------------------------------------
-
-
-
- Many PC people are having difficulties configuring their system to run
-
- Imagine with EMM386 & Himem.sys. Following is the bulk of my CONFIG.SYS
-
- that allows me to have ONE boot-set up, and properly run all my software,
-
- including EMM386 & Himem.sys. Note, I am using MSDOS 6.2
-
-
-
- WIth this I never need to reboot just to run Imagine, and Windows, and
-
- everything else seems to do just fine also. You still need to run Imagine
-
- with the "/noxms" switch though.
-
-
-
- ----------snip-----------
-
- FILES=40
-
- BUFFERS=40
-
- DEVICE=C:\DOS\HIMEM.SYS /shadowram:on
-
- DEVICE=C:\DOS\EMM386.EXE RAM HIGHSCAN
-
- DEVICEHIGH=C:\DOS\SETVER.EXE
-
- DOS=UMB
-
- LASTDRIVE=Z
-
- FCBS=16,0
-
- DEVICEHIGH=C:\MOUSE\MOUSE.SYS
-
- DOS=HIGH
-
- DEVICEHIGH=C:\DOS\ANSI.SYS
-
- SHELL=C:\DOS\COMMAND.COM C:\DOS\ /e:2000 /p
-
- BREAK=ON
-
- STACKS=9,256
-
- DEVICEHIGH=C:\DOS\DBLSPACE.SYS /MOVE
-
- ----------snip-------------
-
-
-
- Hope this helps someone.
-
-
-
- -GreG tsadilas
-
-
-
-
-
- Date: Friday, 03 February 1995 20:05:10
- Subject: Working with bitmaps
- From: Douglas Smith
-
-
- ----------------------------------------------------------------------------
-
-
- Hello!
-
-
- Charles Blaquiere <blaq(a)io.org> very kindly posted up the new features list
-
- from 3.1. Imagine now has an ability to allow you to work with bitmaps. I have
-
- been doing this sort of thing for quite some time. Here's how..
-
-
-
- I find that the best sort of image to work with is obviously one made
-
- up of lots of lines, some of the best are those nice little painting
-
- illustrations that are always part of the instruction sheet for model kits.
-
- If you're using one of these, set your scanner to text mode, 200dpi
-
- seems to work best and scan. Then clean up the image in DPaint, this is the key
-
-
- step, so don't skimp, get an image made up of smooth sharp lines.
-
- If you are using a colour image, you need to get it into two colours,
-
- for this either start drawig on top in DPAINT, then stencil your new lines and
-
- rub out the image. One method that can work, is to use an Emboss command (have a
-
-
- look at PBM tools), this will effectivly outline different blocks of colour, you
-
-
- can then just touch it up in DPaint. Beware that you tend to loose a lot of
-
- dimensional accuracy doing this unless you have a really hires image, so be
-
- careful.
-
- If the drawing is to scale, mark a scale on it, a simple graduated bar.
-
- preferably one horizontal and one vertical round the part of the image that you
-
-
- are interested in. when you clean up the drawing make sure these scale marks are
-
-
- clear. You can later use these marks to scale the bitmap to an imagine grid.
-
-
- Now use ConvertIFF/ILBM, say no to the add faces requester, and in a
-
- minute or so all the lines will appear. Now all you have to do is to go into
-
- pick points mode and tidy it up a little more. Save this.
-
-
- If you have a plan, front and side view you can position these objects
-
- so they are visible in their respective window, but not visible in the other
-
- windows, i.e position the front view so it is say, 500 units in front of the
-
- world-centre etc. then redraw speeds are quite nippy.
-
-
- Using this method may be a bit more memory intensive than using a
-
- bitmap, but you can zoom in to see finer detail. Also the images can be to a
-
- known scale and you can scroll the windows about without loosing the image.
-
-
- Well done to impulse for providing a real bitmap feature though.
-
-
- As far as the other features go, most of them are superb.
-
-
- > 1: About box. Every version of the constant update
-
-
- Someone is listening to us. This is the only sensible thing to do.
-
-
- > 2: States.. In version 3.0 of Imagine, you were not able
-
-
- sounds sensible
-
-
- > 3. DXF... In Imagine 3.0 our DXF handler was, to be
-
-
- I have never managed to get any DXF objects to load in under 3.0
-
-
- > 4. Backdrop Images. This feature is especially useful
-
-
- Covered above.
-
-
- > 5. FLC and ANIM brushes.... In the past you had to make a
-
-
- At last ! what surprises me is that I have not missed this feature, I certainly
-
-
- should have.
-
-
- > 6. SHOW PIC and ANIM... Over the years we have always
-
-
- The people who use multitasking machines will probably be saying so what? I just
-
- use multiview anyway, but this form of integration is a good thing, we can now
-
- see the brushes as Imagine does. But when will we be able to use JPEGs ???
-
-
- > 7. Field Rendering... For many this feature will do nothing,
-
-
- Yeah right, I suppose it must be useful, ask me when I have a PAR card!
-
-
- > 8. Stage Attributes.... If you have been putting special lighting
-
-
- Hmm, It seems a step in the right direction. let's see more integration between
-
-
- the editors. As an aside, Why are spline objects different to paths ?? answers
-
- on a postcard....
-
-
- > 9. Light Source and Object Viewports.... Several people have
-
-
- Very nice, also someone seems to be hearing our cries for help....
-
-
- >10. The last new feature is called SMART BONES...
-
-
- I thought bones were already fairly smart. This does sound a lot easier to use.
-
-
- Perhaps if some time was spent developing documentation and tutorials the whole
-
-
- package would be easier to use. You only have to look in the IML archive to see
-
-
- the confusion that was caused by that section in the IM30 Manual.
-
-
-
-
-
- Keep on tracing.
-
-
- Doug.
-
-
- +-----------------------+------------------------------------------------------+
-
-
- |Douglas E.F. Smith | douglas.d.e.f.smith@woodford.avro.bae.eurokom.ie|
-
-
- +-----------------------+------------------------------------------------------+
-
-
- |A4000/30 & 486 sx 40 | "If I was organised, I'd be dangerous" |
-
-
- +-----------------------+------------------------------------------------------+
-
-
- |My employer is not responsible for my opinions; I`m not supposed to have them |
-
-
- +------------------------------------------------------------------------------+
-
-
-
-
-
- Date: Friday, 03 February 1995 21:31:26
- Subject: Re: Materials
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
- To make your moving satin material get "Morphus" software that is (was?)
-
- available from Impulse. It will do exactly what you want. Or get Lightwave and
-
-
- use the displacement mapping technique mentioned earlier.
-
-
- I'm not sure if "Morphus" is available for the PC.
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
- Date: Friday, 03 February 1995 21:32:31
- Subject: Archives...
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi all!
-
- Now that I am getting Imagine L/T PC, I was thinking of getting
-
- some of the IML archives to read through. I hear you folks talking about
-
- "states", and the Spline editor, but since the last version of Imagine I
-
- used on my Amiga was 2.0, I have never seen these options.
-
- Could someone point a finger towards the archives for me? And if
-
- it hasn't been discussed in the not-to-distant past, could someone mail
-
- me a brief description of how states work. If this info is in recent
-
- archives (past 6-months or so), I can just read it there, tho.
-
-
- Also, I am assuming that there is no upgrade path for Imagine L/T
-
- other than going to Imagine Pro 3.x. What I would like to know is which
-
- version of Imagine is L/T equivalent to? 3.0 or 3.1?
-
-
-
- Thanx for the pointers!
-
- Benjamin Milligan
-
- lamarm@moe.coe.uga.edu
-
-
-
- Date: Friday, 03 February 1995 21:55:18
- Subject: Thanks
- From: n9390037@eng.hud.ac.uk (MR. D.S.DOBSON)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello fellow Imagineers!
-
- I would like to thank those who responded to my query on the use of the magnet
-
- option. Thank You.
-
-
- I have spent the last week revising for my end of semester exams, last one was
-
- today, so i have had little time to read my mail. Now that i have some free
-
- time i am going to spend it playing with, yes you`ve guessed it, Imagine!
-
- However i am getting bored with the textures that were supplied with the Amiga
-
- Format Coverdisk. I have downloaded some from Aminet, However these are really
-
- brushmaps. Does anyone know where i can find some new textures ?
-
-
- Thanks again,
-
- Dan
-
-
- ###############################################################################
-
- # #
-
-
- # N9390037@eng.hud.ac.uk "To be or not to be? That is the question. #
-
- # Oh sod it! I`ll Have a Bigmac and fries." #
-
- ###############################################################################
-
-
-
- Date: Saturday, 04 February 1995 00:37:53
- Subject: Grow f/x problem
- From: Mr KRZYSZTOF KORSKI <SZULD@ucinvl.uci.agh.edu.pl>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
- Using GROW effect gives me Guru. It was line-f emulation error.
-
- Do I really need math-coprocessor to have GROW effect?
-
- Krzysztof Korski
-
- szuld@ucinvl.uci.agh.edu.pl
-
-
-
- A500, 68000, K1.3, DF1: 5.25" , 2.5MB RAM ,AR Mk III, patience :)
-
-
-
-
-
- Date: Saturday, 04 February 1995 02:41:42
- Subject: Re:lha again!
- From: Jim Shinosky <tracker@en.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I tried this too!
-
-
-
- > Get the latest version of LHA for the PC and the rename the archive files
-
- >from *.lha to *.lzh(this is the extension that the PC uses) and you should
-
- >have no problems.
-
-
- > I regularly use LHA to get files from AMINET, as well as transfering back
-
- >and forth between my PC at home and the Amigas at school.
-
-
- > Kurt
-
-
-
-
- Date: Saturday, 04 February 1995 03:04:14
- Subject: Re:lha again!
- From: Jim Shinosky <tracker@en.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- I got it through my WWW browser which doesn't have problems downloading
-
- anything else.
-
-
-
-
- >Are you sure you downloaded the zip in binary? I've been unlha'ing on
-
- >the PC with no problems.
-
-
- >Ed Totman
-
- >etotman@gort.ucsd.edu
-
-
- On Thu, 2 Feb 1995, Jim Shinosky wrote:
-
-
- >
-
- > First off, I'd like to thank all of you that responded about my first
-
- > posting about unzipping Amiga .LHA objects on the PC. However, it's
-
- > still not working. The problem I'm getting now is that LHA says I have a
-
- > broken archive, and it says this for every one that I try. I have the
-
- > latest version of LHA(2.13) I believe. Any other suggestions?
-
- >
-
- > Thanks again!
-
- >
-
- > Jim Shinosky
-
- > tracker@en.com
-
- >
-
- >
-
- >
-
-
-
-
-
- Date: Saturday, 04 February 1995 03:59:57
- Subject: Re: Thanks
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 3 Feb 1995, MR. D.S.DOBSON wrote:
-
-
- > Hello fellow Imagineers!
-
-
- > Format Coverdisk. I have downloaded some from Aminet, However these are really
-
-
- > brushmaps. Does anyone know where i can find some new textures ?
-
- >
-
-
- There is a file called IITextures.lha in aminet under gfx/3d. It contains
-
- about 8 textures, and I'm not talking brushmaps.
-
-
-
-
- > Thanks again,
-
- > Dan
-
- >
-
- > ##############################################################################
- #
-
- > #
- #
-
- > # N9390037@eng.hud.ac.uk "To be or not to be? That is the question.
- #
-
- > # Oh sod it! I`ll Have a Bigmac and fries."
- #
-
- > ##############################################################################
- #
-
- >
-
-
- See ya,
-
- Roger
-
-
-
- Date: Saturday, 04 February 1995 03:59:58
- Subject: Re: Photon torpedo?
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- I can think of 2 ways to make a photon torp.
-
-
- 1:In Detail, create a default primitive sphere. Copy it, scale it down to
-
- .8, Paste it, and group the 2 objects together. The larger sphere's att's
-
- should look like this:
-
-
- Color:255,0,0
-
- Fog length:125
-
- Phong
-
- Bright
-
- FogPaint texture:
-
- T:.8
-
- Denser Color:255,100,0
-
- 2nd Color:255,0,0
-
- Scale the axis to be just as big as the sphere
-
-
- The smaller sphere's atts should look like this:
-
-
- Color:210,15,15
-
- Phong
-
- Bright
-
- Light:
-
- Color:500,0,0
-
- Point Source
-
- Controlled Falloff
-
- FireBall texture:
-
- Color 1:255,15,15
-
- Color 2:200,30,0
-
- The rest of the settings are 0.
-
- Axis size should be slightly larger than the sphere.
-
- ------------------------------
-
- Load this object into Action after setting the # of frames. Add the
-
- Spike effect on frames 2(right after the torp exits the torpedo tube)
-
- to the last frame that the object will be in the camera's view. You
-
- might want to tweek the Spike settings. Set up the motion in Stage, and
-
- you're all set. Render and serve.
-
-
- 2:I have a PhotonTorpedo object that looks like a cylinder with an
-
- envelope around it that looks like some pictures I've seen of the heat
-
- streaming off of the Space Shuttle's nose. I will mail it to anyone who's
-
- interested. The uuencoded file is about 22432 bytes small.
-
-
- See ya,
-
- Roger
-
-
-
- Date: Saturday, 04 February 1995 04:19:26
- Subject: Moving cloth
- From: w.graham6@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- You can make nice moving cloth with Imagine's Applique function and a paint
-
- program. I use Cinemorph to squish the Applique image around. Just save a
-
- series of these, then Applique them to a primitive plane with a fairly high
-
- number of triangles. But prior to using the first one, define a State for
-
- the flat plane, and as you Applique each image, define a new State for
-
- each deformation, resetting the object to the flat State for the next
-
- Applique pic. Then just morph them in the Action editor. With 3.1's ability
-
- to load backdrop images, it becomes very easy to have the bumps and dimples
-
- where you want them.
-
-
-
- Date: Saturday, 04 February 1995 05:35:16
- Subject: Neuron image (short)
- From: blaq <@geda.demon.co.uk:blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- In another message, I shared my joy at creating an interesting-looking
-
- neuron, first time around. If you'll forgive me, just this once I
-
- thought I'd share it with you. This is a short UUencoded which UUdecodes
-
- into a JPEG image.
-
-
- begin 644 Neuron.jpg
-
- M_]C_X``02D9)1@`!``$`!P`&``#_VP!#``,"`@,"`@,#`P,$`P,$!0@%!00$8
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- M`````````````````92V8#>P,N1@``````````9@],P`,V<R,!O;``)Z8`&\Y
-
- MFI0-#*9AK3")-``"0```````````````````````````````````````````J
-
- 9`````R^>3````````````````````#__V0``S
-
- ``
-
- end
-
- size 3130
-
-
-
-
-
- Date: Saturday, 04 February 1995 09:01:27
- Subject: Re: Creating a good smoke effect...
- From: ROB NEILL <robn@ozemail.com.au>
-
-
- ----------------------------------------------------------------------------
-
-
- > hi everybody :)
-
-
-
- > just wondering if anyone knew of any good ways to create a good smoke
-
- > effect?
-
-
-
- > e.g. cigarette with smoke trails rising and twirling.
-
-
-
- > if anyone can help, please, please, please enlighten me...
-
-
-
- Yeh, there was a smoke tutorial on an old IML archive. And it goes like this...
-
-
-
- -detail editor
-
- -add primitives: sphere
-
- -attributes: color 128,128,128 fog 180
-
- clrnoiz texture:
-
- color 64,64,64 r,g,b,color vary 0
-
- -particles: cube
-
- random align
-
- interpolated
-
- dimension 150 units
-
- -save obj
-
-
- -action editor
-
- -add particle effect to loaded sphere (to all anim frames)
-
- emission
-
- travel distance 100 units
-
- scaling 1
-
- time to terminal h 2
-
- elasticity 50
-
- time to terminal z TOT
-
- velocity .5
-
- min angle x -5
-
- max angle x 5
-
- wind velocity 5
-
- wind angle 33
-
- wind start TOT*(-1)
-
- wind stop TOT
-
- emission 95%
-
- SET ALL OTHER VALUES TO 0
-
-
- TOT ==== number of tot frames
-
-
-
- So there you go...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Date: Saturday, 04 February 1995 09:11:22
- Subject: Re: Materials
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 3 Feb 1995, gregory denby wrote:
-
-
- >
-
- >
-
- > Yes, this is not an easy task. After all, just what would fluttering
-
- > satin look like any way? Especially if it is pinned down by a CD
-
- > player.
-
-
- Thanks for that help Greg I think I'll get rid of the wind blowing :)
-
-
- MH
-
-
-
- Date: Saturday, 04 February 1995 16:51:04
- Subject: Cuttings??
- From: Karl Dyson <karld@feklore.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- In a message Curcio Nicholas mentined cutting the top 2/3 of a sphere off,
-
- well I still ain't got a manual (probably upgrading anyway!) so does
-
- some kind person want to explain how to do that small thing!?!
-
-
- Thanx,
-
-
- Karl
-
-
-
-
- Date: Saturday, 04 February 1995 17:19:22
- Subject: LW vs. Imagine
- From: Karl Dyson <karld@feklore.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Incase this isn't quite clear - I have absolutely NO doubts about the power
-
- and ease of use of Imagine (I'm not much of an imagineer (?) yet, but I love
-
- it).
-
- But, Lightwave has visably proven itself to be great at commercial tv progs.
-
- I await eagerly to see Imagine used on something as public as B5.
-
-
- Mike Halvorson...I want you to know that when I see Imagine doing something
-
- like the above mentioned, it will probably kick the shit out of lightwave
-
- anyway - so then I'll look like a complete fool :) , but I haven't seen any
-
- yet so I don't know!
-
- Perhaps you could let a few names drop so I know what to look out for.
-
-
- Just out of curiousity, does anyone know if theres going to be another
-
- Imagine version out soon on Amiga. I'm thinking of some major upgrades or
-
- perhaps an Amiga 4000 and I wanted to get Imagine for it, but if I buy v3.0
-
- and two months later v4.0 is released I'll be annoyed.
-
-
- Oh, does anyone know of a dealer who still sells A4000's - they should be
-
- cheaper now that Commodore has had its probs. and noone seems to advertise
-
- having any.
-
-
- KARL
-
-
-
-
-
-
- Date: Saturday, 04 February 1995 19:08:52
- Subject: More Imagine Textures
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> However i am getting bored with the textures that were supplied wi=
-
- th
-
- -> Format Coverdisk. I have downloaded some from Aminet, However thes=
-
- e a
-
- -> brushmaps. Does anyone know where i can find some new textures ?
-
-
- For the Amiga, there is Essence I and II. Also a program to create yo=
-
- ur
-
- own, called Forge. Both by Steve Worley from Apex Software. Then you =
-
- can
-
- upgrade to Imagine 3.1 which includes a jillion new textures for both
-
- the Amiga and PC.
-
-
- Mike -
-
-
- Email: mike.vandersommen@caddy.uu.silcom.com
-
- BBS: GraFX Haus (Santa Barbara, Ca.) 805-683-1388 v.32 14.4 HST dual
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Saturday, 04 February 1995 19:28:15
- Subject: Cutting up a sphere
- From: KEN_ROBERTSON@robelle.com
-
-
- ----------------------------------------------------------------------------
-
-
- Karnld@feklore.demon.co.uk would like to know how to cut the top
-
- 2/3 of a sphere off.
-
-
- This is quite a basic function. In the detail editor, select your
-
- sphere object.
-
- 1. From the Pick-Menu, choose Drag Box.
-
- Instead of picking single points (or objects) with a mouse click,
-
- you click and hold, press the shift key, then drag the mouse. All
-
- of the objects/points will be picked.
-
- 2. Select Pick Points R-Amiga 3, or Right Alt-3
-
- 3. Using the drag box, select the top 2/3 points of the sphere.
-
- 4. Let go of the mouse button. Press Right-Amiga D or Right-Alt D to
-
- delete the points.
-
-
- This method works best if you created the sphere with the "stagger points"
-
- option. Note that this will only work on a primitive sphere.
-
- \KenR
-
-
-
- Date: Saturday, 04 February 1995 20:47:45
- Subject: Re: Ian Smiths Starfield util
- From: cwhite@teleport.com (Curtis White)
-
-
- ----------------------------------------------------------------------------
-
-
- >On Fri 3-Feb-1995, Michael Hazlett <tarkin@earthlight.co.nz> wrote:
-
- >> Hi I'd love to get a hold of this where is it???
-
- >
-
- >And old version is on Aminet but I have not had a chance to upload
-
- >the newest version. I'll email you a uuencode, and anyone else
-
- >that wants a copy before I eventually upload it sometime.
-
- >
-
- >New (and some old) features include....
-
- >
-
- > Stars can be triangles, squares, disks with user defined faces,
-
- >particle objects or four sided solids.
-
- > Stars can be distributed along the outside of a sphere or torus,
-
- >or partially/completely filling a sphere, torus or cube. All are
-
- >scalable in all three directions and can use logarithmic star
-
- >placement to 'fade' the starfield out along the edges.
-
- > Stars can be aligned to a user definable point (so disks all face
-
- >the camera) or given random or no alignment.
-
- > Colors can be randomly assigned to each star within a user defined
-
- >range.
-
- > Stars can also be randomy scaled between two values.
-
-
-
- Is this starfield a program or is it an Imagine object? If it is a program,
-
- is there a PC version?
-
-
- Curt
-
-
-
-
- Date: Saturday, 04 February 1995 21:01:08
- Subject: Re: moving cloth
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 3 Feb 1995 w.graham6@genie.geis.com wrote:
-
-
- > You can make nice moving cloth with Imagine's Applique function and a paint
-
- > program. I use Cinemorph to squish the Applique image around. Just save a
-
- > series of these, then Applique them to a primitive plane with a fairly high
-
- > number of triangles. But prior to using the first one, define a State for
-
- > the flat plane, and as you Applique each image, define a new State for
-
- > each deformation, resetting the object to the flat State for the next
-
- > Applique pic. Then just morph them in the Action editor. With 3.1's ability
-
- > to load backdrop images, it becomes very easy to have the bumps and dimples
-
- > where you want them.
-
- >
-
-
- Hey, what exactly does this Applique function do? Sounds like
-
- some sort of displacement mapping, but on a more permanent basis. (When
-
- you map an image to the object, it permanently warps the object as if it
-
- were a displacement map.)
-
-
- Is this correct?
-
-
- Benjamin Milligan
-
- lamarm@moe.coe.uga.edu
-
-
-
- Date: Sunday, 05 February 1995 00:11:16
- Subject: Cutting up a sphere
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- As a comment, I have set "Click", "Drag" and "Lasso" as user buttons at
-
- the bottom of the screen. I use them so often that the gold is starting
-
- to wear off! B^D
-
-
-
- Date: Sunday, 05 February 1995 00:18:10
- Subject: LW vs. Imagine
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Karl Dyson <karld@feklore.demon.co.uk>
-
-
- ...
-
- I await eagerly to see Imagine used on something as public as B5.
-
- ------------------------------------------------------------
-
-
- One problem is that Impulse has never been very public about commercial
-
- uses of Imagine, unlike NewTek who have very close ties with the
-
- entertainment community and keep throwing recognizable images at us.
-
-
- In all these years, I'd never seen any high-quality Imagine pictures in
-
- Impulse's ads. This has changed with Imagine L/T; its ads show, in my
-
- opinion, some quite decent images which don't make Imagine look
-
- substandard. Finally!
-
-
- ------------------------------------------------------------
-
- Just out of curiousity, does anyone know if theres going to be another
-
- Imagine version out soon on Amiga. I'm thinking of some major upgrades or
-
- perhaps an Amiga 4000 and I wanted to get Imagine for it, but if I buy v3.0
-
- and two months later v4.0 is released I'll be annoyed.
-
- ------------------------------------------------------------
-
-
- Phone Impulse, tell them which version of Imagine you currently have,
-
- and ask them about the auto-upgrade program. Basically, the auto-upgrade
-
- program lets you pay for Imagine 4.0 right now, so you'll receive it
-
- when it's out -- but in the meantime, you also receive 4 interim
-
- versions of Imagine, so you can start playing with new features as they
-
- appear, rather than having to wait for 4.0! It's arguably the best idea
-
- Impulse has ever come up with. It doesn't cost you any more than the
-
- regular 4.0 upgrade would've. I tell you, I have Imagine 3.1 (3.2 out
-
- RSN) and would never consider going back to 3.0 and parting with the new
-
- toys-- er, tools.
-
-
-
-
- Date: Sunday, 05 February 1995 03:07:01
- Subject: Re: Ian Smiths Starfield util
- From: IanSmith@psu.edu (Ian M. Smith)
-
-
- ----------------------------------------------------------------------------
-
-
- On 03-Feb-1995, cwhite@teleport.com (Curtis White) wrote:
-
- > Is this starfield a program or is it an Imagine object? If it is a
-
- > program, is there a PC version?
-
-
- It is currently an Amiga only program, but the starfields it produces
-
- should be able to load into the IBM version as well.
-
-
- --
-
- Ian M. Smith <IanSmith@psu.edu> -- PGP Fingerprint (Email for Key) --
-
- 581F3521 6F9D8061 0AA214C8 BE51978D
-
-
-
-
-
- Date: Sunday, 05 February 1995 05:18:30
- Subject: Re: moving cloth (fwd)
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- Hey, what exactly does this Applique function do? Sounds like
-
- some sort of displacement mapping, but on a more permanent basis. (When
-
- you map an image to the object, it permanently warps the object as if it
-
- were a displacement map.)
-
- ------------------------------------------------------------
-
-
- Exactly. Applique uses the greyscale values of a 2-D image to deform an
-
- object in the Detail editor. Imagine doesn't yet offer displacement
-
- mapping, where the object is deformed in Stage; this technique allows
-
- you to set the brushmap in motion relative to the object, and have the
-
- deformations follow suit. You could do the same with States, but you'd
-
- have to create one keyframe for every frame in the final animation. It's
-
- very labor-intensive; I know, I've been sitting on the computer all day
-
- trying it out!
-
-
-
-
- Date: Sunday, 05 February 1995 06:06:56
- Subject: Bouncy, bouncy, bouncy...
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Seems like some users (okay, one) have received multiple copies of my
-
- UUencoded brain cell/photon torpedo. Oh dear, oh dear. If any of the more
-
- experienced users on the IML have any idea why this has happened, please
-
- enlighten me in E-mail so I can avoid this kind of embarrassment in the
-
- future. Thanks.
-
-
-
-
- Date: Sunday, 05 February 1995 06:26:17
- Subject: Re: Materials
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- I'm getting somewhere with your satin project. I came up with two
-
- methods. The ripple method animates waves over your object, but
-
- the satin may penetrate the edges of the CD player; this can be
-
- remedied my landing your CD player a few units away from the
-
- satin's surface; depending on the camera angle, you could get away
-
- with it. The second method uses modelling to create several
-
- states, which can be morphed. Each state can be hand-tweaked to
-
- achieve a flat surface where the CD player will lie.
-
-
-
- _________________________________________________________________
-
-
- THE RIPPLE METHOD: ADDING MOTION IN THE ACTION EDITOR
-
-
- - Add a primitive plane, 20x20 sections. (You can start over
-
- with a more detailed plane, when you get a feel for the
-
- technique)
-
-
- - Move its AXES ONLY to -150,70,0. Give it satin attributes and
-
- save.
-
-
- - In the Action editor, set #frames to 60 and load the object.
-
- Add a Ripple FX with these settings: Start=1, End=60, Radial
-
- around Z, 60, 3, 500, 70.
-
-
- - Do a wireframe preview in Stage. You'll see a still plane,
-
- then growing waves move across the surface, then the waves
-
- taper down to nothing.
-
-
- PROS:
-
-
- - Easy to do.
-
-
- - Smoothness of wave motion does not depend on number of
-
- keyframes.
-
-
- CONS:
-
-
- - Waves are too regular and may not look natural enough for
-
- your taste.
-
-
- - Waves occur everywhere, so you can't land the CD player
-
- exactly on the satin.
-
-
-
- _________________________________________________________________
-
-
- THE WAVE METHOD: ADDING MOTION IN THE DETAIL EDITOR THROUGH STATES
-
-
- - Add a primitive plane, 20x20 sections. (You can start over
-
- with a more detailed plane, when you get a feel for the
-
- technique)
-
-
- - Rotate 90 degrees in X, then Align AXES ONLY to 0,0,0. This
-
- makes the plane horizontal, with normally-aligned axes.
-
-
- - Place your CD player in its final position. You may want to
-
- replace it with a simple 1x1 plane to speed up screen
-
- redraws; all you need is to see where the player will sit.
-
-
- - Using Drag Box in Hide Points mode, in the Top view hide all
-
- the points from the satin plane which lie inside the area
-
- covered by the CD player, except for one row on each side.
-
- Then enter Pick Faces mode, define a Drag Box enclosing 2
-
- extra rows of pojnts outside each side of the player.
-
- Fracture those faces.
-
-
- What I want you to do is basically fracture the satin in the area
-
- around the CD player, to avoid having big ugly angles showing
-
- up in front of the CD player's base. But you don't need the
-
- extra faces created by fracturing under the player, where
-
- nobody will see. This is why you hid some points before.
-
- (Isn't Imagine's modeler wonderful?)
-
-
- - Create the DEFAULT state, then create STATE-1 through STATE-6
-
- with Shape on.
-
-
- - Scale axes only to 300,30,10 and move the axes only to -
-
- 150,70,0.
-
-
- - Apply Functions/Wave. You'll see your satin acquire a series
-
- of gracefully curved waves, tapering off to one corner.
-
-
- - Scale axes only back to 50,50,32 and move the axes only back
-
- to 0,0,0. Since all states are relative to DEFAULT, any axis
-
- movement must be undone before updating a new state.
-
-
- - Update STATE-1.
-
-
- - Set to the DEFAULT state.
-
-
- - Scale axes only to 300,30,10 and move the axes only to -
-
- 140,60,0. This moves the origin of the wave effect relative
-
- to STATE-1.
-
-
- - Apply Functions/Wave.
-
-
- - Scale axes only back to 50,50,32 and move the axes only back
-
- to 0,0,0.
-
-
- - Update STATE-2.
-
-
- - Create STATE-3 through STATE-6. You don't want to create too
-
- many, because as the axis gets closer to the plane when you
-
- apply the wave effect, the waves' circular nature becomes
-
- more noticeable. (As I already stated, blowing wind tends to
-
- make gently curved waves, not circular ones)
-
-
- - You can then morph between each state (starting at STATE-1 --
-
- forget DEFAULT) to simulate a gently blowing breeze.
-
-
- ADDING THE CD PLAYER LANDING STRIP <g>:
-
-
- - In order to make the satin appear caught under the CD player,
-
- you need to scale all points under the player by 0 in Z.
-
- However, this would create an ugly fold; what you need is to
-
- scale points closer and closer to 0 in Z as you approach the
-
- edge of the player. This is why we added all those extra
-
- faces (and points, narf) just outside the base.
-
-
- In STATE-1 thru STATE-6, do the following:
-
-
- - Enter Pick Points mode with Drag Box on.
-
-
- - Select the area around the CD player, including all the extra
-
- points. Scale them in Z by 0.8.
-
-
- - Select the previous area, minus one row of points on each
-
- side. Scale these points in Z by 0.6.
-
-
- - Select the previous area, minus one row of points on each
-
- side. Scale these points in Z by 0.3.
-
-
- - Finally, select the previous area, minus one row of points on
-
- each side. Scale these points in Z by zero. All the points
-
- inside this last area will lie flat at Z=0.
-
-
- Note: my model had 4 rows of extra satin plane points around
-
- the edges of the CD player. The cumulative effect of those
-
- scaling operations will scale each row of points by 0.8, 0.5,
-
- 0.15, and 0. This gives a realistic spline curve to the area.
-
- If you have more or less than 4 rows of points surrounding
-
- the CD player, you'll need to come up with your own set of
-
- numbers. (I think the actual values are not critical. I'm
-
- being nitpicky.)
-
-
-
-
- When you use Wave, you apply a radial wave, like the ripples when
-
- you drop a pebble in a pond, starting at the axis position.
-
-
- The ripples diminish depending on their distance from the axis. Z
-
- size controls the maximum height of the ripples, Y size controls
-
- their frequency (how closely-spaced the ripples are), and X size
-
- controls how far away they'll have an effect on your object.
-
-
- When you move the origin away from the actual object points, you
-
- only apply part of the wave pattern to you satin, so it doesn't
-
- appear like circular waves -- wind blowing across satin doesn't
-
- look like that. (Leave the axis position at the center of the
-
- plane and you'll see what I mean)
-
-
-
- _________________________________________________________________
-
-
- A POSTSCRIPT
-
-
- After trying this myself, I found my numbers gave rise to an
-
- animation that was slightly chaotic at times. I don't know if I
-
- made a mistake while creating the states (I never touch the stuff
-
- myself), or if the numbers I've suggested are simply off a bit.
-
- (Each state's waves originate 10,10,0 units fron the previous
-
- state's; perhaps I should've made that 5 units and created twice
-
- as many states -- after a while, I got a rhythm going and could
-
- create a new state in 2 minutes)
-
-
-
-
-
- Date: Sunday, 05 February 1995 07:08:25
- Subject: Particles effect HELP!?
- From: Scott Krehbiel <scott@umbc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I'm trying to use the particles effect to simulate a block of
-
- Aluminum being pounded by a particle accelerator, to make tiny
-
- little blobs of aluminum shoot off and coat stuff. This
-
- technique is called Sputtering, and is used in depositing Al
-
- on semiconductor chips to form contact in the photolithography
-
- process.
-
-
- So I created a plane, 30*30 sections, and used the particle
-
- effect on it in the stage editor. It seems that the "Distance
-
- Travelled" requestor acts strange. If I type in 150 as the
-
- distance, they move about 1000. If I type in 15, they move
-
- about 5.
-
-
- It's strange... I can't seem to find the connection. I figured
-
- that either they're moving that distance over the entire length
-
- of the effect, or they move that distance each frame, but neither
-
- seems to be the case.
-
-
- The REALLY annoying thing is that when I stumble on the right number
-
- to make the particles move 150 units and stop there, that's just
-
- what they do... they stop there and just hang out for a while.
-
-
- How can I make my partices move 150 units over the 30 frames of my
-
- effect, (not over 5 frames, then take a coffee break) and then
-
- disappear??
-
-
- Can anyone tell me how to tame this weird requestor?? By the
-
- way, I'm using the effect set to Emission.
-
-
- Any suggestions would be highly appreciated... I'm supposed to turn
-
- in a finished product on Monday.
-
-
- Thanks
-
- Scott Krehbiel
-
- scott@umbc7.umbc.edu
-
-
-
-
-
- Date: Sunday, 05 February 1995 09:51:10
- Subject: Re: Cutting up a sphere
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > As a comment, I have set "Click", "Drag" and "Lasso" as user buttons at
-
- > the bottom of the screen. I use them so often that the gold is starting
-
- > to wear off! B^D
-
-
- Why not just use the Defualt Funtion keys F6(click),F8(drag box) & F9(lasso).
-
-
- Its actually quicker than using the gadgets and leaves extra space for
-
- some other gadgets. Just my opinion, if you like using gadgets for them
-
- thats fine too..
-
-
- =RRW=
-
-
-
-
- Date: Sunday, 05 February 1995 11:10:33
- Subject: Fog objects and global fog
- From: ROB NEILL <robn@ozemail.com.au>
-
-
- ----------------------------------------------------------------------------
-
-
- I was reading through an old IML archive and saw that someone said that fog
-
- objects idn't work in global fog. Well I got news for you! It does! So I've
-
- made a little underwater scene with low rolling hills along the ocean floor and
-
-
- a supmarine that appears from out of the fog. OK so heres how you make a cool
-
- fog spotlight...
-
-
- - Add a primative cone (and leave it OPEN at the bottom for the best effect)
-
- - press F1 to select it
-
- - go into attributes
-
- - set the fog length to 50
-
- - make it bright
-
- - add the ghost texture with these settings:
-
- 150 fog length at T
-
- 1 T
-
- - hit OK and OK to get back to the detail editor
-
- - Add an axis
-
- - select it with F1
-
- - go into the transformation requester
-
- - click position and type 100 in the Z box. Then OK
-
- The axis should be sitting on the top of the cone.
-
- - rotate it -90 degrees around the x axis so that the y axis points down into
-
- the cone.
-
- - press s and scale the whole axis object by a factor of 1.56 and press space
-
- - then press s then l then shift Y to and scale it by a factor of 2.00
-
- The Y axis should now reach all the way down the cone.
-
- - go into attributes
-
- - click light
-
- - click on point source, round shape, cast shadows
-
- - click OK
-
- - add a the light texture 'softedge' with default settings
-
- - click OK to go back to detail editor.
-
- - select both the axis and the cone and select group
-
- - save it
-
-
- And now you have a fog spot light to rival those of Lightwave. One thing to
-
- note though is that you must keep the wide end of the object hidden in what
-
- ever you're lighting up. eg. if you are pointing it at the ground, scale it so
-
- that the wide end is underground. You can make another one which has a closed
-
- bottom but it doesn't look rounded like this one. Render two, side by side and
-
- find out.
-
- If anyone woud like a demo staging file to see what the hell I'm on about. Tell
-
-
- me and I'll UUencode it and send it to you.
-
-
- Happy rendering!
-
-
- Dylan (Not Rob) Neill
-
- (I'm using my Dads mailing account unil I get my own :)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Date: Sunday, 05 February 1995 13:06:13
- Subject: Re: Materials
- From: Paul Rance <paul@rance.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Organization: Home
-
- X-MailViewer: Mail 1.12
-
-
- On Fri, 3 Feb 1995 07:44:04 +1300 (NZDT) Michael Hazlett <tarkin@earthlight.co
- .nz> said
-
-
- >Guyz help...
-
-
- >I'm trying to set up a scene where a cdplayer sits on a piece of satin
-
- >and the wind blows and the satin moves...It won't move correctly!!
-
- >
-
- >What would be a good way to simulate satin material and move it?? I'm
-
- >using the metal texture at the moment.
-
- >
-
- >Thanks.
-
-
- If you have essence 2 there is another way. You can use the Seawaves
-
- texture to add a ripple texture to the cloth. All you need to do is
-
- rotate the texture 90 degrees the wrong way, so instead of the Z axis
-
- pointing out from the cloth its inline with the cloth. I've used this
-
- on many occasion to make bed sheets, curtains and it does look nice
-
- and it animates well.
-
-
- Paul
-
- --
-
- .-------------------------------------------------------------------.
-
- !Email paul@rance.demon.co.uk 2:254/516.2@Fidonet !
-
- `-------------------------------------------------------------------'
-
-
-
- Date: Sunday, 05 February 1995 13:51:42
- Subject: Re: LW vs. Imagine
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
- Imagine is a great program. With that said, Lightwave is an even
-
- greater program.
-
- I have had a chance to use Lightwave for awhile and finding a few
-
- things about it that account for its widespread commercial acceptance
-
- versus Imagine.
-
- Imagine has a very fast rendering engine (the scanline and raytrace
-
- code), much faster than Lightwave's. But, Imagine is doing one thing that
-
- Lightwave does NOT do that is slowing Imagine waayyy down. For some
-
- reason, Imagine has to load all the objects in a scene for EVERY frame.
-
- You see this in the Stage Editor. It takes almost as long to do a
-
- wireframe preview animation in the Stage Editor as it does to do a
-
- Scanline render.
-
- In Lightwave, the wireframe preview loads all the objects in a scene
-
- just once. Also, the frame-to-frame redraws are very quick. There is a
-
- frame slider bar and you can just use that to move forward through the
-
- frames without having to "render" every frame like the Stage Editor in
-
- Imagine. If the objects in the wireframe preview are complex, Lightwave
-
- automatically turns them into bounding boxes. The wireframe preview
-
- render in Lightwave is hundreds of times faster than the wireframe
-
- preview render in Imagine. During the wireframe preview render in
-
- Lightwave, the scene screen redraw does not erase for every frame so you
-
- see a continual progression of the changes in the animation.
-
- And the main reason for this difference in speed is that Imagine has to
-
- reload all the objects for every frame. If you are on a tight schedule,
-
- the wireframe preview is critical before committing to a final render.
-
- The other thing that Lightwave does very well is scanline shadows.
-
- While Lightwave is not really good for raytracing, the ability to use
-
- scanline shadows provides a raytrace "look" without the increase in
-
- rendering time that raytracing requires.
-
- Imagine does have a very good raytracer. In some ways, Imagine is
-
- better as a fine art tool than a production animation tool. I think that
-
- is why you don't see many commercial applications of Imagine. The setup
-
- time is too long and it takes more time and effort to achieve certain
-
- looks and effects than most commercial houses find acceptable.
-
-
-
- Date: Sunday, 05 February 1995 18:36:18
- Subject: Sway FX
- From: rbyrne@3dform.edex.edu.au (Robert Byrne) (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- On the 31st Jan 95, Manjit Bedi wrote:-
-
-
- > Does anyone have documenation on the sway fx for Imagine 3.0.
-
-
- > For some reason Impulse neglected to include documentation for this FX
-
- > in the manual or on disk. Even with release 3.1 there was
-
- > documentation of the global FX but still nothing for the Sway FX.
-
-
- > I tried to use it recenlty and I got indeteriminate results.
-
-
- Hello Manjit, I've recently purchased V3.0 and page 272 of the manual says
-
- "for a complete list of effects refer to the Effects.doc found in the
-
- Imagine directory." This doc is'nt on my disks, would someone care to post
-
- this information for all to see?
-
-
- Bob.
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, Australia :
-
-
-
-
- Date: Sunday, 05 February 1995 18:36:21
- Subject: I'm not receiving the IML
- From: rbyrne@3dform.edex.edu.au (Robert Byrne) (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello All, I have'nt received any messages from here for a week. It comes
-
- to me via dms.gate.imagine. As a matter of fact nothing is coming through
-
- dms.gate at all (about 10 groups). Could someone email a reply to me so I
-
- can determine if it's just mail coming in and not mail going out as well.
-
-
- Thanks in advance, Bob.
-
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, Australia :
-
-
-
-
- Date: Sunday, 05 February 1995 20:42:48
- Subject: Re: Particles effect HELP!?
- From: RIX JAMES <99rix@lab.cc.wmich.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Sat, 4 Feb 1995, Scott Krehbiel wrote:
-
-
- >
-
- > I'm trying to use the particles effect to simulate a block of
-
- > Aluminum being pounded by a particle accelerator, to make tiny
-
- > little blobs of aluminum shoot off and coat stuff. This
-
- > technique is called Sputtering, and is used in depositing Al
-
- > on semiconductor chips to form contact in the photolithography
-
- > process.
-
- >
-
- I have noticed the same effect. The only conclusion I have
-
- reached about the traveled distance is that it is somehow proportional to
-
- the length of the objects Z axis. The longer the Z axis the greater
-
- distance the particles will move. I have not tried the following but I
-
- would guess that is probable true. If you make the Z axis 32 units long,
-
- i.e. the standard axis size, the particles will travel the distance you
-
- desire.
-
-
- I wish Impulse would include a LOT more detailed information in their
-
- manuals about HOW Imagine's functions operate!
-
-
-
- Known to the Multiverse as Gem Collector
-
- Do you have a gem for me to collect?
-
-
-
- Date: Sunday, 05 February 1995 22:03:22
- Subject: Imagine TIF's
- From: RICHMERR@ix.netcom.com (Ronald Merritt)
-
-
- ----------------------------------------------------------------------------
-
-
- Greetings,
-
- I need to get my Imagine 24 bit TIFF's from my PC to a MAC. Does
-
- anybody know what I should use to get the MAC to read my PC disk?
-
- Thanks in advance,
-
- Rich
-
-
-
-
- Date: Sunday, 05 February 1995 23:27:44
- Subject: Re: Haitex 3-D glasses and Imagine
- From: Imagine Mailing List <mlist@holly.cuug.ab.ca>
-
-
- ----------------------------------------------------------------------------
-
-
- Excerpts from mail: 31-Jan-95 Haitex 3-D glasses and Imagine
-
- KEN_ROBERTSON@robelle.co (815)
-
-
- > The glasses use to work fine - on my old Amiga 1000. This is
-
- > the first time that I've plugged them into the 1200.
-
-
- This is from laziness on impulse's part. Instead of having the software
-
- swap pages they let the interlace flicker do it for them. This has two
-
- disadvantages: You can have stereo images that are interlaced (400+
-
- Y resolution), and you can't view them on a flicker free computer. On
-
- my 3000T, I can flip a switch to disable the flicker fixer. I don't know
-
- if you can do that on the 1200.
-
-
- > Also - I can't find the original Haitex disc or docs anywhere!
-
-
- Too bad.. you need the software.
-
-
- > Has anyone else any experience with these glasses? Could the interface
-
- > component just be broken?
-
-
- The best way around this problem is to render each eye as a separate picture,
-
- then join them together with the software that comes with the goggles.
-
- This software does page flipping so you can do 640x480 plus pictures no
-
- problem and should work on any computer.
-
-
- > \KenR, living in Flatland...
-
-
- Greg
-
-
-
-
-
- Date: Monday, 06 February 1995 01:09:40
- Subject: Address needed
- From: geoggt@deakin.edu.au (Geoff Trebilco)
-
-
- ----------------------------------------------------------------------------
-
-
- Could someone please advise me of the address of the imagine list manager.
-
-
- Many thanks Geoff
-
-
-
-
- Date: Monday, 06 February 1995 01:33:49
- Subject: Re: LW vs. Imagine
- From: changc9@rpi.edu (Cedric Georges Chang)
-
-
- ----------------------------------------------------------------------------
-
-
- On Feb 5, 12:55am, Ted Stethem wrote:
-
- > And the main reason for this difference in speed is that Imagine has to
-
- > reload all the objects for every frame. If you are on a tight schedule,
-
- > the wireframe preview is critical before committing to a final render.
-
-
- I know exactly what your talking about. I had a case where speed was crucial,
-
- so I used Color Shade instead of Scanline for output. Imagine took just as
-
- much time loading the objects and 1MB brushmap than to render the scene.
-
-
- What I do now (if I have enough memory) is to put my objects and brushmaps in
-
- my Ram Disk. With use of assigns, I create and edit my objects saving them to
-
- my hard disk, but assign them to the Ram Disk for rendering. In some cases
-
- this can noticeably speed up projects. Of course, it would be much less hassle
-
- and more memory efficient if Imagine would do this sort of buffering for you.
-
-
- Cedric
-
- --
-
- ---------------------------------------------------------------------------
-
- Cedric Chang Mechanical Engineer // Amiga 3000 '040
-
- changc9@rpi.edu Rensselaer Polytechnic Institute \X/ EGS Piccolo
-
- ---------------------------------------------------------------------------
-
-
-
- Date: Monday, 06 February 1995 02:32:21
- Subject: Re: Cutting up a sphere
- From: IanSmith@psu.edu (Ian M. Smith)
-
-
- ----------------------------------------------------------------------------
-
-
- On 4-Feb-1995, "Randy R. Wall" <rrw@ecst.csuchico.edu> wrote:
-
- > > As a comment, I have set "Click", "Drag" and "Lasso" as user buttons at
-
- > > the bottom of the screen. I use them so often that the gold is starting
-
- > > to wear off! B^D
-
- >
-
- > Why not just use the Defualt keys F6(click),F8(drag box) & F9(lasso).
-
-
- I also use "Click" "Box" (Shorter!) and "Lasso" in the user gadgets.
-
- The function keys work ok.. but by far the biggest advantage that I
-
- have founds is that when you have user gadgets.. you can check with a
-
- glance and see what mode you are in! EVERY Imagine user must have
-
- experienced trying to click on an object while in Drag or Lasso mode
-
- and been confused why it didn't work before realising you are in the
-
- wrong mode. For me, it is VERY helpfull to be able to see what mode
-
- I am in.
-
-
- --
-
- Ian M. Smith <IanSmith@psu.edu> -- PGP Fingerprint (Email for Key) --
-
- 581F3521 6F9D8061 0AA214C8 BE51978D
-
-
-
-
-
- Date: Monday, 06 February 1995 03:02:14
- Subject: Re: Imagine TIF's
- From: Robert Iacullo <eagle@cyberspace.com>
-
-
- ----------------------------------------------------------------------------
-
-
- If the two computers are near each other you can use a null modem
-
- cable and transfer using modem programs on each. Null modem
-
- cables are not hard to make, or find. If you want to do this
-
- and can't find one, or how to make one, contact me and I'll
-
- look it up. I don't remember exactly, off hand. Robert Iacullo
-
-
-
- On Sun, 5 Feb 1995, Ronald Merritt wrote:
-
-
- > Greetings,
-
- > I need to get my Imagine 24 bit TIFF's from my PC to a MAC. Does
-
- > anybody know what I should use to get the MAC to read my PC disk?
-
- > Thanks in advance,
-
- > Rich
-
- >
-
- >
-
-
-
- Date: Monday, 06 February 1995 03:43:26
- Subject: Re: Haitex 3-D glasses and Imagine
- From: Stephen Lord <stephen@chogyam.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
- Could someone let me have the instructions for joining/leaving
-
- this mailing lits.. a disk crash means I lost the original!
-
- Thanks
-
- Stephen Lord
-
- stephen@chogyam.demon.co.uk
-
-
-
- Date: Monday, 06 February 1995 05:22:07
- Subject: Re: LW vs. Imagine
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Yes I agree that LW is great for animations requiring tight deadlines and
-
- space shots that do not require any "on screen" emotions. Imagine's primary
-
- strength is in charactor animation. No other tool I've worked with gives the
-
- animator as much power to create "living" objects in 3D as Imagine for the
-
- desktop. I'm probally naive but is there any program capable of delivering
-
- features like the States and Bone attributes like Imagine? Texture and
-
- Brushmap wrapping? With STATES I was able to create one robot object that
-
- could sit, crawl, standup,walk, run,jump, and do ANYTHING I wanted him to do,
-
- It took me about an hour to create this "charactor"
-
- with all the above mentioned attributes. Time is critical but it depends on
-
- one's perspective.
-
-
-
- Date: Monday, 06 February 1995 07:00:17
- Subject: Re: Cutting up a sphere
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Ian M. Smith <IanSmith@psu.edu>
-
-
- I also use "Click" "Box" (Shorter!) and "Lasso" in the user gadgets.
-
- The function keys work ok.. but by far the biggest advantage that I
-
- have founds is that when you have user gadgets.. you can check with a
-
- glance and see what mode you are in!
-
- ------------------------------------------------------------
-
-
- I actually have "Click", "Drag", "Lasso" and "HidePt" next to each
-
- other. Hide Points definitely needs a user gadget since it has no
-
- command-key equivalent, and placing it next to the pick method buttons
-
- feels quite logical to me.
-
-
- One advantage user buttons have over F-keys: they're always visible,
-
- staring you in the face. I mean, until Randy reminded me, I had no
-
- recollection that Click, Drag, and Lasso were F-keys!
-
-
- Anyway, let's leave it at that and bless the day Impulse decided to
-
- implement user gadgets.
-
-
-
-
- Date: Monday, 06 February 1995 07:01:29
- Subject: Aminet
- From: IvoryMask@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I am new...so bear with me.....What is the Aminet....and how do I get access
-
- to it?
-
-
- Thanx---
-
-
- IvoryMask [ : - } )
-
-
-
-
- Date: Monday, 06 February 1995 07:34:28
- Subject: Re: LW vs. Imagine
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On 5 Feb 1995, Mike Halvorson wrote:
-
-
- > Ted
-
- >
-
- > The Amiga is a bit slow, when you put Imagine on a PC Pentium 90 all of
-
- > the concerns that you have expressed are thrown out the window. You are right
-
-
- > about the Amiga, it sorta died and we could do nothing about the speed.
-
- >
-
- > Mike
-
- >
-
- >
-
- Mike,
-
-
-
- Yes, the standard Amiga clock speed is slow in comparison to a 90 MHz
-
- Pentium but a 60MHz '060 is actually slightly faster than the Pentium.
-
- Even so, the 90 MHz Pentium is still only about 3X faster than a 33 MHz
-
- '040. The screen redraws are faster but the point I was making was that
-
- the screen redraw in Lightwave 3.5 on a 33 MHz accelerated Amiga are
-
- still FASTER than the screen erase/redraw in the Stage Editor of Imagine
-
- on the same machine.
-
- And most of that seems to be due to the need to reload all the objects in
-
- the scene. Even if the CPU clock speed is much faster, it still cannot make
-
- up for the relatively slow speed of the hard drive you are loading your
-
- objects from. The alternative is to load all the objects to RAM but that
-
- ends up putting a heavy burden on the RAM requirements, particularly if
-
- you need 4 MB just for Imagine, then however many Megs it takes to render
-
- the scene. Also, it would seem slightly redundant since if the program
-
- were written to handle the objects that way, why not load all the objects
-
- into RAM in the first place?
-
- I am just curious why Imagine has to re-load all the objects in the
-
- scene for every frame anyway? It seems logical to just load all the
-
- objects in a scene once to RAM, then perform your calculations from there.
-
-
-
- Date: Monday, 06 February 1995 09:11:57
- Subject: Function Key Favorite
- From: m.rubin9@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- My favorite use of function keys is as follows:
-
-
-
- I've configured F2 as "shaded" and F3 as "newmode." To locate obscured
-
- or misaligned points within a complex object I examine the object at
-
- the appropriate angle in the perspective window in pick points mode.
-
- After locating an elusive point in "shaded" I leave the cursor on top
-
- of the point and hit F3. This allows me to pick the right point out of
-
- the maze and then delete or move it where I want it to be. This MUST
-
- be done as a Function Key to avoid the need to move the mouse.
-
-
-
- Floater
-
-
-
- Date: Monday, 06 February 1995 09:48:24
- Subject: 3d job...
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- I picked this up off a newsgroup that some of you may be interested
-
- in...wish I could do it myself, however, lack the expertise...
-
-
- >Path:
-
- solaris.cc.vt.edu!news.duke.edu!eff!news.kei.com!bloom-beacon.mit.edu!news.s
-
- tarnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news1.wolfe.net
-
- !infoman.net99.net!news.rtd.com!news.primenet.com!supreme
-
- >From: supreme@primenet.com (Andrew Myers)
-
- >Newsgroups: alt.3d
-
- >Subject: -- 3D Artists Wanted For Game --
-
- >Date: 6 Feb 1995 03:59:08 GMT
-
- >Organization: Primenet
-
- >Lines: 15
-
- >Message-ID: <3h46qc$avp@news.primenet.com>
-
- >NNTP-Posting-Host: usr2.primenet.com
-
- >X-Newsreader: TIN [version 1.2 PL2]
-
- >Xref: solaris.cc.vt.edu alt.3d:11944
-
- >
-
- > I am looking for experienced 3D artists willing to work over the
-
- >Internet for a newly created company called Polaris Entertainment. We
-
- >are currenty working on a Tank Simulation game that will be in the style
-
- >of and in direct competition with CyberSled. This game will hopefully
-
- >appear on the 3D0, Jaguar, PC, Sony PS-X, and maybe even coin-ops, by the
-
- >2nd quarter of 1995. But not without help.
-
- > The game will not go far without a team of artist. Right now I
-
- >am the sole artist, and I cannot create the GFX for an entire game if it
-
- >hopes to be released by May. Pay would be on a by-product basis.
-
- >Royalties are included. Contact me at:
-
- >
-
- > supreme@primenet.com or
-
- > supreme@jaguar.cris.com
-
- >
-
- > Supreme / OTM / Polaris Entertainment
-
- --Perry
-
-
- _,_/|
-
- \o.O;
-
- ------------------------------------------oOO =(___)= OOo------
-
- Perry J.Lucas U
-
- Emails: plucas@vt.edu "PJ" on Diversity University
-
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
-
- lucasp@erau.db.erau.edu
-
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
-
- Date: Monday, 06 February 1995 11:58:56
- Subject: Re: Creating a good smoke effect...
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- > just wondering if anyone knew of any good ways to create a good smoke
-
- > effect?
-
- > e.g. cigarette with smoke trails rising and twirling.
-
- > i tried a morphing spiral-shaped object twirling on its axis with fog
-
- > attributes and roughness (doesn't seem to work too well...)
-
-
- This is about the exact way I would have tried to do this.
-
- Have you tried the nebula-texture?
-
-
- Also, there is a great tutorial on making a torch flame in the latest issue
-
- of the 3D Artist magazine (it's for LightWave but it should be transferable
-
- to Imagine as well I suppose).
-
-
-
- begin 666 A.TAG
-
- M#0HM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM
-
- M+2TM+2TM+2TM+2TM+2TM+2TM+2TM+0T*?"`@($-O;FYY($IO96YS<V]N("`@
-
- M?"`@(%-W961I<V@@4W!A8V4@0V]R<"X@17-R86YG92`@("`@("`@("`@('P-
-
- M"GP@("!+:7)U;F$@("`@("`@("`@('P@("!3871E;&QI=&4@;W!E<F%T:6]N
-
- M<R`M(%1E;&5C;VT@1&EV+B`@("!\#0I\("`@4W=E9&5N("`@("`@("`@("!\
-
- M("`@8VIO0&5S<F%N9V4N<W-C+G-E("`@("`@("`@("`@("`@("`@("`@?`T*
-
- M+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM+2TM
-
- 6+2TM+2TM+2TM+2TM+2TM+2TM+2T-"@
-
-
- end
-
-
-
- Date: Monday, 06 February 1995 12:30:45
- Subject: Re: caustic
- From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Some time ago there was a question about where to find the "caustic"
-
- > texture. Was there a answer i missed ?
-
- >
-
-
- Hi stranger (no name given),
-
-
- i made that question and was answered by a gentle person who wrote me that
-
-
- this texture and the 'purpaze' one were found in the Imagine 3.1 PC version.
-
- :(
-
- :(
-
-
-
- ----------------------------------------------------------------------------
-
- AmIgA RuLeZ =Tim
-
-
-
- email: a00448@dtic.ua.es --> My Name is Ernesto, i am not a number!!!
-
- ----------------------------------------------------------------------------
-
-
-
- Date: Monday, 06 February 1995 14:22:53
- Subject: Re: LW vs. Imagine
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- ThreeDTV@aol.com
-
- wrote about Re: LW vs. Imagine:
-
-
- [...]
-
- >Imagine's primary
-
- >strength is in charactor animation. No other tool I've worked with gives the
-
- >animator as much power to create "living" objects in 3D as Imagine for the
-
- >desktop. I'm probally naive but is there any program capable of delivering
-
- >features like the States and Bone attributes like Imagine?
-
-
- I've never used it, but Hash Enterprises Playmation is billed
-
- as a wonderful character animation tool.
-
-
- >Texture and
-
- >Brushmap wrapping?
-
-
- Don't know what kind of texture/mapping support Playmation has,
-
- though the none of the images I've seen have anything remotely
-
- complex in the way of surface attributes.
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Monday, 06 February 1995 19:07:06
- Subject: ------=> Sorry NO Subject!
- From: imagine-relay@email.sp.paramax.com
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > just wondering if anyone knew of any good ways to create a good smoke
-
- > > effect?
-
- > > e.g. cigarette with smoke trails rising and twirling.
-
- > > if anyone can help, please, please, please enlighten me...
-
- >
-
- > Yeh, there was a smoke tutorial on an old IML archive. And it goes like this..
- .
-
-
- [Smoke tutorial deleted]
-
-
- This creates a HUGE object that will probably finish rendering about the
-
- time the Amiga makes it's comeback!
-
-
- What I did lately was created a gentle swirly path with the spline editor
-
- in the shape of a rising smoke column in a slight breeze. In the detail
-
- editor I added a simple disk (about 6 sided) and distorted it to break the
-
- symetry. I extruded the disk along the swirly path with lots of rotation
-
- (like 2000 degrees worth) and an increasing X/Z scaling. I made the
-
- resulting object foggy and it looks great.
-
-
- The only problem is that the object is most opaque at the top where the
-
- object is widest and it should be most opaque near the bottom where the
-
- smoke source is. Anybody know how to invert the fog algorithm?
-
-
- Oh well - it doesn't have to look real, it just has to look good!
-
-
- Mike
-
- --
-
- Mike Bandy bandy@aplcomm.jhuapl.edu
-
- Johns Hopkins University / Applied Physics Laboratory
-
-
-
-
- Date: Monday, 06 February 1995 20:55:01
- Subject: RE: LW VS. IMAGINE
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> desktop. I'm probally naive but is there any program capable of de=
-
- liv
-
- -> features like the States and Bone attributes like Imagine? Texture=
-
- an
-
- -> Brushmap wrapping? With STATES I was able to create one robot obj=
-
- ect
-
- -> could sit, crawl, standup,walk, run,jump, and do ANYTHING I wanted=
-
- hi
-
-
- I personally prefer Imagine only because I "know" it better, but I th=
-
- ink
-
- Lightwave certainly impliments BONES much better and easier. In LW, a=
-
- ll
-
- you have to do is click from one axis to another to create a BONE the=
-
- n
-
- point and drag the axis to it's new keyframe position. I still haven'=
-
- t
-
- figured out how to use Bones in Imagine. :)
-
-
- STATES is a life saver, however. What Imagine really needs is a serie=
-
- s
-
- of Video Tutorials like Lee Stranahan has done with Lightwave 3D. You
-
- could then throw away the manual!
-
-
- Mike -
-
-
- Email: mike.vandersommen@caddy.uu.silcom.com
-
- BBS: GraFX Haus (Santa Barbara, Ca.) 805-683-1388 v.32 14.4 HST dual
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Monday, 06 February 1995 20:55:24
- Subject: Re: lha again!
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- > I tried this too!
-
- >
-
- >
-
- > > Get the latest version of LHA for the PC and the rename the archive files
-
- > >from *.lha to *.lzh(this is the extension that the PC uses) and you should
-
- > >have no problems.
-
- >
-
- > > I regularly use LHA to get files from AMINET, as well as transfering back
-
- > >and forth between my PC at home and the Amigas at school.
-
- >
-
- > > Kurt
-
- >
-
- >
-
- Some creative soul should develop a GUI for LHa in windows much the same as
-
- GuiArc on the Amiga. That way, you never have to worry about all those arcane
-
- switches and in which order things go. I haven't looked at LHa in the cli in
-
- ages.
-
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
-
- Date: Monday, 06 February 1995 21:19:43
- Subject: Re: LW vs. Imagine
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
- > I'm probally naive but is there any program capable of delivering
-
- > features like the States and Bone attributes like Imagine? Texture and
-
- > Brushmap wrapping?
-
-
- There are plenty of programs more powerful than Imagine, but at what cost?
-
- There is Alias PowerAnimator, SoftImage and Prisms for Silicon Graphics if you
-
- want to spend over $20,000 (at least) for software and hardware. For the PC
-
- level, the competition is tighter, but I would say that Animation Master has
-
- Imagine beat for character animation, and Lightwave has really nice motion
-
- control graphs for every "bone" and object that, depending on your project, can
-
- really add a lot of power and flexibility.
-
-
- Imagine is powerful, yes, but with small changes it could be much more
-
- intuitive, faster and competitive.
-
-
- Also, many animators I know hate Impulse's technical help. Maybe they have
-
- changed, but years ago they had the habit of writing horrible, confusing
-
- documentation, and when called and asked for help, they would say "you need to
- experiment with it!", and be real short and unhelpful. I think this explains a
-
- lot of the migration to Lightwave. Animators will use what it takes to get the
-
- job done, which is not necessarily the most powerful software.
-
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
- Date: Monday, 06 February 1995 23:25:09
- Subject: ISL(??)
- From: Karl Dyson <karld@feklore.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Please will someone tell me what ISL is?
-
-
- Also, where can I get some decent spaceship textures?
-
-
- Thanx for listening!?!
-
-
- Goodbye for now,
-
-
- KARL Dyson
-
-
-
-
- Date: Monday, 06 February 1995 23:34:54
- Subject: Re: lha again!
- From: Kelly Computer Consultants <kcc@wariat.org>
-
-
- ----------------------------------------------------------------------------
-
-
- On Mon, 6 Feb 1995, Douglas Rudd wrote:
-
- > >
-
- > Some creative soul should develop a GUI for LHa in windows much the same as
-
- > GuiArc on the Amiga. That way, you never have to worry about all those arcane
-
- > switches and in which order things go. I haven't looked at LHa in the cli in
-
- > ages.
-
- >
-
- >
-
- > Doug Rudd
-
- > rudd@plk.af.mil
-
- >
-
- Done. Look for WinZip 5.0, shareware, most Windows-oriented sites and
-
- mirrors. Handles ZIP, LZH and a bunch of other compression formats as well.
-
-
- Doug Kelly
-
-
-
- Date: Monday, 06 February 1995 23:38:55
- Subject: Smoke tutorial?
- From: spack@mv.us.adobe.com
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
-
- Could someone please resend me the smoke tutorial posted over the weekend? I
-
- accidently deleted it instead of printing. Thanks!
-
-
- -Scott
-
- spack@adobe.com
-
-
-
-
- Date: Tuesday, 07 February 1995 00:42:47
- Subject: Re[2]: Creating a good smoke effect...
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- i tried this effect (LONG render time, even on DX4-100, 16megs) and it
-
- works great for a smokestack effect or maybe a steamboat or train or
-
- something like that.
-
-
-
- but, what about the smoke from a cigarette or a raging fire???
-
-
-
- also, if you reverse the angle for the particles and change the
-
- attribs to that of water, you get a (you guessed it!) waterstream,
-
- with some tweaking maybe even a waterfall or water hose. (NOW we're
-
- talking render time :) )...food for thought
-
-
-
- any ideas on how to speed up rendering, guys??? (I tried using
-
- pyramids(=less faces) but only a minor speed increase)
-
-
- later
-
- alan_gordie@ml.com
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Re: Creating a good smoke effect...
-
- Author: Mike McCool <mikemcoo@efn.org> at PROFGTWY
-
- Date: 2/2/95 12:27 AM
-
-
-
- >Hey guy,
-
- >This tutorial showed up back in October, so I'll attach it to
-
- >the bottom of this letter. It is not by its actual author, who actually
-
- >piped up with a correction, which I'll also post to you, along with a fog
-
- >object.
-
-
-
-
-
-
-
- >Do U want simulate 3d animated smoke using particles??
-
- >Check this Tutorial out:
-
-
-
- >-detail editor
-
- >-add primitives: sphere
-
- >-attributes: color 255,255,255 fog 140
-
- >clrnoiz texture:
-
-
-
-
- Date: Tuesday, 07 February 1995 00:50:14
- Subject: 8-color Imagine
- From: kxs156@psu.edu (Kaspar Stromme)
-
-
- ----------------------------------------------------------------------------
-
-
- Just thought i'd share this neat trick with you all: (thanks to Fred Aaron)
-
-
- Using a program called add44k I have been successfully running the
-
- Imagine editors in 8 color hi-res, and the updates are a lot faster than
-
- the standard 16 color setup. Only problems I have discovered so far:
-
- the grid uses color 9 so no grid. Also, the palette boxes do not work
-
- correctly. But except for that all seems well. Colors 10-16 are duplicates
-
- of 2-7 and are apparently only used for the palette boxes. Kinda silly
-
- when you think about it. It seems Impulse could easily design Imagine to
-
- run in 8-colors.
-
-
- -----------------------------------------------------------------------------
-
- Kaspar Stromme 40mhz68030/'882;9MB;340MB
-
- kxs156@email.psu.edu DCTV true-color system
-
-
- PC-MAC = PoliticalCorrect-MindAbsentComputing
-
- -----------------------------------------------------------------------------
-
-
-
- Date: Tuesday, 07 February 1995 00:56:57
- Subject: Re: More Imagine Textures
- From: SParker999@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Re: Essence 1 & 2
-
-
- I spoke to Steve Worley last week and he said that the IBM versions of the
-
- Essence textures are about done and will be available early march. The amiga
-
- ->IBM crossover is to be about $30 per set. I forgot to ask what the reg.
-
- price will be.
-
-
- Also Understanding Imagine 3.0 will be out about the same time!!!!
-
-
-
- Just thought you'd like to know!
-
-
- Steve
-
-
-
- Date: Tuesday, 07 February 1995 01:53:25
- Subject: Imagine and lightwave
- From: w.graham6@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- I've taught some Imagine classes, and there are always several LW users that
-
- show up, and I've found that many of the problems they have with Imagine are
-
- conceptual. The old analogy of the difference in learning to drive on a
-
- stickshift vs. learning on an automatic seems to apply here. The fact is,
-
- Lightwave animations look like Lightwave animations, no matter who has put
-
- the piece together. This is not to say they look inferior, to the contrary
-
- they obviously look ok or they would not be on broadcast TV. But Imagine
-
- allows the flexibility to make any work look like any package's rendering,
-
- should the user choose to do so. If you have a need for flying logo's, space
-
- ships that currently look like they were all made at the same shipyards, and
-
- things like that, then LW is probably the way to go. But serious animators
-
- come up on problems that are a bit more complicated than that. And if you
-
- are proficient with Imagine, you'll be able to figure out a way to make it
-
- happen. The transition from Imagine to LW seems a lot easier than from LW
-
- to Imagine. Hence the learning to drive analogy. Any software becomes easy
-
- to use with enough time invested in learning it.
-
-
-
- Date: Tuesday, 07 February 1995 02:11:41
- Subject: 3D Artist magazine
- From: gareth.qually@beect.iaccess.za (Gareth Qually)
-
-
- ----------------------------------------------------------------------------
-
-
- Someone on the list made a reference to a magazine called 3D Artist
-
- magazine. What is this magazine about? Who publishes it, where and how
-
- much?
-
- Could someone give me a phone/fax or email address of this magazine so I
-
- could call them up.
-
-
- Thanks.
-
-
- Chow...
-
-
- gareth.qually@beect.iaccess.za
-
-
-
- Date: Tuesday, 07 February 1995 02:40:36
- Subject: Re: RELAY BOUNCE
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Yes, the standard Amiga clock speed is slow in comparison to a 90 MHz
-
- > Pentium but a 60MHz '060 is actually slightly faster than the Pentium.
-
-
- >-- End of excerpt from imagine-relay@email.sp.paramax.com
-
-
-
- What is this about a '060?!? Rumors and numbers have been flying forever!
-
- What's the use of posting comparisons for a CPU that you can't buy?
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
- Date: Tuesday, 07 February 1995 03:12:08
- Subject: Re: Cutting up a sphere
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > Why not just use the Defualt keys F6(click),F8(drag box) & F9(lasso).
-
- >
-
- > I also use "Click" "Box" (Shorter!) and "Lasso" in the user gadgets.
-
- > The function keys work ok.. but by far the biggest advantage that I
-
- > have founds is that when you have user gadgets.. you can check with a
-
- > glance and see what mode you are in! EVERY Imagine user must have
-
- > experienced trying to click on an object while in Drag or Lasso mode
-
- > and been confused why it didn't work before realising you are in the
-
- > wrong mode. For me, it is VERY helpfull to be able to see what mode
-
- > I am in.
-
-
- Sounds good to me, I was just making it known that there are defualts for
-
- this. I don't find I need something to remind me what mode I'm in, and
-
- would rather use the gadgets for other commands or tools..Like I said
-
- if he likes it this way, thats fine too.
-
-
- Of course you could always set the F6, F8 & F9 keys to something else too.
-
- So it really makes no difference which way you go. Unless of course you
-
- like having a reference as you mentioned.
-
-
- I personally find the funtion keys to be quicker to use. But this is only
-
- my opinion, as I have already stated.
-
-
- =RRW=
-
-
-
- Date: Tuesday, 07 February 1995 03:48:21
- Subject: Re: Cutting up a sphere
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > I also use "Click" "Box" (Shorter!) and "Lasso" in the user gadgets.
-
- > The function keys work ok.. but by far the biggest advantage that I
-
- > have founds is that when you have user gadgets.. you can check with a
-
- > glance and see what mode you are in!
-
- > ------------------------------------------------------------
-
- >
-
- > I actually have "Click", "Drag", "Lasso" and "HidePt" next to each
-
- > other. Hide Points definitely needs a user gadget since it has no
-
- > command-key equivalent, and placing it next to the pick method buttons
-
- > feels quite logical to me.
-
- >
-
- > One advantage user buttons have over F-keys: they're always visible,
-
- > staring you in the face. I mean, until Randy reminded me, I had no
-
- > recollection that Click, Drag, and Lasso were F-keys!
-
-
- hehehe, well I geuss I'm alone in my prefrences, but I do agree with the
-
- HidePoints, I have a gadget named HD and I leave it at the end of the
-
- row so its easy to get at. I geuss I still use the Funtion keys as a
-
- force of habbit from the 1.x days.
-
-
- > Anyway, let's leave it at that and bless the day Impulse decided to
-
- > implement user gadgets.
-
-
- Yes I must agree, that was a fine day indeed! hehehe
-
-
-
- =RRW=
-
-
-
-
-
- Date: Tuesday, 07 February 1995 04:14:26
- Subject: Re: 3D Artist magazine
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi everyone (first post as a list member),
-
-
- Gareth Qually wrote:
-
- > Someone on the list made a reference to a magazine called 3D Artist
-
- > magazine. What is this magazine about? Who publishes it, where and how
-
- > much?
-
- > Could someone give me a phone/fax or email address of this magazine so I
-
- > could call them up.
-
-
- 3D Artist magazine
-
- ------------------
-
- Magazine for users of 3D Studio, Lightwave 3D, Topas and other
-
- popular programs including low-cost programs. Topics includes
-
- modeling, lighting, camera work, character animation, sound, and
-
- video.
-
-
- 12 issues/year.
-
- Available from
-
- 3D Artist magazine
-
- P.O. Box 4787
-
- Santa Fe, NM 87502
-
- USA
-
- Tel: (505) 982-3532
-
- Fax: (505) 820-6929
-
- Rates:
-
- $29/year in USA
-
- $41/year in Canada
-
- $46/year elsewhere
-
- VISA/MC accepted
-
-
- source of above info:
-
- "Computer Graphics, Computational Geometry and Image Processing Journals"
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Tuesday, 07 February 1995 04:28:56
- Subject: Re: LW vs. Imagine
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- craigh@fa.disney.com
-
- wrote Re: LW vs. Imagine
-
-
- [deleted -> naive question about matching Imagines's features...]
-
-
- [deleted -> Craig's response...]
-
-
- >Imagine is powerful, yes, but with small changes it could be much more
-
- >intuitive, faster and competitive.
-
- >
-
- >Also, many animators I know hate Impulse's technical help.
-
-
- Count me in with that group.
-
-
- >Maybe they have
-
- >changed, but years ago they had the habit of writing horrible, confusing
-
- >documentation, and when called and asked for help, they would say "you need to
-
- >experiment with it!", and be real short and unhelpful.
-
-
- This, I believe, is one of the constants of the universe. Until time
-
- and space collapse back on themselves, Impulse's tech support will
-
- stink. I have had them lie to my face (on the phone that is) about
-
- the existence of a bug that I had previously reported and a
-
- magazine article coroborated. Their favorit phrase is, "I doesn't do
-
- that on any of our computers." Grrrrrrrr.
-
-
- >I think this explains a
-
- >lot of the migration to Lightwave.
-
-
- I like Imagine's detail editor much more than Modeler. Lightwave
-
- renders much quicker, that's about all I like about it -- Oh, and
-
- the Arexx port, too.
-
-
- >Animators will use what it takes to get the
-
- >job done, which is not necessarily the most powerful software.
-
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Tuesday, 07 February 1995 04:57:29
- Subject: Re: 3D Artist magazine
- From: Kelly Computer Consultants <kcc@wariat.org>
-
-
- ----------------------------------------------------------------------------
-
-
- 3D Artist is edited by Bill Allen, published by Columbine, Inc., and can
-
- be reached at 505-982-3532, or via snail-mail at:
-
-
- P.O. Box 4787
-
- Santa Fe, NM 87502
-
-
- Issue #18 should be coming out RSN.
-
-
- Doug Kelly
-
- (a sometime contributor to 3D Artist ;) )
-
-
-
- Date: Tuesday, 07 February 1995 05:46:47
- Subject: Re: LW vs. Imagine
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Mon, 6 Feb 1995 craigh@fa.disney.com wrote:
-
-
- > <snip>
-
- :
-
- > Imagine is powerful, yes, but with small changes it could be much more
-
- > intuitive, faster and competitive.
-
- >
-
- > Also, many animators I know hate Impulse's technical help. Maybe they have
-
- > changed, but years ago they had the habit of writing horrible, confusing
-
- > documentation, and when called and asked for help, they would say "you need to
-
-
- > experiment with it!", and be real short and unhelpful. I think this explains
- a
-
- > lot of the migration to Lightwave. Animators will use what it takes to get th
- e
-
- > job done, which is not necessarily the most powerful software.
-
- >
-
- >
-
- >
-
- >
-
- > --
-
- > _____________________________________________________________________________
-
-
- >
-
- > Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
-
- > Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
-
- > _____________________________________________________________________________
-
-
- >
-
- >
-
- This is the point I was trying to make and I agree completely. Right
-
- now, Imagine has some features that even Lightwave doesn't have and I
-
- think the Detail Editor and Forms Editor are more powerful than LW
-
- Modeler overall, but Lightwave 4.0 is going to be available very soon for
-
- the PC (Windows and WindowsNT), the SGI, and of course, the Amiga, with
-
- quite a few improvements.
-
- I think you can get some terrific results with Imagine with enough
-
- "experimentation" as Impulse recommends. However, a lot of 3D animatiors
-
- don't have the luxury of 20 Pentiums with 128 MB of RAM in each machine
-
- and 20 Gigabyte harddrives, running multiple versions of Imagine
-
- textures, to have the "sufficient computing speed and power to "experiment"
-
- and find that right combination of parameters and layering, etc. and
-
- still meet deadlines.
-
-
-
- Date: Tuesday, 07 February 1995 08:21:23
- Subject: Re: RELAY BOUNCE
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
- A Cyberstorm '060/60MHz was demo'ed at World of Amiga in England in
-
- December.
-
- It will be available soon (the delay is getting enough '060's from Motorola)
-
- and is supposed to cost less than a Warp '040/40. In
-
- addition (maybe no help on the Amiga), there is a dual '060 VME board
-
- available for OEM's. It is advertised in Electronic Engineering Times.
-
- There have been a few benchmark studies published in a couple of places
-
- that shows the 60 MHz '060 is faster than a 90 MHz Pentium for some
-
- benchmarks. You can pick up any of several PC magazines right now on the
-
- newstands that have some benchmarks comparing 80 MHz 486 vs. 90 MHz
-
- Pentiums, and find that with several machines (depending on the
-
- manufacturer) that the 90 MHz Pentium is often only 30% faster than the
-
- 80 MHz 486.
-
- I have found myself, running the same project on two machines, one a 25
-
- MHz '040 Amiga and the other a 33 MHz 486, that the 25 MHz Amiga is
-
- slightly faster than the 33 MHz 486 in rendering the same Imagine v3.0
-
- project. I am not saying this holds true for all instances in all cases,
-
- just one "benchmark" project that I was able to try. For some reason, the
-
- "cleanup" time on the PC version takes quite a bit longer than the Amiga,
-
- accounting for enough delay, to make the speed of the Amiga slightly
-
- faster. Just a learning experience for me that raw clock speed is not an
-
- absolute indicator.
-
-
- On Mon, 6 Feb 1995 craigh@fa.disney.com wrote:
-
-
- > >
-
- > > Yes, the standard Amiga clock speed is slow in comparison to a 90 MHz
-
- > > Pentium but a 60MHz '060 is actually slightly faster than the Pentium.
-
- >
-
- > >-- End of excerpt from imagine-relay@email.sp.paramax.com
-
- >
-
- >
-
- > What is this about a '060?!? Rumors and numbers have been flying forever!
-
- > What's the use of posting comparisons for a CPU that you can't buy?
-
- >
-
- >
-
- >
-
- > --
-
- > ____________________________________________________________________________
- _
-
- >
-
- > Craig Hoffman craigh@fa.disney.com (818) 544-217
- 9
-
- > Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
-
- > ____________________________________________________________________________
- _
-
- >
-
- >
-
- >
-
- >
-
- >
-
- > --
-
- > _____________________________________________________________________________
-
-
- >
-
- > Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
-
- > Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
-
- > _____________________________________________________________________________
-
-
- >
-
- >
-
-
-
- Date: Tuesday, 07 February 1995 08:48:35
- Subject: Re: LW vs. Imagine
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On 6 Feb 1995, Mike Halvorson wrote:
-
-
- > Ted
-
- >
-
- > I assume you have 3.1, it has a new feature we call quickview, it redraws
-
- > so fast that it boggles the mind, it will not do a full object it does boundin
- g
-
- > boxes,. but I from time to time find myself involved with a movie or a tv show
- ,
-
- > I use this feature all the time.
-
- >
-
- > As far as loading the objects and other things when needed has to do with
-
- > the memory managment going back to when a 1meg machine was all we had. WE cou
- ld
-
- > do as you ask, but it would blow some users out of the box. We have always
-
- > tried to take care of a broad base of users with varried machine types, runnin
- g
-
- > from lowly 500 with no memory to machines with terrabytes of memory. So this
- is
-
- > why we have continued on the road that we all travel. In the future I am sure
-
-
- > this will change./
-
- >
-
- > Mike
-
- >
-
- >
-
- Mike,
-
- Yes, I know about Quickview and it is a great addition to Imagine. Not
-
- to belabor the point, though, is that this type of mode in Lightwave is
-
- automatic. In LW, one can go to the frame advance bar at the bottom of
-
- the scene view and pull it across all the frames in the scene, and if the
-
- scene contains complex objects of sufficient polygons, LW switches to the
-
- bounding box mode automatically and one can observe the movement of
-
- objects in real time versus having to render it as in Stage Editor. This
-
- direct interactivity adds a lot to the immediate feedback an animator
-
- needs. I am working on a scene where a spaceship flies in from the
-
- foreground, firing lasers at a ship in the background, that is firing
-
- back, takes a hit and explodes into dozens of pieces in a flash and
-
- fireball. It is amazing to be able to take the slider bar and slide
-
- across 160 frames in real time and watch the path of the attacking ship,
-
- the laser bolts firing and the target ship blow into pieces without
-
- having to wait for individual frames to load objects, waiting for the
-
- screen to redraw, erasing the screen, advancing to the next frame,
-
- waiting for the objects to reload, waiting for the screen to redraw, etc.
-
- That real time interaction can be really exciting.
-
-
- - Ted
-
-
-
- Date: Tuesday, 07 February 1995 09:33:30
- Subject: Re: lha again!
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- The latest version of winzip 5.6b (I think) has this option...Just have to
-
- tell it where to find the executable part. I know it can be found on
-
- Compu$erve in the shareware areas.
-
-
-
- >Some creative soul should develop a GUI for LHa in windows much the same as
-
- >GuiArc on the Amiga. That way, you never have to worry about all those arcane
-
- >switches and in which order things go. I haven't looked at LHa in the cli in
-
- >ages.
-
- >
-
- >
-
- >Doug Rudd
-
- >rudd@plk.af.mil
-
- >-------------------------------------------------------------------------------
-
-
- >The Amiga Guide to the Galaxy refers to Commodore's management as
-
- >"A bunch of mindless jerks who will be the first to be lined up
-
- >against the wall and shot when the revolution comes."
-
- >-------------------------------------------------------------------------------
-
-
- >They will get my Amiga from me when they pry it from my cold, dead hands.
-
- >-------------------------------------------------------------------------------
-
-
- >
-
- >
-
- --Perry
-
-
- _,_/|
-
- \o.O;
-
- ------------------------------------------oOO =(___)= OOo------
-
- Perry J.Lucas U
-
- Emails: plucas@vt.edu "PJ" on Diversity University
-
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
-
- lucasp@erau.db.erau.edu
-
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
-
- Date: Tuesday, 07 February 1995 11:13:53
- Subject: Re: LW vs. Imagine
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- > As far as loading the objects and other things when needed has to do
-
- > with the memory managment going back to when a 1meg machine was all we
-
- > had. WE could do as you ask, but it would blow some users out of the
-
- > box. We have always tried to take care of a broad base of users with
-
- > varried machine types, running from lowly 500 with no memory to
-
- > machines with terrabytes of memory. So this is why we have continued
-
- > on the road that we all travel. In the future I am sure
-
- > this will change./
-
- >
-
- > Mike,
-
-
- Hmmm? I don't know why but a T/F prefs setting comes to mind here, True
-
- if you only have a small amount of ram and want to load objects for
-
- every frame and False if you have Gigs, and Gigs of ram and don't want to
-
- load objects for every frame..
-
-
- I must admit I think reloading objects every frame is one of Imagines
-
- weakest, and worse things it does.. especially for animators.
-
-
-
- =RRW=
-
-
-
- Date: Tuesday, 07 February 1995 12:40:55
- Subject: Re: Function Key Favorite
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > My favorite use of function keys is as follows:
-
- >
-
- > I've configured F2 as "shaded" and F3 as "newmode." To locate obscured
-
- > or misaligned points within a complex object I examine the object at
-
- > the appropriate angle in the perspective window in pick points mode.
-
- > After locating an elusive point in "shaded" I leave the cursor on top
-
- > of the point and hit F3. This allows me to pick the right point out of
-
- > the maze and then delete or move it where I want it to be. This MUST
-
- > be done as a Function Key to avoid the need to move the mouse.
-
- >
-
- > Floater
-
-
- Thats a really good use, I'll have to give it a try. I have something
-
- similar in gadgets but like the idea of not having to move the mouse.
-
- I usually manage Ok even when I do move the mouse, but your idea does
-
- sound like it would be nice.
-
-
- I have a couple of favorites, but probably not as nice as yours.
-
-
-
- In the Detial Editor I like having Shft-F9 as SetZone, Shft-F10 as
-
- ClearZone, and F10 as Quickrender, also I like F2 as MakeSubgroup and F3
-
- as PickSubgroup (I may have to make these gadgets if I like yours) but I
-
- do find them quite handy and don't mind the gadgets I have set as you have
-
- for your Functions keys, but I will have to try your idea. I also like F4 as
-
- Lock and Shft-F4 as QuickdrawToggle, Shft-F6 for States. I could probably
-
- move my F2 (MkSub) & F3 (PckSub) commands to shft-F7 & shft-F8. As I don't
-
- care for what I have there now to much.
-
-
- I have in the Stage editor F9 for going into the Action Editor,
-
- and in the Action Editor F9 for going back into the Stage Editor and use
-
- the R/A_s key for saving before I use these. I have others but these are
-
- my favorites.
-
-
- =RRW=
-
-
-
- Date: Tuesday, 07 February 1995 13:00:30
- Subject: Re: Fog objects and global fog
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > I was reading through an old IML archive and saw that someone said that fog
-
- > objects idn't work in global fog. Well I got news for you! It does! So I've
-
- > made a little underwater scene with low rolling hills along the ocean floor an
- d
-
- > a supmarine that appears from out of the fog.
-
-
- Well, I can tell you why you think the fog object is working and thats
-
- becuase you have the ghost texture added to it, but I can tell you if you
-
- take this texture off the object it will not render the fog
-
- thicker for the object. In fact even with the Ghost texture it still
-
- doesn't look completly correct at the edges. Try using it with a thick
-
- global fog. and you will see what I'm talking about.
-
-
-
- It does produce an effect similar to what one would expect, and in a
-
- light fog would probably work just fine. But I wouldn't go so far as to say
-
- fog objects do render correctly. Try a fog object with a nebula, fogtop
-
- or fog paint textures and you will see that the fog object becomes
-
- clear in spots.
-
-
-
- Anyways, I'm not knocking your fog spotlight. It probably works great.
-
- It looks familar to something I posted a tutorial on for 2.0 a long while
-
- back. But modified a bit for 3.0. Not that thats what you did. I'm just
-
- saying it looks familar, but then many effects do.
-
-
- But Fog objects by themself still do not make the fog thicker.
-
-
- But on the other side this can produce a nice shield effect for something.
-
- Hmmm maybe the invisible man in the fog. hehehehe!
-
-
- =RRW=
-
-
-
- Date: Tuesday, 07 February 1995 19:40:08
- Subject: Disco Ball Effect
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- hello everyone...
-
-
-
- last night i was trying to do a disco ball effect, you know like
-
- saturday night fever :)
-
-
-
- i made a primitive sphere and scaled and rotated selected points to
-
- make angular patches on the sphere. then made it reflective 90% and
-
- put it inside of a box (extruded plane) then aimed two lights from 2
-
- angles. ok so far, but
-
-
-
- when i render, i can see the reflection of the light on the wall in
-
- the sphere, but the light shining off the sphere is not hitting any of
-
- the walls...argh
-
-
-
- is this something which imagine cannot do or am i doing something
-
- wrong. please help!!!
-
-
-
- thanks
-
- alan out...
-
-
-
-
- Date: Tuesday, 07 February 1995 19:52:49
- Subject: RE: LHA AGAIN!
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: Douglas Rudd <rudd@plk.af.mil>
-
- -> Subject: Re: lha again!
-
- -> >
-
- -> Some creative soul should develop a GUI for LHa in windows much th=
-
- e s
-
- -> GuiArc on the Amiga. That way, you never have to worry about all t=
-
- hos
-
- -> switches and in which order things go. I haven't looked at LHa in =
-
- the
-
- -> ages.
-
-
- They have. It's called WinZip. I think it's up to ver. 5 now. It
-
- supports any compressor you want.
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Tuesday, 07 February 1995 20:14:12
- Subject: Understanding Imagine 3.0
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: SParker999@aol.com
-
- -> Subject: Re: More Imagine Textures
-
- ->
-
- -> Re: Essence 1 & 2
-
- ->
-
- -> I spoke to Steve Worley last week and he said that the IBM version=
-
- s o
-
- -> Essence textures are about done and will be available early march.=
-
- Th
-
- -> ->IBM crossover is to be about $30 per set. I forgot to ask what t=
-
- he
-
- -> price will be.
-
- -> Also Understanding Imagine 3.0 will be out about the same time!!!!
-
- -> Just thought you'd like to know!
-
-
- Yes, I think everyone would be interested in THAT info. Thanks. Did
-
- he mention any port of The Forge for the IBM?
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Tuesday, 07 February 1995 21:58:33
- Subject: Re: lha again!
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > The latest version of winzip 5.6b (I think) has this option...Just have to
-
- > tell it where to find the executable part. I know it can be found on
-
- > Compu$erve in the shareware areas.
-
- >
-
- I have an older version of this prog. The newer one can handle Lha as well
-
- as zip? I'll have to try that. As it is, Lha at the dos prompt is no joy.
-
- I wonder if most of the problems discussed out here might not evolve from
-
- too many choices and too little time. Lha is complex and literal minded.
-
-
-
-
-
- Doug Rudd
-
- ------------------------------------------------------------------------
-
- You're paid to stop a bullet. It's a soldier's job, they say.
-
-
- So then you stop that bullet. And then they stop your pay.
-
- ------------------------------------------------------------------------
-
-
-
- Date: Tuesday, 07 February 1995 23:05:01
- Subject: WANTED:F1 Car and Guitar models...
- From: James Brennan <jbrennan@alf2.tcd.ie>
-
-
- ----------------------------------------------------------------------------
-
-
- As the title says I'm looking for any models of formula 1 cars or guitars.I've t
- ried to do some of
-
- my own but their crap!
-
- Please mail any models you have of the above if you could.Thanks very much...
-
-
- jbrennan@alf2.tcd.ie
-
-
-
- Date: Tuesday, 07 February 1995 23:09:34
- Subject: Re: Disco Ball Effect
- From: Curcio Nicholas <curcion@db.erau.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 7 Feb 1995 Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com wrote:
-
-
- > i made a primitive sphere and scaled and rotated selected points to
-
- > make angular patches on the sphere. then made it reflective 90% and
-
- > put it inside of a box (extruded plane) then aimed two lights from 2
-
- > angles. ok so far, but
-
- >
-
- > when i render, i can see the reflection of the light on the wall in
-
- > the sphere, but the light shining off the sphere is not hitting any of
-
- > the walls...argh
-
- >
-
- > is this something which imagine cannot do or am i doing something
-
- > wrong. please help!!!
-
-
- No raytracer (that I know of) can do this. To reflect lights you need a
-
- radiosity raytracer. These aren't too common and take forever to render
-
- scenes.
-
-
- What you could do is make some sort of transparency map (or use the
-
- transpar.itx texture with something else as I did with the underwater
-
- lighting) and put a light source inside the disco ball so that the light
-
- shines out from the ball.
-
-
- Hope this helps.
-
-
- Later,
-
- Nick
-
-
-
-
- Date: Tuesday, 07 February 1995 23:09:37
- Subject: Re: 3D Artist magazine
- From: Paul Rance <paul@rance.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Organization: Home
-
- X-MailViewer: Mail 1.12
-
-
- On Mon, 6 Feb 1995 20:43:37 -0500 (EST) Kelly Computer Consultants <kcc@wariat
- .org> said
-
- >
-
- >3D Artist is edited by Bill Allen, published by Columbine, Inc., and can
-
- >be reached at 505-982-3532, or via snail-mail at:
-
- >
-
- >P.O. Box 4787
-
- >Santa Fe, NM 87502
-
- >
-
- >Issue #18 should be coming out RSN.
-
- >
-
-
- Does anyone know if this magazine is available in the UK from
-
- somewhere.
-
-
- thanks
-
-
- Paul
-
-
-
-
- --
-
- .-------------------------------------------------------------------.
-
- !Email paul@rance.demon.co.uk 2:254/516.2@Fidonet !
-
- `-------------------------------------------------------------------'
-
-
-
- Date: Tuesday, 07 February 1995 23:30:47
- Subject: Re: Disco Ball Effect
- From: jgoldman@acs.bu.edu
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > is this something which imagine cannot do or am i doing something
-
- > wrong. please help!!!
-
-
- Actually, it's something ray-tracers in general can't do. Scenes are
-
- rendered opposite to convention. That is, a ray is traced from the camera to a
-
- light, not from the light to the camera. Therefore, light reflecting off of
-
- objects, bouncing, and in turn hitting other objects is not possible.
-
- A technique exists, called Radiosity, that attempts to simulate late
-
- "real-world" lighting effects. Unfortunately, Imagine (as well as the majority
-
- of commercial software on the market) does not have this rendering
-
- capability. It's just as well since the process is extremely processor
-
- intensive (read: takes a loooong amount of time), though the results can be
-
- stunning..
-
- Since 3D visualization is just a simulation anyway, you can fake the
-
- effects with several well placed lights or textures.
-
- I suppose you could make an inner sphere with lots of holes in
-
- it. Stick a point lightsource in this and have the whole thing rotate. It
-
- wouldn't be the best method (points of light would be sharp), but it would
-
- do.
-
- Anyone know what would happen if you made a sphere totally
-
- transparent, but totally reflective? Would a lightsource (with shadows
-
- enabled) pass through it? Would the object look like glass from the outside
-
- (because of the high reflectancy) at the same time? If so, then take your
-
- orignal sphere object, give it 255,255,255 filter, and 255,255,255 reflect
-
- values. Hopefully, the inner sphere will act as a gobo/cookie thing while the
-
- outer sphere gives the impression of the disco-ball glass.
-
- Unfortunately, I've given up rendering with Imagine in favor of a more
-
- flexible renderer. I still model with Imagine, but Impulse needs to severely
-
- upgrade the quality and flexibility of both its Scanliner (!!), and Ray-Tracer
-
- to be able to compete anymore. Actually, the Ray-Tracer is fine (it just needs
-
- more flexibility), but the Scanliner is still a joke (sorry)...
-
-
- J.---->
-
-
- E-Mail: jgoldman@acs.bu.edu
-
-
-
-
-
-
- Date: Wednesday, 08 February 1995 00:22:13
- Subject: Re: Disco Ball Effect
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Sorry, ray tracing doesn't work that way (usually)...You need radiosity. The
-
- portion of the wall will check to see if lights are pointed at it when it is
-
- being shaded, but will NOT check to see if REFLECTED light is impinging upon it.
-
-
-
- One way to do this:
-
-
- Use Scanline rendering (or ray-tracing, but make sure the new lights are outside
-
-
- the disco ball if using ray-tracing). Set up a cluster of multi-colored
-
- blinking spotlights inside the disco ball that rotate with it and point outward.
-
-
- The original lights will illuminate the disco ball and the new lights will
-
- illuminate the wall with the spinning/blinking effect seen in your favorite
-
- disco-theque! This will also allow you to use a nice lens flare since the new
-
- spinning spot-lights will occasionally point directly at the camera!
-
-
- Good luck!
-
-
- -craig
-
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
- Date: Wednesday, 08 February 1995 00:40:59
- Subject: Function key Favorite
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- RRW> >
-
- RRW> > My favorite use of function keys is as follows:
-
- RRW> >
-
- RRW> > I've configured F2 as "shaded" and F3 as "newmode." To locate
-
- RRW> obscured
-
-
- Be nice if Impulse added those to the perspective view gadget as they
-
- did with A Z & P
-
-
- RRW> I have a couple of favorites, but probably not as nice as yours.
-
-
- RRW> In the Detial Editor I like having Shft-F9 as SetZone, Shft-F10 as
-
- RRW> ClearZone, and F10 as Quickrender, also I like F2 as MakeSubgroup and
-
- RRW> F3
-
- RRW> as PickSubgroup (I may have to make these gadgets if I like yours) but
-
-
- I've found the gadget setup very usefull:
-
-
- Group SubGroups Sharp Edges Quick Edges Filter
-
- [Un][Grp] [...Un][Sub][Pk] [...Un][Srp][Pk] [...Un][Qwk] [...Fltr]
-
-
- Pk=Pick
-
-
- Note: the periods above aren't displayed in the gadget, but they do cause
-
- imagine to put a (one pixel/per period) gap between the gadgets,
-
- which helps keep things from getting to cluttered.
-
-
- I also have the Pick Groups through Pick Points, Hide Points, & Drag Points
-
- as gadgets, but to save room I just use the first letter of each command
-
-
- -----Pick-----
-
- [G][O][F][E][P] [H][D]
-
- r b a d o i r
-
- o j c g i d a
-
- u . e e n e g
-
- p
-
-
- I've shown a few people my setup, and usually the first remarks are
-
- "What the hell are all those buttons for!?" :^) , But it works for me.
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Wednesday, 08 February 1995 00:59:59
- Subject: LW vs. Imagine
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- > As far as loading the objects and other things when needed has to do
-
- > with the memory managment going back to when a 1meg machine was all we
-
- > had. WE could do as you ask, but it would blow some users out of the
-
- > box. We have always tried to take care of a broad base of users with
-
- > varried machine types, running from lowly 500 with no memory to
-
- > machines with terrabytes of memory. So this is why we have continued
-
- > on the road that we all travel. In the future I am sure
-
- > this will change./
-
-
- Is that an official 'Impulse Excuse'(tm)?
-
-
- Basically, what your saying is: if the low-end user can't run it, then
-
- nobody can? That makes no sense!
-
-
- Point A: (the impulse way)
-
- When your upgrades consist of trivial trinkets, just so the little
-
- guy can still run it, you alienate the high-end users who want
-
- major upgrades. The high-end user only has one option, switch
-
- software packages. As the low-end users become high end users,
-
- they will also switch software.
-
-
- Point B: (the newtek way)
-
- When you do major upgrades, you will atleast please your high-end users,
-
- and the low-enders can still use older versions of the software, as
-
- low-end become high-end users they can upgrade to new versions.
-
-
- >
-
- > Mike,
-
-
- RRW> Hmmm? I don't know why but a T/F prefs setting comes to mind here, True
-
- RRW> if you only have a small amount of ram and want to load objects for
-
- RRW> every frame and False if you have Gigs, and Gigs of ram and don't want
-
- RRW> to
-
- RRW> load objects for every frame..
-
-
- This shouldn't need to be an option. Whether it loads the the objects for
-
- each frame of just loads them once, the ram requirements shouldn't be much
-
- different.
-
-
- If it were up to me, I'ld prefer it load all the objects as soon as you
-
- open the project, that way switching between the stage, action, and other
-
- editors would be almost instant, and the ability to share objects between
-
- the stage and the detail editor would be a big bonus.
-
- (but, knowing Impulse, this will probably remain a dream)
-
-
- RRW> I must admit I think reloading objects every frame is one of Imagines
-
- RRW> weakest, and worse things it does.. especially for animators.
-
-
- The stage editor in general is Imagine's weakest point. It is
-
- an animators night-mare. Impusle needs to take a good hard look at
-
- Lightwave.
-
-
- RRW> =RRW=
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Wednesday, 08 February 1995 01:44:51
- Subject: Graphics
- From: Callace@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Is anyone interested in the book of 3D Ray Traced pictures, 256 pages, the
-
- best pictures I've ever rendered. If you do e-mail to me.
-
-
- Later.
-
-
-
- Date: Wednesday, 08 February 1995 02:24:09
- Subject: Re: WANTED:F1 Car and Guitar models...
- From: Kelly Computer Consultants <kcc@wariat.org>
-
-
- ----------------------------------------------------------------------------
-
-
- I believe you will find the models you want on one or all of the CD-ROMs
-
- produced by Syndesis. I know I've seen both Gibson and LesPaul(sp?)
-
- guitars listed, I seem to recall seeing race cars too.
-
-
- You can reach Syndesis at 414-674-5200.
-
-
- Doug Kelly
-
- Kelly Computer Consultants
-
-
-
- Date: Wednesday, 08 February 1995 03:01:14
- Subject: Re: 3D Artist magazine
- From: Kelly Computer Consultants <kcc@wariat.org>
-
-
- ----------------------------------------------------------------------------
-
-
- On Tue, 7 Feb 1995, Paul Rance wrote:
-
-
- > >
-
- > >3D Artist is edited by Bill Allen, published by Columbine, Inc., and can
-
- > >be reached at 505-982-3532, or via snail-mail at:
-
- > >
-
- > >P.O. Box 4787
-
- > >Santa Fe, NM 87502
-
- > >
-
- > >Issue #18 should be coming out RSN.
-
- > >
-
- >
-
- > Does anyone know if this magazine is available in the UK from
-
- > somewhere.
-
- >
-
- I think it is, but you'd have to check with Bill Allen to be sure. They
-
- had a policy for a while of sending out free demo copies on request, but
-
- had to limit the offer to N. America due to postage costs.
-
-
- 3D Artist is also supposed to be getting it's own Internet site,
-
- 3dartist.com, also RSN. Check it now and then, maybe that will be your
-
- fastest contact.
-
-
- Doug Kelly
-
-
-
- Date: Wednesday, 08 February 1995 03:41:21
- Subject: Re: Function key Favorite
- From: IanSmith@psu.edu (Ian M. Smith)
-
-
- ----------------------------------------------------------------------------
-
-
- On 7-Feb-95, mrivers@tbag.tscs.com (Mike Rivers) wrote:
-
- > Note: the periods above aren't displayed in the gadget, but they do cause
-
- > imagine to put a (one pixel/per period) gap between the gadgets,
-
- > which helps keep things from getting to cluttered.
-
-
- Cool! Is this in the manual anywhere, or just another of those hidden
-
- functions, like being able to have two lines of user gadgets?
-
-
- I just added some space between gadget groups.. makes it look much better!
-
- My setup is...
-
-
- <Imagine Gadgets> [Click][Box][Lasso] [Prim][Axis][State]
-
- [Render][Prefs][Attrib][Transform][Mold] [Wire][Wire+][Solid] [Group][Obj]
-
- (Continued) [Point][Edge][Face][Hide]
-
-
- I generally have one hand on the keyboard and one on the mouse... I find
-
- that I don't often use the unchangable buttons that Imagine sets up. Would
-
- be nice to be able to change ALL of them. You know, running Imagine at
-
- 700x432 means that even with the extra gadgets, I still have more room than
-
- the default settings. :-)
-
-
- --
-
- Ian M. Smith <IanSmith@psu.edu> -- PGP Fingerprint (Email for Key) --
-
- 581F3521 6F9D8061 0AA214C8 BE51978D
-
-
-
-
-
- Date: Wednesday, 08 February 1995 04:04:35
- Subject: Re: 8-color Imagine
- From: IanSmith@psu.edu (Ian M. Smith)
-
-
- ----------------------------------------------------------------------------
-
-
- On Feb-06-1995, kxs156@psu.edu (Kaspar Stromme) wrote:
-
- > Using a program called add44k I have been successfully running the
-
- > Imagine editors in 8 color hi-res, and the updates are a lot faster than
-
- > the standard 16 color setup. [...]
-
-
- This IS much faster. I think I'll be using Imagine like this until
-
- 3.2 comes out. If it runs under 256 colors, it looks like I will
-
- have to either get an A4000 or a graphics card. But 8 colors really
-
- does fly compared to 16. Two color mode is VERY fast, but totally
-
- useless. :-) I was amazed how fast directories come up in 8 vs 16
-
- colors, and the user gadgets redraw very quickly too. Although I
-
- don't see WHY the user gadgets have to be redrawn when you switch
-
- views.. they never change between views, so Imagine really should
-
- just draw them one.. 70% of the redraw time for background stuff
-
- is the user gadgets. Flipping between views woudl be much nicer
-
- without the redraw.
-
-
- --
-
- Ian M. Smith <IanSmith@psu.edu> -- PGP Fingerprint (Email for Key) --
-
- 581F3521 6F9D8061 0AA214C8 BE51978D
-
-
-
-
-
- Date: Wednesday, 08 February 1995 05:57:27
- Subject: Re: LW vs. Imagine
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 7 Feb 1995, Randy R. Wall wrote:
-
-
- >
-
- > Hmmm? I don't know why but a T/F prefs setting comes to mind here, True
-
- > if you only have a small amount of ram and want to load objects for
-
- > every frame and False if you have Gigs, and Gigs of ram and don't want to
-
- > load objects for every frame..
-
- >
-
-
- I agree with you completely!
-
-
-
- Date: Wednesday, 08 February 1995 07:02:12
- Subject: Re: Disco Ball Effect
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- No Imagine won't bounce light off of objects (yet). But you could probably
-
- make a good fake for it using a Sphere with the RadWind and Transpar
-
- textures. And an axis set to a point source light inside of the sphere.
-
-
-
- I haven't tried this but am sure with some work it would shoot little
-
- squares all over your walls as you rotate your disco ball. One problem I
-
- can think of is you may not be able to have the nice reflective look
-
- that the object you have already tried. But then with the correct setting
-
- it might be possible. Maybe the metal texture set to chrome on the sphere
-
- as well might help?
-
-
- I'm only gueussing with all of this but do believe the Transpar texture
-
- will be the key to success.
-
-
-
- =RRW=
-
-
- >
-
- > last night i was trying to do a disco ball effect, you know like
-
- > saturday night fever :)
-
- >
-
- > i made a primitive sphere and scaled and rotated selected points to
-
- > make angular patches on the sphere. then made it reflective 90% and
-
- > put it inside of a box (extruded plane) then aimed two lights from 2
-
- > angles. ok so far, but
-
- >
-
- > when i render, i can see the reflection of the light on the wall in
-
- > the sphere, but the light shining off the sphere is not hitting any of
-
- > the walls...argh
-
- >
-
- > is this something which imagine cannot do or am i doing something
-
- > wrong. please help!!!
-
- >
-
- > thanks
-
- > alan out...
-
- >
-
- >
-
-
-
- Date: Wednesday, 08 February 1995 07:24:53
- Subject: Re: Function key Favorite
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > RRW> > I've configured F2 as "shaded" and F3 as "newmode." To locate
-
- > RRW> obscured
-
- >
-
- > Be nice if Impulse added those to the perspective view gadget as they
-
- > did with A Z & P
-
-
- Not a bad idea. But I wouldn't want to much on that gadget.
-
- >
-
- > I've found the gadget setup very usefull:
-
- >
-
- > Group SubGroups Sharp Edges Quick Edges Filter
-
- > [Un][Grp] [...Un][Sub][Pk] [...Un][Srp][Pk] [...Un][Qwk] [...Fltr]
-
- >
-
- > Pk=Pick
-
-
- Well it looks nice and neat.. probably more organized than mine, but to
-
- me not all of these would be important enough to take up a gadget..
-
-
-
- > Note: the periods above aren't displayed in the gadget, but they do cause
-
- > imagine to put a (one pixel/per period) gap between the gadgets,
-
- > which helps keep things from getting to cluttered.
-
-
- This I already knew. But am sure some others may not..
-
-
- > I also have the Pick Groups through Pick Points, Hide Points, & Drag Points
-
- > as gadgets, but to save room I just use the first letter of each command
-
- >
-
- > -----Pick-----
-
- > [G][O][F][E][P] [H][D]
-
- > r b a d o i r
-
- > o j c g i d a
-
- > u . e e n e g
-
- > p
-
- >
-
- > I've shown a few people my setup, and usually the first remarks are
-
- > "What the hell are all those buttons for!?" :^) , But it works for me.
-
-
- Well, most of these I definetly would not set to gadgets as there are
-
- built in hot keys for all of them but Hide Points.
-
-
-
- R/A_1 = Pick Groups
-
- R/A_2 = Pick Objects
-
- R/A_3 = Pick Points
-
- R/A_4 = Pick Edges
-
- R/A_5 = Pick Faces
-
-
-
- and to continue
-
-
-
- R/A_6 = Add Points
-
- R/A_7 = Add Edges
-
- R/A_8 = Add Faces
-
- R/A_9 = Add Lines
-
- R/A_0 = Drag Point
-
-
- They are quick and easy to use as well as easy to remember if you
-
- force yourself to use them for a few days. I find them indispensible.
-
-
-
- Oh and the Menu Bar tells you what mode your in so theres no need to see
-
- the gadget selected as someone said about the Click, DragBox, and Lasso.
-
-
- Anyways, I'm not knocking your method..Thats one thing thats so great
-
- about the prefrences..everyone can set it up how they like it.. :)
-
-
-
- =RRW=
-
-
-
- Date: Wednesday, 08 February 1995 07:53:43
- Subject: Re: LW vs. Imagine
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > RRW> Hmmm? I don't know why but a T/F prefs setting comes to mind here, True
-
- > RRW> if you only have a small amount of ram and want to load objects for
-
- > RRW> every frame and False if you have Gigs, and Gigs of ram and don't want
-
- > RRW> to
-
- > RRW> load objects for every frame..
-
- >
-
- > This shouldn't need to be an option. Whether it loads the the objects for
-
- > each frame of just loads them once, the ram requirements shouldn't be much
-
- > different.
-
-
- No argument from me, but if the reason they arn't implementing it is because
-
- of low end users, then at least give the high end users an option. I for
-
- one wouldn't care if there was a T/F prefs setting, it sure would be
-
- better than having it like it is now.
-
-
- > If it were up to me, I'ld prefer it load all the objects as soon as you
-
- > open the project, that way switching between the stage, action, and other
-
- > editors would be almost instant, and the ability to share objects between
-
- > the stage and the detail editor would be a big bonus.
-
- > (but, knowing Impulse, this will probably remain a dream)
-
-
- Well lets hope its not only a dream..
-
-
- > RRW> I must admit I think reloading objects every frame is one of Imagines
-
- > RRW> weakest, and worse things it does.. especially for animators.
-
- >
-
- > The stage editor in general is Imagine's weakest point. It is
-
- > an animators night-mare. Impusle needs to take a good hard look at
-
- > Lightwave.
-
-
- Well, this is a matter of opinion. But if they are going to look elsewhere
-
- I'de prefer it if they take a long look at Wavefronts Preview, rather than
-
- Lightwave.
-
-
-
- =RRW=
-
-
-
- Date: Wednesday, 08 February 1995 08:26:37
- Subject: Re: Function key Favorite
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > Note: the periods above aren't displayed in the gadget, but they do cause
-
- > > imagine to put a (one pixel/per period) gap between the gadgets,
-
- > > which helps keep things from getting to cluttered.
-
- >
-
- > Cool! Is this in the manual anywhere, or just another of those hidden
-
- > functions, like being able to have two lines of user gadgets?
-
-
- Well, its not really hidden, if you take a close look at the defualt
-
- config file. it has some gadgets set up with these already.
-
-
- > I generally have one hand on the keyboard and one on the mouse... I find
-
- > that I don't often use the unchangable buttons that Imagine sets up. Would
-
- > be nice to be able to change ALL of them. You know, running Imagine at
-
- > 700x432 means that even with the extra gadgets, I still have more room than
-
- > the default settings. :-)
-
-
- Ya it would be nice to actually make some hot keys with Ctrl, and
-
- Amiga(Alt) keys.. I use these alot, and don't have to much trouble using
-
- one hand to do it..but then I have long fingures, so that helps quite a bit.
-
-
- =RRW=
-
-
-
-
- Date: Wednesday, 08 February 1995 12:19:06
- Subject: Re: Function key Favorite
- From: jamiek@hwcces.demon.co.uk (Jamie Knight)
-
-
- ----------------------------------------------------------------------------
-
-
- > I've found the gadget setup very usefull:
-
- >
-
- > Group SubGroups Sharp Edges Quick Edges Filter
-
- > [Un][Grp] [...Un][Sub][Pk] [...Un][Srp][Pk] [...Un][Qwk] [...Fltr]
-
- >
-
- > Pk=Pick
-
- >
-
- > Note: the periods above aren't displayed in the gadget, but they do cause
-
- > imagine to put a (one pixel/per period) gap between the gadgets,
-
- > which helps keep things from getting to cluttered.
-
-
- I didn't know that! Thanks!
-
-
- I like to get as much as possible on the gadget bar - I have all the
-
- modes (Grp, Obj, Pnt, Edg, etc) as a load of three-letter gadgets on
-
- the second line, with select mode (Cl, Dr, Ls) and zooming buttons on
-
- the top row.
-
- I prefer not to use the keyboard, as I can then use Imagine entirely
-
- with the mouse and hold a cup of tea with my other hand :)
-
-
-
- ----------------------------------------+---------------------------
-
- Jamie Knight | jamiek@hwcces.demon.co.uk
-
- Environmental Services Computer Support |
-
- Hereford & Worcester County Council | Place mildly amusing quote,
-
- Worcester, UK | phrase or opinion here..
-
- All views are my own, etc, etc |
-
-
-
- Date: Wednesday, 08 February 1995 13:22:50
- Subject: Disco Ball
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Well, sense I had nothing else to do I thought I'd give a quick try at
-
- that Disco Ball and see if what I thought would work would.
-
-
-
- I think it works pretty nice, but there were a few things I didn't try
-
- sense I wanted to post something for you before I hit the sack.
-
-
-
- Anyways, heres what I did for a fairly simple Disco Ball, but one that
-
- stiil looks and works nice.
-
-
- Add a Sphere
-
- Load the Chrome.Attribute
-
- Add the RadWind texture and set it to:
-
-
-
- Radial Scale -1.0 Color 1 R 255.0
-
- Z Scaling 3.0 Color 1 G 0.0
-
- Sweep Division 20.0 Color 1 B 0.0
-
- Fraction 'On' 1.0 Color 2 R 255.0
-
- Dist Travelled 0.0 Color 2 G 255.0
-
- Min Spacing 0.4 Color 2 B 255.0
-
- Max Spacing 0.4 Reflect Adj 1.0
-
- Transparancy 0.0
-
-
- The colors can be changed to what you like, but its a good idea to have
-
- one a darker color so that when the Transpar texure lights the walls with
-
- the little squares some of them will be darker than others.. It maybe
-
- a good idea if you are going to have a couple of colored lights hitting
-
- the Disco Ball to use a grey color like 100,100,100 for the dark color
-
- and 255,255,255 for the lighter color.
-
-
- Anyways on to the rest of the Disco Ball.
-
-
- Now Add the Transpar texture and leave it at the defualts
-
-
- Now Add an Axis to the center of the ball and set it to a Point Source
-
- Light and Cast Shodows.
-
-
- Now your ready to render it.. If you don't have a lot of things to
-
- reflect or lots of glass objects you maybe able to speed things up by
-
- setting the RSDP in prefs to 2. if you do have a lot of things to render
-
- than set it to what need be. But if you want to test out the Disco ball
-
- so you can set it up how YOU like it then I would recomend putting it in
-
- a box with an open end for viewing and set RSDP to 2. This should work
-
- fine for these test. The Ball I have explained should give you a very
-
- good starting point, if not good enough for your project?
-
-
-
- The only thing I found I didn't like about it is the squares are all the
-
- same distance apart, but the dark and light colors help break this up a
-
- bit as well as having the windows Min & Max Spacing fairly large. You
-
- could make these smaller to make the Ball look a bit better but I didn't
-
- like the sqaures on the walls so close together when I did this. But then I
-
- was testing it in a fairly small box..I think in a larger box
-
- it might look quite good. Especially if there were other things in the
-
- room for the squares to interact with..Anyways something for you to play
-
- with..
-
-
-
- Well I hope you like the looks of it. I tried the Mosaic texture on it
-
- and that looked pretty cool too, but not quite right. I think these Disc
-
- Ball actually have many different shapes on them so the produce different
-
- shapes on the ground. But the Mosaic texture was a bit to much. I was
-
- going to try a combination of a couple of texture, But thought it would
-
- take a while to play around with this and really only wanted to see how
-
- my suggestion would work sense I was only guessing about it. And sense it
-
- did work I figured I'll leave the playing around with the textures for you..
-
-
-
- If you need help with these textures theres a great little program to
-
- convert your Imagine Texture and light docs into an easy to read Amiga
-
- Guide File..with pictures and all..If you have an IBM..well sorry..
-
-
- The Program is called IMTguide_1a.lha and is on the Aminet in gfx/3d.
-
-
- Hehehe, sorry I thought it seamed like a good time for some free advertising.
-
-
-
- Anyways Good Luck and Enjoy!
-
-
-
- =RRW=
-
-
-
-
-
- Date: Wednesday, 08 February 1995 14:43:47
- Subject: Tree's
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- We've been over this dozen's of times before, but anyway;
-
-
- Have anybody ever found a decent PD tree-maker?
-
-
- I've found a demo version of a commercial object modeller called
-
- 'Vertex' that seems to make very (VERY) good tree's, but no PD :-(
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Wednesday, 08 February 1995 14:58:08
- Subject: Candle
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Help, I need somebody.
-
- Help, not just anybody.
-
- Help... ;)
-
-
- This weekend I started to model a candle.
-
- The candlestick turned out great, the candle itself was no big problem (just
-
- a tube, basically), BUT the flame...
-
-
- I'm not going to use this in any animation, just a still, so the flame
-
- doesn't have to be very complex. I made an ellipsoid out of a primitive
-
- sphere, applied the 'radial' texture to make it shift colour, and made it a
-
- bit transparent. All this is simple.
-
-
- The problem (at least for me) is that I want to use this candle to light my
-
- scene, ie it has to be a lightsource.
-
- If I add an axis (and make it a light) and put it inside the flame, some of
-
- the light will "stay inside" the flame (it is not FULLY transparent, I want
-
- to SEE the flame as well) and my scene will not be a bright as I wish it to
-
- be.
-
- If I put the light somewhere outside the flame the lighting will not
-
- originate from the correct place.
-
-
- What do I do?
-
-
- ..you know I need someone.
-
- He.e.elp...
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Wednesday, 08 February 1995 16:09:44
- Subject: Add44k
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- People have been talking about a utility called 'add44k' which reduces the
-
- number of colors in Imagine and thereby speed things up.
-
- WHERE IS IT????
-
- Or could some nice person mail it to me (if it ain't too big).
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Wednesday, 08 February 1995 18:32:36
- Subject: Imagine 3.2 ?
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi,
-
-
- Isn't Imagine 3.2 supposed to be out by now ?
-
- So far, my $100 has only brought me _one_ new
-
- (and minor) upgrade and the Constant Upgrade
-
- period is almost over ! Any info about 3.2
-
- is appreciated. I won't mind if they've made
-
- it Windows compatible...
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Wednesday, 08 February 1995 18:39:08
- Subject: Re: Tree's
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- have you tried LPARSER3.ZIP, ibelieve you can find it at avalon...
-
-
- it lets you grow trees, ferns, bugs, fish, lobsters and anything else you can
-
- stumble across while using it.
-
-
- it works like this...you create a text file describing an L-system and you feed
-
-
- it into an lparser.exe then you view the resulting volume file with lviewer.exe
-
-
- no graphical interface, but i know of some people who are building a front-end
-
- for it in Windows. it should be ready in March.
-
-
- if you can't find the file, just email me and ask for the file and i'll uucode
-
- it to you.
-
-
- later, alan
-
-
- p.s. thanks to everyone on the "Disco ball effect" replies...
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Tree's
-
- Author: cjo@esrange.ssc.se at UNIXGTWY
-
- Date: 2/8/95 6:49 AM
-
-
-
- We've been over this dozen's of times before, but anyway;
-
-
-
- Have anybody ever found a decent PD tree-maker?
-
-
-
- I've found a demo version of a commercial object modeller called
- 'Vertex' that seems to make very (VERY) good tree's, but no PD :-(
-
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
-
- Date: Wednesday, 08 February 1995 19:46:59
- Subject: Thanks for help on Disco Ball Effect
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- thanks to everyone who replied re: the Disco Ball... all of your
-
- suggestions work great.
-
-
-
- and thanks also for setting me straight on this
-
- ray-tracing/radiosity thing.
-
-
-
- it makes sense that you shouldn't be able to see the reflected
-
- light shining on other objects as raw light.
-
-
-
- i guess radiosity would increase your rendering time by about ^100
-
- or something outrageous like that.
-
-
-
- anyway, thanks to everyone for all the help....BTW, any ideas on how
-
- to make chaotic cigarette smoke???
-
-
-
- :)
-
-
-
-
- Date: Wednesday, 08 February 1995 20:20:18
- Subject: Imagine 3.1 states & textures
- From: Mark Reeves <markr@cs.man.ac.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Well, since this is my first posting to the list, I'll try to keep it
-
- short and to the point.
-
-
- I received Imagine 3.1 (Amiga, fp) last week ( took ~10 days from posting),
-
- and haven't had much time to try it out, but a cursory look is giving me some
-
- problems(!)
-
-
- The main problem is States & textures. Just as an experiment I have been trying
-
- to create an object ( a simple sphere ) and apply a texture( DinoSkin). I am
-
- then trying to morph the texture by creating a new state with slightly
-
- changed values for the texture ( the size of the bumps).
-
-
- So I have
-
-
- state Datatypes Texture(bump size x,y,z)
-
- ----- --------- -------
-
- default Shape,group,Tex/Brush 3,6,3
-
- centre group 3,6,3
-
- newcentre group,Tex/Brush 30,60,30
-
-
- Whilst I am in the Detail editor, I can switch between states and the Texture
-
- values behave as expected. I can Tween between (say) centre and newcentre and
- get texture values between the above values.
-
-
- BUT, when I save the object, exit the Detail editor, then reload the object,
-
- the values either default to 3,6,3 or to 30,60,30 depending on what state
-
- is current when I save.
-
-
- I've also tried selecting Object Props as well as Textures/Brushes, with the
-
- same results.
-
-
- What am I doing wrong?
-
-
- An unrelated note, if I run MungWall (A debugging aid), when Imagine finishes
-
- rendering a frame, I get masses of errors along the line of freeing memory
-
- that shouldn't be. This occurs with a versions of Imagine I have (2.0,2.9,
-
- 3.0, 3.1). It would be nice if Imagine behaved better!
-
-
- (It wasn't very short, sorry!)
-
-
- Mark Reeves
-
-
- A1200/GVP1230II/SCSI/8M
-
-
-
- Date: Wednesday, 08 February 1995 20:43:08
- Subject: Re: Imagine 3.2 ?
- From: beeton@SEDSystems.ca (Gary Beeton, beeton@SEDSystems.ca)
-
-
- ----------------------------------------------------------------------------
-
-
- >Isn't Imagine 3.2 supposed to be out by now ?
-
- >So far, my $100 has only brought me _one_ new
-
- >(and minor) upgrade and the Constant Upgrade
-
- >period is almost over ! Any info about 3.2
-
- >is appreciated. I won't mind if they've made
-
- >it Windows compatible...
-
-
- Shane,
-
-
- I ordered the Constant Upgrade program about two weeks ago, at which
-
- time Impulse said that 3.2 would be out in about two weeks (I'm not
-
- about to hold my breath though). Impulse originally planned to
-
- release 4.0 about a year after 3.0 came out, but that looks unlikely
-
- now. Don't worry about that year running out. What you and I have
-
- paid for is 4.0 with intermediate releases thrown in for good measure.
-
-
- Gary
-
- beeton@SEDSystems.ca
-
- <Go Riders>
-
-
-
- Date: Wednesday, 08 February 1995 20:43:44
- Subject: RE: LW vs Imagine
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Mike Halvorson
-
- wrote about Re: LW vs. Imagine
-
-
- >Mr. Jennings
-
- >
-
- >I doubt that anyone has ever lied to you, and if so what is that they
-
- >lied about, I wont lie to you, so why dont you tell me what this supposed bug
-
- >is, bring out the issue based on facts, not something that a magazine might or
-
- >might not have any idea about. I trust users but find little to trust when it
-
- >comes to a magazine which is set up to deal only with income and advertisers,
-
- >the rest of the magazine is devoted to filling the pulp with fiction or what
-
- >they might call fact.
-
- >
-
- >I certainly dont mind that people have a difference, and you are of
-
- >course welcome to your right to express your self in what ever manner you want.
-
-
- >But you say there was "SOME" problem, what was it or what is it. I have no
-
- >problem in dealing with what ever you have heard or think you heard. This is
-
- >your opportunity to make a difference if you so desire, I look forward to your
-
- >message.
-
- >
-
- >Mike Halvorson
-
-
- After I had Imagine 2.0 for a while I saw an animation by PDI with an
-
- animated locomotive chugging through an extremely realistic forest.
-
- Close observation of the forest revealed that the trees were simple
-
- poles with images of pine branches mapped onto a few flat polygons
-
- (similar to the point of a hunting arrow.) Transparency mapping
-
- was used to blur the edges of the brush images and to make the rest
-
- of the polygons invisible -- thus a good imitation of a slab-o-tree.
-
-
- I did the same thing in Imagine. With a few trees in the scene,
-
- Imagine would start rendering black rectangles when it had to trace
-
- through a few 'leaf' planes. (Actually tracing has nothing to
-
- do with it, scan-line did the same thing.) This was not a low memory
-
- or resolve depth situation either. Additionally, I discovered that
-
- the edges of the polygons were visible as thin black lines. No matter
-
- how I massaged the transparency map or messed with full/max value
-
- setting the polygon edges were still visible.
-
-
- I reported this to Impulse where I was told, "It doesn't happen here."
-
- So, I thought screw it. My life didn't depend on Imagine's ability
-
- to correctly render transparent objects at that point, anyway.
-
-
- (I am at work at the moment, so I'll have to get
-
- the exact issue and author tonight...)
-
- A few months later, Amazing Computing published a *tutorial* submitted
-
- to them on realistic foliage in Imagine. In it the author documented
-
- exactly what I did to make the trees (in his case grass). The tutorial
-
- included a full color print of a 24-bit image of grasses and bushes he
-
- had done which had the exact same black lines and black rectangles I
-
- had seen in my renderings, but much worse.
-
-
- I remember the author was extrememly forgiving of Imagine's rendering
-
- errors and Amazing had nothing 'editorial' to add to his comments.
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Wednesday, 08 February 1995 21:07:52
- Subject: Re: Imagine 3.2 ?
- From: William Eric Donoho <donoho@iglou.com>
-
-
- ----------------------------------------------------------------------------
-
-
- On Wed, 8 Feb 1995, Shane Davison wrote:
-
-
- >
-
- > Hi,
-
- >
-
- > Isn't Imagine 3.2 supposed to be out by now ?
-
- > So far, my $100 has only brought me _one_ new
-
- > (and minor) upgrade and the Constant Upgrade
-
- > period is almost over ! Any info about 3.2
-
- > is appreciated. I won't mind if they've made
-
- > it Windows compatible...
-
- >
-
- > --
-
- > Shane Davison (tsml)
-
- > daviso@cs.uregina.ca
-
- >
-
- >
-
- Yeah, I upgraded halfway through when I heard 3.1 was out.
-
- I wonder what the upgrade fee will be after 3.2... because you
-
- know that 3.2 won't be out until the very end of the upgrade year.
-
-
- Maybe they're working on a way to get imagine running under OS/2 ?
-
-
- Eric Donoho | "Let's go to burger king and get
-
- Louisville, KY USA | a chicken sandwich!"
-
- donoho@iglou.com
-
-
-
-
-
- Date: Wednesday, 08 February 1995 21:55:20
- Subject: Re: Thanks for help on Disco Ball Effect
- From: Calvin <diavolo@engin.umich.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Wed, 8 Feb 1995 Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com wrote:
-
-
- > i guess radiosity would increase your rendering time by about ^100
-
- > or something outrageous like that.
-
-
- It doesn't really increase your rendering time *that* much. The
-
- advantage of radiosity is that it takes a hell of a long time to do the
-
- *first* frame. The reason why radiosity takes so long is that it's
-
- solving for every point. This means that once you render the first
-
- frame, every frame after that will be very quick! That's why a lot of
-
- architechs use it for walk-through animations, rendering LIVE with
-
- radiosity. Once the first frame is rendered, you can go and do
-
- real-time walkthrough animations and stuff. Pretty cool.
-
-
- o/ \o/ o <o o o o Son tutta duolo, non ho che affanni e
-
- <| | /|\ |> <|><|> <|\ mi da' morte pena crudel: e per me solo sono
-
- /| / \ /| / \ // \\ / \ tiranni gli astri, la sorte, i numi, il ciel.
-
- """""""""""""""""""""""""""" Finger for PGP Public Key Block and Fingerprint
-
-
-
-
-
- Date: Wednesday, 08 February 1995 22:12:44
- Subject: I`ve got lots of PD XSpecs software for any who want it.
- From: Charles Hymes <chymes@crew.umich.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Wow, Ive' lurked here for two years, collected 8226 messages, and this is my
-
- first post.(I think)
-
-
- Anyway, I have an archive of XSpecs software for any who want it.
-
- If there is enough interest, I will make it available through WWW.
-
- There are 3d object editors, games, development stuff, and pictures.
-
-
- x-specs/disfunctional/failed_3danim
-
- x-specs/disfunctional/XspecsPics01.lzh
-
- x-specs/programming/x-specs_lib_C/XSpecs.LZH
-
- x-specs/programming/x-specs_lib_C/readme
-
- x-specs/programming/x-specs_lib_C/ThreeBallTrick
-
- x-specs/programming/x-specs_lib_C/xspecs.h
-
- x-specs/programming/x-specs_lib_C/xspecsglu.asm
-
- x-specs/programming/x-specs_lib_C/xspecsglu.o
-
- x-specs/programming/x-specs_lib_C/ThreeBallTrick.c
-
- x-specs/programming/x-specs_lib_C/ThreeBallTrick.o
-
- x-specs/programming/x-specs_lib_C/xspecs.library
-
- x-specs/programming/x-specs_lib_C/XSpecs.uua
-
- x-specs/programming/x-specs_lib_C/lattice_XSpecs.LZH
-
- x-specs/programming/x-specs_lib_C/lattice_readme
-
- x-specs/programming/x-specs_lib_assembly/readme
-
- x-specs/programming/x-specs_lib_assembly/threeballs
-
- x-specs/programming/x-specs_lib_assembly/xspecs.lib
-
- x-specs/programming/x-specs_lib_assembly/threeballs.asm
-
- x-specs/programming/x-specs_lib_assembly/xspeclib.lzh
-
- x-specs/programming/x-specs_lib_assembly/xspecslib.i
-
- x-specs/programming/x-specs_lib_assembly/xspecslib.doc
-
- x-specs/programming/wide_bitmap/bigtest.c
-
- x-specs/programming/wide_bitmap/smalltest.c
-
- x-specs/programming/wide_bitmap/bigtest
-
- x-specs/programming/wide_bitmap/lmkfile
-
- x-specs/programming/RHornelib.lzh
-
- x-specs/incoming/xanim.lzh
-
- x-specs/incoming/Drive.lzh
-
- x-specs/incoming/Drive.readme
-
- x-specs/incoming/anim-player.lzh
-
- x-specs/incoming/sega10.zip
-
- x-specs/incoming/blue.box
-
- x-specs/incoming/anim-player.readme
-
- x-specs/incoming/readme.txt
-
- x-specs/incoming/stereowx.gif
-
- x-specs/incoming/stereowx.doc
-
- x-specs/incoming/-systemfile
-
- x-specs/incoming/-smallsys
-
- x-specs/incoming/spssxout
-
- x-specs/pictures/maryjane_the_cat.lzh
-
- x-specs/pictures/rembrant_the_dog.lzh
-
- x-specs/pictures/fruit.lzh
-
- x-specs/pictures/kitchen.lzh
-
- x-specs/pictures/subburbs.lzh
-
- x-specs/pictures/SculptApple.lzh
-
- x-specs/pictures/AcroByteLogo.lzh
-
- x-specs/utilities/smash.lha
-
- x-specs/utilities/smash.readme
-
- x-specs/XDCTV/sculptapple.readme
-
- x-specs/XDCTV/SculptAppleDCTV.xspecs
-
- x-specs/games/RHornegames.lzh
-
- x-specs/documents/x-specs_info
-
- x-specs/documents/XspecsAnimFormat.txt
-
- x-specs/documents/x-specs-text
-
- x-specs/documents/x-specs_folk
-
- x-specs/applications/VM3D_Demo.lzh
-
- x-specs/applications/scene3dX.lzh
-
-
-
- Date: Wednesday, 08 February 1995 23:44:55
- Subject: Re: LW vs Imagine
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
- On Feb 8, 10:40am, imagine-relay@email.sp.paramax.com wrote:
-
- >
-
-
-
- > I did the same thing in Imagine. With a few trees in the scene,
-
- > Imagine would start rendering black rectangles when it had to trace
-
- > through a few 'leaf' planes. (Actually tracing has nothing to
-
- > do with it, scan-line did the same thing.) This was not a low memory
-
- > or resolve depth situation either. Additionally, I discovered that
-
- > the edges of the polygons were visible as thin black lines. No matter
-
- > how I massaged the transparency map or messed with full/max value
-
- > setting the polygon edges were still visible.
-
-
- Funny, I noticed weird things about transparency years ago, too. When putting
-
- several fully transparent things in front of each other (not touching), I got
-
- artifacts where they overlapped. It wasn't noticeable with just one object, but
-
-
- it was very noticeable with three or more. My friend reported it to Impulse,
-
- but I can't remember their response. He didn't care, because his company
-
- changed over to Lightwave due to such weirdness.
-
-
- Does this problem still occur?!? The problem I saw seems like a numerical
-
- precision problem.
-
-
- By the way, I too got a message form Mr. Halvorson about some of my comments on
-
- this list. It was nice, but a little confrontational like yours. Whatever
-
- happened to "the customer is always right"?
-
-
- It seems funny, but companies like Alias and Side Effects (both for the SGI) go
-
- out of their way to write down bugs called in by users. No confrontations; no
-
- "well, obviously you don't understand how the software works"; just "OH MY GOD!
-
- AN ERROR?!? HORRORS!! WHERE IS IT? LET ME WRITE THIS DOWN!!" Impulse
-
- expects the customer (who paid for the software) to do all of the work to get
-
- some notice and respect for their bug. And then there is never a response to
-
- let you know where it stands.
-
-
- Sure, software will always have bugs, but the mark of a mature software company
-
- is how it scrambles to keep the customer happy.
-
-
-
-
- --
-
- _____________________________________________________________________________
-
-
-
- Craig Hoffman craigh@fa.disney.com (818) 544-2179
-
- Walt Disney Feature Animation 1420 Flower Street Glendale, CA 91221
-
- _____________________________________________________________________________
-
-
-
-
- Date: Thursday, 09 February 1995 00:01:01
- Subject: Re: Thanks for help on Disco Ball Effect
- From: craigh@fa.disney.com
-
-
- ----------------------------------------------------------------------------
-
-
-
- >
-
- > It doesn't really increase your rendering time *that* much. The
-
- > advantage of radiosity is that it takes a hell of a long time to do the
-
- > *first* frame.
-
- >
-
- >
-
- >-- End of excerpt from imagine-relay@email.sp.paramax.com
-
-
- This is only the case when lights don't change, only the viewpoint does. A
-
- spinning disco ball with reflections changing every frame would have to be
-
- recalculated at every frame.
-
-
- Does anyone else remember something a few years back where Impulse planned on
-
- implementing some sort of radiosity?
-
-
-
-
-
- --
-
- _____________________________________________________________________________
-
- __
-
- ##### Craig Hoffman
-
- #~ ~### craigh@fa.disney.com
-
- @ @ #?)
-
- < /| Walt Disney Feature Animation
-
- `-' /
-
- |__/
-
- _____________________________________________________________________________
-
-
-
-
- Date: Thursday, 09 February 1995 00:01:26
- Subject: Re: PD XSpecs software
- From: beeton@SEDSystems.ca (Gary Beeton, beeton@SEDSystems.ca)
-
-
- ----------------------------------------------------------------------------
-
-
- >Anyway, I have an archive of XSpecs software for any who want it.
-
- >If there is enough interest, I will make it available through WWW.
-
- >There are 3d object editors, games, development stuff, and pictures.
-
-
- Yes, I am interested, but I don't have WWW access. What is your email
-
- address?
-
-
- Gary
-
- beeton@SEDSystems.ca
-
-
-
- Date: Thursday, 09 February 1995 03:55:47
- Subject: Re: Imagine 3.1 states & textures
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Whilst I am in the Detail editor, I can switch between states and the Texture
-
- > values behave as expected. I can Tween between (say) centre and newcentre and
-
- > get texture values between the above values.
-
- >
-
- > BUT, when I save the object, exit the Detail editor, then reload the object,
-
- > the values either default to 3,6,3 or to 30,60,30 depending on what state
-
- > is current when I save.
-
- >
-
-
- This is a well known imagine problem. I know at least a few folks here on
-
- IML have reported it to impulse. I really hope this is fixed in 3.2. and
-
- i REALLY hope the rumored support for display database is there.
-
-
- --
-
- steve lombardi
-
- stlombo@acm.rpi.edu
-
-
-
-
- Date: Thursday, 09 February 1995 05:11:03
- Subject: Re: I`ve got lots of PD XSpecs software for any who want it.
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi,
-
-
- Does this XSpecs stuff work on any PC "specs" or is it just Amiga ?
-
-
- I *love* this type of 3D stuff and I'm always looking for more.
-
- I have 3D LCD shutter glasses from 3D TV corporation and a
-
- CyberScope from Simsalabim (both for the PC). I'd appreciate
-
- info from anyone else out there who is interested in this type
-
- of 3D stuff (using Imagine or whatever) and anyone else who
-
- owns similar hardware.
-
-
- Thanks,
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Thursday, 09 February 1995 05:49:16
- Subject: Re: where is add44k
- From: kxs156@psu.edu (Kaspar Stromme)
-
-
- ----------------------------------------------------------------------------
-
-
- I don't know where the file is by itself, but I got mine from the
-
- DeluxePacMan archive (Fred Fish disk 867, available from nic.funet.fi
-
- among others)
-
- Apparently the program was created to give games more memory (add44k), by
-
- cutting other screens in half.
-
- -----------------------------------------------------------------------------
-
- Kaspar Stromme 40mhz68030/'882;9MB;340MB
-
- kxs156@email.psu.edu DCTV true-color system
-
-
- PC-MAC = PoliticalCorrect-MindAbsentComputing
-
- -----------------------------------------------------------------------------
-
-
-
- Date: Thursday, 09 February 1995 06:17:58
- Subject: Help needed running Imagine on ATI Ultra Pro
- From: rhh@ct.picker.com (Randall Hopper)
-
-
- ----------------------------------------------------------------------------
-
-
- I haven't had any success getting Imagine to run on my ATI Graphics Ultra
-
- Pro. Impulse says it doesn't want to run in Windows enhanced mode (something
-
- about it can't handle DPMI), but my ATI GUP drivers require enhanced mode (for
-
- all modes, high- and true-color included). I tried stepping down to the 8514/A
-
-
- driver and standard mode, but Imagine still won't run -- it simply ceases to
-
- print any error messages.
-
-
- Has anyone been able to get Imagine to work on an ATI Mach32 card? Any
-
- responses would be appreciated. Please CC responses to "rhh@ct.picker.com" as
-
- I just recently submitted my subscription request to this mailing list and I
-
- don't think I'm "officially" on it yet. Also, if you have an e-mail address/
-
- phone number for Impulse, I'd be interested in that as well.
-
-
- More on my system configuration: 486-33 w/ 8Megs, Windows 3.1, ATI Graphics
-
- Ultra Pro 2M VLB Card (with the 68875 RAMDAC), and Mach32 windows drivers
-
- (ver 2.2). I've tried all sorts of configs, including the recommended
-
- HIMEM.SYS only. Also, I'm trying to run the version of Imagine that comes with
-
- the book "3D Modeling Lab" (despite what the book says, I assume that this
-
- is not a fully-functional current version).
-
-
- Thanks in advance for any replies.
-
-
- Randall Hopper
-
- rhh@ct.picker.com
-
-
-
-
- Date: Thursday, 09 February 1995 07:36:49
- Subject: How to make a spaceship shield using Essence textures
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- A CompuServe user asked how to use an Essence texture, Shellturb, to
-
- simulate a photon blast on a ship. I thought my response might be of
-
- interest to the ever-sizeable spaceship fetish crowd. B^)
-
-
- ----------------------------------------------------------------------
-
- Stephen,
-
-
- to be exact, the Essence manual mentions applying Shellturb in order to
-
- simulate a bolt of energy hitting _the ship_, not a ring _around_ the
-
- ship.
-
-
- To do a Star Trek-like "shield absorbs energy blast and dissipates it",
-
- you need to create a sphere for the shield. You then use Shellturb
-
- combined with SwapCRF to _vary the transparency_ of the texture and
-
- make the energy blast visible. Here's an example:
-
-
- - Create a standard Imagine sphere. Scale in Z by 0.5.
-
-
- - Give it a color of 255,255,255 and click on Bright. Add the Bandturb
-
- (not Shellturb) texture.
-
-
- - Edit the texture as follows: 1st column: 0, 20, 30, 20, 10, 5, 4,
-
- 0.4 2nd column: 0.4, 0.4, 0, 0, 0, 0, 0, 0. Axis position: 110,
-
- 0, 0; alignment: 0, -90, 0
-
-
- - Add the SwapCRF texture. All parameters should be 0, except Color ->
-
- N Filt which should be 1.
-
-
- - Add the Solid texture. Leave all parameters at -1 and set Color to
-
- 50, 255, 200.
-
-
- - The texture order should read, from top to bottom: Bandturb, SwapCRF,
-
- Solid. If not, use the Priority button to make it so. <g>
-
-
- - States/Create DEFAULT, click Textures/Brushes on.
-
-
- - States/Create START, click Textures/Brushes on. (This is not a typo.
-
- Unless I'm mistaken, you should refrain from using the default state
-
- in an animation, which is why I had you create an identical state.
-
- Anyone care to comment on this?)
-
-
- - Change the texture: Time to 1 Fade to 1 Position to -50,
-
- 0, 0
-
-
- - States/Create END.
-
-
- - In Action, morph from START to END over N frames.
-
-
- You'll see an energy blast hit the right side of the image, where the
-
- ship inside the shield would presumably be pointing, and travel along
-
- the shield, dissipating as it goes along.
-
-
- How does it work?
-
-
- The base object is white, and gets a turbulent band of black applied to
-
- it using Bandturb. Then, SwapCRF turns this color information into
-
- _filter_ values -- black means no filter, white means fully
-
- transparent. This makes part of the shield visible. All that's needed
-
- is to give the visible parta of shield a color using Solid. Finally, we
-
- create two states, START and END, which allow the texture axis to
-
- travel from one end of the shield to the other. The END state also has
-
- Bandturb's Fade parameter set all the way to 1, so that the texture
-
- loses strength as it travels along the shield. Just add a ship inside
-
- the shield, and a starfield in the background. The effect is BEAUTIFUL.
-
-
- Bug alert
-
- ---------
-
-
- Imagine 3.1 doesn't remember texture parameters and axis settings very
-
- well when you use States. Until that bug is fixed, you'll need to
-
- create two separate objects, Shield-start and shield-end, and morph
-
- from one object to the next. No big deal.
-
-
-
-
- Date: Thursday, 09 February 1995 08:31:30
- Subject: Particles help!
- From: Lamar Milligan <lamarm@moe.coe.uga.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Well, Imagine LT got here, and I've enjoyed playing with it so
-
- far. A few notes about Imagine LT: It only comes with 2 FX (Gloabal
-
- Lens Flare and Particles), it has only a fraction of the textures (36,
-
- and most of the interesting sounding ones are missing.), and Kinematics
-
- and Cycle Editors are missing.
-
- This is no problem, the only thing I didn't expect to be gone
-
- were the textures & Fx. Those losses hurt. They also are the losses
-
- that I am purchasing Imagine Pro for. (Those fiendish Impulse folks.
-
- Sneaky, aren't they?) :)
-
-
- Well, now for my woes: I can't seem to get particles to work for
-
- an object. Nothing in the documentation or in the readme files claims
-
- they are removed, unless (I doubt this) they are considered part of
-
- kinematics. I create a new object: a torus for example, w/ default
-
- settings. I then select that object, and click on the particles menu
-
- option (detail editor). As the manual suggests, I am in Pick Object
-
- mode, have the object selected, and then select Particles.
-
- I have also tried this after fracturing the object, and also
-
- while in Pick faces, edges, and points mode.
-
- The manual states that the Particles requester should pop up for
-
- me. All I get is an error saying "Invalid Object Type".
-
-
- What am I doing wrong? Are particles removed from L/T, and if
-
- so, why do I have the particle F/X (which I believe are used in
-
- conjuction with particle objects, tho I may be mistaken)?
-
-
- Thanks for any help you can give me, Can't wait for Imagine Pro...
-
- Benjamin Milligan
-
- lamarm@moe.coe.uga.edu
-
-
-
- Date: Thursday, 09 February 1995 08:47:30
- Subject: Imagine 3.2 ? (fwd)
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Shane Davison <daviso@cs.uregina.ca
-
-
- So far, my $100 has only brought me _one_ new
-
- (and minor) upgrade and the Constant Upgrade
-
- period is almost over !
-
- ------------------------------------------------------------
-
-
-
- Impulse has promised us 4 upgrades, leading up to and including Imagine
-
- 4.0. As for the timeline, we all know that Impulse works in dog-months.
-
- <grin> Look at it this way; I was telling a friend the exact same thing
-
- on the phone tonight: when you finally receive the last upgrade, would
-
- you rather it represent two years' worth of accumulated work, or one
-
- year's? Think about it.
-
-
-
- Date: Thursday, 09 February 1995 09:05:06
- Subject: RE: LW VS. IMAGINE
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Mike Vandersommen <mike.vandersommen@caddy.uu.silcom.com>
-
-
- Lightwave certainly impliments BONES much better and easier. In LW, all
-
- ------------------------------------------------------------
-
-
- Although to be honest, in Lightwave you control which faces of an object
-
- are affected by a certain bone, by setting a length of influence, which
-
- defines a "cold capsule"-like region of space. Fine -- but then try to do
-
- that most basic of examples, the robot hand! As soon as one finger moves
-
- next to another, the neighboring fingers get partially stretched too.
-
- Imagine has its pluses and minuses, but I love the idea of selecting two
-
- groups of faces to define what gets affected by a bone, and what doesn't.
-
-
-
- Date: Thursday, 09 February 1995 09:42:43
- Subject: Re: Function key Favorite
- From: Mtucibat@cris.com
-
-
- ----------------------------------------------------------------------------
-
-
- On 2-8, Jamie Knight wrote:
-
-
- J> I like to get as much as possible on the gadget bar - I have all the
-
- J> modes (Grp, Obj, Pnt, Edg, etc) as a load of three-letter gadgets on
-
- J> the second line, with select mode (Cl, Dr, Ls) and zooming buttons on
-
- J> the top row.
-
- ========
-
-
- The user gadgets are an excellent design feature. Hard to
-
- believe we once had to get along without them... I saw Randy's
-
- comment about keeping the Perspective Window buttons to a
-
- minimum, but I could sure use one more there - "R" for Reset.
-
-
- J> I prefer not to use the keyboard, as I can then use Imagine entirely
-
- J> with the mouse and hold a cup of tea with my other hand :)
-
- ========
-
-
- Hmmm... My preferences seem to be set for Espresso. :)
-
-
- -mikeT
-
-
-
-
- * Offline Orbit 0.70a * ...Sleep is a poor substitute for Raytracing...
-
-
-
- Date: Thursday, 09 February 1995 10:12:09
- Subject: Re: Imagine 3.1 states & textures
- From: Mtucibat@cris.com
-
-
- ----------------------------------------------------------------------------
-
-
- On 2-8, Steve Lombardi
-
-
- S> >
-
- S> >Whilst I am in the Detail editor, I can switch between states and the
-
- S> >Texture values behave as expected. I can Tween between (say) centre and
-
- S> > newcentre and get texture values between the above values.
-
- S> >
-
- S> > BUT, when I save the object, exit the Detail editor, then reload the
-
- S> >object, the values either default to 3,6,3 or to 30,60,30 depending on
-
- S> >what state is current when I save.
-
- S>
-
- S> This is a well known imagine problem. I know at least a few folks here on
-
- S>
-
- S> IML have reported it to impulse. I really hope this is fixed in 3.2. and
-
- S> i REALLY hope the rumored support for display database is there.
-
- ============
-
-
- It seems that this can be worked around by updating the state(s)
-
- that get changed by the later settings. They then seem to save
-
- corectly.
-
-
- -mikeT
-
-
-
- * Offline Orbit 0.70a * ...Amiga: Designed to break the laws of physics...
-
-
-
- Date: Thursday, 09 February 1995 10:34:45
- Subject: Re: LW vs. Imagine
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Randy R. Wall <rrw@ecst.csuchico.edu>
-
-
- I must admit I think reloading objects every frame is one of Imagines
-
- weakest, and worse things it does.. especially for animators.
-
-
-
- =RRW=
-
- ------------------------------------------------------------
-
-
- I agree. Here's a solution that fits within Mike's argument of "we need
-
- to support even the lowly machines":
-
-
- - Load everything needed to render the first frame. Render it.
-
-
- - Examine the list of objects, textures, and brushmaps needed for the
-
- second frame. Drop those which were in the first frame and are not
-
- needed anymore; conversely, load those elements from the second frame
-
- which aren't already in memory. HOWEVER, DO NOT needlessly reload those
-
- elements which had already been loaded to render the first frame! <grrr>
-
-
- - Repeat until anim is done.
-
-
- Imagine's strategy of "flush everything when beginning a new frame" may
-
- be easy to implement, it also stinks. A straw poll of IML users might
-
- show this to be one of the most frustrating features of the program.
-
-
- And regarding those lowly machines: you still have to assume they have
-
- enough memory to load all the elements for every frame; if so, they too
-
- would benefit from smarter element management. You don't have to preload
-
- everything needed for the whole animation, although as someone else
-
- said, a Preferences T/F flag for this would be a big plus.
-
-
-
- Date: Thursday, 09 February 1995 10:36:40
- Subject: Candle
- From: torgeir.holm@tbc.bbs.no (TORGEIR HOLM)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- [CJO's candle flame question]
-
-
- I made an animation of a candle a while back, which came out pretty
-
- nice.
-
-
- Take your basic candle-flame ellipsoid shape and add the following
-
- attributes:
-
-
- Fog Length: 0.10
-
-
- Texture: Ghost
-
-
- Fog length at T: 400
-
- T: 0.8
-
-
- Texture: FogTop
-
-
- Fog length at T: 200
-
- T: 0.5
-
- Noise Magnitude: 0
-
-
- Place the axis so that the origin is in the tip of the flame,
-
- and the bottom of the bounding box is 2/3 towards the bottom of
-
- the flame. With the Z axis pointing up.
-
-
- Texture: Fireball
-
-
- Color1: 255,255,100
-
- Color2: 200,030,000
-
- Noise: 0
-
- Reflect&Filter 1&2: 0
-
-
- Place the axis so that the origin is in the bottom of the flame,
-
- and the end of the Y axis is in the tip.
-
-
-
- BTW: my object was about 60 units wide, and 150 units tall.
-
-
- You can now add a child axis in the middle of your flame, and make it a
-
- lightsource.
-
-
- To animate this, make sure the Y axis points upward (Do this before
-
- adding textures, as their placement is relative to the axis), and move
-
- the the object up along a wavy path with conform to path. Then move the
-
- path back dovn a mirror copy of itself, so that the flame stays in the
-
- same position. Makes a really nice and realistic candle- flame
-
-
-
- Torge!r
-
-
-
- torgeir.holm@tbc.bbs.no
-
-
-
- Date: Thursday, 09 February 1995 10:49:53
- Subject: Re: Thanks for help on Disco Ball Effect
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Does anyone else remember something a few years back where Impulse planned on
-
- > implementing some sort of radiosity?
-
-
- Yes..I believe we sould have had it with 3.0..as well as some other
-
- things I am still waiting for.
-
-
-
- =RRW=
-
-
-
- Date: Thursday, 09 February 1995 11:19:48
- Subject: Re: Help needed running Imagine on ATI Ultra Pro
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Randall Hopper wrote:
-
- >I haven't had any success getting Imagine to run on my ATI Graphics Ultra
-
- >Pro. Impulse says it doesn't want to run in Windows enhanced mode (something
-
- >about it can't handle DPMI), but my ATI GUP drivers require enhanced mode (for
-
-
- >all modes, high- and true-color included). I tried stepping down to the 8514/A
-
-
- >driver and standard mode, but Imagine still won't run -- it simply ceases to
-
- >print any error messages.
-
-
- I used to have an ATI Graphics Ultra Plus and Imagine ran fine on it BUT...
-
- Imagine does NOT run under Windows in any way whatsoever. You should have
-
- no problems with DOS (you only need to run a VESA driver to show pict's)
-
- but there is NO way that Imagine will run under anything but pure DOS.
-
- If anyone knows different, please let me know.
-
-
- Oh, and the 3D Modeling Lab book includes a fully-functional version
-
- of Imagine 2.0 (the current version is 3.1).
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Thursday, 09 February 1995 11:59:37
- Subject: Re: Particles help!
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Well, hi !
-
-
- Particles should work for your torus. Just in case there is something
-
- wrong with the default torus settings, try starting Imagine L/T afresh
-
- and go straight to the Detail Editor. Then add a primitive sphere
-
- (the defaults should be 24 and 12 with the box checked, I think). Finally,
-
- select Particles from the menu. If the Particles requester doesn't pop-up,
-
- I'd be inclined to think Impulse has left this out (like I'd originally
-
- thought they would) but your best bet is to call them. BTW, the actual
-
- particles aren't visible until you render the object.
-
-
- The Particles special effect is really not related that much to the Particles
-
- in the Detail Editor (although you can use them together). Despite the
-
- similar names, they both operate on a slightly different definition of
-
- Particles. Any object (particalized (?) or not) can use the Particle
-
- special effect (which, btw, I can't believe they left in Imagine L/T
-
- because it is by far the most complex and difficult to use special fx, IMO).
-
-
- Regards,
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Thursday, 09 February 1995 11:59:40
- Subject: RE: LW vs Imagine(brushmap transparency "bug")
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Wed, 8 Feb 1995, Kenneth Jennings wrote:
-
-
- >
-
- >
-
- > Mike Halvorson
-
- > wrote about Re: LW vs. Imagine
-
- >
-
- > >Mr. Jennings
-
- > >
-
- > >I doubt that anyone has ever lied to you, and if so what is that they
-
- > >lied about, I wont lie to you, so why dont you tell me what this supposed bug
-
-
- > >is, bring out the issue based on facts, not something that a magazine might o
- r
-
- > >might not have any idea about. I trust users but find little to trust when i
- t
-
- > >comes to a magazine which is set up to deal only with income and advertisers,
-
-
- > >the rest of the magazine is devoted to filling the pulp with fiction or what
-
- > >they might call fact.
-
- > >
-
- > >I certainly dont mind that people have a difference, and you are of
-
- > >course welcome to your right to express your self in what ever manner you wan
- t.
-
- > >But you say there was "SOME" problem, what was it or what is it. I have no
-
- > >problem in dealing with what ever you have heard or think you heard. This is
-
-
- > >your opportunity to make a difference if you so desire, I look forward to your
-
- > >message.
-
- > >
-
- > >Mike Halvorson
-
- >
-
- > After I had Imagine 2.0 for a while I saw an animation by PDI with an
-
- > animated locomotive chugging through an extremely realistic forest.
-
- > Close observation of the forest revealed that the trees were simple
-
- > poles with images of pine branches mapped onto a few flat polygons
-
- > (similar to the point of a hunting arrow.) Transparency mapping
-
- > was used to blur the edges of the brush images and to make the rest
-
- > of the polygons invisible -- thus a good imitation of a slab-o-tree.
-
- >
-
- > I did the same thing in Imagine. With a few trees in the scene,
-
- > Imagine would start rendering black rectangles when it had to trace
-
- > through a few 'leaf' planes. (Actually tracing has nothing to
-
- > do with it, scan-line did the same thing.) This was not a low memory
-
- > or resolve depth situation either. Additionally, I discovered that
-
- > the edges of the polygons were visible as thin black lines. No matter
-
- > how I massaged the transparency map or messed with full/max value
-
- > setting the polygon edges were still visible.
-
- >
-
- > I reported this to Impulse where I was told, "It doesn't happen here."
-
- > So, I thought screw it. My life didn't depend on Imagine's ability
-
- > to correctly render transparent objects at that point, anyway.
-
- >
-
- > (I am at work at the moment, so I'll have to get
-
- > the exact issue and author tonight...)
-
- > A few months later, Amazing Computing published a *tutorial* submitted
-
- > to them on realistic foliage in Imagine. In it the author documented
-
- > exactly what I did to make the trees (in his case grass). The tutorial
-
- > included a full color print of a 24-bit image of grasses and bushes he
-
- > had done which had the exact same black lines and black rectangles I
-
- > had seen in my renderings, but much worse.
-
- >
-
- > I remember the author was extrememly forgiving of Imagine's rendering
-
- > errors and Amazing had nothing 'editorial' to add to his comments.
-
- >
-
- > +-------------------------------------+ +-------------------------------------+
-
- > | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ======
- |
-
- > | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ======
- |
-
- > | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste =
- |
-
- > | Applied Automation Techniques, Inc. | | = Lynn, Video Maven =
- |
-
- > | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog =
- |
-
- > +-------------------------------------+ +-------------------------------------
- +
-
- > "You'd think that PC and Mac users willing to gut their systems to achieve the
-
-
- > Amiga's level of performance would just save themselves the trouble and buy
-
- > Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
- >
-
- >
-
- I won't comment on Mr. Halvorson's idea of customer support or
-
- netiquette. However, the problem with transparencies of brushmaps can be
-
- dealt with in a certain fashion.
-
- There is something going on with the brushmap portion of Imagine, which
-
- I cannot define from an inner working perspective, but as a user, maybe
-
- you will remember the scanline reflection bug in 3.0 when it first came
-
- out. In this bug, a reflective object would not reflect the Global
-
- brushmap. If you had 2.9, Imagine totally lost brush transparency, which was
-
- working in 2.0. Now, something has changed again in 3.0 and 3.1.
-
- Somehow, now, the brushmap transparency is related to RSDP (Resolve Depth
-
- Parameter in preferences). In 2.0, RSDP was only supposed to affect
-
- rendering in Trace mode, oh BTW, RSDP sets the number of bounces of
-
- reflected light in a ray trace scene (this is from the 3.0 manual). And
-
- then, it has always been advised to keep this to 3 or less as it has an
-
- effect on rendering times and besides, you hardly ever need more than
-
- three bounces to effectivly simulate reflection.
-
- Well, after all that, guess what? Now, somehow RSDP affects the
-
- transparency of brushmaps! in Scanline mode no less! Try setting your RSDP to
-
- something like 16 or more then try rendering your overlapping tree
-
- brushmaps. It will work! But not without a subsequent cost in rendering time.
-
-
-
- Do you have a bald spot on your head where you have been scratching to
-
- figure out why Imagine is not working the way you expect or is documented
-
- to work?
-
-
-
- Date: Thursday, 09 February 1995 13:03:18
- Subject: LW vs. Imagine
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- > Mike Halvorson
-
- >wrote about Re: LW vs. Imagine
-
-
- >Mr. Jennings
-
- >
-
- >I doubt that anyone has ever lied to you, and if so what is that they
-
- >lied about, I wont lie to you, so why dont you tell me what this supposed bug
-
- >is, bring out the issue based on facts, not something that a magazine might
-
- or
-
- >might not have any idea about.
-
-
- Mr. Halverson has an exceptional way of making people feel welcome.
-
-
- >I trust users but find little to trust when it
-
- >comes to a magazine which is set up to deal only with income and advertisers,
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- Amazingly, a lot like Impulse's newsletter.
-
-
- >the rest of the magazine is devoted to filling the pulp with fiction or
-
- >what they might call fact.
-
-
- Still, Amazingly, a lot like Impulse's newsletter.
-
-
- >I certainly dont mind that people have a difference, and you are of
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- >course welcome to your right to express your self in what ever manner you
-
- want.
-
-
- Amazing. Almost every time I expess my opinion about Imagine,
-
- I recieve a message from Mr. Halverson, or from my sysop telling
-
- me Mr. Halverson is trying to have my net access cut, or
-
- a message Mr.Halverson threatening to sue. I would suggest
-
- that Impulse get a better PR person who doesn't belittle
-
- their customers.
-
-
- >But you say there was "SOME" problem, what was it or what is it. I
-
- >have no problem in dealing with what ever you have heard or think you heard.
-
-
- >This is your opportunity to make a difference if you so desire,
-
- >I look forward to your message.
-
-
- Somehow, I seriously doubt it.
-
-
- >Mike Halvorson
-
-
- KJ> I reported this to Impulse where I was told, "It doesn't happen here."
-
- KJ> So, I thought screw it.
-
-
- Well, you not alone in that respect.
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Thursday, 09 February 1995 13:30:33
- Subject: Re: Function key Favorite
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Mike T wrote;
-
-
- > The user gadgets are an excellent design feature. Hard to
-
- > believe we once had to get along without them... I saw Randy's
-
- > comment about keeping the Perspective Window buttons to a
-
- > minimum, but I could sure use one more there - "R" for Reset.
-
-
- YES, I like that idea. I seem to be resetting my perspective view
-
- constantly.
-
-
- And while we are at it, is there anyway to change the default FOV in the
-
- perspective window. Every time you reset it FOV goes to 90 degrees. This
-
- makes objects look somewhat distorted. Whenever I reset I usually change to
-
- 45 degrees FOV. (Hmm, "usually"? More like "every single time".)
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Thursday, 09 February 1995 13:46:41
- Subject: Re: Candle
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- [...]
-
-
- C> scene, ie it has to be a lightsource.
-
- C> If I add an axis (and make it a light) and put it inside the flame, some
-
- C> of
-
- C> the light will "stay inside" the flame (it is not FULLY transparent, I
-
- C> want
-
- C> to SEE the flame as well) and my scene will not be a bright as I wish it
-
- C> to
-
- C> be.
-
-
- [...]
-
-
- C> What do I do?
-
-
- Set the fog length of the object to something greater than zero.
-
- Fog objects don't cast shadows, and if you set the Fog len to .01,
-
- the object still appears solid.
-
-
- If you have I3.X, here's a free candle tip: Make a brushmap with
-
- a vertical gadient from the white(top) to black(bottom).
-
- Then make another brushmap that is solid white. Apply the gradient
-
- map to the candle as a 'reflectivity' map and appy the solid white
-
- map as a 'reflection' map. This makes the candle stick glow
-
- like a real lit candle.
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Thursday, 09 February 1995 14:04:02
- Subject: Re: Candle
- From: rbyrne@3dform.edex.edu.au (Robert Byrne) (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- In article <9502081232.aa23296@unixpc.esrange.ssc.se> Conny Joensson writes:
-
-
- > Help, I need somebody.
-
- > Help, not just anybody.
-
- > Help... ;)
-
- >
-
- > This weekend I started to model a candle.
-
- > The candlestick turned out great, the candle itself was no big problem (just
-
- > a tube, basically), BUT the flame...
-
- >
-
- > I'm not going to use this in any animation, just a still, so the flame
-
- > doesn't have to be very complex. I made an ellipsoid out of a primitive
-
- > sphere, applied the 'radial' texture to make it shift colour, and made it a
-
- > bit transparent. All this is simple.
-
- >
-
- > The problem (at least for me) is that I want to use this candle to light my
-
- > scene, ie it has to be a lightsource.
-
- > If I add an axis (and make it a light) and put it inside the flame, some of
-
- > the light will "stay inside" the flame (it is not FULLY transparent, I want
-
- > to SEE the flame as well) and my scene will not be a bright as I wish it to
-
- > be.
-
- > If I put the light somewhere outside the flame the lighting will not
-
- > originate from the correct place.
-
- >
-
- > What do I do?
-
- >
-
- > ..you know I need someone.
-
- > He.e.elp...
-
-
- Hi Conny,
-
-
- With a little help from my friends ... :-)
-
-
- I can only think of one thing to try. The manual suggests either
-
- increasing transparency, moving the light axis outside of the flame or
-
- create a hole in the flame to let the light shine through. You might like
-
- to try and Fracture the flame object with a value just over 1.0. This will
-
- displace the faces slightly and create gaps for the light to shine through.
-
- A combination of this and transparency might work. It might create
-
- problems however, if the light source is casting shadows.
-
-
- BTW - thanks for the reply regarding my not receiving the IML, it's been
-
- sorted out :-)
-
-
- What do you see when you turn out the light ...
-
-
- Bye, Bob.
-
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, NSW Australia :
-
-
-
-
-
- Date: Thursday, 09 February 1995 17:21:33
- Subject: Re: LW vs Imagine
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Mike Rivers <mrivers@tbag.tscs.com>
-
- wrote about: LW vs. Imagine
-
-
- > Mike Halvorson
-
- >wrote about Re: LW vs. Imagine
-
-
- >>Mr. Jennings
-
- >>
-
- >>I doubt that anyone has ever lied to you, and if so what is that they
-
- >>lied about, I wont lie to you, so why dont you tell me what this supposed
-
- >>bug is, bring out the issue based on facts, not something that a magazine
-
- >>might or might not have any idea about.
-
-
- >Mr. Halverson has an exceptional way of making people feel welcome.
-
-
- >>I trust users but find little to trust when it
-
- >>comes to a magazine which is set up to deal only with income and advertisers,
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- >Amazingly, a lot like Impulse's newsletter.
-
-
- >>the rest of the magazine is devoted to filling the pulp with fiction or
-
- >>what they might call fact.
-
-
- >Still, Amazingly, a lot like Impulse's newsletter.
-
-
- >>I certainly dont mind that people have a difference, and you are of
-
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
- >>course welcome to your right to express your self in what ever manner you
-
- >want.
-
-
- >Amazing. Almost every time I expess my opinion about Imagine,
-
- >I recieve a message from Mr. Halverson, or from my sysop telling
-
- >me Mr. Halverson is trying to have my net access cut, or
-
- >a message Mr.Halverson threatening to sue. I would suggest
-
- >that Impulse get a better PR person who doesn't belittle
-
- >their customers.
-
-
- >>But you say there was "SOME" problem, what was it or what is it. I
-
- >>have no problem in dealing with what ever you have heard or think you heard.
-
-
- >>This is your opportunity to make a difference if you so desire,
-
- >>I look forward to your message.
-
-
- >Somehow, I seriously doubt it.
-
-
- >>Mike Halvorson
-
-
- >KJ> I reported this to Impulse where I was told, "It doesn't happen here."
-
- >KJ> So, I thought screw it.
-
-
- >Well, you not alone in that respect.
-
-
- The problem I ran into in 2.0 had apparently been fixed (based on
-
- testimony from a few emails I received) in 3.x.
-
-
- Thats all well and fine, however, the gist of the discussion was
-
- Impulse's responsiveness to users. I have bought most Impulse
-
- products since Turbo Silver and bought every collection of 3D
-
- objects, fonts, and utilities they offered. (I even bought
-
- sweatshirts.) The only thing I have ever become disappointed
-
- with was VoRecOne, because there was never a VoRecTwo.
-
-
- I like Imagine. For our video work I've had to move to Lightwave
-
- for animation, but I still use Imagine, because I greatly
-
- prefer the Detail editor to Lightwave's Modeler. I don't get
-
- frustrated very easily, and I spend a great deal of time
-
- making sure I can duplicate errors and explain problems succinctly
-
- when I have to call Tech Support. (I spent a week proofreading
-
- the Imagine 0.9/1.0 manual and sent Impulse a tome [40 paragraphs]
-
- of corrections and suggestions.)
-
-
- It seems to me that the only time there's any suggestion of
-
- responsiveness to the end user is when Mike Halvorson is
-
- directly involved. Over the years, most of the other people
-
- I've talked to at Impulse Tech Support were rude, short,
-
- gruff, or insulting when discussing problems with Imagine.
-
- I know I couldn't possibly be the first person to come across
-
- every problem I document, so it's no thrill to have Tech Support
-
- use the blanket phrase, "It doesn't do that here." which
-
- translates to "I don't want to talk to you."
-
-
- If the phone wasn't bad enough, they are totally unresponsive
-
- by snail-mail unless the envelope contains a check. I have
-
- previously sent back disks containing 3D object/fonts collection
-
- which I believed were missing objects. When I call to find
-
- out what's happening I'm always told they never got it. (The
-
- post office can't be that unreliable all the time.) It's a
-
- good thing I back up everything I buy, so I'm only out a couple
-
- letters in a few fonts.
-
-
- Additionally, I have sent numerous sample projects, objects, and
-
- pictures to Impulse and have never received any kind of response
-
- to my problems, because (of course) the "never got" the disks.
-
- Maybe Mike H. should walk through tech support with a 2x4 and whack
-
- a few people upside the head.
-
-
- Bottom line: Impulse's Imagine is wonderful. Impulse's Tech
-
- Support is not, unless you're dealing with Mike Halvorson
-
- directly.
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Thursday, 09 February 1995 17:50:58
- Subject: Re: Candle
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- >[CJO's candle flame question]
-
- >
-
- >I made an animation of a candle a while back, which came out pretty
-
- >nice.
-
- >
-
- >Take your basic candle-flame ellipsoid shape and add the following
-
- >attributes:
-
- >
-
- > Fog Length: 0.10
-
- >
-
- > Texture: Ghost
-
- >
-
- Over the past few days, I have noticed a bunch of people posting these
-
- howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- I do not have much time in my life, I would like to put a booklet out of
-
- all these little tidbits. I can easily format them nicely through AmiPro,
-
- print them out, and get them binded down at the copy center. The only
-
- cost would be for the copying, binding, and shipping. It would be a lot
-
- nicer than the thousands of printouts that you and I have scattered about
-
- our work areas. Any thoughts?
-
-
- --Perry
-
-
- _,_/|
-
- \o.O;
-
- ------------------------------------------oOO =(___)= OOo------
-
- Perry J.Lucas U
-
- Emails: plucas@vt.edu "PJ" on Diversity University
-
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
-
- lucasp@erau.db.erau.edu
-
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
-
- Date: Thursday, 09 February 1995 19:46:15
- Subject: Re: Candle
- From: dalamar@MIT.EDU (Craig Andera )
-
-
- ----------------------------------------------------------------------------
-
-
- >Over the past few days, I have noticed a bunch of people posting these
-
- >howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- >I do not have much time in my life, I would like to put a booklet out of
-
- >all these little tidbits. I can easily format them nicely through AmiPro,
-
- >print them out, and get them binded down at the copy center. The only
-
- >cost would be for the copying, binding, and shipping. It would be a lot
-
- >nicer than the thousands of printouts that you and I have scattered about
-
- >our work areas. Any thoughts?
-
- >
-
- >--Perry
-
- >
-
-
- I think this is a great idea. As a beginning -> intermediate user, I know I
-
- usually grab anything that looks interesting off the list, save it, and try
-
- it later. I've come across quite a few things that I would never have
-
- figured out on my own this way, and quite a few others that would have
-
- taken me a long time.
-
-
- Perhaps even better than binding it would be to create some sort of
-
- electronic archive. I know the archives for this list already exist, but
-
- having one that contains only the "tidbits" and "howtos" would save a lot
-
- of sifting, and provide people like me with a really information-dense
-
- jumping off point. Plus, it cuts out the printing, binding, and mailing. We
-
- just need to find some anonymous ftp site or set up some kind of
-
- auto-mailer. And it allows for frequent updates.
-
-
- Maybe a WWW page? Are browsers for the Amiga widely available?
-
-
- Just a few thoughts.
-
-
- -Craig
-
-
-
-
- Date: Thursday, 09 February 1995 20:22:59
- Subject: IMAGINE 3.2 ?
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: Shane Davison <daviso@cs.uregina.ca>
-
- ->
-
- -> Isn't Imagine 3.2 supposed to be out by now ?
-
- -> So far, my $100 has only brought me _one_ new
-
- -> (and minor) upgrade and the Constant Upgrade
-
- -> period is almost over ! Any info about 3.2
-
- -> is appreciated. I won't mind if they've made
-
- -> it Windows compatible...
-
-
- =2E..this brings up a question I don't think has been answered before=
-
- .
-
- I'm a naturally suspicious guy...and learned never pay the mechanic
-
- BEFORE the work is done, so I haven't joined the Impulse auto-upgrade
-
- "deal". However, I'm curious how Impulse is going to pull this thing
-
- off. They say for $100 you get atleast 4 updates from May to May. It =
-
- has
-
- been my experience that Impulse generally takes 2 years to get from o=
-
- ne
-
- major release to another. Also, at the rate they are going now, (v3.0=
-
- ,
-
- v3.1, v3.2 etc.) those people who paid $100 will only get v3.3 (if th=
-
- ey
-
- are lucky) before the year period is over. Then I assume they will no=
-
- t
-
- receive v3.4, v3.5, v3.6 etc. but will receive v4.0 when it's done.
-
-
- So how does one get the other upgrades prior to 4.0 without having to
-
- pay another $100? A better deal would be to offer 4 minor updates
-
- between 3.0 and 4.0 with the option of choosing which 4 they want (ba=
-
- sed
-
- on the features added).
-
-
- I think Impulse should be upfront about the reality that full release
-
- versions don't come on a yearly time table. In fact, it is my impress=
-
- ion
-
- that Impulse doesn't even have a timetable, since "2 weeks" to them c=
-
- an
-
- mean anything from 3 to 6 months. :)
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Thursday, 09 February 1995 20:46:04
- Subject: Re: LW vs. Imagine
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- I believe Impulse may have taken a first step towards solving the problem
-
- of supporting the lowest common denominator in machines: IM L/T. Perhaps
-
- Impulse should let Imagine diverge into two separate entities -- a program
-
- for the low end that offers a lot of features for the money but will work
-
- on most machines, and a version for the high end market that costs more but
-
- offers MUCH more and requires the hardware to support it. I would prefere
-
- to remain with one program and focus my skills with that one tool, but as
-
- it stands, I must use LW for rendering and IM for modeling in order to be
-
- productive (thanking God for Interchange).
-
-
- While I'm here, I'll sound off a little about the some of the whining and
-
- back biting towards Impulse. They are a small company. I've called them
-
- perhaps a dozen times and I've ended up speaking with Mike about five times.
-
- Call Alias or AutoDesk and see if you ever end up talking with the owner,
-
- even by appointment. Impulse doesn't have the capital to support a full time
-
- service that can answer you with "Good Morning, this is Impulse. How may
-
- we help you today?" I'm sure they could provide it if we are willing
-
- to pay for it in the s/w. Impulse just doesn't have the volume to support
-
- all the extras and keep their prices down. Mike is fortunate that he didn't
-
- find his calling in the diplomatic corps -- his genius is in programing,
-
- not PR. On the other hand, we could be less confrontational. Provide inputs,
-
- and if Impulse continues to ignore them, we could look else where. That has
-
- always been an option.
-
-
- For my part, I wish the IML would limit itself more to comment and info,
-
- and forget the flaming. This type of conduct on LW-ML or comp.graphics.
-
- packages.lightwave is not tolerated, and believe me, NewTek is not the
-
- most responsive company in the market place. Let's focus on what we can
-
- achieve; an exchange of information that will help us to extract as much
-
- as possible from Imagine, within its limitations. If we act responsibly,
-
- perhaps Impulse will work with us to reduce those limitations.
-
-
-
-
- Doug Rudd
-
- ------------------------------------------------------------------------
-
- :-) I think I'll write a letter to my congressman.
-
-
- :-| A congressman has two ends: a sitting end and a thinking end;
-
- and since his entire future depends on his seat, why bother friend....
-
- ------------------------------------------------------------------------
-
-
-
- Date: Thursday, 09 February 1995 21:24:54
- Subject: Re: IML tidbits (was Candle)
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- >Over the past few days, I have noticed a bunch of people posting these
-
- >howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- >I do not have much time in my life, I would like to put a booklet out of
-
- >all these little tidbits. I can easily format them nicely through AmiPro,
-
- >print them out, and get them binded down at the copy center. The only
-
- >cost would be for the copying, binding, and shipping. It would be a lot
-
- >nicer than the thousands of printouts that you and I have scattered about
-
- >our work areas. Any thoughts?
-
- >--Perry
-
-
- Well, I've collected _all_ the step-by-step (and other significant) things
-
- to try in Imagine from _all_ the IML archives (# 0-57). The only stuff
-
- I may have missed occasionally were "Essence-only" tidbits (because I don't
-
- own it). Now, since this was to be only for personal use, I only copied
-
- the helpful info and didn't include the author/poster. Due to school, etc,
-
- I don't have enough time to go through and attach the author to his/her
-
- useful info (which, IMO, should be done but shouldn't take too much time
-
- using text searches). If anyone is interested in this *and* would like
-
- to sort/credit/etc the text, I'd be happy to upload/mail it to you. But
-
- if others are going to make use of it, I'd really like to see the author's
-
- name included. I was quite a competent Turbo Silver user and thus was
-
- not a total Imagine newbie when I bought 3.0. But there is no question
-
- that the information contained in the IML archives was invaluable to me
-
- and many others. I'd like to take this opportunity to thank each and
-
- every IML member who has contributed in any positive way to this list.
-
-
- Regards,
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Thursday, 09 February 1995 23:02:55
- Subject: Re: Candle
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- > Over the past few days, I have noticed a bunch of people posting these
-
- > howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- > I do not have much time in my life, I would like to put a booklet out of
-
- > all these little tidbits. I can easily format them nicely through AmiPro,
-
- > print them out, and get them binded down at the copy center. The only
-
- > cost would be for the copying, binding, and shipping. It would be a lot
-
- > nicer than the thousands of printouts that you and I have scattered about
-
- > our work areas. Any thoughts?
-
- >
-
-
- Why not an AmigaGuide file? Cost? Just time. Risk? None. Could be very
-
- useful.
-
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
- Date: Thursday, 09 February 1995 23:30:09
- Subject: Online Docs, was RE: Candle
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Craig Andera <dalamar@mit.edu>
-
- wrote about Re: Candle
-
-
- >>Over the past few days, I have noticed a bunch of people posting these
-
- >>howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- >>I do not have much time in my life, I would like to put a booklet out of
-
- >>all these little tidbits. I can easily format them nicely through AmiPro,
-
- >>print them out, and get them binded down at the copy center. The only
-
- >>cost would be for the copying, binding, and shipping. It would be a lot
-
- >>nicer than the thousands of printouts that you and I have scattered about
-
- >>our work areas. Any thoughts?
-
- >>
-
- >>--Perry
-
-
-
- >I think this is a great idea.
-
- [...]
-
-
- Dittos.
-
-
-
- >Perhaps even better than binding it would be to create some sort of
-
- >electronic archive.
-
- [...]
-
-
- >Maybe a WWW page?
-
-
- Maybe an AmigaGuide document. That would be really useful.
-
-
-
- >Are browsers for the Amiga widely available?
-
-
- Yup. See the March 95 AmigaWhirled :-) for a description
-
- of everything you need on the Amiga to use Mosaic.
-
-
- >Just a few thoughts.
-
-
- >-Craig
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Thursday, 09 February 1995 23:37:35
- Subject: Good turbulent gas effect??
- From: Scott Krehbiel <scott@umbc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi Everybody,
-
- I'm trying to make a turbulent gas effect. I tried using a fog
-
- object and the Nebula texture (came with Imagine) and I got
-
- a kinda neat effect, but it looked more like water than
-
- anything else. Actually, it looked just like the sky reflecting
-
- off the surface of turbulent water.
-
-
- What I'm trying to represent is called Reactive Ion Etching,
-
- where a gas is bombarded with Radio waves, ionizing it and
-
- making it etch a surface. I'm not about to try to micro-animate
-
- this, but would like to get a nice plasma effect on the gas.
-
-
- Any suggestions for getting a "dangerous gas that would etch things"
-
- effect??? I think turbulence would be good, as it would illustrate
-
- the fact that the gas is doing something... not just sitting around.
-
-
- Thanks in advance,
-
- Scott Krehbiel
-
- scott@umbc7.umbc.edu
-
-
-
-
-
- Date: Friday, 10 February 1995 00:15:19
- Subject: Re: Booklet of Tidbits
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- i think this is a great idea...maybe a WWW site or maybe a compressed
-
- text file in the layout of a book(e.g. table of contents, index, etc.)
-
-
-
- also, i would gladly offer my windows database programming experience
-
- to the cause of developing an updateable "booklet of tidbits". all of
-
- the tidbits could be formatted in ascii format such that they could be
-
- easily imported into a database. (Amiga or IBM)
-
-
-
- just an idea, no flames please :)
-
-
-
- later,
-
- alan_gordie@ml.com
-
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Re: Candle
-
- Author: dalamar@MIT.EDU (Craig Andera ) at PROFGTWY
-
- Date: 2/9/95 11:00 AM
-
-
-
- >Over the past few days, I have noticed a bunch of people posting these
-
- >howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- >I do not have much time in my life, I would like to put a booklet out of
-
- >all these little tidbits. I can easily format them nicely through AmiPro,
-
- >print them out, and get them binded down at the copy center. The only
-
- >cost would be for the copying, binding, and shipping. It would be a lot
-
- >nicer than the thousands of printouts that you and I have scattered about
-
- >our work areas. Any thoughts?
-
- >
-
- >--Perry
-
- >
-
-
-
- I think this is a great idea. As a beginning -> intermediate user, I know I
-
- usually grab anything that looks interesting off the list, save it, and try
-
- it later. I've come across quite a few things that I would never have
-
- figured out on my own this way, and quite a few others that would have
-
- taken me a long time.
-
-
-
- Perhaps even better than binding it would be to create some sort of
-
- electronic archive. I know the archives for this list already exist, but
-
- having one that contains only the "tidbits" and "howtos" would save a lot
-
- of sifting, and provide people like me with a really information-dense
-
- jumping off point. Plus, it cuts out the printing, binding, and mailing. We
-
- just need to find some anonymous ftp site or set up some kind of
-
- auto-mailer. And it allows for frequent updates.
-
-
-
- Maybe a WWW page? Are browsers for the Amiga widely available?
-
-
-
- Just a few thoughts.
-
-
-
- -Craig
-
-
-
-
-
-
- Date: Friday, 10 February 1995 04:23:45
- Subject: Re: Booklet of Tidbits
- From: dalamar@MIT.EDU (Craig Andera )
-
-
- ----------------------------------------------------------------------------
-
-
- Well, considering the number of positive responses in the few hours since
-
- the original posts, it looks like the idea is a pretty popular one.
-
-
- I just want to put in a word for the PC users, like myself: an Amiga guide
-
- file is of limited utility to us, unless anyone knows of a viewer for
-
- DOS/Windows. I realize that this list consists in large part of Amiga
-
- users (and having read for a while now, I've gained tons of respect for the
-
- Amiga), hence my comment about the availability of Amiga browsers.
-
-
- Anyway, if someone does get around to organizing the tidbits, please keep
-
- the Amiga-impaired like myself in mind.
-
-
-
-
- Date: Friday, 10 February 1995 05:11:34
- Subject: Re: Online Docs, was RE: Candle
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
- > >I think this is a great idea.
-
- > [...]
-
- >
-
- > Dittos.
-
- >
-
- >
-
- > >Perhaps even better than binding it would be to create some sort of
-
- > >electronic archive.
-
- > [...]
-
- > Maybe an AmigaGuide document. That would be really useful.
-
- >
-
- >
-
- > >Are browsers for the Amiga widely available?
-
-
- AMIGAGUIDE!! AMIGAGUIDE!! :)
-
-
- MH
-
-
-
- Date: Friday, 10 February 1995 05:37:24
- Subject: Textures
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Recently I seen some tutes on making dissapating shields....but in the
-
- tute it used the textures.....
-
-
- Bandturb
-
- SwapCRF
-
- Solid
-
-
- Ok I have Bandturb....but if the other ones are Essence textures I never
-
- got 'em....If it's legal can someone UL the textures...Solid & SwapCRF to
-
- me please...
-
-
- Thanks Guyz
-
-
-
- MH
-
-
-
- Date: Friday, 10 February 1995 06:08:36
- Subject: 3D Artist
- From: gareth.qually@beect.iaccess.za (Gareth Qually)
-
-
- ----------------------------------------------------------------------------
-
-
- Thanks to everyone for helping me out with the details of the mag.
-
-
- Perry Lucas suggested a compiled book of IML tips and hints. This sounds
-
- great, i would like to get one. But being outside Perry's country
-
- inhibits my ability to send a self addressed envelope with his countrys'
-
- stamp on it. Also a small charge for the booklet would not justify the
-
- charges I would get changing currencies (in South Africa we still have
-
- exchange controls).
-
-
- What about sending it via e-mail to people who wanted it, hey Perry? I
-
- use AmiPro as well so the format wouldn't be a problem. If you can Perry
-
- I would be most grateful.
-
-
- Chow...
-
-
- gareth.qually@beect.iaccess.za
-
-
- P.S. Is Seaquest really a commercial flop in the States?
-
-
-
- Date: Friday, 10 February 1995 06:47:57
- Subject: Locomotive objects
- From: peter.borcherds@beect.iaccess.za (Peter Borcherds)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Hi there
-
-
- I am looking for any Imagine objects of locomotives (steam or diesel)
-
- - preferably very detailed. If anyone knows of the location of such
-
- objects could they please let me know.
-
-
- Another thing I have been trying - I want to model the inside of a
-
- house - complete with furniture - to help with interior design. I've
-
- tried various methods, but they have all given me problems due to
-
- speed of rendering, etc. Anyone have any ideas?
-
-
- - and while I am on the subject, how can I make objects of a couch
-
- and a TV (needs to be reasonably detailed)
-
-
- I am a relative newie to Imagine (3.0) with very little model building
-
- experience, so any bit of help would be appreciated.
-
-
- Thanks
-
-
- Peter Borcherds
-
-
- peter.borcherds@beect.iaccess.za
-
-
-
- ** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
-
- ---
-
- | AmiQWK 2.3 | Help! I've fallen and I can't get down! - James Brown
-
-
-
- Date: Friday, 10 February 1995 07:25:08
- Subject: Re: LW vs. Imagine
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Yes I agree. Impulse is a small company and it does respond to suggestions
-
- that ARE implemented in later versions of the software. I have talked to MH
-
- on numerous occasions and he was always upfront and straight foward. Of
-
- course this approach will turn off many people if they are used to
-
- "sugarcoated" responses. My suggestion for Impulse is it is OK for Mike to be
-
- short but it is certainly not OK for his tech staff to be gruff. They have NO
-
- right be.
-
-
-
- Date: Friday, 10 February 1995 07:46:33
- Subject: Re: Candle
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Mike Rivers <mrivers@tbag.tscs.com>
-
-
- If you have I3.X, here's a free candle tip: Make a brushmap with
-
- a vertical gadient from the white(top) to black(bottom).
-
- Then make another brushmap that is solid white. Apply the gradient
-
- map to the candle as a 'reflectivity' map and appy the solid white
-
- map as a 'reflection' map. This makes the candle stick glow
-
- like a real lit candle.
-
- ------------------------------------------------------------
-
-
- Umm, wouldn't it be simpler to replace those two brushmaps with the
-
- Linear texture, fading the color to white as you get closer to the top
-
- of the candle?
-
-
-
- Date: Friday, 10 February 1995 07:47:43
- Subject: Re: IMAGINE 3.2 ?
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I have been informed from Impulse that the upgrade program for $100 will get
-
- you to version 4.0 of Imagine if you have version 3.0 to start with.
-
-
-
- Date: Friday, 10 February 1995 08:17:41
- Subject: Re: LW vs Imagine
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- <Lots of horror stories about Impulse's tech support deleted>
-
- ------------------------------------------------------------
-
-
- I agree 100%. Impulse's tech support is abysmal. They promise to phone
-
- back, but never do. They promise to pass faxes on to XYZ, XYZ never gets
-
- them. You describe any problem, (my communications skills are legendary
-
- at the office and online) and they complain they can't understand, then
-
- ask you to send them a scene on disk. You send them disks -- black hole
-
- from hell.
-
-
- Why do you think I became so good at solving Imagine problems? Because I
-
- never got any help from their phone line, that's what.
-
-
- In all honesty, I must add that online support is much better than their
-
- phone tech line. Sometimes Mike needs a couple of messages to understand
-
- user questions, but he often follows through with an answer.
-
-
- Mike, if you're reading this, how on earth have these rude, incompetent
-
- people managed to keep their job this long? Are you really oblivious to
-
- the number of people who, through the years, have been turned off Imagine
-
- forever because of their personal tech support horror stories?
-
-
-
-
- Date: Friday, 10 February 1995 08:25:13
- Subject: Imagine tidbits
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Perry Lucas <plucas@vt.edu>
-
-
- Over the past few days, I have noticed a bunch of people posting these
-
- howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- I do not have much time in my life, I would like to put a booklet out of
-
- all these little tidbits. I can easily format them nicely through AmiPro,
-
- print them out, and get them binded down at the copy center. The only
-
- cost would be for the copying, binding, and shipping. It would be a lot
-
- nicer than the thousands of printouts that you and I have scattered about
-
- our work areas. Any thoughts?
-
- ------------------------------------------------------------
-
-
- Some would prefer a printed booklet, but I vote for the compendium to be
-
- published in electronic format. Two reasons: easier to update, and
-
- searchable.
-
-
-
-
- Date: Friday, 10 February 1995 08:47:46
- Subject: Re: LW vs. Imagine
- From: Robert Iacullo <eagle@cyberspace.com>
-
-
- ----------------------------------------------------------------------------
-
-
- Here, here.
-
-
-
- On Thu, 9 Feb 1995, Douglas Rudd wrote:
-
-
- > I believe Impulse may have taken a first step towards solving the problem
-
- > of supporting the lowest common denominator in machines: IM L/T. Perhaps
-
- > Impulse should let Imagine diverge into two separate entities -- a program
-
- > for the low end that offers a lot of features for the money but will work
-
- > on most machines, and a version for the high end market that costs more but
-
- > offers MUCH more and requires the hardware to support it. I would prefere
-
- > to remain with one program and focus my skills with that one tool, but as
-
- > it stands, I must use LW for rendering and IM for modeling in order to be
-
- > productive (thanking God for Interchange).
-
- >
-
- > While I'm here, I'll sound off a little about the some of the whining and
-
- > back biting towards Impulse. They are a small company. I've called them
-
- > perhaps a dozen times and I've ended up speaking with Mike about five times.
-
- > Call Alias or AutoDesk and see if you ever end up talking with the owner,
-
- > even by appointment. Impulse doesn't have the capital to support a full time
-
- > service that can answer you with "Good Morning, this is Impulse. How may
-
- > we help you today?" I'm sure they could provide it if we are willing
-
- > to pay for it in the s/w. Impulse just doesn't have the volume to support
-
- > all the extras and keep their prices down. Mike is fortunate that he didn't
-
- > find his calling in the diplomatic corps -- his genius is in programing,
-
- > not PR. On the other hand, we could be less confrontational. Provide inputs,
-
- > and if Impulse continues to ignore them, we could look else where. That has
-
- > always been an option.
-
- >
-
- > For my part, I wish the IML would limit itself more to comment and info,
-
- > and forget the flaming. This type of conduct on LW-ML or comp.graphics.
-
- > packages.lightwave is not tolerated, and believe me, NewTek is not the
-
- > most responsive company in the market place. Let's focus on what we can
-
- > achieve; an exchange of information that will help us to extract as much
-
- > as possible from Imagine, within its limitations. If we act responsibly,
-
- > perhaps Impulse will work with us to reduce those limitations.
-
- >
-
- >
-
- >
-
- > Doug Rudd
-
- > ------------------------------------------------------------------------
-
- > :-) I think I'll write a letter to my congressman.
-
- >
-
- > :-| A congressman has two ends: a sitting end and a thinking end;
-
- > and since his entire future depends on his seat, why bother friend....
-
- > ------------------------------------------------------------------------
-
- >
-
-
-
- Date: Friday, 10 February 1995 09:23:04
- Subject: RE: LW vs Imagine(brushmap transparency "bug")
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- Well, after all that, guess what? Now, somehow RSDP affects the
-
- transparency of brushmaps! in Scanline mode no less! Try setting your RSDP to
-
- something like 16 or more then try rendering your overlapping tree
-
- brushmaps. It will work! But not without a subsequent cost in rendering time.
-
-
-
- Do you have a bald spot on your head where you have been scratching to
-
- figure out why Imagine is not working the way you expect or is documented
-
- to work?
-
- ------------------------------------------------------------
-
-
-
- Ted, here's my educated guess. In 2.9, Imagine exhibited transparency
-
- bugs which, if memory serves me right, were caused by an attempt to
-
- improve the backdrop code. (Users were complaining that backdrops would
-
- not show behind transparent or semi-transparent objects)
-
-
- Impulse has been working on the situation, and is actually moving
-
- towards actual alpha channel support, where your objects' opacity
-
- becomes an 8-bit greyscale image. This will allow the backdrop to show
-
- perfectly, with varying amounts depending on the cumulative opacity of
-
- any/all objects in the scene. My guess is that the upcoming alpha
-
- channel support is the reason why Resolve Depth now affects scanline
-
- mode and transparency maps.
-
-
-
-
- Date: Friday, 10 February 1995 09:48:37
- Subject: Re: Booklet of Tidbits
- From: "Anime a day..." <b7655@hopi.dtcc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Thu, 9 Feb 1995, Craig Andera wrote:
-
-
- > Well, considering the number of positive responses in the few hours since
-
- > the original posts, it looks like the idea is a pretty popular one.
-
- >
-
- > I just want to put in a word for the PC users, like myself: an Amiga guide
-
- > file is of limited utility to us, unless anyone knows of a viewer for
-
- > DOS/Windows. I realize that this list consists in large part of Amiga
-
- > users (and having read for a while now, I've gained tons of respect for the
-
- > Amiga), hence my comment about the availability of Amiga browsers.
-
- >
-
- > Anyway, if someone does get around to organizing the tidbits, please keep
-
- > the Amiga-impaired like myself in mind.
-
- >
-
-
-
-
- You can still read the amigaguide files with any ascii text reader but
-
- you will have some delimiters scattered through it.. but the body of it
-
- will still be usefull.. Sometimes when doing a word search I do that with
-
- an amigaguide format file just to get the info I need and print it out
-
- fast...
-
-
- Bill
-
-
-
-
-
- Date: Friday, 10 February 1995 11:28:05
- Subject: Re: Booklet of Tidbits
- From: zmievski@herbie.unl.edu (Silicon)
-
-
- ----------------------------------------------------------------------------
-
-
- > i think this is a great idea...maybe a WWW site or maybe a compressed
-
- > text file in the layout of a book(e.g. table of contents, index, etc.)
-
-
- I could host it at my WWW site. If someone takes time to make the
-
- initial WWW page, I can put it on my site.
-
-
- Andrey
-
-
-
-
- Date: Friday, 10 February 1995 12:44:56
- Subject: Re: IML Tidbits
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- GREG BILKE wrote:
-
- > As an Imagine newbie, I find myself switching back and forth from the manual
-
- > and numerous print-outs of interesting ideas and tutorials found on IML and
-
- > other resources.
-
- >
-
- > I like the idea of an AmigaGuide version of tips and ideas because it would
-
- > be able to take advantage AmigaGuide's hypertext capabilities and would be
-
- > easy to maintain and distribute. The only problem is I would have to run
-
- > it in the backround while using Imagine and bounce back and forth between
-
- > screens or print out the page.
-
- >
-
- > A small bound booklet would serve my needs best by reducing clutter from
-
- > printouts and being in front of my face while working in Imagine's editors.
-
-
- Well, I've had a few requests for my Imagine tidbits and I've come to
-
- a decision. Since I truely feel that the authors of all these great tips
-
- and hints deserve credit for them, I will go through and compile a
-
- text version of this "Imagine Compendium" which will include the authors.
-
- I will then send this via e-mail to anyone who requests it and upload it
-
- if desired. From then on, you can do with it what you will - make an
-
- AmigaGuide version, a html version, a multimedia version, a printed
-
- booklet, etc. - under one condition: that I get credit for compiling
-
- the text. Since I've spent well over 100 hours slowly reading every
-
- word of the last 58 IML archives (0-57, 13 megs, almost 10,000 msg.s)
-
- and since I'm putting in the time and effort to organize it, I think
-
- this is only fair.
-
-
- Just to clarify: I don't have _all_ the tricks, tips, hints, work-arounds,
-
- etc. from the IML archives - there are far too many and you might as well
-
- just get all the archives and search for the desired phrase. What I do
-
- have is anything (mildly) interesting that one could try with Imagine
-
- (sort of like some of Mr. Worley's appendix notes in UI2.0). This includes
-
- tutorials, how-to's, try this, etc. If this is not what you were looking for,
-
- then someone else will have to go through all the archives and extract the
-
- desired info but you'll need a lot of luck (and time) to get them all.
-
- However, I might take requests if there's anything that's really important
-
- that I may have left out (in fact, I just did something like this a couple
-
- of weeks ago when I searched all the archives and extracted all the info
-
- related to creating realistic CD's in Imagine).
-
-
- Please let me know what you think. I have some time this weekend and
-
- next week so I could get started very soon...
-
-
- Regards,
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Friday, 10 February 1995 12:49:58
- Subject: Re: LW vs. Imagine
- From: Angus Carson <sppcarso@ultrix.uor.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Thu, 9 Feb 1995 ThreeDTV@aol.com wrote:
-
-
- > course this approach will turn off many people if they are used to
-
- > "sugarcoated" responses. My suggestion for Impulse is it is OK for Mike to be
-
- > short but it is certainly not OK for his tech staff to be gruff. They have NO
-
- > right be.
-
-
- Short? So this means he can call people insulting names, question
-
- thier intelligence, and claim that he's always right? Sorry, WRONG.
-
- That's not how you represent a company much less represent yourself.
-
-
-
-
-
- Date: Friday, 10 February 1995 13:10:10
- Subject: Computer objects
- From: CaptKurt@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I am in need of computer objects. CPU cases, Monitors, keyboards, mice,
-
- cables, disk drives. Any part or wholes that anyone may have or know of.
-
-
- I have a nice Amiga 3000, and a couple of good monitors. I would like to
-
- get a PC - type, as well as a Macintosh, and SGIs, Suns, and any other
-
- workstation models.
-
-
- Thanks,
-
-
-
- Kurt Knippel
-
- Creative Director
-
- High Impact Productions
-
-
-
- Date: Friday, 10 February 1995 14:09:40
- Subject: Re: Tree's
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- On my question about tree-maker's Alan Gordie answered;
-
- >have you tried LPARSER3.ZIP, ibelieve you can find it at avalon...
-
- >it lets you grow trees, ferns, bugs, fish, lobsters and anything else you
-
- >can stumble across while using it.
-
-
- Thanks! I have found it and installed here at work and it works fine.
-
- But I would really like something for my Amiga as well.
-
-
- Anyone?
-
-
- Conny Joensson
-
- Kiruna, Sweden
-
-
-
- Date: Friday, 10 February 1995 15:05:03
- Subject: Re: Candle
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- >>If you have I3.X, here's a free candle tip: Make a brushmap with
-
- >>a vertical gadient from the white(top) to black(bottom).
-
- >>Then make another brushmap that is solid white. Apply the gradient
-
- >>map to the candle as a 'reflectivity' map and appy the solid white
-
- >>map as a 'reflection' map. This makes the candle stick glow
-
- >>like a real lit candle.
-
-
- >Umm, wouldn't it be simpler to replace those two brushmaps with the
-
- >Linear texture, fading the color to white as you get closer to the top
-
- >of the candle?
-
-
- You can't _fade_ reflectivity or reflection in a texture, can you?
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Friday, 10 February 1995 15:17:24
- Subject: Re: IML Tidbits
- From: James Brooks <jamesb@clark.net>
-
-
- ----------------------------------------------------------------------------
-
-
- On Thu, 9 Feb 1995, GREG BILKE wrote:
-
-
- >
-
- > As an Imagine newbie, I find myself switching back and forth from the manual
-
- > and numerous print-outs of interesting ideas and tutorials found on IML and
-
- > other resources.
-
- >
-
- > I like the idea of an AmigaGuide version of tips and ideas because it would
-
- > be able to take advantage AmigaGuide's hypertext capabilities and would be
-
- > easy to maintain and distribute. The only problem is I would have to run
-
- > it in the backround while using Imagine and bounce back and forth between
-
- > screens or print out the page.
-
-
-
- Just a thought, is there a way to 'shanghai' the screen which Imagine is
-
- running on? I am guessing the AmigaGuide is a resizable/movable window
-
- and it would be nice.
-
-
- Like I said, just a thought. ;-)
-
-
- Alex
-
-
-
-
- ---------------------------------------------------------------
-
- James "Alex" Brooks Amiga 4000/040/28MHz 20MB RAM
-
- Lightwave 3.5 / Imagine 3.0 VideoToaster 4000 3.1
-
- Sysquest 3.5" 270MB Bernoulli 90Pro
-
- NEC 3xp Triple Speed CDROM Warp Engine 4028
-
- Epson ES-600C Scanner E-Mail: jamesb@clark.net
-
- --------------------------------------------------------------
-
-
-
-
- Date: Friday, 10 February 1995 15:47:11
- Subject: Re: IML Tidbits
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Those of you on the IML that are interested in getting a www site or
-
- possibly a ftp archive to get the IML tidbits from;
-
- Send me an email!!
-
-
- I might (just might) be able to do something about this. But before I do
-
- I'd like to check if there is any real interest from the Imagine community.
-
-
- So, if you like the idea and think that you would utilize the service,
-
- drop me a line (or two).
-
-
- Conny Joensson
-
- cjo@esrange.ssc.se
-
-
-
- Date: Friday, 10 February 1995 16:55:53
- Subject: PC Shareware?? other textures?
- From: imagine <imagine@stagg.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
-
- I have been using Imagine 3.0 on PC for a while, and apart from my gripes about
-
-
- not being able to get the constant upgrade in the UK (if anyone can help I would
-
-
- be grateful) I think that it is a wonderful product.
-
-
- Quick question. There seem to be many textures available as add-ons for the
-
- amiga product. Are there any for the PC if so where can I get them ??
-
-
- Best
-
- Andrew Stagg.
-
- --
-
-
-
-
- Date: Friday, 10 February 1995 17:39:09
- Subject: How to books (was Re: Candle
- From: Waland J F <walaj@essex.ac.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- plucas@vt.edu wrote
-
-
- >Over the past few days, I have noticed a bunch of people posting these
-
- >howto's for simple objects (photon torpeodo's, shields, etc.) Although
-
- >I do not have much time in my life, I would like to put a booklet out of
-
- >all these little tidbits. I can easily format them nicely through AmiPro,
-
-
-
- what about the faq? or a modification of it.
-
-
- jon
-
-
-
- Date: Friday, 10 February 1995 18:22:28
- Subject: Re: Online Docs, was RE: Candle
- From: Michael <WCCMA1@CF.AC.UK>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > >I think this is a great idea.
-
- > > [...]
-
- > >
-
- > > Dittos.
-
- > >
-
- > >
-
- > > >Perhaps even better than binding it would be to create some sort of
-
- > > >electronic archive.
-
- > > [...]
-
- > > Maybe an AmigaGuide document. That would be really useful.
-
- > >
-
- > >
-
- > > >Are browsers for the Amiga widely available?
-
- >
-
- > AMIGAGUIDE!! AMIGAGUIDE!! :)
-
- >
-
- > MH
-
- >
-
-
- Yes, definitly AMIGAGUIDE.
-
-
-
-
-
- - Michael |I don't have ideas |
-
- wccma1@cf.ac.uk | - I Imagine !! |
-
-
- *** NEWS FLASH ***
-
- .sig extension under constuction...
-
-
-
-
- Date: Friday, 10 February 1995 19:19:38
- Subject: Re: IML Tidbits
- From: Michael <WCCMA1@CF.AC.UK>
-
-
- ----------------------------------------------------------------------------
-
-
-
- hi,
-
-
- Count me in for a copy, I've only had Imagine a fortnight and am
-
- willing to accept any and all tips from seasoned users.
-
-
- I'm willing to proof read if this is needed.
-
-
-
- - Michael |I don't have ideas |
-
- wccma1@cf.ac.uk | - I Imagine !! |
-
-
- *** NEWS FLASH ***
-
- .sig extension under constuction...
-
-
-
-
- Date: Friday, 10 February 1995 19:30:31
- Subject: Imagine Cookbook
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: plucas@vt.edu (Perry Lucas)
-
- -> Over the past few days, I have noticed a bunch of people posting t=
-
- hes
-
- -> howto's for simple objects (photon torpeodo's, shields, etc.) Alt=
-
- hou
-
- -> I do not have much time in my life, I would like to put a booklet =
-
- out
-
- -> all these little tidbits. I can easily format them nicely through=
-
- Am
-
- -> print them out, and get them binded down at the copy center. The =
-
- onl
-
- -> cost would be for the copying, binding, and shipping. It would be=
-
- a
-
- -> nicer than the thousands of printouts that you and I have scattere=
-
- d a
-
- -> our work areas. Any thoughts?
-
-
- Sounds like an excellent idea. You could call it the Imagine Cookbook=
-
- .:)
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Friday, 10 February 1995 20:01:43
- Subject: Re: Booklet of Tidbits
- From: wilks@lbm.com (Stephen Wilkinson)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello!
-
-
- I must add my vote here for HTML. It is "portable" and easy to get
-
- viewers for different platforms. Even Unix/Linux if I need 'em :)
-
-
- Stephen
-
- ____________________________________
-
- Stephen Wilkinson wilks@lbm.com "Programming is like pinball. The
-
- Sr. Software Engineer reward for doing it well is the
-
- LB&M Associates opportunity to do it again."
-
- ____________________________________
-
- #define OPINION (myown)
-
- #define COMPANYOPINION (~myown)
-
-
- This message created using 87% recycled neuro-transmitters
-
- MicroSoft(n): From latin Micro (small or tiny) and Soft (limp or flaccid)
-
-
-
-
- Date: Friday, 10 February 1995 20:14:38
- Subject: Imagine Improvements was IML Tidbits
- From: Kenneth Jennings <kenneth@daffy.aatech.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- James Brooks <jamesb@clark.net>
-
- wrote about Re: IML Tidbits:
-
-
- >On Thu, 9 Feb 1995, GREG BILKE wrote:
-
-
- [...]
-
- >> I like the idea of an AmigaGuide version of tips and ideas because it would
-
- >> be able to take advantage AmigaGuide's hypertext capabilities and would be
-
- >> easy to maintain and distribute. The only problem is I would have to run
-
- >> it in the backround while using Imagine and bounce back and forth between
-
- >> screens or print out the page.
-
-
- >Just a thought, is there a way to 'shanghai' the screen which Imagine is
-
- >running on? I am guessing the AmigaGuide is a resizable/movable window
-
- >and it would be nice.
-
- >
-
- >Like I said, just a thought. ;-)
-
- >
-
- >Alex
-
-
- Add this to the Imagine wish-list I guess. Imagine should use a
-
- public screen. Additionally, might as well let Imagine properly
-
- observe the display/monitors database to make it easier to run
-
- Imagine on higher resolution displays (which would also facilitate
-
- running Imagine's Editors on third-party display devices without
-
- resorting to voodoo.)
-
-
- +-------------------------------------+ +-------------------------------------+
-
- | Kenneth Jennings, Amiga Advocate | | ====== SyntheToonz, Inc & ====== |
-
- | "Happy I'm not a PC/Mac lemming." | | ====== Equine Video Studios ====== |
-
- | kenneth@daffy.aatech.com | | = Ken, Computer Animation Artiste = |
-
- | Applied Automation Techniques, Inc. | | = Lynn, Video Maven = |
-
- | Obviously not the opinions of AAT. | | = Bruno The Wonder Dog = |
-
- +-------------------------------------+ +-------------------------------------+
-
- "You'd think that PC and Mac users willing to gut their systems to achieve the
-
- Amiga's level of performance would just save themselves the trouble and buy
-
- Amigas in the first place. But they don't know any better -- they read BYTE."
-
-
-
-
- Date: Friday, 10 February 1995 21:28:35
- Subject: Re[2]: Booklet of Tidbits
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- who would update and format the various tidbits....
-
-
-
- perhaps you could run some type of mailer-daemon which parsed the
-
- messages into threads based upon some keyword(s) which everyone
-
- decides upon (e.g. HowTo, WatchOutFor, AttribSettings, etc.) in the
-
- subject line.
-
-
-
- then the www page would be dynamically built every x number of minutes
-
- by this mailer-daemon thingie..
-
-
-
- just an idea..
-
-
-
- :)
-
- alan_gordie@ml.com
-
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Re: Booklet of Tidbits
-
- Author: zmievski@herbie.unl.edu (Silicon) at PROFGTWY
-
- Date: 2/10/95 4:12 AM
-
-
-
- > i think this is a great idea...maybe a WWW site or maybe a compressed
-
- > text file in the layout of a book(e.g. table of contents, index, etc.)
-
-
-
- I could host it at my WWW site. If someone takes time to make the
-
- initial WWW page, I can put it on my site.
-
-
-
- Andrey
-
-
-
-
-
-
- Date: Friday, 10 February 1995 21:28:38
- Subject: Ideas on how to make chaotic cigarette smoke
- From: rbyrne@3dform.edex.edu.au (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- In article <9501087922.AA792263979@pcmailgw.ml.com>
-
- Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com writes:
-
-
- > thanks to everyone who replied re: the Disco Ball... all of your
-
- > suggestions work great.
-
- >
-
- > <deleted>
-
- >
-
- > ....BTW, any ideas on how to make chaotic cigarette smoke???
-
-
- Hello Allan, here's a couple of suggestions I've found, but can't take
-
- credit for. I've tested the Particles method but 1 frame took about 23
-
- hours to render on an A3000. The texture method would be worth trying
-
- first.
-
-
- SIMULATING SMOKE WITH PARTICLES
-
-
- Check this Tutorial out:
-
-
- -Detail Editor
-
-
- -add primitives: sphere
-
-
- -attributes: color 128,128,128 fog 180
-
-
- CLRNOIZ TEXTURE:
-
- color 64,64,64 r,g,b,color vary 0
-
-
- -particles: cube
-
- random align
-
- interpolated
-
- dimension 150 units
-
-
- -save object
-
-
- -Action Editor
-
-
- -add particle effect to loaded sphere (to all anim frames)
-
-
-
- (TOT == number of frames)
-
-
- emission
-
- travel distance 100 units
-
- scaling 1
-
- time to terminal h 2
-
- elasticity 50
-
- time to terminal z TOT
-
- velocity .5
-
- min angle x -5
-
- max angle x 5
-
- wind velocity 5
-
- wind angle 33
-
- wind start -TOT (minus TOT)
-
- wind stop TOT
-
- emission 95%
-
- SET ALL OTHER VALUES TO 0
-
-
- REMEMBER: add a backdrop picture, plane or something else behind the
-
- particle object because it is a fog obj!!! -- do you want see a
-
- blank/black screen?
-
-
-
- SMOKE (GAS) USING THE NEBULAR TEXTURE
-
-
- I've just been playing with the Nebular texture to create a little animated
-
- smoke. Works great, and I just thought some of you with 3.0 might make
-
- some use of this info.
-
-
- Remember to render fog objects in front of a background object, and that
-
- this texture will apply to the area bounded by the texture axis, not the
-
- entire object. Scale the texture axis to affect the shape of the fog.
-
-
- General Notes:
-
-
- Noise 1 seems to affect the quality of the swirls. Higher numbers adjust
-
- the thickness and reduce the transparency. Noise 2 affects color
-
- transitions, color intensity of nebular color as set in texture requester,
-
- and color mixture, or grain. Grain appears as a very pointillated surface,
-
- as if there are thousands of dots of color rather than a smooth gradation
-
- or defined boundaries between object and nebula colors. Higher numbers of
-
- Noise 2 intensify the nebular color and increase grain.
-
-
- Fog length and the 'T' value work together to determine amount and density
-
- of the fog appearing on the object. For stills I would set the 'T' value
-
- between .6 and .8, object fog length at .1, and adjust the 'Fog Length at
-
- T' to get the right density of fog. I would use the 'T' value combined
-
- with some of the noise values to create a fluctuating fog, or even to morph
-
- from a dense fog to one very nearly dissipated.
-
-
- A nice, swirly smoke might use the following attributes in the nebular
-
- texture requester. I used these on a sphere primitive with diameter of
-
- 300, so use that number as a reference to fog length.
-
-
- Object color:
-
- R:150
-
- G:150
-
- B:175
-
-
- Object Fog length:
-
- .1
-
-
- Nebular attributes:
-
- Fog Length at T:500
-
- T:.8
-
- Noise 1 Magnitude:5.0
-
- Noise 1 Velocity:1.0
-
- Noise 2 Magnitude:.2
-
- Noise 2 Velocity:10.0
-
- R:150
-
- G:100
-
- B:225
-
-
- The texture axis forms a square completely inside the sphere object, whose
-
- corners touch the inside surface of the sphere.
-
-
- --
-
-
- Happy Rendering, Bob.
-
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, NSW Australia :
-
-
-
-
- Date: Friday, 10 February 1995 21:43:13
- Subject: Re[2]: Booklet of Tidbits
- From: Alan_Gordie_at_JX2ASYS@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- you mentioned that the AmigaGuide format is basically an ascii text file with
-
- some delimiters...
-
-
- if someone will mail me the specifications for the AmigaGuide format along with
-
-
- a few sample files, and a decription of how the AmigaGuide viewer operates, i
-
- should be able to build a viewer/importer/print utility for us Windoze users.
-
-
- then everyone can be happy
-
-
- :)
-
- alan_gordie@ml.com
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Re: Booklet of Tidbits
-
- Author: "Anime a day..." <b7655@hopi.dtcc.edu> at UNIXGTWY
-
- Date: 2/10/95 2:27 AM
-
-
-
- On Thu, 9 Feb 1995, Craig Andera wrote:
-
-
-
- > Well, considering the number of positive responses in the few hours since
-
- > the original posts, it looks like the idea is a pretty popular one.
-
- >
-
- > I just want to put in a word for the PC users, like myself: an Amiga guide
-
- > file is of limited utility to us, unless anyone knows of a viewer for
-
- > DOS/Windows. I realize that this list consists in large part of Amiga
-
- > users (and having read for a while now, I've gained tons of respect for the
-
- > Amiga), hence my comment about the availability of Amiga browsers.
-
- >
-
- > Anyway, if someone does get around to organizing the tidbits, please keep
-
- > the Amiga-impaired like myself in mind.
-
- >
-
-
-
-
-
-
-
- You can still read the amigaguide files with any ascii text reader but
-
- you will have some delimiters scattered through it.. but the body of it
-
- will still be usefull.. Sometimes when doing a word search I do that with
-
- an amigaguide format file just to get the info I need and print it out
-
- fast...
-
-
-
- Bill
-
-
-
-
-
-
-
-
- Date: Friday, 10 February 1995 22:11:28
- Subject: Imagine Tidbit Booklet
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- Well there seems to have been a huge response to my posting about
-
- putting a booklet together. However, there was the question of
-
- AmigaGuide, WWW, or a booklet version of the compilation. AmigaGuide
-
- would be nice for the Amiga users, but it leaves the pc users
-
- in the dust. With WWW, not everyone has access to an HTTP: server,
-
- especially since they might be able to connect to the internet
-
- while designing a piece. The Booklet problem was that some people
-
- live in South Africa and would have rough time getting a copy of it.
-
-
- So, here is the solution. I will do both WWW page and a Booklet of it.
-
- I do not know the amigaguide format, so someone would have to work with
-
- me on that. Shane Davison (tsml)@ daviso@cs.uregina.ca said that do to
-
- the large reponse to my previous posting he would put the IML archive tidbits
-
- together that he has. However, as he said, he would not have all of
-
- them to put together. So, I will make up a list of different object
-
- "howto's" and post them here. If you know how to make them, send me email
-
- directly.
-
-
- If you also can, send me a picture of it attached as a file document.
-
- (I have the worst time with UUDECODE). I will include the pictures in
-
- the HTML version of the tidbits. I do not know how good they will look
-
- in Black and White on the document version but I will try.
-
-
- As for the Author's, I would include their names within each object
-
- that they post. I had assumed this in the orginal post and did not
-
- mention it. I would not take credit for work that was not my own.
-
-
- So, look for a list of objects from either later today or tomorrow.
-
- --Perry
-
-
- _,_/|
-
- \o.O;
-
- ------------------------------------------oOO =(___)= OOo------
-
- Perry J.Lucas U
-
- Emails: plucas@vt.edu "PJ" on Diversity University
-
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
-
- lucasp@erau.db.erau.edu
-
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
-
- Date: Friday, 10 February 1995 23:03:27
- Subject: Re: IML Tidbits
- From: sauvp@citi.doc.ca (Patrick Sauvageau)
-
-
- ----------------------------------------------------------------------------
-
-
- >Those of you on the IML that are interested in getting a www site or
-
- >possibly a ftp archive to get the IML tidbits from;
-
- >Send me an email!!
-
- >
-
- >I might (just might) be able to do something about this. But before I do
-
- >I'd like to check if there is any real interest from the Imagine community.
-
- >
-
- >So, if you like the idea and think that you would utilize the service,
-
- >drop me a line (or two).
-
- >
-
- >Conny Joensson
-
- >cjo@esrange.ssc.se
-
-
- I think that Aminet is the best place to put this file; This way, it will be
-
- visible to the entire Amiga-Imagine community(sp?) and it will be a good
-
- advertissing for the list;
-
-
- By the way; I think that a plain ascii text is the best way to hold this
-
- kind of information since it's the most versatile format.
-
-
- On the other way; an Imagine only FTP or WWW site (or directory) would be
-
- one the greatest things on the Net .
-
-
-
-
- -----
-
- Patrick Sauvageau
-
- (sauvp@citi.doc.ca)
-
-
-
-
- Date: Friday, 10 February 1995 23:51:57
- Subject: IMAGINE 3.2 ?
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- Well Imagineer's, here's the response I got from my question about
-
- how Impulse was going to pull off the "Constant Upgrade to 4.0" over =
-
- the
-
- course of ONE YEAR, directly from the BIG CHEESE himself.
-
-
- -> You are wrong, we are shipping 3.2 at the end of next week=
-
- , t
-
- -> rev of the software will ship in April with 4.0 shipping in May, w=
-
- e h
-
- -> are still are right on track. Thanks for you support, we will be =
-
- gla
-
- -> you purchase 4.0 when we begin shipping.
-
- -> Mike Halvorson
-
-
- Like Atari says: YOU DO THE MATH. :)
-
-
- (..mark your calendars)
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Saturday, 11 February 1995 00:03:45
- Subject: RE: IMAGINE 3.2 ?
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: craigh@fa.disney.com
-
- -> I agree. Imagine is a great deal and great software. I don't thi=
-
- nk
-
- -> here is disputing that. I think the issue here is not one of how =
-
- gre
-
- -> software is, how bug free it is, or how fast new releases come out=
-
- , b
-
- -> one of treating the customer with respect.
-
-
- I think your point is well taken. If I were Impulse, I'd much prefer
-
- loyal customers who grumble than customers who simply frisbee their
-
- software off a cliff and move over to a competitor. I KNOW Mike
-
- Halvorson reads IML since I've hit a nerve more than once and got
-
- immediate Email directly from him. I don't think any of the comments
-
- lately can be characterized as "whining and flaming", simply loyal us=
-
- ers
-
- who have legitimate grievences and questions that never seem to be
-
- addressed when talking to Impulse's Tech support.
-
-
- Personally, I still use Imagine almost exclusively, and plan to in th=
-
- e
-
- future. I hope Impulse continues improving Imagine....and really list=
-
- ens
-
- to it's customers....or the very least, nods it's head once in awhile=
-
- .
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Saturday, 11 February 1995 02:28:08
- Subject: Re: LW vs. Imagine
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > On Thu, 9 Feb 1995 10:20:00 -0700 (MST), "Douglas Rudd" <rudd@plk.af.mil> wrot
- e:
-
- >
-
- > > While I'm here, I'll sound off a little about the some of the whining and
-
- > > back biting towards Impulse.
-
- > In what world do you live in ? This statement appears completely exaggerated t
- o
-
- > me and I am following this list for over a year ...
-
-
- A matter of perspective. I've seen cheap shots taken at Impulse and irrational
-
- complaints aired here. Yuo may not feel these comments were inflamatory, but
-
- I do.
-
- >
-
- > > They are a small company.
-
- > And to survive they have to adapt to their customers' needs ...
-
- >
-
- > > I've called them
-
- > > perhaps a dozen times and I've ended up speaking with Mike about five times.
-
-
- > Lucky you are living in the US. From abroad this is quite a different story ..
- .
-
-
- You could try MH on email.
-
-
- > I have sent two faxes to Mr. Halvorson without getting a reply though he told
-
- > me before that he would answer the same day he received a message ...
-
- >
-
- > > Call Alias or AutoDesk and see if you ever end up talking with the owner,
-
- > > even by appointment.
-
- > That's not the point. The owner there knows probably nothing I'm interested in
- .
-
- > I need a knowledgeable person, can be one of customer support to fit my needs.
-
-
-
- I think it is the point. You want big company software support with a pr staff
-
- to talk you through problems but what you get is someone who programs and also
-
- answers the phone -- that person may (or more likely) is not people skilled.
-
- Life could (and should) be better, but it isn't.
-
-
- >
-
- > > Impulse just doesn't have the volume to support
-
- > > all the extras and keep their prices down.
-
- > Then why do they tell the public in an advertisement (CGW 12/1994 p.23):
-
- > "50 Million Users Won't Be Wrong" ?
-
-
- Well, I seriously doubt they have sold anything approaching 5e7 copies of IM.
-
- Maybe 3 orders of magnitude less. I've not seen that add, so I don't know
-
- exactly WHAT they were saying there.
-
-
- >
-
- > > Mike is fortunate that he didn't
-
- > > find his calling in the diplomatic corps -- his genius is in programing,
-
- > > not PR. ^^^^^^^^^^^^^^^^^^^^^^^^^^^
-
-
- > to put it mildly: this is an EXAGGERATION ....
-
- > if it were not, IMAGINE would be less buggy, would run under OS/2 and not
-
- > terminate with the cryptic:" ... call Impulse" when it breaks down.
-
-
- (bite my tongue)
-
- >
-
- > > On the other hand, we could be less confrontational.
-
- > Yes, and he too. If IMPULSE was a little more sensitive towards its own
-
- > negligence, bugs and unfulfilled customers' expectations its customers would b
- e
-
- > less frustrated. I found the people on this list extremely helpful, cooperativ
- e
-
- > and patient (exceptions rather rare).
-
- >
-
- > > Provide inputs,
-
- > People on the IML do that ever since I joined it.
-
- >
-
- > > and if Impulse continues to ignore them, we could look else where. That has
-
- > > always been an option.
-
- > Not quite so. If you regard only the money spent, this represents indeed a
-
- > small loss when changing, but you invest a hell o'time LEARNING Imagine
-
- > (which has ALWAYS been known for its STEEP,i.e. time-consuming learning curve)
-
-
- > and as a professional you have that to count in, too.
-
- >
-
-
- I have spent years on IM; since ver 1.1. I have also learned LW and don't
-
- regret the time spent on either. My point was: if you are so disatisfied
-
- with a product, buy something else. Believe me, you arn't too old to learn
-
- a new program, even if you are older than me (which I doubt).
-
-
-
- > > For my part, I wish the IML would limit itself - and while I am on the subject, how can I make objects of a couch
-
- -> and a TV (needs to be reasonably detailed)
-
-
- I have a complete living room object that includes big screen TV, cou=
-
- ch,
-
- lamps, stereo etc. at GraFX Haus. (805) 683-1388
-
-
- -> I am a relative newie to Imagine (3.0) with very little model buil=
-
- din
-
- -> experience, so any bit of help would be appreciated.
-
-
- First, get 3.1!! 3.0 didn't handle DXF object well at all. Second,
-
- the best thing is to get objects already made and modify them. Much
-
- easier and less time consuming.
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Saturday, 11 February 1995 05:01:53
- Subject: Re: Imagine Tidbit Booklet
- From: rhh@ct.picker.com (Randall Hopper)
-
-
- ----------------------------------------------------------------------------
-
-
- Perry Lucas:
-
- > Well there seems to have been a huge response to my posting about
-
- > putting a booklet together. However, there was the question of
-
- > AmigaGuide, WWW, or a booklet version of the compilation. AmigaGuide
-
- > would be nice for the Amiga users, but it leaves the pc users
-
- > in the dust. With WWW, not everyone has access to an HTTP: server,
-
- > especially since they might be able to connect to the internet
-
- > while designing a piece. The Booklet problem was that some people
-
- > live in South Africa and would have rough time getting a copy of it.
-
-
- One comment about a WWW version that might help you out. Every WWW browser
-
- I've used (lynx, netscape, and mosaic included, on Unix, DOS, Windows, and
-
- FreeBSD) allow you to run the browser using a local HTML file as input. So, if
-
-
- everyone can download the WWW booklet file(s) onto their local hard disk,
-
- there's no reason for anyone to need an HTTP server or a network of any
-
- kind connected to their machine to access the booklet. Just use the browser
-
- like a Amiga/PC hypertext help engine.
-
-
- HTML also addresses another concern I've seen posted. Most WWW browsers
-
- support exporting HTML files to Text or Postscript format, so they can be
-
- nicely printed or viewed as raw text.
-
-
- I guess the question is, does there exist:
-
-
- 1) A WWW browser for the Amiga (which can operate on local HTML files), or
-
- 2) A decent HTML->AmigaGuide converter.
-
-
- By the way, I think the booklet is a great idea. I'm new to Imagine and
-
- am looking forward to reading it.
-
-
- Randall Hopper
-
- rhh@ct.picker.com
-
-
-
-
- Date: Saturday, 11 February 1995 06:24:14
- Subject: Re: Lha Archives
- From: a.kasimir@magnet.at (Alexander R. Kasimir)
-
-
- ----------------------------------------------------------------------------
-
-
- It seems, the files you downloades from aminet are corrupt, because they were
-
- send as 7Bit ASCII,
-
- try to UUENCODE it before download!
-
-
- Happy Imagineering !
-
- Alex
-
-
-
-
- Date: Saturday, 11 February 1995 07:26:19
- Subject: Imagine WWW site
- From: zmievski@herbie.unl.edu (Silicon)
-
-
- ----------------------------------------------------------------------------
-
-
- Imagineers,
-
-
- I am planning on creating a WWW page for Imagine users where all the
-
- important information, tips, tricks, utils and such would be hosted.
-
- What would you like to see on that page? Would that page help anyone?
-
-
- Andrey
-
-
-
-
- Date: Saturday, 11 February 1995 07:38:48
- Subject: Re: I`ve got lots of PD XSpec...
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 10 Feb 1995 SParker999@aol.com wrote:
-
-
- > That X-Specs stuff sounds great. I'd love to get some of it. But what's WWW?
-
- > World Wide Wrestling. World Wide Widgets? : )
-
-
- Wide-Winged Weasils
-
-
-
- Date: Saturday, 11 February 1995 08:38:45
- Subject: Re: Lha Archives
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Just a thought, you--but are you certain you're downloading your files as
-
- binaries? I sometimes forget to input the command 'bin' before I start
-
- downloading, and I get all this ascii junk. Before you type your 'get *'
-
- command, be sure to type 'bin'.
-
-
-
- Date: Saturday, 11 February 1995 09:04:32
- Subject: Candle
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- C> >>If you have I3.X, here's a free candle tip: Make a brushmap with
-
- C> >>a vertical gadient from the white(top) to black(bottom).
-
- C> >>Then make another brushmap that is solid white. Apply the gradient
-
- C> >>map to the candle as a 'reflectivity' map and appy the solid white
-
- C> >>map as a 'reflection' map. This makes the candle stick glow
-
- C> >>like a real lit candle.
-
-
- C> >Umm, wouldn't it be simpler to replace those two brushmaps with the
-
- C> >Linear texture, fading the color to white as you get closer to the top
-
- C> >of the candle?
-
-
- C> You can't _fade_ reflectivity or reflection in a texture, can you?
-
-
- C> Conny Joensson
-
- C> ** .sig under reconstruction **
-
-
- Yes, It would be possible to use the linear texture or any texture
-
- that supports reflecttivity mapping instead of the gradient brushmap.
-
- I only used the gradient brush because it was simpler to explain.
-
- But the solid white brush map is required as textures don't support
-
- 'reflection' mapping(not to be confused with reflectivity mapping).
-
-
- Even though you may had read this in my other posts, what the above
-
- basically accomplishes is a psuedo-brightness mapping. you could
-
- just as easily use the above method to make windows on a spaceship
-
- simply by replacing the gradient map, with a map of bright windows.
-
-
-
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Saturday, 11 February 1995 13:25:02
- Subject: Re: Imagine Tidbit Booklet
- From: Robert Iacullo <eagle@cyberspace.com>
-
-
- ----------------------------------------------------------------------------
-
-
- Wouldn't AmiTCP.NoNet do it?
-
-
-
- On Fri, 10 Feb 1995, Randall Hopper wrote:
-
-
- > Perry Lucas:
-
- > > Well there seems to have been a huge response to my posting about
-
- > > putting a booklet together. However, there was the question of
-
- > > AmigaGuide, WWW, or a booklet version of the compilation. AmigaGuide
-
- > > would be nice for the Amiga users, but it leaves the pc users
-
- > > in the dust. With WWW, not everyone has access to an HTTP: server,
-
- > > especially since they might be able to connect to the internet
-
- > > while designing a piece. The Booklet problem was that some people
-
- > > live in South Africa and would have rough time getting a copy of it.
-
- >
-
- > One comment about a WWW version that might help you out. Every WWW browser
-
- > I've used (lynx, netscape, and mosaic included, on Unix, DOS, Windows, and
-
- > FreeBSD) allow you to run the browser using a local HTML file as input. So, i
- f
-
- > everyone can download the WWW booklet file(s) onto their local hard disk,
-
- > there's no reason for anyone to need an HTTP server or a network of any
-
- > kind connected to their machine to access the booklet. Just use the browser
-
- > like a Amiga/PC hypertext help engine.
-
- >
-
- > HTML also addresses another concern I've seen posted. Most WWW browsers
-
- > support exporting HTML files to Text or Postscript format, so they can be
-
- > nicely printed or viewed as raw text.
-
- >
-
- > I guess the question is, does there exist:
-
- >
-
- > 1) A WWW browser for the Amiga (which can operate on local HTML files), o
- r
-
- > 2) A decent HTML->AmigaGuide converter.
-
- >
-
- > By the way, I think the booklet is a great idea. I'm new to Imagine and
-
- > am looking forward to reading it.
-
- >
-
- > Randall Hopper
-
- > rhh@ct.picker.com
-
- >
-
- >
-
-
-
- Date: Saturday, 11 February 1995 18:53:16
- Subject: I/O
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I have an A2000 and a pentium586. I would like to set up a direct link to
-
- both computers so I can process images on one and send it to the other. Has
-
- anyone ever tried this? Thanx
-
-
-
- Date: Saturday, 11 February 1995 19:05:17
- Subject: Re: Booklet of Tidbits
- From: dalamar@MIT.EDU (Craig Andera )
-
-
- ----------------------------------------------------------------------------
-
- I for one wouldn't mind having an AmigaGuide browser that I could use in
-
- Windows. It would make looking through the IML archives a lot more
-
- pleasant.
-
-
-
-
- Date: Saturday, 11 February 1995 19:31:50
- Subject: Re: IML Tidbits
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi IML,
-
-
- >> Just a thought, is there a way to 'shanghai' the screen which Imagine is
-
- >> running on? I am guessing the AmigaGuide is a resizable/movable window
-
- >> and it would be nice.
-
- >Too bad IM won't run on a public screen or even the WB.
-
- I made a small program/hack that turns everyscreen that opens into a
-
- publicscreen and also sets the ShangHai bit so that when a shell/amigaguide
-
- window is opened it just opens on that screen. It is a bit dangerous because
-
- you can quit Imagine and the screen will be left open with the other
-
- application still running, if you quit it then the screen will still be open.
-
-
- I'll see if I can find it in my rather dusty programmers archive, if someone
-
- wants it. If everybody wants it then I'll put it on Aminet.
-
-
- Greetings Joop
-
-
-
- Date: Saturday, 11 February 1995 20:01:53
- Subject: Re: I`ve got lots of PD XSpec...
- From: Peter Cox <pdc194@soton.ac.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > That X-Specs stuff sounds great. I'd love to get some of it. But what's WWW?
-
- > World Wide Wrestling. World Wide Widgets? : )
-
-
- We Want Windows.... :-)
-
-
- >
-
- > Thanks
-
- >
-
- > Steve
-
- >
-
- Peter
-
-
- --
-
- ----------------------------------------------------------------------------
-
- | Peter Cox. pdc194@soton.ac.uk | I'm the person your mother warned you |
-
- | Part I, MEng | about. |
-
- | Mechanical Engineering | |
-
- | University of Southampton | I couldn't care less about apathy... |
-
- ----------------------------------------------------------------------------
-
-
-
- Date: Saturday, 11 February 1995 20:35:13
- Subject: Re: Booklet of Tidbits
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi everyone,
-
-
-
- >you mentioned that the AmigaGuide format is basically an ascii text file
-
- >with some delimiters...
-
- Yes it is but you can build pretty complex guidefiles. Just have a look at
-
- one of the last 4 IML archives. If your program could parse them then it is
-
- really good.
-
- I and Dick have written an amigaguide parser and viewer based on the help
-
- system of Visual Basic. It works great with simple guides like AmigaReport
-
- but on the afore mentioned IML archives it just chokes.
-
- I'm willing to improve this program and provide it to anyone who wants to use
-
- it. Just let me know.
-
-
- >if someone will mail me the specifications for the AmigaGuide format along
-
- >with a few sample files, and a decription of how the AmigaGuide viewer
-
- >operates, i should be able to build a viewer/importer/print utility for us
-
- >Windoze users.
-
- >alan_gordie@ml.com
-
- Get some IML archives from Aminet and most programs that get uploaded today
-
- do all have their documentation in guide format, like Dust (in german :( ).
-
-
- Greetings Joop
-
-
- PS: Hope this message comes through because my earlies reply seems to be lost
-
- somewhere in cyberspace.
-
-
-
-
- Date: Saturday, 11 February 1995 21:03:04
- Subject: Amiga->PC textures?
- From: Locutus of Borg <locutus@dcez.com>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
-
- I found some additional textures available for Imagine in Aminet. Can
-
- those textures be used on the PC version or is there a way to convert the
-
- textures to the PC platform?
-
- Also, is there a PC release of DUST3?
-
-
- Thanks
-
-
- *Locutus*
-
-
-
- Date: Saturday, 11 February 1995 21:08:59
- Subject: Re: Booklet of Tidbits
- From: nehla@transport.com (Al Nehl)
-
-
- ----------------------------------------------------------------------------
-
- Joop,
-
-
- Looks like your now getting through.
-
-
-
- >Hi everyone,
-
- >
-
- >>you mentioned that the AmigaGuide format is basically an ascii text file
-
- >>with some delimiters...
-
- --
-
-
- Al Nehl
-
-
-
-
- Date: Sunday, 12 February 1995 02:48:18
- Subject: Newsletter
- From: "Christopher R. Cockrell" <75304.1572@compuserve.com>
-
-
- ----------------------------------------------------------------------------
-
-
- Attention. Anyone interested in seeing a monthy or bimonthly Imagine
-
- speific publication please let me know. I am currently considering
-
- the publication of a small but totally Imagine only newsletter. This
-
- publication will more than likely but cross-platform (Amiga & PC).
-
- That is to say all information, articles, tech tips, texture tips,
-
- bush tips, rendering tips, etc., will be applicable to both current
-
- platform versions. It seems that most other 3D rendering programs
-
- have their on newsletter but to my knowledge Imagine does not. I
-
- feel it's about time we have one. If you are interested drop me a
-
- postcard or letter with your name and address on it. Oweing to the
-
- responce I get will more than likely depend on the project starting.
-
- If not many are interested there will more than likely not be one.
-
- CHRISTOPHER COCKRELL
-
- PO BOX 9
-
- MANTACHIE, MS 38855
-
-
-
-
- Date: Sunday, 12 February 1995 05:52:04
- Subject: Re: Imagine WWW site
- From: zmievski@herbie.unl.edu (Silicon)
-
-
- ----------------------------------------------------------------------------
-
-
- > I think this is a great idea. Can you support ftp traffic or will you
-
- > link?
-
-
- I am not yet sure if I am going to do ftp site.. But WWW page for
-
- sure.
-
-
- > A great collection of sample pic's; Key tutorials from the archives;
-
- > samples of the stock textures; a list of known commercial examples.
-
-
- Yes, I thought about this. I am going to put tutorials and stuff like
-
- that online. What kind of commercial examples are you talking about?
-
-
- > A monthly thematic contest a la PoVRay;
-
-
- That is an excellent idea.
-
-
- Anyway, I might get started this week on putting together the basics
-
- for the page. I would appreciate any help on the design or layout.
-
- It's the users who are going to use that page after all..
-
-
- Andrey
-
-
-
-
- Date: Sunday, 12 February 1995 16:36:06
- Subject: I/O
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- -> From: ThreeDTV@aol.com
-
- ->
-
- -> I have an A2000 and a pentium586. I would like to set up a direct =
-
- lin
-
- -> both computers so I can process images on one and send it to the o=
-
- the
-
- -> anyone ever tried this? Thanx
-
-
- Yes. All you need is a null modem and a shareware program called Twin
-
- Express (Twin11a.LHA). It will allow you to directly access and copy
-
- files from the Amiga to the PC....quickly.
-
-
- I have it on GraFX Haus BBS in the PC utilities section.
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
-
- Date: Sunday, 12 February 1995 18:30:18
- Subject: RE: IMAGINE COOKBOOK
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- -> From: Shane Davison <daviso@cs.uregina.ca>
-
- ->
-
- -> I was wondering what you thought about these other titles:
-
- ->
-
- -> How to Imagine
-
- -> Try to Imagine
-
- -> Imagine the Possibilities
-
- ->
-
- -> This is in reference to the file I'm going to put together
-
- -> of neat and fun things to try in Imagine (+ a couple tutorials).
-
-
- Those are fine. It's your baby. Here's mine:
-
-
- How to IMAGINE THAT!
-
- (the Imagine Cookbook)
-
-
- or
-
-
- 50 ways to leave your Render
-
-
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Monday, 13 February 1995 07:16:54
- Subject: Forms Editor Tutorial (was: Imagine WWW site)
- From: jgoldman@acs.bu.edu
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- >
-
- > On Fri, 10 Feb 1995, Silicon wrote:
-
-
- > I'd love to see some tutes on the Forms editor (I'm afraid to touch that
-
- > thing ;)
-
- >
-
- > MH
-
- >
-
-
- The forms editor is the greatest tool in Imagine's arsenal!!! It's so
-
- powerful and flexible, (you can create almost anything) it's almost impossible
-
- to create an all-encompassing tutorial. Perhaps if you suggest types of
-
- objects... For instance, Creation of Humanoid Bodies and Body Parts. I
-
- dunno...
-
-
- I posted a small Getting to Know the Forms Editor type of thing a
-
- while back. Let me see here... Ahhh...
-
-
- ---- Forms Editor thing...----
-
-
- This is my advice to anyone interested in the forms editor. A
-
- lot of this may be elemantary, but some info might actually be
-
- useful... This might definitely (good grammar?) get confusing... It's
-
- also rather long...
-
-
- The forms editor is one of Imagine's greatest features. I find
-
- it's easier to create incredibly realistic things in the forms editor
-
- than with NURBS (ooohhh, imagine a spline based forms editor)...
-
- Basically, when you create in the forms editor you edit an
-
- object's profile. It's sort of like MRIs (Magnetic Resonance Imaging)
-
-
- A Basic Form Example-
-
-
- Take a simple example, your thumb. Treat your thumb as if it
-
- were an object on an axis. Say that the Z-axis runs from the base of
-
- your thumb to the tip. The X-axis runs across the top of your thumb.
-
- The Y-axis goes through your thumb. In other words, if your thumb were
-
- an Imagine object it would be oriented as if you were viewing a
-
- painting with your thumb out in front of you...
-
- First trace the right profile of your thumb. If you want to do
-
- this the extra step way, lay your thumb down on a piece of paper and
-
- trace it for all three views (you'll have troubles with the top view,
-
- so just eye it.). Then, just copy what you see on paper to the screen.
-
- Do this for all three views. What you get is a pretty crude looking
-
- thumb. To get a better looking thumb you have to go in and edit
-
- individual cross-sections. But first...
-
- Remember that if the object is solid you must have a totally
-
- enclosed profile (the endpoints are separated normally. You have to
-
- place the endpoint points at the same location. An easy way to do this
-
- is to select the cursor lock and lock the endpoints to similar grid
-
- locations).
-
- In the case of the heart, do the same thing as the thumb...
-
-
- What the Forms Editor Really Does-
-
-
- It's important to understand what exactly you're doing when
-
- manipulating points in the forms editor, so go back to a simple sphere
-
- (new object and new defaults). Turn on the solid wireframe option and
-
- view the sphere object from the front. Notice how many points are on
-
- your front view profile. You will see that they equal the number of
-
- vertical sections in the wireframe object divided by two. Every point
-
- in an editor view has a twin on the opposite side of the object
-
- (except for the top view). If you add a point in the front view you
-
- will notice that two points are actually added. One on one side of the
-
- profile, and one on the other side. When altering an object's profile
-
- you actually directly manipulate a specific point, but because of the
-
- forms editor's nature it changes other points around it to tween and
-
- smooth the change.
-
-
-
- Editing Individual Cross-Sections-
-
-
- Look at a forms object like several horizontal cross-sections
-
- (which are circular by default) connected like skin. Think of the top
-
- view as the cross-section editor. By default only one cross-section
-
- can be manipulated, the top one. It can be considered a controlling,
-
- or key, cross-section. Because it is the only key cross-section
-
- defined on the object then whatever you change will affect every
-
- cross-section below it.
-
- To have ultimate control of the individual cross-sections you
-
- have to define the cross-section you want to manipulate as a key
-
- cross-section. You do this by selecting '+ KEY' and selecting the
-
- cross-section you want to manipulate (in the front or right view).
-
- When you perform this operation (or 'Select') Imagine will display
-
- which cross-sections have been defined as key cross-sections in red.
-
- At first, you will notice that only the top cross-section is
-
- highlighted in red because no others have been selected to act as key
-
- cross-sections. Make the middle cross-section a key cross-section.
-
- The object now has two cross-sections which can be separately
-
- manipulated as keys. Use 'Select' to pick the cross-section you want
-
- to alter.
-
- Think of key cross-sections as animation frames. In an
-
- animation you can set an initial postion for an object on one frame
-
- and a final position on another frame. These two frames are now key
-
- frames. When the animation is generated the object's position will
-
- tween between the two key frames. The same process occurs with key
-
- cross-sections. All non-key cross-sections tween between key
-
- cross-sections.
-
- Take an example of a salt shaker with a circular top and
-
- square bottom. If you create a circular key cross-section as the top
-
- of the shaker and a square key cross-section for the bottom all the
-
- cross-sections between the top and bottom will blend to form a smooth
-
- transition from cirle to square.
-
- So now you know how to alter the individual cross-sections.
-
- Remember that you can also delete key key cross-sections. Just be sure
-
- you select the appropriate cross-section. BTW, Imagine tells you waht
-
- cross-section you're manipulating in the upper menu bar. Also,
-
- remember that Imagine's cross-section tween goes from key to key in a
-
- downward order. If there is no key cross-section at the object's base
-
- Imagine will use the next highest defined key section.
-
-
- So Where do the Front/Right Views Come into Play?-
-
-
- If the top editor edits individual cross-sections then the
-
- front and side view editors locate the cross-sections in space. The
-
- default sphere has all the cross-sections parallel to each other. You
-
- can change the orientation of a cross-section (so that it is not
-
- parallel to the ground) by moving points on the front and right views.
-
- Basically, the front and side view alter an objects overall profile
-
- shape.
-
- This particular explanation only really works with the default
-
- sphere, but the results can be translated to any object. The front
-
- view controls all the points along the object's x-axis. The side view
-
- controls all the points along the object's y-axis. This effectively
-
- splits the sphere into four sections; a front profile, back profile,
-
- left profile, and right profile.
-
- In the front view select the right-most point and you'll
-
- notice that it's twin point will be highlighted on the left. These two
-
- points define the right-most and left-most points of one
-
- cross-section. Specifically, these two points represent two outermost
-
- x-axis points on the middle cross-section.
-
- Similarly, the same two points in the side view control the
-
- farthest points on the y-axis of the middle cross-section.
-
- You will find that by altering these you alter the orientation
-
- of the cross-section. If you raise the right-most point in the front
-
- view and lower the left-most point the middle cross-section now tilts.
-
-
- What Does It All Mean?-
-
-
- It's tough to explain exactly how the forms editor operates,
-
- and in particular what alters what exactly. So my greatest advice is
-
- to experiment.
-
- The easiest way to create object was illustrated in the first
-
- section. Create profiles for the object you want to create. If you
-
- need better form edit the individual cross-section as if yo
-
- Date: Monday, 13 February 1995 07:25:48
- Subject: Memory problem?
- From: Locutus of Borg <locutus@dcez.com>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi,
-
-
- I'm currently working on a drum set in Imagine L/T. I started with two toms
-
- ready and everything worked fine. I just added the bass drum and when I
-
- render, most of the bass drum is missing as well as parts of the toms. Is
-
- this a memory problem? My system has 8Mb of RAM. The toms have around 20,000
-
- faces and the bass drum must be 8,000 faces.
-
- Is there a way to compute the RAM required to render a scene?
-
-
- Thanks
-
-
- *Locutus*
-
-
-
- Date: Monday, 13 February 1995 08:29:00
- Subject: Re: Memory problem?
- From: dalamar@MIT.EDU (Craig Andera )
-
-
- ----------------------------------------------------------------------------
-
-
- >Hi,
-
- >
-
- >I'm currently working on a drum set in Imagine L/T. I started with two
-
- >toms
-
- >ready and everything worked fine. I just added the bass drum and when I
-
- >render, most of the bass drum is missing as well as parts of the toms. Is
-
- >this a memory problem? My system has 8Mb of RAM. The toms have around
-
- >20,000
-
- >faces and the bass drum must be 8,000 faces.
-
- >Is there a way to compute the RAM required to render a scene?
-
- >
-
- >Thanks
-
- >
-
- >*Locutus*
-
-
- I've noticed the same thing. I think what you're seeing happens only in the
-
- Detail or Stage Editor's Quickrender. I've noticed that when rendering
-
- complex objects made of many polygons, some of the polygons will
-
- completely fail to show up. However, when I render in the Project Editor,
-
- everything comes out fine.
-
-
- Like you, I have only 8MB of memory, and I assume this is somehow related.
-
- I would love to know if this is something other people have seen, and if
-
- so, is it going to be fixed in 3.2?
-
-
- While I'm on the subject, I hear 3.2 is out next week (can't find the
-
- post, but I seem to recall that: hope I'm not spreading rumors). Is that
-
- Amiga, PC or both?
-
-
- -Craig
-
-
-
-
- Date: Monday, 13 February 1995 11:34:27
- Subject: Re: Locomotive objects
- From: rbyrne@3dform.edex.edu.au (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- In article <9502100317111732@beect.iaccess.za>
-
- (Peter Borcherds) writes:
-
-
- > I am looking for any Imagine objects of locomotives (steam or diesel)
-
- > - preferably very detailed. If anyone knows of the location of such
-
- > objects could they please let me know.
-
-
- The only locomotive I've ever seen is on the LightROM CD
-
-
- > Another thing I have been trying - I want to model the inside of a
-
- > house - complete with furniture - to help with interior design. I've
-
- > tried various methods, but they have all given me problems due to
-
- > speed of rendering, etc. Anyone have any ideas?
-
-
- There's not a great deal you can do, rendering times are always going to be
-
- a problem. There is also a complete room and furniture (TV, lounge etc) on
-
- the LightROM. To reduce rendering times, use scanline not trace, keep
-
- objects as simple (low face count) as possible and keep the lighting to a
-
- minimum.
-
-
- > - and while I am on the subject, how can I make objects of a couch
-
- > and a TV (needs to be reasonably detailed)
-
-
- I've made furniture and a monitor in the Forms editor. I think this editor
-
- is under-rated because of the time involved in learning its interface.
-
- Once you get a handle on what's going on in the different views you can put
-
- together very complex objects in a short time and add the fine detail such
-
- as logos and buttons in the Detail editor. The trick is not to make the
-
- whole object in one hit, make a piece at a time and then group them
-
- together in the detail editor. The best (easiest) way to do this is by
-
- using models that can be physically measured so as to keep everything in
-
- scale. There's a series of articles called "The Imagine Compendium" put
-
- together by Steve Worley, among others that have some invaluable tutorials
-
- for Imagine. You guessed it, it's on LightROM too, along with 53 archives
-
- of previous IML messages. Someone in your area may know of its
-
- where-abouts.
-
-
- > I am a relative newie to Imagine (3.0) with very little model building
-
- > experience, so any bit of help would be appreciated.
-
- >
-
- > Thanks
-
- >
-
- > Peter Borcherds
-
- >
-
- > peter.borcherds@beect.iaccess.za
-
-
-
- "The long and winding road"
-
-
- --
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, NSW Australia :
-
-
-
-
- Date: Monday, 13 February 1995 12:23:00
- Subject: Upgrades??
- From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello all imagineers,
-
- first, i must give thanxs to all people who help me with my question
-
- about the Constant Upgrade Program few days ago.
-
-
- one of you give me the address (email) of Mike Halvorsen but i haven't
-
- any answer from him so i put here the folowing question:
-
-
- i want get the Upgrade Program, but all tries i did to get in contact
-
- with impulse (not by voice) were no answered, so if a send a $100 to
-
- them .... will i get the Upgrades?
-
-
- thanx in advance...
-
-
- +---------------------------------------------------------------------------+
-
- | 'Do not underestimate the power of the Force.' |
-
- | |
-
- | email: a00448@dtic.ua.es --> Ernesto Poveda Cortes (I am not a number :) |
-
- +---------------------------------------------------------------------------+
-
-
-
- Date: Monday, 13 February 1995 13:12:17
- Subject: Re: Lha Archives
- From: a00448@dtic.ua.es (ERNESTO POVEDA CORTES)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- > When I download Imagine objects, attributes and textures from the Aminet sites
- ,
-
- > they are usually all archived using lha.
-
- >
-
- > Unfortuanely when I try to decompress them, I receive error messages,
-
- > along the lines of, "corrupted data" and "extranious data".
-
- >
-
- > I am using an Amiga A1500, and lha v1.38. Other lha files I can read,
-
- > but most of the stuff from Aminet gives me the same error messages.
-
- >
-
- > Can anyone help me?
-
- >
-
- > Jeremy
-
- >
-
- If you are getting the archives from 'ftp' maybe you must use 'bin' keyword
-
- to get binary files, if not the server will try to translate the ascii
-
- chars to the ones of your machine.
-
-
- +---------------------------------------------------------------------------+
-
- | 'Do not underestimate the power of the Force.' |
-
- | |
-
- | email: a00448@dtic.ua.es --> Ernesto Poveda Cortes (I am not a number :) |
-
- +---------------------------------------------------------------------------+
-
-
-
- Date: Monday, 13 February 1995 14:36:46
- Subject: Swirl
- From: Daniel_Dacey@kumear.megalink.com.au (Daniel Dacey)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi All,
-
-
- Does anyone have any suggestions about the best way to do the following:
-
-
- - Have a 2D representation of a man with a IV needle in his arm.
-
- - The drug in the IV swirling around and through the man. Think of how
-
- ink swirls through a glass of water to get the kind of look I want.
-
-
- Hope this makes sense as I'm pushing up hill to meet a deadline and I'm
-
- kind of tired.
-
-
- Any suggestions etc would be most appreciated. I'll post the results
-
- of any suggestions etc in a few days.
-
-
- Regards
-
-
-
-
- -- Via DLG Pro v1.0
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- Daniel Dacey
-
- Peppermint Graphics
-
- Newcastle
-
- Australia
-
- (049)51-4926
-
-
-
- Date: Monday, 13 February 1995 14:41:08
- Subject: Which PCs work
- From: gregory denby <gdenby@twain.helios.nd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi all,
-
- Since it appears that the Amiga is lost in liquidation Limbo (or Hell),
-
- I suppose I won't be seeing any better rendering engine for Imagine
-
- without buying a PC. However, I've read the comments people have made
-
- previously about Imagine working/not working on various PC set ups.
-
- Could you folks e-mail me what system configurations have worked
-
- or not worked for you. I will compile the results I receive, and
-
- post the results here for general reference.
-
-
- Thanx in advance,
-
- Greg Denby
-
- gdenby@darwin.cc.nd.edu
-
-
- P.S. my vote for and Imagine tidbits/WWW page is "The Imaginary Toolbox."
-
-
-
- Date: Monday, 13 February 1995 17:07:33
- Subject: Re: Memory problem?
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >Hi,
-
- >
-
- >I'm currently working on a drum set in Imagine L/T. I started with two toms
-
- >ready and everything worked fine. I just added the bass drum and when I
-
- >render, most of the bass drum is missing as well as parts of the toms. Is
-
- >this a memory problem? My system has 8Mb of RAM. The toms have around 20,000
-
- >faces and the bass drum must be 8,000 faces.
-
- >Is there a way to compute the RAM required to render a scene?
-
- >
-
-
-
- Yep. It's ram. When imagine runs out, parts of your objects will
-
- disappear. To test it, try doing a test render of just certain drums.
-
-
-
- --
-
- +--------------------------------------------------------------------------+
-
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
-
- | Graphics & Anims - http://www.cwru.edu/0/cwrunet/homes/comet/index.html |
-
- +--------------------------------------------------------------------------+
-
-
-
- Date: Monday, 13 February 1995 19:47:07
- Subject: Re: Memory problem?
- From: Locutus of Borg <locutus@dcez.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Mon, 13 Feb 1995, Craig Andera wrote:
-
-
- >
-
- > I've noticed the same thing. I think what you're seeing happens only in the
-
- > Detail or Stage Editor's Quickrender. I've noticed that when rendering
-
- > complex objects made of many polygons, some of the polygons will
-
- > completely fail to show up. However, when I render in the Project Editor,
-
- > everything comes out fine.
-
-
- The problem started in the stage editor. Since then, I added some objects
-
- and cannot quickrender in the stage editor (not enough memory) and
-
- polygons are missing when I render from the project editor.
-
- I'll try to render the same scene this week on a 12MB system.
-
-
- >
-
- > Like you, I have only 8MB of memory, and I assume this is somehow related.
-
- > I would love to know if this is something other people have seen, and if
-
- > so, is it going to be fixed in 3.2?
-
- >
-
-
- I hope that they will at least display an error message or a warning.
-
-
-
- *Locutus*
-
-
-
-
- Date: Monday, 13 February 1995 19:56:46
- Subject: Re: IML Tidbits
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > We should create the file in either a single format that is readable by
-
- > both systems, or two formats. Having just AmigaGuide may be nice and pretty
-
- > but leaves all PC users out in the cold.
-
- >
-
- > Kurt Knippel
-
- > High Impact Productions
-
- >
-
- I agree. The problem is that so much stuff comes out in AG format. If there
-
- were a reader for AG on the PC is would make life simpler. The AG format is
-
- rather simple and it shouldn't be too hard to develop a reader for it.
-
-
- Doug Rudd
-
-
-
- Date: Monday, 13 February 1995 21:58:09
- Subject: Re[2]: IML Tidbits
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- as soon as i can get my hands on the AmigaGuide format and a few
-
- sample files (which "Anime a day..." <b7655@hopi.dtcc.edu> has so
-
- generously offered to send) i will begin development of a windows
-
- based viewer for AmigaGuide files.
-
-
-
- one problem, i don't do dos. so someone else will have to do the dos
-
- based reader...if there is a need
-
-
-
- thanks
-
-
-
- alan_gordie@ml.com
-
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Re: IML Tidbits
-
- Author: Douglas Rudd <rudd@plk.af.mil> at UNIXGTWY
-
- Date: 2/13/95 11:56 AM
-
-
-
- >
-
- > We should create the file in either a single format that is readable by
-
- > both systems, or two formats. Having just AmigaGuide may be nice and pretty
-
- > but leaves all PC users out in the cold.
-
- >
-
- > Kurt Knippel
-
- > High Impact Productions
-
- >
-
- I agree. The problem is that so much stuff comes out in AG format. If there
-
- were a reader for AG on the PC is would make life simpler. The AG format is
-
- rather simple and it shouldn't be too hard to develop a reader for it.
-
-
-
- Doug Rudd
-
-
-
-
- Date: Monday, 13 February 1995 22:11:53
- Subject: Re: IML Tidbits
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- > > We should create the file in either a single format that is readable by
-
- > > both systems, or two formats. Having just AmigaGuide may be nice and pretty
-
-
- > > but leaves all PC users out in the cold.
-
- >
-
- > Well what about when we get Ascii files off the Net, the majority hav
-
- > carriage returns all over it......So I say do it in Amigaguide format PC
-
- > users can still read the Ascii so no problems.
-
- >
-
- > As for html I've never heard of it. :)
-
- >
-
- ^^^^ html is very similar to AG. Too bad Commodore didn't use that
-
- as their hypertext standard. There are utilities for converting AG -> html,
-
- but none to go html -> AG as yet. I would recommend to Impulse that they
-
- incorporate AG as a hypertext help standard for Amiga AND PC versions, which
-
- would eliminate this problem for good. The question is: can Impulse get the
-
- licence to do a dos version of AG? What with Commodore in a live/dead state.
-
- On the other hand, if someone does a dos version of the AG reader and releases
-
- it as pd, Impulse can release help files in AG format.
-
-
- If this can't be done, then I would suggest we stay with plain ascii, so as
-
- to not alienate either segment (stuck with the lowest common denominator).
-
-
- Doug Rudd
-
-
-
- Date: Monday, 13 February 1995 23:23:18
- Subject: Trace scenes wanted
- From: Hesham Amiri <hmamiri@carbon.cudenver.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi all,
-
- I'm working on this nice little game and I need 12-15 nice
-
- backdrops. The game will be 100% pd so I'm only going to
-
- accept pd images, and ofcourse I will mention the nice
-
- people that sent them to me :)
-
-
- The game is for the Amiga AGA, I can accept the images
-
- in :
-
- IFF format
-
- impulse format
-
- jpeg format
-
- gif format
-
-
- They should all HIRES & LACED, but in any case I will
-
- be shrinking the image to 320*400.
-
-
- email me for more info at:
-
-
- hmamiri@carbon.cudenver.edu
-
-
- Thanks,
-
- Hesham Amiri
-
-
-
-
- Date: Monday, 13 February 1995 23:28:07
- Subject: Re: Imagine WWW site
- From: zmievski@herbie.unl.edu (Silicon)
-
-
- ----------------------------------------------------------------------------
-
-
- > As for what this page should contain; well, the IML-archives, the 'tidbits'
-
- > from those archives, any other tutorials that you can get your hands on,
-
- > your (and other users) favourite images.
-
- > Maybe even such a 'monthly competition' as povray.org has (if you haven't
-
- > seen it: a new subject every month, artists post their work, a jury decides
-
- > wich images are best, images are put on a web-site). Have a look at
-
- > 'http://www.pht.com/art/art_show.html'.
-
- > As I see it the problem is not WHAT to put in there. The problem
-
- > is making the stuff searchable, to insert references and cross-references.
-
- >
-
- > Anyways, cyaround, and drop me a line if there is anything I can do.
-
-
- Hi!
-
-
- Thanks for giving me some ideas. I will definitely get to implementing
-
- all of them. I was also going to do something like texture
-
- previewing... Description of each texture and a small image showing
-
- what the texture should look like. That should be interesting.
-
-
- Who would decide which image is the best?
-
-
- Andrey
-
-
-
-
- Date: Tuesday, 14 February 1995 00:31:05
- Subject: Re: Swirl
- From: "Anime a day..." <b7655@hopi.dtcc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Mon, 13 Feb 1995, Daniel Dacey wrote:
-
-
- > Hi All,
-
- >
-
- > Does anyone have any suggestions about the best way to do the following:
-
- >
-
- > - Have a 2D representation of a man with a IV needle in his arm.
-
- > - The drug in the IV swirling around and through the man. Think of how
-
- > ink swirls through a glass of water to get the kind of look I want.
-
- >
-
- > Hope this makes sense as I'm pushing up hill to meet a deadline and I'm
-
- > kind of tired.
-
-
- Hmm.. Try rotoscoping.. :^) (couldn't resist!)
-
-
- Bill
-
-
-
-
-
- Date: Tuesday, 14 February 1995 00:44:12
- Subject: Mouse.SYS trouble
- From: wolfram schwenzer <schwenzr@nemeter.dinoco.DE>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi Imagineers,
-
-
- This is a follow-up to my problems with moving the camera in the Stage Editor
-
- (when the double circle has turned orange and I'll move it with the left mouse
-
- button depressed suddenly the whole system locks up forcing me to do a cold
-
- reboot).
-
- I have the vague impression that the fault could lay in the way IMAGINE couples
-
- to the mouse driver (I use the line "DEVICEHIGH=MOUSE.SYS" in my PC's CONFIG.SYS
-
-
- file). Meanwhile I have tested every conceivable combination of stripping down
-
- my CONFIG.SYS files (yes, Greg Tsadilas' proposal on the IML, too), I have
-
- even changed the physical pointing device (from trackball to digitizing tablet)
-
- - everything, including drawing programs under Window3.1 and standalone DOS
-
- applications using the mouse just run fine EXCEPT the %!@* IMAGINE3.1 in the
-
- Stage Editor (I think IMPULSE had better relied on a proven technology for
-
- implementing memory & mouse management than to develop their own - they don't
-
- even MENTION how to cope with the CONFIG.SYS obstacles in their manual ...
-
- couldn't they care less ?!)
-
-
- ANY hint about like troubles and how to cope with them are welcome. Until then
-
- I have stopped to fight with this stubborn piece of software (feel like the
-
- poor boy who is standing in front of the candy store with all the goodies outa
-
- reach); IMAGINE should get a prize for taxing the patience of even the hardest
-
- 3D modeling aficionado ... 8-((
-
-
- Sorry, didn't want to hurt anybody's feelings about his dearest toy ;-). I know
-
- you are a resourceful bunch who has given a helping hand whenever you could ...
-
-
- All the best
-
-
- W.S.
-
-
-
-
- --
-
- wolfram schwenzer
-
- Internet : schwenzr@nemeter.dinoco.DE
-
-
-
-
- Date: Tuesday, 14 February 1995 01:24:50
- Subject: Re: Ambient light
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- >When I try to add ambient light in the Action editor by choosing "Globals"
-
- >and set the level there to 20.0 (let's say for the blue component), save
-
- >the
-
- >settings and return to the Stage editor to quickrender the scene the
-
- >ambient
-
- >light does not show (i.e. the scene is illuminated as before). What else do
-
- >I have to do to make the ambient light appear ?
-
-
- Are you sure you pressed <return> after writing '20'?
-
-
- Conny Joensson
-
-
-
- Date: Tuesday, 14 February 1995 01:41:17
- Subject: Re: Imagine WWW site
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Silicon wrote:
-
- >
-
- > Thanks for giving me some ideas. I will definitely get to implementing
-
- > all of them. I was also going to do something like texture
-
- > previewing... Description of each texture and a small image showing
-
- > what the texture should look like. That should be interesting.
-
- >
-
- > Who would decide which image is the best?
-
- >
-
- > Andrey
-
-
- Well, I've been slowly rendering the Imagine textures
-
- (in alphabetical order) at 320x240x16mil. I've just
-
- used the default values and kept only the non-blank images.
-
- If you'd like to use those, I have A-C (im-txtrs.zip)
-
- and D-F (im2-txtr.zip) on ftp.netnet.net in /pub/mirrors/
-
- truespace/textures.
-
-
- Regarding the IML tidbits, I'm almost done organizing the
-
- items I have and I was wondering where I should upload them
-
- (please include 'incoming' directory). I will e-mail those
-
- directly who have _already_ sent requests in personal e-mail.
-
-
- Regards,
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Tuesday, 14 February 1995 03:10:54
- Subject: Re: IMAGINE COOKBOOK
- From: CaptKurt@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- As far as naming goes. "Imagine the Possibilities" is the name of a
-
- software package, and is most likely protected under copyright laws.
-
-
- Kurt Knippel
-
- High Impact Productions
-
-
-
- Date: Tuesday, 14 February 1995 03:41:21
- Subject: Re: Ambient light
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Mon, 13 Feb 1995 cjo@esrange.ssc.se wrote:
-
-
- > >When I try to add ambient light in the Action editor by choosing "Globals"
-
- > >and set the level there to 20.0 (let's say for the blue component), save
-
- > >the
-
- > >settings and return to the Stage editor to quickrender the scene the
-
- > >ambient
-
- > >light does not show (i.e. the scene is illuminated as before). What else do
-
- > >I have to do to make the ambient light appear ?
-
- >
-
- > Are you sure you pressed <return> after writing '20'?
-
-
- Also - 20 is a VERY low value. If you actually want to SEE the ambient
-
- light, you might want to try a value somewhere around 75-100.
-
-
- >
-
- > Conny Joensson
-
- >
-
-
- See ya,
-
- Roger
-
-
-
- Date: Tuesday, 14 February 1995 03:58:55
- Subject: Re: Imagine WWW site
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Mon, 13 Feb 1995, Silicon wrote:
-
-
- > Hi!
-
- >
-
- > Thanks for giving me some ideas. I will definitely get to implementing
-
- > all of them. I was also going to do something like texture
-
- > previewing... Description of each texture and a small image showing
-
- > what the texture should look like. That should be interesting.
-
- >
-
- > Who would decide which image is the best?
-
-
- Actually, if you get the IMTguide_1a.lha file in aminet under gfx/3d, it
-
- will convert your texture.txt and lite.txt files into an AmigaGuide file,
-
- complete with example pics (just click on the [Example Object] button).
-
- Maybe you could convert this file to html. The only problem is that the
-
- pictures are sometimes not exactly the best representation of the
-
- texture. Some, though, are SPECTACULAR. Many thanks to Doug Rudd and D.F.
-
- Duck!
-
-
- >
-
- > Andrey
-
- >
-
- >
-
-
- See ya,
-
- Roger
-
-
-
- Date: Tuesday, 14 February 1995 04:48:40
- Subject: Re: Forms Editor Tutorial (was: Imagine WWW site)
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- ----------------------------------------------------------------------------
-
-
-
- A LOT OF USEFUL TEXT DELETED-------
-
-
- Thanks for that informative textfile :) I'll tell ya how I get on.
-
-
- MH
-
-
-
- Date: Tuesday, 14 February 1995 04:53:51
- Subject: RE: IMAGINE 3.2 ?
- From: William Eric Donoho <donoho@iglou.com>
-
-
- ----------------------------------------------------------------------------
-
-
- On Fri, 10 Feb 1995, Mike Vandersommen wrote:
-
-
- > I think your point is well taken. If I were Impulse, I'd much prefer
-
- > loyal customers who grumble than customers who simply frisbee their
-
- > software off a cliff and move over to a competitor. I KNOW Mike
-
- > Halvorson reads IML since I've hit a nerve more than once and got
-
- > immediate Email directly from him. I don't think any of the comments
-
- > lately can be characterized as "whining and flaming", simply loyal users
-
- > who have legitimate grievences and questions that never seem to be
-
- > addressed when talking to Impulse's Tech support.
-
- >=20
-
- > Personally, I still use Imagine almost exclusively, and plan to in the
-
- > future. I hope Impulse continues improving Imagine....and really listens
-
- > to it's customers....or the very least, nods it's head once in awhile.
-
- > _______________________________________________________
-
- > /_________________________________________________________\
-
- > /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- > =3D| Mike van der Sommen || Email: |=3D
-
- > =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com |=3D
-
- > =3D| Santa Barbara, Ca. || ______________________________________ |=3D
-
- > =3D| "..where the 4 Horsemen of the Apocalypse play golf..." |=3D
-
- > =3D|_______________________________________________________________|=3D
-
- > ---
-
- > =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
- >=20
-
-
- I use imagine excluslively. I like imagine.
-
-
- ... but I want more "continous" upgrades for my $100 fee. That's all.
-
-
- H*ll, what gripes me is that they don't spell it out in plain english.
-
- Hey, Impulse, why not say this:
-
- $200 for 4.0 in 1 year
-
- -or-
-
- $100 for 3.1 NOW
-
- +plus+ $100 for 4.0 in 1 year
-
-
-
- Eric Donoho | "Let's go to burger king and get
-
- Louisville, KY USA | a chicken sandwich!"
-
- donoho@iglou.com
-
-
-
-
-
- Date: Tuesday, 14 February 1995 05:29:14
- Subject: Swirl
- From: gareth.qually@beect.iaccess.za (Gareth Qually)
-
-
- ----------------------------------------------------------------------------
-
-
- This would probably work with particles, but a major time problem rears
-
- its ugly head.
-
-
- You could probably create irregular tubes with a ghost or nebula texture
-
- attached to it. Then twist and bend the tube to make a swirl. After
-
- creating a few of these, have them twist around eachother.
-
-
- I haven't tried this, so I don't know what it will turn out like. If I
-
- get some time I'll test it.
-
-
- Chow...
-
-
- gareth.qually@beect.iaccess.za
-
-
-
- Date: Tuesday, 14 February 1995 06:11:30
- Subject: Re: Re: Ambient light
- From: Michael North <IBTLMAN@MVS.OAC.UCLA.EDU>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
-
-
- >
-
- > Also - 20 is a VERY low value. If you actually want to SEE the ambient
-
- > light, you might want to try a value somewhere around 75-100.
-
- >
-
- > >
-
-
- Wow! I've always gone by Steve Worley's recommendation to stick to
-
- about 10, 10, 10. I was using higher values but kept getting washed out
-
- looking pictures.
-
-
- Michael North
-
-
-
- Date: Tuesday, 14 February 1995 06:31:53
- Subject: IML Tidbits...
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- Sorry to post this, but to anyone that is interested in helping/
-
- creating the IML Tidbit books/www/ag please contact me at
-
- plucas@vt.edu Seems that there are a lot of people wanting to
-
- do this and seems senseless for all of us to be covering the same
-
- ground over again.
-
-
- Thanks
-
- --Perry
-
-
- _,_/|
-
- \o.O;
-
- ------------------------------------------oOO =(___)= OOo------
-
- Perry J.Lucas U
-
- Emails: plucas@vt.edu "PJ" on Diversity University
-
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
-
- lucasp@erau.db.erau.edu
-
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
-
- Date: Tuesday, 14 February 1995 08:13:22
- Subject: Re: Attitudes
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On 16 December 1994, Mike Halvorson wrote:
-
-
- >
-
- > From: Mike Halvorson
-
- > To: Stethem Ted
-
- > Subject: Attitudes
-
- > Date: Friday, December 16, 1994 8:33PM
-
- >
-
- > Ted,
-
- >
-
- > <snip...long rambling monologue about how the customer is always wrong ...>
-
-
- > As for the Constant upgrade, and bug fixes. There is something that
-
- > you
-
- > dont realize, our code does not, in most cases have the room to add a patch
-
- > to
-
- > the software, you need to have areas where the code can patch itself, we
-
- > have
-
- > been lucky a couple of times.
-
- >
-
- > <snip...more rambling monologue...snip>
-
- >
-
- > Why dont you send me a list of things you want to see, how about
-
- > some
-
- > critical positive suggestions, how about looking to the future, or I guess
-
- > you
-
- > can just allow in the past, phewwww.
-
- >
-
- > Mike
-
- >
-
- >
-
-
- OK, Mike,
-
-
- I accept your challenge to provide a list of things I would like to see,
-
- which I have already done a few times and I will refresh your memory of
-
- the responses you have provided, as well as some critical positive
-
- suggestions.
-
-
- 1. The spherical brushmap seam "bug": It was there in 2.0, 2.9, 3.0 and
-
- now, 3.1. You told me several months ago that it was not a bug, it was "a
-
- fundamental design flaw". Why can't you fix this?
-
-
- 2. Close gadget for error requestor windows: I asked you to provide this
-
- during 2.9 and you said "the code is getting too big now and the
-
- programmers will kill me if I ask for any more". Well, you have added
-
- several new features, which must have expanded the code, but still no
-
- close gadget on the error window. I find this very irritating.
-
-
- 3. Since you have such a problem with unmanageable code size, I
-
- suggested you modularize the program ala Lightwave. Lightwave and the
-
- Modeler are seperate modules that can be loaded separately or from each
-
- other if need be. Your answer to this was "just start another Imagine
-
- task". This answer was really puzzling. Since you endorse the PC version
-
- so much, I wonder how you are starting several Imagine tasks from DOS,
-
- which as we all know is the only OS on the PC that Imagine will run from.
-
- Now, if you are talking about the Amiga, this is possible, but
-
- considering it takes a few megs just to load Imagine, how does this work
-
- with your policy of supporting the lowest end user? There is no real
-
- reason for Imagine to load the Detail Editor and Forms Editor with the
-
- Stage and Action Editor. If the code were modularized, this would fix
-
- your problem with the code being "too huge". I often hear this from
-
- software managers that have not practiced software configuration control
-
- and it is their way of doublespeak for saying the code has grown
-
- uncontrollably and I don't have any idea what routine is calling what and
-
- I am scared that if I try to modularize at this point, it will blow up.
-
- At any rate, I am asking you to think about modularizing the Modeler
-
- section and the Staging/Action/Project section. On the Amiga, it would
-
- allow for the setting up of several rendering projects by loading
-
- several Staging/Action/Project (let's just call it the Stage module) without
-
- the overhead of the modeler code sitting in RAM. If you need the
-
- interactivity of the Modelers, just have each module have the capability
-
- to load the other module, like Lightwave does.
-
-
- 3. Scanline shadows: I could drag up that Impulse newsletter for 3.0 that
-
- was published over two years ago but one of the things promised was
-
- Scanline Shadows. You told me several months ago that you had tried but
-
- it slowed the program down to a crawl and that was why it wasn't provided
-
- in 2.9. I don't understand this since both Lightwave and 3D Studio have
-
- very good, effective scanline shadowing and they are both very fast
-
- renderers. Why don't you see if you can strike up a deal with their
-
- programmers for some tips on how to do fast scanline shadows?
-
-
- 4. True Inverse kinematics: In that same newsletter, you promised true
-
- inverse kinematics. Now, you don't seriously call the Freeze/Constrain in
-
- 3.0 to be "true" inverse kinematics? All you are doing is using the
-
- individual selection of axes for move and rotate that have always been
-
- there. True inverse kinematics provides for the motions of a child as
-
- governed by the parent. Please make some improvements to this feature.
-
-
- 5. Adjustable Screen Sizes: You have been monitoring this list long
-
- enough to know that almost every user wants this feature. Again, 3D
-
- Studio allows screen sizes beyond the standard 640x480. Lightwave is
-
- supporting 3rd party graphics boards and already allows 800x600 on
-
- Picasso and Spectrum boards. How about some graphic board support, too,
-
- beyond the Firecracker and Opalvision? At the very least, provide some
-
- options for selectable screen sizes beyond the 640x400. Also, since some
-
- people have found this out through experimentation, how about a choice
-
- for fewer colors on the editor screens, like 2 or 4, and maybe a choice
-
- of two colors on the Project screen, or none during rendering, as many
-
- people have found this speeds rendering.
-
-
- 6. Documentation: Would it really kill you to provide more complete
-
- documentation on things like the Effects and new features. There has been
-
- some attempts at on-disk documentation but these have been feeble and
-
- incomplete. I don't mind them being on-disk but how about making them
-
- more informative and complete?
-
-
- 7. Animated Brush Map: I really wanted this feature and it was one of the
-
- main reasons I signed up for the continuing upgrade. It works but it only
-
- works for 16 color animations. I find this too restrictive and your 3.1
-
- docs don't specify this as a limitation. You need to support Extra
-
- Half-Brite (EHB),HAM-Interlace, and HAM8 on the Amiga side,with ANIM5 and
-
- ANIM7-32 modes and even FLC for the Amiga would be a plus.
-
-
- 8. Texture speeds: Some of the new textures are really good, especially
-
- Fire and Clouds. But, even in Scanline, it is like my computer hits a
-
- brick wall in rendering speed when it starts rendering a textured object.
-
- And layering? forget it! Even if you did have a 100 MHz Pentium, the
-
- rendering of textured objects would still be slow. Now, Essence does not
-
- have the range of textures that have been provided with 3.0 and 3.1, but
-
- Essence textures render much faster. Isn't there someway to optimize or
-
- improve the texture routines to speed them up?
-
-
- That's all I have for now. Now, it is time for you, Mr. Mike Halvorson,
-
- to live up to your words. Your ad in Computer Graphics World states,"
-
- Real Support from Real People - Maybe the best reason to become an
-
- Imagine L/T user is our great customer support." This is a challenge to
-
- live up to this claim.
-
- I have a friend, who happens to be fairly wealthy, that purchased
-
- Imagine V3.0 for the Amiga several months ago. He was sent a PAL version
-
- of the program (he lives in the US with a US address). Now, I know how to
-
- run a PAL program on my NTSC machine
-
- but he does not want to go through the hassle. So, he has asked Impulse
-
- to exchange the PAL version for the NTSC. This was several months ago and
-
- he still has not gotten the NTSC version. And before you ask,"Did he
-
- call?", yes, he did, and in fact has talked to you a couple of times. His
-
- opinion, in his words, is that you are "a flake". Now, this guy has some
-
- bucks, his Amiga has 110 Megs of RAM because he likes to do everything
-
- from RAM rather that the harddrive, and he is almost totally turned off
-
- to Impulse. If this is an example of your "great customer support", then
-
- there appears to be a disagreement in perception.
-
- Let's see where we go from here.
-
-
- Patiently awaiting Imagine V3.2.
-
-
-
- Date: Tuesday, 14 February 1995 08:34:24
- Subject: Re: Memory problem?
- From: m.rubin9@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- MBC,
-
-
-
- >>I'm currently working on a drum set in Imagine L/T. I started with two toms
-
- >>ready and everything worked fine. I just added the bass drum and when I
-
- >>render, most of the bass drum is missing as well as parts of the toms. Is
-
- >>this a memory problem? My system has 8Mb of RAM. The toms have around 20,000
-
- >>faces and the bass drum must be 8,000 faces.
-
- >>Is there a way to compute the RAM required to render a scene?
-
-
-
- Although I've done all my "Imagining" on the Amiga, I can only
-
- recommend that you simplify your objects. Those are an awful lot of
-
- faces for 8 Mb! I find 16Mb to be just adequate for complex
-
- renderings with maps, etc. I'm just about to try out Gigamem, which
-
- is a virtual memory handler. I understand that it works quite well
-
- with Imagine and that the speed hit is pretty small.
-
-
-
- Jon Rubin
-
-
-
-
-
- Date: Tuesday, 14 February 1995 09:46:41
- Subject: Re: Booklet of Tidbits (was Re: Candle)
- From: Ed Totman <etotman@gort.ucsd.edu>
-
-
- ----------------------------------------------------------------------------
-
- On Fri, 10 Feb 1995 Joop.vandeWege@MEDEW.ENTO.WAU.NL wrote:
-
- > Seems I have to spent some time on my Guide reader for MSDOS.
-
- >
-
- > I have a working version which reads 99% of all available AmigaReport guide
-
- > files but on complex guide files like the last 4 IML archives it completely
-
- > chokes. Also the links are displayed with two characters like <link>, which I
-
-
- > want to change to something more button like.
-
- >
-
- > Sounds like a good idea ?
-
- >
-
- > Let me know (on the IML)
-
- >
-
- > Greetings Joop
-
- A reader for the PC would be very useful. Please upload it!
-
-
- Ed Totman
-
- etotman@gort.ucsd.edu
-
-
-
-
- Date: Tuesday, 14 February 1995 10:37:56
- Subject: Exelent gifs
- From: Callace@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Is anybody interested in 20 best Gifs I've ever traced?
-
- If you do let me know.
-
- Later .
-
-
-
- Date: Tuesday, 14 February 1995 12:41:45
- Subject: Re: IML Tidbits...
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- Good Morning,
-
-
- At least in NL it is. :-)
-
- >Sorry to post this, but to anyone that is interested in helping/
-
- >creating the IML Tidbit books/www/ag please contact me at
-
- >plucas@vt.edu Seems that there are a lot of people wanting to
-
- >do this and seems senseless for all of us to be covering the same
-
- >ground over again.
-
- >Thanks
-
- >--Perry
-
- I would like to help too. I willing to convert old archives so that spotting
-
- useful subjects and replies becomes easier. I have done a couple for myself,
-
- 43-50. Not to mention that I have also most attachements since June 1994.
-
-
- Please let me know if I can help.
-
-
- Greetings Joop
-
-
-
-
-
- Date: Tuesday, 14 February 1995 13:39:41
- Subject: Re: IML Tidbits
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- >Just a thought, is there a way to 'shanghai' the screen which Imagine is
-
- >running on? I am guessing the AmigaGuide is a resizable/movable window
-
- >and it would be nice.
-
- Yes thats possible but should be done with care. Quiting Imagine while
-
- Amigaguide is still open is asking for trouble. I wrote once a small
-
- program/hack which declared all screens which opened afterwards as an
-
- public screen. It made also the last opened screen the default and set the
-
- Shanghai bit.
-
-
- Works great, and will see if I can still find it somewhere in my dusty
-
- programming archives.
-
-
- Greetings Joop
-
-
-
-
- Date: Tuesday, 14 February 1995 14:23:22
- Subject: Re: Booklet of Tidbits (was Re: Candle)
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hello IML,
-
-
- >>
-
- >> what about us ibm/dos/windoze guys?
-
- >>
-
-
- >Good point. There should be some hypertext format such as html (similar
-
- >to AmigaGuide) which is pd for the windows/dos side and is not too much
-
- >of a pain to write. This issue of AmigaGuide files is going to keep
-
- >coming up and a reasonable solution is a simple hypertext program for dos.
-
-
- Seems I have to spent some time on my Guide reader for MSDOS.
-
-
- I have a working version which reads 99% of all available AmigaReport guide
-
- files but on complex guide files like the last 4 IML archives it completely
-
- chokes. Also the links are displayed with two characters like <link>, which I
-
- want to change to something more button like.
-
-
- Sounds like a good idea ?
-
-
- Let me know (on the IML)
-
-
- Greetings Joop
-
-
-
-
- Date: Tuesday, 14 February 1995 17:46:50
- Subject: Re: Imagine WWW site
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Andrey Z? wrote;
-
-
- [snip]
-
-
- >> Maybe even such a 'monthly competition' as povray.org has (if you haven't
-
- >> seen it: a new subject every month, artists post their work, a jury
-
- >> decides wich images are best, images are put on a web-site).
-
-
- >Thanks for giving me some ideas. I will definitely get to implementing
-
- >all of them. I was also going to do something like texture
-
- >previewing... Description of each texture and a small image showing
-
- >what the texture should look like. That should be interesting.
-
-
- Good!
-
-
- >Who would decide which image is the best?
-
-
- If I remember correctly the povray-version-administator selects three people
-
- (I don't know how) to vote for their favourite images. Every jury-member
-
- selects 5 images, grades them 5, 4, 3, 2 and 1 point. The image that get's
-
- most points win. (Easy, isn't it?)
-
-
- Conny Joensson
-
-
-
- Date: Tuesday, 14 February 1995 18:56:20
- Subject: Itty, bitty tidbit ...
- From: Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 14-Feb-19
-
-
- ----------------------------------------------------------------------------
-
-
- Forgive me if this is mentioned elsewhere, but I didn't remember this trick
-
- and didn't see it in the manual. Could be something to add to the coming
-
- hint sheet or whatever. Probably an old trick to most of you ...
-
-
- If you have a sphere primitive (no faces) and want to convert it to a sphere
-
- with points and faces, use Split.
-
-
- Steve
-
-
-
- Date: Tuesday, 14 February 1995 21:23:59
- Subject: Re: IML Tidbits
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Hi everybody.
-
-
- Remember the mail I wrote about you should send me an email if you were
-
- interested in a ftp- or web-site for the Imagine tidbits?
-
- I wrote that last Friday, today is Tuesday, I have received 15 direct
-
- answers to that mail (even though it has been weekend, IML-activity is
-
- always low on weekends) and another 40 (about the tidbits and www...) have
-
- been posted here on the list. And considering how many of the 5-600 IML
-
- members that actually post to the list... I'd say that is enough interest
-
- that it should be a go.
-
- There also seems to be another couple of guy's here on the IML that seems
-
- interested in administrating such a thing (Shane? Andrey?), if you please!
-
-
- Also, someone (Walter Turberville) has already made a html-version of the
-
- Imagine textures description. It's available as;
-
- "http://www.PrimeNet.Com:80/~wturber/imgntxtr.html". Check it out.
-
- His homepage is one step up (is skip the "imgntxtr.html"-bit).
-
-
- Conny Joensson
-
- ** .sig under reconstruction **
-
-
-
- Date: Tuesday, 14 February 1995 22:08:34
- Subject: Re: WANTED:F1 Car and Guitar models...
- From: leyen@inf.ufrgs.br (Christian Leyen)
-
-
- ----------------------------------------------------------------------------
-
-
- There MacLaren F1 car on Aminet.
-
-
- Christian Leyen (leyen@inf.ufgrs.br)
-
-
-
- Date: Tuesday, 14 February 1995 22:46:03
- Subject: Re: Mouse.SYS trouble
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
-
- >ANY hint about like troubles and how to cope with them are welcome. Until then
-
- >I have stopped to fight with this stubborn piece of software (feel like the
-
- >poor boy who is standing in front of the candy store with all the goodies outa
-
- >reach); IMAGINE should get a prize for taxing the patience of even the hardest
-
- >3D modeling aficionado ... 8-((
-
- >
-
- >Sorry, didn't want to hurt anybody's feelings about his dearest toy ;-). I know
-
-
- >you are a resourceful bunch who has given a helping hand whenever you could ...
-
-
- >
-
- I had some trouble when I first purchased Imagine PC with the mouse as well.
-
- My system didn't reboot but the movement was very erratic. What my solution
-
- ended up being was to remove any memory managers from my system (EMM or
-
- QEMM). I created a multiboot option for Imagine. From memory my Imagine PC
-
- setup looks something like
-
-
- CONFIG.SYS
-
- device=c:\dos\himem.sys
-
- dos=high
-
- <cdrom driver>
-
-
- AUTOEXEC.BAT
-
-
- @echo off
-
- \mouse\mouse.exe
-
- \dos\mscdex
-
-
- Finally, it looks like you are using the .SYS version of your mouse driver.
-
- I am using the .EXE version of my mouse driver. I have a MS Mouse software
-
- version 9.something. Give the .EXE version of your driver a shot.
-
-
- Joe C.
-
-
-
-
-
-
-
-
- Date: Tuesday, 14 February 1995 23:55:08
- Subject: Re: Attitudes
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- > On 16 December 1994, Mike Halvorson wrote:
-
- >
-
- > >
-
- > > From: Mike Halvorson
-
- > > To: Stethem Ted
-
- > > Subject: Attitudes
-
- > > Date: Friday, December 16, 1994 8:33PM
-
- > >
-
- > > Ted,
-
- > >
-
- > > <snip...long rambling monologue about how the customer is always wrong ...>
-
-
- Rather wonder what Mike actually said. Since he didn't post this to IML, it
-
- must have been from private communication. Might have been nicer to just say
-
- <Snip> and forego the editoral.
-
-
- <Snip> This one is mine.
-
-
-
- > > <snip...more rambling monologue...snip>
-
- Again.
-
- > >
-
- >
-
- <Snip> Ted's comments removed: we have seen them once already.
-
-
-
- This could be likened to what was sometimes done in the broadcast industry,
-
- when they received an open ended interview from a personality they didn't
-
- like. Since there was no opportunity for interactive rebuttal, one could
-
- have a field day with them at their expense, if so desired.
-
-
- Mike Halvorson has sent me email sometimes discussing issues such as
-
- new products that I don't feel I am free to open up to the IML as I
-
- assumed the communication was confidential. Just a question of ethics.
-
-
- It may seem that I'm taking sides. Not really. It is my own sense of fair
-
- play, which I know some of the more vocal on IML disagree with. So be it.
-
-
-
-
-
- Doug Rudd
-
- ------------------------------------------------------------------------
-
- "Okay, let's take off your engineering hats, put on your management
-
- hats and make the right decision".
-
-
- Morton Thiekol, O-dark hundred, 28 January 1986
-
- ------------------------------------------------------------------------
-
-
-
- Date: Wednesday, 15 February 1995 00:07:18
- Subject: Dust?
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Please excuse the intromission of a non-Imagine utility here--but as it
-
- does use tddd objects, I thought I might try and get away with it.
-
-
- Has anybody gotten this delicious looking program to work? I
-
- thought I was home free, when it claimed that, because of all the online
-
- help being in English, I needn't worry about the German dox.
-
-
- I know I'm spoiled with Imagine's friendly gui--but I think even
-
- the POVrayers might find DUST a bit enigmatic. I can't even get to first
-
- base . . .
-
-
- Again, thanks for your indulgence in this only slightly
-
- Imagine-related topic.
-
-
-
- Date: Wednesday, 15 February 1995 01:34:49
- Subject: Re: exelent gifs
- From: Marty Nussbaum <martyn@asu.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Tue, 14 Feb 1995 Callace@aol.com wrote:
-
-
- > Is anybody interested in 20 best Gifs I've ever traced?
-
- > If you do let me know.
-
- > Later .
-
- >
-
-
- Sure, send 'em on down.
-
-
- *************** _ _ /|
-
- * ACK!! * \'o.O'
-
- * Hairball! * =(___)=
-
- *************** U
-
-
-
-
-
- Date: Wednesday, 15 February 1995 03:04:57
- Subject: Re: Re[2]: IML Tidbits
- From: Lord Hades <hades@interport.NET>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi...if someone could get me, as alan said, ag specs + some samples, I
-
- would be willing to take a shot at a dos-based viewer...unfor. i don't
-
- have that much time, so it would have to be a 'weekend project' anyway,
-
- my email address is cfabian@cap.gwu.edu (this one at interport won't
-
- work for long)
-
- --chris
-
-
-
-
- Date: Wednesday, 15 February 1995 07:36:11
- Subject: Bones help....
- From: "Bruce Marsh(ART)" <marsh@satie.arts.usf.EDU>
-
-
- ----------------------------------------------------------------------------
-
-
- Is there a good bones tutorial innexistence? I thrashed thru it last
-
- year, with about 5 calls to Impulse, and got it to work....but I've
-
- forgotten the drill and found the manual a bit confusing......
-
-
- Any help much appreciated.
-
-
- Bruce.
-
-
-
- Date: Wednesday, 15 February 1995 09:44:57
- Subject: Re: Mouse.SYS trouble (+start-up files)
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Joe Cotellese wrote:
-
- > I had some trouble when I first purchased Imagine PC with the mouse as well.
-
- > My system didn't reboot but the movement was very erratic. What my solution
-
- > ended up being was to remove any memory managers from my system (EMM or
-
- > QEMM). I created a multiboot option for Imagine. From memory my Imagine PC
-
- > setup looks something like
-
- [snip]
-
-
- It seems that quite a few Imagine PC users are using this multiboot setup.
-
- Undoubtedtly, it is better than modifying the files manually before re-
-
- booting or having two separate sets of startup files but I'm wondering
-
- why very few people have mentioned a solution that allows everything to
-
- run without rebooting (Imagine, Windows, etc.). Although there have been
-
- times when it would have made things easier. I have never used this
-
- multiboot facility. I have DOS 6.2 and here are the important startup lines:
-
-
- CONFIG.SYS:
-
-
- DEVICE=C:\DOS\HIMEM.SYS
-
- DEVICE=C:\DOS\EMM386.EXE RAM
-
-
- That's it ! And make sure you run Imagine with the -noxms switch.
-
- I don't have anything else fancy in there and I run every application
-
- without any problems (and without rebooting). Hope it works for you.
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Wednesday, 15 February 1995 11:54:12
- Subject: GVP&Imagine
- From: m.rubin9@genie.geis.COM
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- I've finally gotten my GVP 40Mhz '040 to work with Imagine.
-
- Unfortunately it often crashes when I'm saving an object and
-
- occasionally when I'm rendering. It's not related to object or file
-
- size. Anyone have any suggestions? A3000 w/10Megs.
-
-
-
- Floater
-
-
-
- Date: Wednesday, 15 February 1995 12:15:44
- Subject: Re: Lha Archives
- From: MGL <mischa@cats.ucsc.EDU>
-
-
- ----------------------------------------------------------------------------
-
-
- On Fri, 10 Feb 1995, Jeremy Peter Hopkin wrote:
-
-
- >
-
- > When I download Imagine objects, attributes and textures from the Aminet sites
- ,
-
- > they are usually all archived using lha.
-
- >
-
- > Unfortuanely when I try to decompress them, I receive error messages,
-
- > along the lines of, "corrupted data" and "extranious data".
-
- >
-
- > I am using an Amiga A1500, and lha v1.38. Other lha files I can read,
-
- > but most of the stuff from Aminet gives me the same error messages.
-
- >
-
- > Can anyone help me?
-
- >
-
- > Jeremy
-
- >
-
- >
-
- >
-
-
- make sure you use the 'bi'nary option in your ftp.
-
- what is an A1500?
-
-
- you all should get amosaic and hit aminet from there- it lets you have
-
- a personal page of recent uploads.
-
- the aminet search page is awesome too.
-
- (and fast)
-
- -------------------------------------------------------------------
-
- M G L
-
- phat 3D renders
-
- mischa@cats.ucsc.edu
-
- -------------------------------------------------------------------
-
-
-
-
-
-
- Date: Wednesday, 15 February 1995 12:43:59
- Subject: Thanks
- From: peter.borcherds@beect.iaccess.za (Peter Borcherds)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- Hi there
-
-
- This is a thank-you to all the people who replied to my request
-
- for locomotive objects. Unfortunately, LD phone costs are VERY
-
- expensive here in South Africa, so much to my dismay
-
- I won't be able to take up Mike van der Sommen's offer to
-
- call him at his GraFX Haus BBS.
-
-
- So, if there are any Imagineers in South Africa who know where I
-
- can get either the 3DROM #2 (from Syndesis) and/or the LightROM CD
-
- please let me know.
-
-
- Thanks guys!
-
-
- Cheers
-
-
- Peter Borcherds
-
-
- peter.borcherds@beect.iaccess.za
-
-
-
- ** UNREGISTERED EVALUATION COPY - PLEASE SUPPORT THE SHAREWARE CONCEPT **
-
- ---
-
- | AmiQWK 2.3 |
-
-
-
- Date: Wednesday, 15 February 1995 16:36:25
- Subject: Tunnel trouble
- From: milan@Dieppe.artmediatech.nl (Milan Polle)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi folks,
-
-
- I am currently working on my graduation project which consists of making
-
- backgounds and anims in Imagine.
-
- I am now making the leader which has the camera flying throug a tunnel
-
- (no way! a tunnel? how original) backwards.
-
- It seemed like a pretty basic anim to make, I made a twisting and turning
-
- tunnel by extruding a square along a handmade open spline path in detail.
-
- I used the same path in stage for the camera motion, the camera starts
-
- to move first, after that I launch a tracking axis along the same path,
-
- so the camera looks (sort of) in the right direction.
-
- The problem is I cannot seem to get the motion to be smooth, occasionally
-
- it seems like the camera hits the walls of the tunnel (which is impossible)
-
- because of sudden jerks in the motion.
-
- Well, I thought you had to put in extra effort to make 3d anims non-smooth,
-
- but with Imagine, the world is different, maybe we should call Imagine
-
- Murphy.
-
- Any ideas on what is going on here?
-
-
- Thanks in advance for any help,
-
-
- greetings, Milan (reply to milan@artmediatech.nl if the reply address
-
- still looks odd)
-
-
- ----------------------------------------------------------------------------
-
- Hey Beavis, what do you call it when a program has so many bugs in it,
-
- that it's almost unusable?
-
- -Ehm ehm ehhhh... wait a minute I know ehm... IMAGINE! yeah that's it!
-
- -Yeh! yeh! uhuhuh! huhuh! that's right... Imagine.. huhuh it sucks dude...
-
- ----------------------------------------------------------------------------
-
-
-
-
- Date: Wednesday, 15 February 1995 18:36:42
- Subject: IML Tidbits (done!).
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi everyone,
-
-
- I've finished compiling the guide of IML tidbits and e-mailed it
-
- directly to those who asked for it via personal email (thanks for
-
- the support). Although there have been a number of good titles
-
- exchanged on the list, I've decided to call it "Dare to Imagine."
-
- The zipped (and uuencoded) file is 128 K and I'd prefer to upload it
-
- to an FTP site rather than email it out to the rest of the people
-
- who'd like it. And I will do so as soon as there is some consensus
-
- on which site (and the directory).
-
-
- I hope the majority of you will find the collection worthwhile.
-
-
- Regards,
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Wednesday, 15 February 1995 19:05:27
- Subject: Re: Mouse.SYS trouble
- From: imagine <imagine@stagg.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- --
-
- Forwarded Message.
-
-
- :From imagine@stagg.demon.co.uk
-
- :Date: Tue, 14 Feb 1995 16:49:12 GMT
-
- :From: imagine@stagg.demon.co.uk (imagine)
-
- :Reply-To: imagine@stagg.demon.co.uk
-
- :Message-Id: <651@stagg.demon.co.uk>
-
- :To: schwenzr@nemeter.dinoco.de
-
- :Subject: Re: Mouse.SYS trouble
-
- :X-Mailer: FIMail V0.9d
-
- :X-User: Message from the desk of Andrew Stagg
-
- :Lines: 58
-
- :
-
- In your message dated Monday 13, February 1995 you wrote :
-
- > Hi Imagineers,
-
- >
-
- > This is a follow-up to my problems with moving the camera in the Stage Editor
-
- > (when the double circle has turned orange and I'll move it with the left mouse
-
-
- > button depressed suddenly the whole system locks up forcing me to do a cold
-
- > reboot).
-
- > I have the vague impression that the fault could lay in the way IMAGINE
-
- couples
-
- > to the mouse driver (I use the line "DEVICEHIGH=MOUSE.SYS" in my PC's
-
- CONFIG.SYS
-
- > file). Meanwhile I have tested every conceivable combination of stripping down
-
-
- > my CONFIG.SYS files (yes, Greg Tsadilas' proposal on the IML, too), I have
-
- > even changed the physical pointing device (from trackball to digitizing
-
- tablet)
-
- > - everything, including drawing programs under Window3.1 and standalone DOS
-
- > applications using the mouse just run fine EXCEPT the %!@* IMAGINE3.1 in the
-
- > Stage Editor (I think IMPULSE had better relied on a proven technology for
-
- > implementing memory & mouse management than to develop their own - they don't
-
- > even MENTION how to cope with the CONFIG.SYS obstacles in their manual ...
-
- > couldn't they care less ?!)
-
- >
-
- > ANY hint about like troubles and how to cope with them are welcome. Until then
-
-
- > I have stopped to fight with this stubborn piece of software (feel like the
-
- > poor boy who is standing in front of the candy store with all the goodies outa
-
-
- > reach); IMAGINE should get a prize for taxing the patience of even the hardest
-
-
- > 3D modeling aficionado ... 8-((
-
- >
-
- > Sorry, didn't want to hurt anybody's feelings about his dearest toy ;-). I
-
- know
-
- > you are a resourceful bunch who has given a helping hand whenever you could
-
- ..
-
- >
-
- > All the best
-
- >
-
- > W.S.
-
- >
-
- >
-
- >
-
- > --
-
- > wolfram schwenzer
-
- > Internet : schwenzr@nemeter.dinoco.DE
-
- >
-
- >
-
- >
-
-
- I have had may troubles with IM30 and mouse and others but have generally found
-
-
- a way around it with juggling what goes into high and low memory etc. Can you
-
- email me your config/autoexec and what mouse/PC are you using I'll try and
-
- answer it for you
-
-
- Best Andrew Stagg. ..
-
- >
-
- \_/
-
-
-
-
-
-
-
-
-
- Date: Wednesday, 15 February 1995 19:33:07
- Subject: Running Imagine from Remote
- From: Cliff Lee <cel@tenet.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I've not seen this mentioned and thought I'd pass this along...
-
-
- One can run Imagine on a remote machine via modem. I did this last night
-
- as an experiment. I have a 486-66Mhz machine at work and a 486-33Mhz at
-
- home. Wanting to render on the faster-idle machine, I set up PCAnywhere
-
- on my machine at work. Dialing into the machine from home, I was able to
-
- launch Imagine 3.0, open a project, and start rendering. I then
-
- "disconnected" leaving the machine running to check on it at a later time.
-
- When I called back the render was complete.
-
-
- I did not go into the detail, forms, stage, or spline editors. I did go
-
- into the Action editor. These would have been completely unusable in
-
- this fashion due to the screen update speed (or lack there of). In an
-
- emergency I suppose you could use this, but you ahve to REALLY WANT to...
-
-
- Keep in mind that because the intro screen is graphic, that it takes along
-
- time to get the intor screen. If you intend to do this regularly, I would
-
- rename the intro pic so that it is skipped. Also piping all the screens
-
- through 9600 buad (a limitation of PCAnywhere) makes for SLOW going.
-
-
- This might be an interesting solution for those with better machines at
-
- work than at home. Worked for me!
-
-
- Cliff Lee cel@tenet.edu
-
- "You can always make up a class,
-
- You can never make up a party!"
-
-
-
-
- Date: Wednesday, 15 February 1995 19:35:22
- Subject: Re: GVP&Imagine
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >I've finally gotten my GVP 40Mhz '040 to work with Imagine.
-
- >Unfortunately it often crashes when I'm saving an object and
-
- >occasionally when I'm rendering. It's not related to object or file
-
- >size. Anyone have any suggestions? A3000 w/10Megs.
-
-
- Possibly bad Ram chips?
-
-
- Joe C.
-
-
-
-
- Date: Wednesday, 15 February 1995 19:37:45
- Subject: IML Tidbits (cont.)
- From: daviso@cs.uregina.ca (Shane Davison)
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi again,
-
-
- Just a quick note to say that I will still email my compilation
-
- of the IML Tidbits to those who would like it. Just send me a
-
- note via private email (note: its size is about 130 K).
-
-
- Also, Doug Smith, I wasn't able to send the file to you due to
-
- addressing problems. Could you please send me a note that I
-
- can reply to and include the file ?
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Wednesday, 15 February 1995 20:01:19
- Subject: ATI Ultra Pro
- From: Jon Bagge <jon@vestnett.no>
-
-
- ----------------------------------------------------------------------------
-
-
-
- There was a discussion on the use of this gfx card some time ago. I was
-
- an amiga-user at the time, so I didn\t pay much attention.
-
-
- I'm now buying a PC, and considering this card. Will it run with Imagine
-
- under DOS? And fast too?
-
-
- Replies can be done in email.
-
-
- :-JOn
-
-
-
-
- Date: Wednesday, 15 February 1995 21:04:27
- Subject: IML-TIDBITS !
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: Shane Davison <daviso@cs.uregina.ca>
-
- ->
-
- -> Here it is: "Dare to Imagine" (aka IML Tidbits).
-
- ->
-
- -> Comments are welcome.
-
-
- On behalf of all the IMLer's, thanks for your work. I received my
-
- "Dare to Imagine" this morning. Haven't read it all, but it looks
-
- great!
-
-
- Thanks again, Shane
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Wednesday, 15 February 1995 21:43:27
- Subject: POVRay competition
- From: Locutus of Borg <locutus@dcez.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I saw today in this list a couple of messages regarding the monthly
-
- competition organized by the POVRay team.
-
- For those interested, the competition is open to everybody (not only POVRay
-
- traced pictures).
-
- The theme for February is sound/music.
-
- I included below a copy of the rules.
-
-
- *Locutus*
-
-
- -------------------------------------------------------------------------
-
-
- INFORMATION
-
- -----------
-
- Every month, a new topic will be posted to comp.graphics.raytracing
-
- and the DKB listserv. Users then have one month to come
-
- up with an idea, design it, and render it. At the end of the month, all
-
- contributions will become available to everyone, and you can finally see
-
- the ideas that others came up with.
-
-
- PURPOSE
-
- -------
-
- This competition should accomplish two main things. First, it will give
-
- an incentive to those who are new to raytracing. Since the topic is set,
-
- all they have to do is come up with a few ideas and get started. Second,
-
- it will be interesting to see everyone's different ideas and skills at
-
- work. The reason there is one set topic is so we can compare how people
-
- interpreted the topic, what they did with it, and how original their idea
-
- was. There is still the "Image of the Month" that Chris Cason selects,
-
- so this is a little different.
-
-
- RULES
-
- -----
-
- IMPORTANT: You *Must* upload a JPG image in order to be considered in
-
- the competition. *Don't* include your .jpg file in a zip file with your
-
- scene file, etc. Make the image separate. Do not upload just source and
-
- expect everyone to trace it.
-
-
- Once again, these rules are not set in stone. They have already changed
-
- a little since last time. More comments are welcome.
-
-
- 1. All images will be 800x600 or 640x480 in JPG format, preferrably more
-
- than 256 colors. For images that may not be 4x3 aspect ratio, try to
-
- stay close to those sizes.
-
-
- 2. Any tracing program may be used to create the image. People have
-
- questioned the use of 3D studio, however. Since this isn't a true
-
- raytracing package and is more advanced than the common tracing programs,
-
- this will be taken into account. If you use 3DS, your image better be
-
- *WAY* better than anything else.
-
-
- 3. All images must be original. You can't use someone else's drawing.
-
- You also can't pull up a drawing you made a while ago and use it. That
-
- defeats the purpose.
-
-
- 4. Any objects may be used that you downloaded from an FTP site, got
-
- from another user, got off a CD, etc. But you MUST tell where these
-
- objects were taken from and give proper credit in your text and scene file.
-
- I would prefer that all objects be original, however.
-
-
- 5. Your scene file should be included with the image. If you have a
-
- large include file with a triangle-mesh object, or image_maps, or some
-
- other part of your scene that is large, you can leave those out. Just
-
- include the main scene file so everyone can see how you made your image.
-
- Zipped files that contain all include files, images, etc. are certainly
-
- welcome, however.
-
-
- 6. Include a text file along with your image. The file should contain
-
- your name, the file name, program(s) used, and any comments you have. It
-
- is probably best and most informative for the rest of us if you take some
-
- time to describe your image and how you went about creating it.
-
-
- 7. Putting your name on the image itself may be a good idea. This is
-
- not required, though.
-
-
- 8. There will be no set scale that should be used for all renderings.
-
- If you do model your scene to a set scale, please include the scale in
-
- your scene file. For example, a note at the top saying:
-
- // Scale: 1 cm = 1 Unit
-
-
- 9. All images should be uploaded by the end of the month. While late
-
- images are certainly still welcome, they won't be considered for the
-
- prize. Try to get them in a few days before the end, too. It's easier
-
- on me :)
-
-
- 10. You may contribute as many images as you wish.
-
-
- WHERE TO UPLOAD
-
- ---------------
-
- A special directory has been set up by Chris Cason for this competition.
-
- All uploads should be made at ftp.povray.org in the directory
-
- /pub/povray/competition/current
-
-
- BUT WAIT...I CAN'T FTP!
-
- -----------------------
-
- No problem. You can uuencode and mail me the finished image. My mailbox
-
- can be huge, so dont worry about filling it up. Also mail me the text
-
- file, source files, and a separate note explaining that I should upload
-
- it for the competition.
-
-
- BUT WAIT...I CAN'T EVEN UUENCODE!
-
- ---------------------------------
-
- Okay, you have only two options left. You can
-
- 1) Post in comp.graphics.raytracing and ask if someone will trace it for
-
- you. Chances are you'll find someone.
-
- 2) Mail me the source code and I'll trace it. Keep in mind that I
-
- run POV on a 486 dx-33 and I have other things to do. I can't
-
- guarantee anything, but it is an option.
-
-
- PRIZE!
-
- ------
-
- Chris has also set aside a free Pov-Ray CD-ROM to be given to the
-
- "winner" of each month's competition. A registered copy of GUM will also
-
- be awarded. GUM is one of the best modelling programs out there, and
-
- runs in Windows.
-
-
- JUDGING
-
- -------
-
- Judges may vary, but at least 3 will judge each competition. Each will
-
- choose the 5 images they like most. Their first choice will be given a
-
- 5, second will be given a 4, etc. Scores will be combined to determine
-
- the winner. Judges use this criteria to decide:
-
- 1. Artistic Merit
-
- 2. Originality / Concept (Based on the month's theme)
-
- 3. Technical Merit
-
-
- TOPICS
-
- ------
-
- Please send any topic suggestions to me at mkruse@saunix.sau.edu. I
-
- already received quite a few, so all future topics will be chosen from
-
- those I got.
-
-
-
-
-
- Date: Wednesday, 15 February 1995 21:46:39
- Subject: Re: Tunnel trouble
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Milan Polle wrote;
-
-
- >I am now making the leader which has the camera flying throug a tunnel
-
- >(no way! a tunnel? how original) backwards.
-
- >It seemed like a pretty basic anim to make, I made a twisting and turning
-
- >tunnel by extruding a square along a handmade open spline path in detail.
-
- >I used the same path in stage for the camera motion, the camera starts
-
- >to move first, after that I launch a tracking axis along the same path,
-
- >so the camera looks (sort of) in the right direction.
-
- >The problem is I cannot seem to get the motion to be smooth, occasionally
-
- >it seems like the camera hits the walls of the tunnel (which is impossible)
-
- >because of sudden jerks in the motion.
-
-
- Why don't you align the camera to the path?
-
-
- Conny Joensson
-
-
-
- Date: Wednesday, 15 February 1995 23:24:18
- Subject: Re: IML Tidbits (done!).
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
-
- >on which site (and the directory).
-
- >
-
- >I hope the majority of you will find the collection worthwhile.
-
-
- Shane,
-
-
- I think generally everything has been going into the gfx/3d or gfx/3dobj
-
- directories on Aminet.
-
-
- Joe C.
-
-
-
-
- Date: Wednesday, 15 February 1995 23:34:15
- Subject: They call me ray BBS!
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- i read that They call me ray BBS is back online...
-
-
-
- does anybody have the new number??
-
-
-
- if not, does anyone know of any other Imagine related BBS to call?
-
-
-
- alan_gordie@ml.com
-
-
-
-
- Date: Thursday, 16 February 1995 00:11:54
- Subject: Re: IML-TIDBITS ! (Ditto)
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
-
- --Boundary (ID eCWlDi/yW5ha1y/csoPo7g)
-
- Content-type: TEXT/PLAIN
-
- Content-transfer-encoding: QUOTED-PRINTABLE
-
-
- ditto!
-
- =20
-
- looks AWESOME, loaded with never before seen stuff=20
-
- (not by me at least)
-
- =20
-
- ;>
-
- =20
-
- thanks everybody...
-
-
- alan_gordie@ml.com
-
-
- ______________________________ Reply Separator ______________________=
-
- ___________
-
- Subject: IML-TIDBITS !
-
- Author: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen) at=
-
- UNIXGTWY
-
- Date: 2/15/95 1:36 PM
-
-
-
- -> From: Shane Davison <daviso@cs.uregina.ca>=20
-
- ->
-
- -> Here it is: "Dare to Imagine" (aka IML Tidbits).=20
-
- ->
-
- -> Comments are welcome.
-
- =20
-
- On behalf of all the IMLer's, thanks for your work. I received my=
-
- =20
-
- "Dare to Imagine" this morning. Haven't read it all, but it looks=
-
- =20
-
- great!
-
- =20
-
- Thanks again, Shane
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D=20
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D=20
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D=20
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D=20
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
- --Boundary (ID eCWlDi/yW5ha1y/csoPo7g)--
-
-
-
- Date: Thursday, 16 February 1995 00:17:18
- Subject: Imagine/PCI Problems
- From: Todd Brawn <tbrawn@hcirisc.cs.binghamton.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- I have a copy of Imagine 2.0. I also have a PCI STB 864 PowerGraph Pro video car
- d. I am unable to return from the render screen to the edit mode.
-
- Impulse seems to think my video card does not have the right VESA
-
- emulation and to find a univesa driver. Any help in finding this driver,
-
- or in correcting my video problem would be greatly appreciated.
-
-
- tbrawn@hcirisc.cs.binghamton.edu
-
-
-
-
-
- Date: Thursday, 16 February 1995 01:48:25
- Subject: Re: Upgrades??
- From: rbyrne@3dform.edex.edu.au (Robert Byrne)
-
-
- ----------------------------------------------------------------------------
-
-
- In article <9502130941.AA16333@c11.dtic.ua.es> a00448@dtic.ua.es
-
- (ERNESTO POVEDA CORTES) writes:
-
-
- > Hello all imagineers,
-
- > first, i must give thanxs to all people who help me with my question
-
- > about the Constant Upgrade Program few days ago.
-
- >
-
- > one of you give me the address (email) of Mike Halvorsen but i haven't
-
- > any answer from him so i put here the folowing question:
-
- >
-
- > i want get the Upgrade Program, but all tries i did to get in contact
-
- > with impulse (not by voice) were no answered, so if a send a $100 to
-
- > them .... will i get the Upgrades?
-
- >
-
- > thanx in advance...
-
-
- Hello Ernesto, I sent a letter to Impulse last October to upgrade from V2
-
- to V3 and never received a reply. There's no way I'd send money without a
-
- confirmation from them first. If you do, make sure it's registered mail so
-
- you can be sure they received it.
-
- --
-
-
- : Robert (Bob) Byrne : A3000/25 : vox Ph: +61 66 864324 :
-
- : rbyrne@3dform.edex.edu.au : : Ballina, NSW Australia :
-
-
-
-
- Date: Thursday, 16 February 1995 02:41:39
- Subject: Tunnel trouble
- From: torgeir.holm@tbc.bbs.no (TORGEIR HOLM)
-
-
- ----------------------------------------------------------------------------
-
-
-
- >The problem is I cannot seem to get the motion to be smooth,occasio
-
- >it seems like the camera hits the walls of the tunnel (which is imp
-
- >because of sudden jerks in the motion.
-
- >Well, I thought you had to put in extra effort to make 3d anims non-sm
-
- >but with Imagine, the world is different, maybe we should call Imagine
-
- >Murphy.
-
- >Any ideas on what is going on here?
-
-
- I've been getting these jerks in the motion when changing the focus of
-
- the Camera when I use DOF. I looks like someone hits the camera with a
-
- baseball bat or something. If you are using DOF, this might be the
-
- problem, if not i have no Idea. Try turning off DOF, and see if it helps
-
- (might ruin the effect you are trying to accomplish though)
-
-
-
- Torge!r
-
-
-
- torgeir.holm@tbc.bbs.no
-
-
-
- Date: Thursday, 16 February 1995 04:08:38
- Subject: Imagine Tips
- From: Robert Iacullo <eagle@cyberspace.com>
-
-
- ----------------------------------------------------------------------------
-
-
- How do I get the Imagine Tips file? Eagle@cyberspace.com
-
-
-
-
- Date: Thursday, 16 February 1995 06:37:03
- Subject: Re: good turbulent gas effect??
- From: Ted Stethem <tstethem@linknet.kitsap.lib.wa.us>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Thu, 9 Feb 1995, Scott Krehbiel wrote:
-
-
- >
-
- > Hi Everybody,
-
- > I'm trying to make a turbulent gas effect. I tried using a fog
-
- > object and the Nebula texture (came with Imagine) and I got
-
- > a kinda neat effect, but it looked more like water than
-
- > anything else. Actually, it looked just like the sky reflecting
-
- > off the surface of turbulent water.
-
- >
-
- > What I'm trying to represent is called Reactive Ion Etching,
-
- > where a gas is bombarded with Radio waves, ionizing it and
-
- > making it etch a surface. I'm not about to try to micro-animate
-
- > this, but would like to get a nice plasma effect on the gas.
-
- >
-
- > Any suggestions for getting a "dangerous gas that would etch things"
-
- > effect??? I think turbulence would be good, as it would illustrate
-
- > the fact that the gas is doing something... not just sitting around.
-
- >
-
- > Thanks in advance,
-
- > Scott Krehbiel
-
- > scott@umbc7.umbc.edu
-
- >
-
- >
-
- >
-
- Have you tried any of the animatable textures like DANCSPRK or
-
- ELECTRIC? You might also try a combination of TIEDYE with ELECTRIC. I
-
- haven't tried it myself but from the description, this might be what you
-
- are looking for. But unless you have an 80 MHz '060, be prepared for some
-
- mind-numbing render times. These new textures are cool but it is almost
-
- like the cpu has hit a brick wall especially when you layer the textures.
-
- Also, Essence has several turbulence textures. Have you checked any of
-
- these out?
-
- Also, if you are interested, I might be able to help you out with your
-
- particle thing. I have an example that is pretty close to what you are
-
- describing I think. It has been a few years since I closely observed
-
- aluminum deposition on a silicon substrate.
-
-
-
- Date: Thursday, 16 February 1995 07:10:43
- Subject: Candle
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- C> >>If you have I3.X, here's a free candle tip: Make a brushmap with
-
- C> >>a vertical gadient from the white(top) to black(bottom).
-
- C> >>Then make another brushmap that is solid white. Apply the gradient
-
- C> >>map to the candle as a 'reflectivity' map and appy the solid white
-
- C> >>map as a 'reflection' map. This makes the candle stick glow
-
- C> >>like a real lit candle.
-
-
- C> >Umm, wouldn't it be simpler to replace those two brushmaps with the
-
- C> >Linear texture, fading the color to white as you get closer to the top
-
- C> >of the candle?
-
-
- Yes, It would be possible to use the linear texture or any texture
-
- that supports reflecttivity mapping instead of the gradient brushmap.
-
- I only used the gradient brush because it was simpler to explain.
-
- But the solid white brush map is required as textures don't support
-
- 'reflection' mapping(not to be confused with reflectivity mapping).
-
-
- Even though you may had read this in my other posts, what the above
-
- basically accomplishes is a psuedo-brightness mapping. you could
-
- just as easily use the above method to make windows on a spaceship
-
- simply by replacing the gradient map, with a map of bright windows.
-
-
- --End of quote----------------------------------------------------------
-
-
- Aargh. I still don't understand. The way I see it, your gradient
-
- reflectivity brush varies reflectivity from 0% at the bottom of the
-
- candle, to 100% at the top. Then, you add a pure white reflection brush.
-
- Doesn't that create the same effect as fading the candle's color from
-
- 100% base color at the bottom, to 100% white at the top? If so, then
-
- forget all about reflection and reflectivity, and simply apply a Linear
-
- texture to fade the candle color; 0% fade at the bottom, 100% fade (to
-
- white) at the top.
-
-
- What's wrong with this picture? If you were using a fancy reflection
-
- brush, I'd agree that reflectivity would give a different effect. But
-
- you use a pure solid white brush, that's where I don't see a difference.
-
-
-
-
- Date: Thursday, 16 February 1995 07:49:56
- Subject: I/O
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: ThreeDTV@aol.com
-
-
- I have an A2000 and a pentium586. I would like to set up a direct link to
-
- both computers so I can process images on one and send it to the other. Has
-
- anyone ever tried this? Thanx
-
- ------------------------------------------------------------
-
-
- Oh yes. One way is with the old standby, the null modem cable. You can
-
- also set up a real LAN, using Ethernet or other protocols; for this, I
-
- direct you to Dale Larson at Intangible Assets Manufacturing. He's one
-
- of the original Amiga engineers, and his company keeps supporting the
-
- machine. He has written an informative book on networking for the Amiga.
-
- His Internet address is 76702.654@compuserve.com.
-
-
-
- Date: Thursday, 16 February 1995 08:19:20
- Subject: Re: Re: Ambient light
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Michael North <IBTLMAN@MVS.OAC.UCLA.EDU>
-
- Subject: Re: Re: Ambient light
-
-
- >
-
- > Also - 20 is a VERY low value. If you actually want to SEE the ambient
-
- > light, you might want to try a value somewhere around 75-100.
-
- >
-
- > >
-
-
- Wow! I've always gone by Steve Worley's recommendation to stick to
-
- about 10, 10, 10. I was using higher values but kept getting washed out
-
- looking pictures.
-
-
- Michael North
-
- ------------------------------------------------------------
-
-
- It depends what you use to display the picture. If you're using plain
-
- old HAM mode on an Amiga, it takes a lot of ambient light before you see
-
- a difference. Display the image in 24-bit mode and you can perceive much
-
- subtler effects, such as those obtained by setting ambient light to
-
- 32,32,32.
-
-
-
- Date: Thursday, 16 February 1995 08:44:27
- Subject: PC Shareware?? other textures?
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: imagine <imagine@stagg.demon.co.uk>
-
-
- Quick question. There seem to be many textures available as add-ons for the
-
- amiga product. Are there any for the PC if so where can I get them ??
-
- ------------------------------------------------------------
-
-
- From SParker999@aol.comThu Feb 9 00:30:41 1995
-
- Date: Mon, 6 Feb 1995 15:35:53 -0500
-
- From: SParker999@aol.com
-
-
- Date: Thursday, 16 February 1995 09:07:56
- Subject: Textures
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Michael Hazlett <tarkin@earthlight.co.nz>
-
-
- Ok I have Bandturb....but if the other ones are Essence textures I never
-
- got 'em....If it's legal can someone UL the textures...Solid & SwapCRF to
-
- me please...
-
- ------------------------------------------------------------
-
-
- Sorry, Essence textures are a commercial product and sharing them is
-
- prohibited.
-
-
- Can someone come up with an alternative which only uses Imagine textures?
-
-
-
- Date: Thursday, 16 February 1995 10:18:52
- Subject: Swirl
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Daniel Dacey <Daniel_Dacey@kumear.megalink.com.au>
-
-
- Hi All,
-
-
- Does anyone have any suggestions about the best way to do the following:
-
-
- - Have a 2D representation of a man with a IV needle in his arm.
-
- - The drug in the IV swirling around and through the man. Think of how
-
- ink swirls through a glass of water to get the kind of look I want.
-
- ------------------------------------------------------------
-
-
- If your man is 2-D, I assume the animation itself will have a 2-D look,
-
- i.e. the camera won't be swooping around the scene, right? If so, I would
-
- simply use my paint program to create a black-and-white image delimiting
-
- the area (IV needle, veins inside man) where I want the swirls to be
-
- visible. I would then, in Imagine, add a Bright primitive plane, add a
-
- swirly texture like Spark, and your B&W mask as a Filter map.
-
-
- Stretch and position the plane so it matches the man (test renders will
-
- be faster if you don't add the Spark texture at first -- make sure when
-
- you do add the texture, its priority is lower than the filter brushmap).
-
- Make a second version of the plane (Copy/Paste) with Spark's Dist
-
- Travelled a bit higher.
-
-
- Just off the top of my head, but something to get you started.
-
-
-
- Date: Thursday, 16 February 1995 11:14:40
- Subject: Essence Textures V 1.0
- From: watson@IslandNet.com (David Watson)
-
-
- ----------------------------------------------------------------------------
-
-
- Can someone tell me if the Essence Textures V 1.0 for Imagine require a
-
- FP-math coprocessor. A friend is looking at purchasing these second hand
-
- but he needs to know this first. I guess the owner doesn't know either.
-
-
- Thanks, David
-
-
-
-
- Date: Thursday, 16 February 1995 11:57:31
- Subject: Re: Imagine WWW site
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
-
-
-
-
-
-
- > The only problem is that the
-
- > pictures are sometimes not exactly the best representation of the
-
- > texture. Some, though, are SPECTACULAR. Many thanks to Doug Rudd and D.F.
-
- > Duck!
-
-
- I'm sorry for any of the sample pictures you didn't like. I'm pleased you
-
- did enjoy at least some of them. I was planning an update for these
-
- picture. I origanally was trying to stick with the defualts, which as I'm
-
- sure you know are not the best representations. Some of them I felt had
-
- to have work, and I did so...I do hope to make more of them nicer in
-
- any possible updates.
-
-
- Hmmmmm? I don't know if your refering to Doug Rudd as someone who had any
-
- part of making IMTguide possible. Or thanking him for helping you with
-
- something on the list. But I assure you he had nothing to do with creating
-
- IMTguide_1a. Me and a Friend D.F. Duck, (My name being Randy R. Wall)
-
- created the rexx program and pictures, Icons, etc,etc..
-
-
- Oh and thank you for the nice comment on the pictures you did like. Maybe
-
- I should jump in on my next batch for IMTguide.
-
-
- =RRW=
-
-
- Randy R. Wall
-
-
- > > Thanks for giving me some ideas. I will definitely get to implementing
-
- > > all of them. I was also going to do something like texture
-
- > > previewing... Description of each texture and a small image showing
-
- > > what the texture should look like. That should be interesting.
-
- > >
-
- > > Who would decide which image is the best?
-
- >
-
- > Actually, if you get the IMTguide_1a.lha file in aminet under gfx/3d, it
-
- > will convert your texture.txt and lite.txt files into an AmigaGuide file,
-
- > complete with example pics (just click on the [Example Object] button).
-
- > Maybe you could convert this file to html. The only problem is that the
-
- > pictures are sometimes not exactly the best representation of the
-
- > texture. Some, though, are SPECTACULAR. Many thanks to Doug Rudd and D.F.
-
- > Duck!
-
-
-
-
- Date: Thursday, 16 February 1995 13:44:44
- Subject: Re: Essence Textures V 1.0
- From: bhibbs@amiga.computek.NET (Bill Hibbs)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello watson, in <m0rf1Ez-000L3TC@island.amtsgi.bc.ca> on Feb 16 you traced:
-
-
- > Can someone tell me if the Essence Textures V 1.0 for Imagine require a
-
- > FP-math coprocessor. A friend is looking at purchasing these second hand
-
- > but he needs to know this first. I guess the owner doesn't know either.
-
- >
-
- > Thanks, David
-
- >
-
- >
-
-
- I also bought Essence Textures V1. I found out the hard way that they do
-
- require a FPU. I now have bought an excellerator with a FPU. So your answer is
-
- yes. IMHO it is well worth buying Essence AND an FPU.
-
-
- L8r, Bill
-
-
-
-
-
- Date: Thursday, 16 February 1995 15:27:56
- Subject: Re: Re: Ambient light
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- > > Also - 20 is a VERY low value. If you actually want to SEE the ambient
-
- > > light, you might want to try a value somewhere around 75-100.
-
- >
-
- > Wow! I've always gone by Steve Worley's recommendation to stick to
-
- > about 10, 10, 10. I was using higher values but kept getting washed out
-
- > looking pictures.
-
- >
-
- > It depends what you use to display the picture. If you're using plain
-
- > old HAM mode on an Amiga, it takes a lot of ambient light before you see
-
- > a difference. Display the image in 24-bit mode and you can perceive much
-
- > subtler effects, such as those obtained by setting ambient light to
-
- > 32,32,32.
-
-
- I don't use very much ambient light because it produces a flat looking
-
- effect. It is often more convinient to add a very subtle (about
-
- 30,30,30 if you don't use diminishing intensity) light source on
-
- the side of the scene where you want the ambient (a sort of back light).
-
- You probably don't want the back light to make shadows so don't select
-
- the 'cast shadows' option in action editor.
-
-
-
- Date: Thursday, 16 February 1995 17:10:15
- Subject: ATI Ultra Pro - Folowup
- From: Jon Bagge <jon@vestnett.no>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- I got a bundle of mails in reply to my request. Thanks.
-
-
- But everyone seems to disagree. Some says it works perfect, some says it
-
- don't work at all, some says it swaps the colour around, some says it`s
-
- slow on imagine, and finally some says it`s an anciemt card, and I should
-
- consider something newer.
-
-
- So, what`s up?
-
-
- :-Jon
-
-
-
-
- Date: Thursday, 16 February 1995 17:50:44
- Subject: Re: Ambient light
- From: "Bruce Marsh(ART)" <marsh@satie.arts.usf.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Ambient light will allow you to make rich and subtle images if you give it
-
- a predominant color, particularly if that color is opposite the color of
-
- of the other lights in a scene....... Example.... Light a scene with
-
- lights that are in the red-orange range...(warm)...perhaps set at
-
- 250,200,125. Then set ambient light to be somewhat
-
- blue-green.....(cool)....perhaps at 20,40,60. This produces an image,
-
- particularly in 24 bit color, which has warm lights and cool shadows. You
-
- can use any combinations....Yellow lights, violet shadows, or blue lights,
-
- orange shadows, etc...It's trial and error, depending on the color of your
-
- objects and backgrounds, and certainly on the mood you wish to establish.
-
- Play with the settings. Look at color photography in advertising..( or
-
- Baroque Painting for that matter...) ...colored light is a powerful
-
- element in expressive images. It's also fairly cheap in rendering
-
- time...colored ambient light tales no longer than a setting of
-
- 32,32,32....which is gray..(mechanical and flat!).
-
-
- Bruce.
-
-
-
- Date: Thursday, 16 February 1995 18:19:17
- Subject: Re: Imagine WWW site
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- <Snip>
-
- >
-
- > Hmmmmm? I don't know if your refering to Doug Rudd as someone who had any
-
- > part of making IMTguide possible. Or thanking him for helping you with
-
- > something on the list. But I assure you he had nothing to do with creating
-
- > IMTguide_1a. Me and a Friend D.F. Duck, (My name being Randy R. Wall)
-
- > created the rexx program and pictures, Icons, etc,etc..
-
- >
-
- > Oh and thank you for the nice comment on the pictures you did like. Maybe
-
- > I should jump in on my next batch for IMTguide.
-
- >
-
- > =RRW=
-
- <Snip>
-
-
- That puzzeled me too. My only part in any of this, other than starting a ruckus
-
- by suggesting AG format, was to send out some copies of the sample.guide to
-
- some folks who are working on PC readers for the AG. I had no part in the
-
- development of the IMTguide. I DO use it and enjoy it though.
-
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
-
-
- Date: Thursday, 16 February 1995 20:32:23
- Subject: Re: ATI Ultra Pro - Folowup
- From: grieggs@netcom.com (John Grieggs)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- >
-
- > I got a bundle of mails in reply to my request. Thanks.
-
- >
-
- > But everyone seems to disagree. Some says it works perfect, some says it
-
- > don't work at all, some says it swaps the colour around, some says it`s
-
- > slow on imagine, and finally some says it`s an anciemt card, and I should
-
- > consider something newer.
-
- >
-
- > So, what`s up?
-
- >
-
- Maybe you should be more specific in your query. There are several versions
-
- of the GPT, with DRAM or VRAM and the mach32 or mach64 chipset.
-
-
- I have a VLB version with 4 meg VRAM and the mach64 chipset, and it works
-
- absolutely great. No problems at all. Imagine runs on it with no
-
- special hacks, and it works at 1280x1024x65K @60 Hz under OS/2.
-
-
- I hear tell that the mach32 version isn't so great.
-
-
- > :-Jon
-
- >
-
- >
-
- _john
-
-
-
- Date: Thursday, 16 February 1995 22:18:44
- Subject: Re: Tunnel trouble
- From: Ed Totman <etotman@gort.ucsd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Wed, 15 Feb 1995, Milan Polle wrote:
-
-
- > I am now making the leader which has the camera flying throug a tunnel
-
- > (no way! a tunnel? how original) backwards.
-
- ...
-
- > The problem is I cannot seem to get the motion to be smooth, occasionally
-
- > it seems like the camera hits the walls of the tunnel (which is impossible)
-
- > because of sudden jerks in the motion.
-
-
- I had this same problem with a lengthy tunnel animation last summer. I
-
- fixed it by smoothing out the turns in the tunnel/camera path. I had the
-
- camera align with a target outside the tunnel then align to the path
-
- after entering. If the turns were too sharp it looked like the camera
-
- was bouncing off the walls.
-
-
- Ed Totman
-
- etotman@gort.ucsd.edu
-
-
-
-
- Date: Friday, 17 February 1995 01:48:34
- Subject: Re: Imagine WWW site
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Thu, 16 Feb 1995, Randy R. Wall wrote:
-
-
- > > The only problem is that the
-
- > > pictures are sometimes not exactly the best representation of the
-
- > > texture. Some, though, are SPECTACULAR. Many thanks to Doug Rudd and D.F.
-
- > > Duck!
-
- >
-
- >snip<
-
- >
-
- > Hmmmmm? I don't know if your refering to Doug Rudd as someone who had any
-
- > part of making IMTguide possible. Or thanking him for helping you with
-
- > something on the list. But I assure you he had nothing to do with creating
-
- > IMTguide_1a. Me and a Friend D.F. Duck, (My name being Randy R. Wall)
-
- > created the rexx program and pictures, Icons, etc,etc..
-
- >
-
-
- DOH! Sorry. Tlip of the Slongue there. I confused the two. Just kidding!
-
- Many thanks to Randy R. Wall and D.F. Duck!
-
-
-
- >
-
- > =RRW=
-
- >
-
- > Randy R. Wall
-
- >
-
-
- See ya,
-
- Roger
-
-
-
- Date: Friday, 17 February 1995 03:03:20
- Subject: V3.1 imagine
- From: Susan Dianne Boon <sdboon@acs.ucalgary.ca>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi!
-
-
- This may be a repeat question but does anyone have multitasking
-
- problems with 3.1? It seems very difficult to even move the
-
- mouse when rendering in 3.1. V3.0 seems to be fine. Wireframe
-
- updates are quick now but the mouse is slow to react when the
-
- updates are in progress. Its as if Impulse has made Imagine a
-
- 100% CPU hog.
-
-
- Thanks!
-
- --
-
-
- Dr. Susan D. Boon
-
- Department of Psychology FAX: 403-282-8249
-
- University of Calgary
-
- 2500 University Dr. NW
-
- Calgary, AB T2N 1N4
-
- CANADA
-
-
-
- Date: Friday, 17 February 1995 03:14:11
- Subject: Re: Re: Re: Ambient light
- From: Michael North <IBTLMAN@MVS.OAC.UCLA.EDU>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
-
-
- ------------------------------TEXT-OF-YOUR-MAIL--------------------------------
-
-
- > >
-
- > > Also - 20 is a VERY low value. If you actually want to SEE the ambient
-
- > > light, you might want to try a value somewhere around 75-100.
-
- > >
-
- > > >
-
- >
-
- > Wow! I've always gone by Steve Worley's recommendation to stick to
-
- > about 10, 10, 10. I was using higher values but kept getting washed out
-
- > looking pictures.
-
- >
-
- > Michael North
-
- > ------------------------------------------------------------
-
- >
-
- > It depends what you use to display the picture. If you're using plain
-
- > old HAM mode on an Amiga, it takes a lot of ambient light before you see
-
- > a difference. Display the image in 24-bit mode and you can perceive much
-
- > subtler effects, such as those obtained by setting ambient light to
-
- > 32,32,32.
-
-
- I see. I am talking about 24-bit display on a PC. A lot also
-
- depends, of course, on what sort of light settings you're using.
-
-
-
- Date: Friday, 17 February 1995 05:19:02
- Subject: Re: I/O
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Thanx to all who replied. Imagineers are great.
-
-
-
- Date: Friday, 17 February 1995 05:34:34
- Subject: Sliding smoothly in a tunnel:)
- From: w.graham6@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- Have your track axis/object follow the path as you are currently doing.
-
- Manually place the Camera in front of the track object. Go into the Action
-
- editor and have the Camera Track to Object. Then add an Associate bar to
-
- the Camera's timeline, defining the track object as the associated object.
-
- That's it!
-
-
-
- Date: Friday, 17 February 1995 06:23:08
- Subject: THEY CALL ME RAY BBS!
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: Alan_Gordie@pcmailgw.ml.com
-
- ->
-
- -> i read that They call me ray BBS is back online...
-
- -> does anybody have the new number??
-
- -> if not, does anyone know of any other Imagine related BBS to =
-
- cal
-
-
- GraFX Haus is not "Imagine Related" but is Graphics Related with a lo=
-
- t
-
- of Imagine stuff (ie. objects).
-
-
- 805-683-1388
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Friday, 17 February 1995 07:05:59
- Subject: Lens Flare
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- I know constant references to Lightwave might get annoying in an Imag=
-
- ine
-
- SIG, but I was wondering if anyone could tell me how to create a star
-
- shape lens flare in Imagine. There is a setting in Lightwave, (if I
-
- remember right) that creates a kind of spiked flare that gives the
-
- illusion of a distant bright sun. It's kind of like rays going out fr=
-
- om
-
- the bright center. Can anyone give me the Flare FX settings that migh=
-
- t
-
- duplicate this effect in Imagine? Is this possible?
-
-
- =2E..come to think of it, does anyone have a list of flare settings f=
-
- or
-
- various types of effects that might look interesting?
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Friday, 17 February 1995 09:51:45
- Subject: Essence and Garbles
- From: IvoryMask@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Question Unus--What is and where can I get Essence?
-
- Question Duo--Every once in a while a will read some mail on
-
- The list that will be followed by some garble...
-
- Is this a file? How do I view it?
-
- THank You for the time.
-
- "Easy Street is a blind alley."
-
- IvoryMask {:-|}
-
-
-
- Date: Friday, 17 February 1995 11:20:38
- Subject: Re: V3.1 imagine
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello,
-
-
- >This may be a repeat question but does anyone have multitasking
-
- >problems with 3.1? It seems very difficult to even move the
-
- >mouse when rendering in 3.1. V3.0 seems to be fine. Wireframe
-
- Seems like you are having problems with invalid memory accesses, which cause
-
- a error trapping routine to execute. Since I don't know your configuration,
-
- I'll give an example how I solved this on my A3000.
-
- If memory serves me correct I think I use a program called 'StatColRAM',
-
- anyway you can change some bits on how the bus controller handles static
-
- colum rams. It also has a setting which disables the bus error handle routine.
-
- It should be on Aminet, but if you can't find it I'll lookit up and see if I
-
- still have the original archive and the correct name.
-
-
- >updates are quick now but the mouse is slow to react when the
-
- >updates are in progress. Its as if Impulse has made Imagine a
-
- >100% CPU hog.
-
- Imagine is always a CPU hog when it renders. I have it running at pri -1 so I
-
- can still do something else.
-
-
- Greetings Joop
-
-
-
- Date: Friday, 17 February 1995 12:05:05
- Subject: RE: IMAGINE COOKBOOK
- From: Andrew D Sullivan <asulliva@uoguelph.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- My idea for a title is Imagine Nation
-
-
- Sully
-
-
-
-
- Date: Friday, 17 February 1995 17:02:21
- Subject: Re: ATI Ultra Pro - Followup
- From: Jon Bagge <jon@vestnett.no>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Thu, 16 Feb 1995, John Grieggs wrote:
-
-
- > Maybe you should be more specific in your query. There are several versions
-
- > of the GPT, with DRAM or VRAM and the mach32 or mach64 chipset.
-
-
- Hm.. seems I've got something wrong. Terrible how these people have a
-
- need to make stupid sound-all-the-same names for these cards.
-
-
- The card I'm considering is the ATI Pro Turbo with Mach64 and 2MB VRAM.
-
- (Upgradable to 4MB)
-
- This is a more expensive card than the Ultra Pro. (Hope I got it right
-
- this time.)
-
-
- I want a fast card so that hopefully I can play animations reasonably
-
- fast. I'm also running Linux/X. I just sold my A4000/040, so I'm used
-
- to be able to play animations.
-
-
- Thanks.
-
-
- :-Jon
-
-
-
-
- Date: Friday, 17 February 1995 17:02:28
- Subject: IML-Tidbits.
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi IML'ers,
-
-
- I would like to thank everyone for all the positive comments
-
- I received for "Dare to Imagine". It certainly makes doing
-
- things like this worthwhile. I hope everyone who requested
-
- a copy received one but if not, please send me another note
-
- and I'll get one out to you immediately. And, by all means,
-
- share it with others by uploading it to any site you like.
-
- If it's not already there, I'll upload it to Aminet later.
-
-
- Thanks again for the feedback and have a great weekend !
-
-
- Regards,
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Friday, 17 February 1995 18:11:09
- Subject: Re: IML-Tidbits.
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
- >things like this worthwhile. I hope everyone who requested
-
- >a copy received one but if not, please send me another note
-
- >and I'll get one out to you immediately. And, by all means,
-
- >share it with others by uploading it to any site you like.
-
-
- I got it, its great. Thanks for the work you put into it.
-
-
- Joe C.
-
-
-
-
- Date: Friday, 17 February 1995 18:34:02
- Subject: Re: ATI Ultra Pro - Followup
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > The card I'm considering is the ATI Pro Turbo with Mach64 and 2MB VRAM.
-
-
- Well, why didn't you say so in the first place ;-). I have the
-
- 4 meg version of this card and it's *great* !! No problems with
-
- Imagine and amazing Windows performance. I would strongly
-
- recommend that you get that card (I'm not associated with ATI).
-
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
- ps. BTW, the correct name is actually ATI Graphics Pro Turbo <ducking...>
-
-
-
-
- Date: Friday, 17 February 1995 18:43:37
- Subject: Brush wraps
- From: amadaeus@ccwf.cc.utexas.edu
-
-
- ----------------------------------------------------------------------------
-
-
-
-
-
- Hello, Everyone. I'm using Imagine 2.0, and I've been running into some
-
- problems with brush maps. I wonder if anyone else has had similar problems.
-
- What I'm trying to do is map a brush (as a reflect map) onto an object which
-
- will initially be in the shape of a sphere. The object morphs into a flat
-
- plane. The problem is figuring out how to set the brush attributes so that
-
- the brush will transform correctly through the morphing.
-
- The only way I've gotten something remotely usable is to set the brush
-
- to flat x, flat z, even in the case of the sphere. This is kinda fake looking,
-
- though. Any suggestions would be greatly appreciated.
-
-
- Chris
-
-
- P.S. I'm not on the list at the moment, so please send any responses to me
-
- at my e-mail address...amadaeus@ccwf.cc.utexas.edu
-
-
-
-
- Date: Friday, 17 February 1995 19:45:34
- Subject: V3.1 Imagine - no cpu hog
- From: KEN_ROBERTSON@robelle.com
-
-
- ----------------------------------------------------------------------------
-
-
- I guess it depends on your settings...last night I was tracing (not
-
- _scan_line) and playing a non-cpu intensive game with my son at the
-
- same time. I had absolutely no problems multi-tasking. This is
-
- on an 030/33 with a 50 MgHz FPU 1200 with 10 meg ram. Could be
-
- you don't have too much ram left? That'd do it.
-
-
- Actually, Imagine seems to be a cpu hog when it's writing to disk.
-
- If you are doing writes every 1/2 second or so, the system will seem
-
- bogged down. This might just be an Amiga DOS problem.
-
- \KenR
-
-
-
- Date: Friday, 17 February 1995 20:19:57
- Subject: Re: ATI Ultra Pro - Followup
- From: grieggs@netcom.com (John Grieggs)
-
-
- ----------------------------------------------------------------------------
-
-
- > On Thu, 16 Feb 1995, John Grieggs wrote:
-
- >
-
- > > Maybe you should be more specific in your query. There are several versions
-
- > > of the GPT, with DRAM or VRAM and the mach32 or mach64 chipset.
-
- >
-
- > The card I'm considering is the ATI Pro Turbo with Mach64 and 2MB VRAM.
-
- > (Upgradable to 4MB)
-
- > This is a more expensive card than the Ultra Pro. (Hope I got it right
-
- > this time.)
-
- >
-
- You should be ok then. Mine is the Graphics Ultra Pro Turbo, with 4 meg
-
- of VRAM and the mach64 shipset. With 2 meg instead of 4 meg, you lose
-
- some of the higher resolutions. Because these higher resolutions translate
-
- into extra VESA modes, I recommend going for the 4 meg version if you can
-
- swing it.
-
-
- Mine is the VLB version. The PCI version is supposedly just a bit faster,
-
- but I don't have the PCI bus. Oh, well.
-
-
- Avoid DRAM versions of the card, and the mach32 chipset, and you should
-
- be fine with it. Oh, and avoid anything that runs on an 8- or 16-bit
-
- bus, of course - stick to VLB or PCI!
-
-
- > I want a fast card so that hopefully I can play animations reasonably
-
- > fast. I'm also running Linux/X. I just sold my A4000/040, so I'm used
-
- > to be able to play animations.
-
- >
-
- I know of at least one person using the same card for Linux/X, but have
-
- not tried it myself.
-
-
- > Thanks.
-
- >
-
- > :-Jon
-
- >
-
- _john
-
-
-
-
- Date: Friday, 17 February 1995 20:35:18
- Subject: RE: LENS FLARE
- From: mike.vandersommen@caddy.uu.silcom.com (Mike Vandersommen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- -> From: milan@Dieppe.artmediatech.nl (Milan Polle)
-
- ->
-
- -> a few moths ago I made a starflare texture that probably does what
-
- -> you want, I mailed it to the list uuencoded. (<- I wrote 'moths' :=
-
- )
-
- -> You apply it to a bright plane, and it will make a n-pointed
-
- -> starflare out of it.
-
-
- Dumb question. If a starfield is being used, does this texture on the
-
- "bright plane" block out stars behind it? Like a square black hole? :=
-
- )
-
-
- -> I am also working on a 3d flare (apply it to a cube) which respond=
-
- s
-
- -> to the camera. With some minor adjustments, the starflare texture
-
- -> could also be made to respond to the camera.
-
-
- That sounds more like what I need.
-
-
- -> Oh jeah, the 3d flare is finished actually, I will upload it when =
-
- I
-
- -> find the time.
-
-
- I'd appreciate it. Thanks.......
-
- _______________________________________________________
-
- /_________________________________________________________\
-
- /=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
-
- =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D\
-
- =3D| Mike van der Sommen || Email: =
-
- |=3D
-
- =3D| GraFX Haus BBS || mike.vandersommen@caddy.uu.silcom.com =
-
- |=3D
-
- =3D| Santa Barbara, Ca. || ______________________________________ =
-
- |=3D
-
- =3D| "..where the 4 Horsemen of the Apocalypse play golf..." =
-
- |=3D
-
- =3D|_______________________________________________________________=
-
- |=3D
-
- ---
-
- =FE InterNet - GraFX Haus BBS - Santa Barbara, Ca - (805) 683-1388
-
-
-
-
- Date: Saturday, 18 February 1995 00:34:00
- Subject: Thanks
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Peter Borcherds <peter.borcherds@beect.iaccess.za>
-
-
- So, if there are any Imagineers in South Africa who know where I
-
- can get either the 3DROM #2 (from Syndesis) and/or the LightROM CD
-
- please let me know.
-
- ------------------------------------------------------------
-
-
- Peter, you can reach John Foust, maker of the Syndesis 3D-ROMs, at
-
- 76004.1763@compuserve.com.
-
-
-
- Date: Saturday, 18 February 1995 01:32:19
- Subject: Re: ATI Ultra Pro - Followup
- From: Ayalon Hermony <ila2024@zeus.datasrv.co.il>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 17 Feb 1995, Jon Bagge wrote:
-
-
- >
-
- > I want a fast card so that hopefully I can play animations reasonably
-
- > fast.I'm also running Linux/X. I just sold my A4000/040, so I'm used
-
- > to be able to play animations.
-
- >
-
- > Thanks.
-
- >
-
- > :-Jon
-
- >
-
-
- Hello,
-
-
- Will you post some frame rate test for us to lean on?
-
-
- I'm considering a PCI bus with some fast card, maybe the above ATI,
-
- and was wondering what might match up to A4000 scale.
-
-
- Used to have DCTV 3bit real time, 25 frames/sec 3-4milion color test the
-
- anims, hope to find something similar (for test)
-
-
- Oh CBM, when the time comes, I'll break your heart too...
-
-
- TIA.
-
-
-
- How do you come back from 3D ?
-
- Ayalon M. Hermony Internet: ila2024@datasrv.co.il
-
-
-
-
-
-
- Date: Saturday, 18 February 1995 01:56:57
- Subject: Banging into tunnel walls
- From: w.graham6@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
- If having the camera Associating/Tracking to a spline-travelling axis
-
- doesn't work, just reverse the process. Camera following path, tracking to
-
- a null-axis behind it, with the axis Associated to the camera.
-
-
-
- Date: Saturday, 18 February 1995 10:52:00
- Subject: Imagine V.3.1
- From: Susan Dianne Boon <sdboon@acs.ucalgary.ca>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi!
-
- I hope I haven't caused any frustration over this V.3.1 and
-
- multitasking. i might have been a little premature with my
-
- opinion. It seems the CPU strain only occured when I rendered
-
- the new textures "fire" (or whatever its called). Any other
-
- rendering was perfectly fine.
-
- Don't get me wrong...in my opinion, Imagine is one of the BEST
-
- renderers out on any platform,regardless of what other people are
-
- saying. I was used to SCULPT 4-D, Imagine is light years
-
- ahead,even if it has/had any bugs!
-
-
- Happy rendering!
-
- --
-
-
- Dr. Susan D. Boon
-
- Department of Psychology FAX: 403-282-8249
-
- University of Calgary
-
- 2500 University Dr. NW
-
- Calgary, AB T2N 1N4
-
- CANADA
-
-
-
- Date: Saturday, 18 February 1995 14:22:02
- Subject: Re: Brush wraps
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 17 Feb 1995 amadaeus@ccwf.cc.utexas.edu wrote:
-
- >
-
- > Hello, Everyone. I'm using Imagine 2.0, and I've been running into some
-
- > problems with brush maps. I wonder if anyone else has had similar problems.
-
- > What I'm trying to do is map a brush (as a reflect map) onto an object which
-
- > will initially be in the shape of a sphere. The object morphs into a flat
-
- > plane. The problem is figuring out how to set the brush attributes so that
-
- > the brush will transform correctly through the morphing.
-
- > The only way I've gotten something remotely usable is to set the brush
-
- > to flat x, flat z, even in the case of the sphere. This is kinda fake looking
- ,
-
- > though. Any suggestions would be greatly appreciated.
-
- >
-
- The best suggestion is to get Imagine 3. It has this new states system
-
- which allows you to lock brushmaps and textures onto a spesific state of
-
- a morph. Of course the different states must have the same structure
-
- (same amount of points etc.). Brush locking doesn't work with altitude
-
- maps however and I haven't tried it out with reflection maps so I'm not
-
- quite sure if it works.
-
-
-
- Date: Saturday, 18 February 1995 14:29:42
- Subject: Re: Imagine V.3.1
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Fri, 17 Feb 1995, Susan Dianne Boon wrote:
-
-
- > Don't get me wrong...in my opinion, Imagine is one of the BEST
-
- > renderers out on any platform,regardless of what other people are
-
- > saying. I was used to SCULPT 4-D, Imagine is light years
-
- > ahead,even if it has/had any bugs!
-
- >
-
- Hey, don't compare Imagine to such an outdated software as Sculpt 4D! I
-
- too think that Imagine is best (though it DOES have a lot of bugs) but
-
- then again I haven't used LightWave. Have You? 3D studio on PC is also
-
- very good. REAL 3D is good for very photorealistic work, but is very
-
- difficult to use and has a lot of bugs too.
-
-
-
- Date: Saturday, 18 February 1995 15:10:28
- Subject: Re:Which PC's work.
- From: gregory denby <gdenby@twain.helios.nd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Thanks to all who reponded to my questions about Imagine & PC
-
- compatability.
-
-
- Here's a quick run down:
-
- Imagine running on a Dell XPS P90 and /noxms switch.
-
- Imagine 2 running on a system with a Farenhite 1280 + and
-
- an MS mouse.
-
- Imagine 2 running on a system with a clone S3 graphic card
-
- and a trackball.
-
- Imagine L/T running on a 486SLC250 with AmiBIOS, But (!)
-
- must us EM386 (!) with -noxms switch
-
- And (this one is pretty surprising) an A2500 with a Bridge
-
- Board having a 486SX50 and an 80387SX50.
-
- And finally, the comment that Imagine has been able to run
-
- on every PC tried as long as the system configuration
-
- is properly set. See previous posts detailing info
-
- on config.sys and VESA drivers etc.
-
-
- Thanks again, I'll be glad to hear about any other systems
-
- that work/dont' work.
-
- Hopefully, by Imagine 4, it will be a Win32 compliant app
-
- and run under Windoze 95(sooner or later) or "Warp"(now a
-
- verrrry nice OS indeed.
-
-
- Bye, got to trace a batch of textured glass, so I'll be
-
- gone fer awhile.
-
- Greg Denby
-
- gdenby@darwin.cc.nd.edu
-
-
-
- Date: Saturday, 18 February 1995 15:38:59
- Subject: Re: Flare
- From: gregory denby <gdenby@twain.helios.nd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Mike van der Sommen writes:
-
- >...Can anyone give me Flare FX settings that might
-
- >duplicate the effect in Imagine? Is this possible?...
-
-
- Sure, just use the Twinkle texture on a disk sized to your needs.
-
- Rotate the texture's Z axis towards the camera. Zero out the Ring
-
- settings. Make the radius for the Flare quite small, but intense.
-
- Zero out the Star1 settings, because that is a many pointed spike.
-
- Use Star2, with a radius to match the disk, and a high intensity,
-
- so that you get a nice fade along the four arms.
-
-
- This makes a pretty good small distant twinkling star.
-
-
- Hope this helps,
-
- Greg Denby
-
- gdenby@darwin.cc.nd.edu
-
-
-
- Date: Sunday, 19 February 1995 08:36:18
- Subject: Candle
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- CB> Aargh. I still don't understand. The way I see it, your gradient
-
- CB> reflectivity brush varies reflectivity from 0% at the bottom of the
-
- CB> candle, to 100% at the top. Then, you add a pure white reflection brush.
-
- CB> Doesn't that create the same effect as fading the candle's color from
-
- CB> 100% base color at the bottom, to 100% white at the top? If so, then
-
-
- Oops. I was assuming the color of the candle was white.
-
- The gradient brush(or texture) should be the color of the candle
-
- at the top and fade to black at the bottom. Sorry I didn't mention
-
- this in my original post.
-
-
- ( Or you could use the greyscale gradient and apply the texture
-
- at the end of this message after the gradient brushmap )
-
-
- CB> forget all about reflection and reflectivity, and simply apply a Linear
-
- CB> texture to fade the candle color; 0% fade at the bottom, 100% fade (to
-
- CB> white) at the top.
-
-
- Although that would appear the same when the candle is in a well lit
-
- scene. the big difference will be when the candle is rendered in a dim
-
- scene.
-
-
- CB> What's wrong with this picture? If you were using a fancy reflection
-
- CB> brush, I'd agree that reflectivity would give a different effect. But
-
- CB> you use a pure solid white brush, that's where I don't see a difference.
-
-
- Create two candles
-
- Candle 1: with just the color fading,
-
- Candle 2: use the reflection/reflectivity maps as I listed previously
-
-
- Then render them with no lights other than the flame.
-
- The difference is that Candle 2 glows in the dark.
-
-
- ------------------------------------------------------------------------
-
-
- The following texture will allow you to use a greyscale image as
-
- the brighness map for an object no matter what color the object is.
-
-
- Apply it as follows:
-
-
- Brightness(Reflectivity) map (the white/black gradient map in this case)
-
- BriteHlp
-
- Solid white reflection map
-
-
-
- This is for the Amiga FP version.
-
-
- begin 644 BriteHlp.lha
-
- M(G8M;&@U+94!``"<`P``Q71P'0``#$)R:71E2&QP+FET>'CW`4=B>NZQIYG_0
-
- MS:#3;H%48%0H;QKP/4*6WDIC7KKF]46BTI2P*%Y%YM[%#7=KV-`T"_`/3%
-
- M-M"TA$8C,8;#6JL+S"18'[U[R6B,]EL9^)>NY9MR.$4+J*#T)/_F`[(-J!G"X
-
- MYD+M<JD27,)4V:U0J=:(9K@>;_S-R'?)NRU3HTVJ>K3N+,]BE\//[(X2)2U(J
-
- M[0G9"-W&CQ!&\WZTP?)E@_UW0:F@B#9&0J;!HFMQQ<-5]:Q\JWN-1>=N7<#3_
-
- MEZ_;KN?C`^\XONWY)F)<TR['LEL,2Y\Z262%,F%1JO^,3Y\Z4;7=V[NTY>-6.
-
- M=^[CWV(^DZ4Q4WT*-!M&IB*,>/2+XXB6.183YU(CE#D'T=PD-\;/1@9B#7[V)
-
- M^6+7MG]50JK\Q6#%U[=5\??45+Z0MZ05`44#^8.Z"VFM]@'4!H@^\'V@Z:;/A
-
- M#)H7.F'_(/[!WO,[Y?_WPP^*[)LA\O>C(:E>S7\'L-'.#(MCMOGI4I`T,MGYC
-
- EP,T&4B]0*P*-(QP8P(YHE%!5!B)QONZSC@.IN`MY;Q]">NYP`/GI<
-
- ``
-
- end
-
- size 442
-
-
- For you PC texture programers. All this texture does is:
-
-
- Reflect.Red = Reflect.Red * Color.Red
-
- Reflect.Green = Reflect.Green * Color.Green
-
- Reflect.Blue = Reflect.Blue * Color.Blue
-
-
- -------------------------------------------------------
-
- | Commodore failure. Press mouse button to continue |
-
- | Guru Meditation $35000000 Task : $00000CBM |
-
- -------------------------------------------------------
-
- A4000/060/90mhz WOW! this is fast.
-
- 140 Mips 50 Mflops.
-
-
-
- Date: Sunday, 19 February 1995 08:51:40
- Subject: Re: Ambient light
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Bruce Marsh(ART) <marsh@satie.arts.usf.edu>
-
-
- Ambient light will allow you to make rich and subtle images if you give it
-
- a predominant color, particularly if that color is opposite the color of
-
- of the other lights in a scene...
-
- ------------------------------------------------------------
-
-
- Bruce,
-
-
- what a wonderful idea! I'd always idly thought, "this is neat -- bluish
-
- shadows and amber highlights" when looking at many advertising photos,
-
- but somehow this never registered strongly enough to pop back into my
-
- mind when I was working on Imagine. Thanks! Because of your message,
-
- I'll never forget it.
-
-
-
-
- Date: Sunday, 19 February 1995 09:24:58
- Subject: Re: PC Shareware?? other textures?
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: denryan@interaccess.com
-
-
-
- Do you happen to know of any copies of "Understanding Imagine 2.0" are
-
- still available?
-
- ------------------------------------------------------------
-
-
- You can reach Steve himself at spworley@netcom.com. He'd be the best
-
- person to ask.
-
-
-
-
- Date: Sunday, 19 February 1995 09:56:55
- Subject: Brush wraps
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: amadaeus@ccwf.cc.utexas.edu
-
-
-
- What I'm trying to do is map a brush (as a reflect map) onto an object which
-
- will initially be in the shape of a sphere. The object morphs into a flat
-
- plane. The problem is figuring out how to set the brush attributes so that
-
- the brush will transform correctly through the morphing.
-
- ------------------------------------------------------------
-
-
- Hmmm. Somehow this doesn't sound right. Let's start from the end, shall
-
- we? You want the end object to be a flat plane with a reflection map
-
- that fits the object well. Can I assume that you simply want the
-
- brushmap to fit the flat plane, i.e. what you really need is _color_
-
- mapping? If using environment mapping, the final plane will reflect a
-
- tiny part of the environment. In the real world, if you hold a pocket
-
- mirror at arm's length, you'll see a tiny reflection of your eye. From
-
- the point of view of the mirror, your eye is a tiny part of the entire
-
- room. Translated into Imagine terms, in order to get decent resolution
-
- on the final reflection, the entire brushmap would need to be extremely
-
- large, probably larger than can fit in your computer's memory.
-
-
- If what you want to accomplish is proper _color_ mapping of the final
-
- plane, and you want the image to stretch naturally as the sphere morphs
-
- into the plane, then you need the latest version of Imagine. It offers a
-
- feature called States, essentially snapshots of an object in various,
-
- well, states. One of the pluses of this function is that you can define
-
- one of the states as the base reference for brush mapping. For example,
-
- you'd add a plane, and apply the brushmap onto it. (In color mode, of
-
- course) Create a state called "END" and lock the brushmap to that state.
-
- Then Conform the object to a sphere (the back will look cruddy, so I
-
- hope you're not rotating the object) and create a state called "START".
-
- When you morph the object from "START" to "END" in the action editor,
-
- the object will start off as a sphere, with the brushmap all stretched
-
- out. The brushmap will move along with the surface, as it reshapes
-
- itself into a flat plane.
-
-
-
- Date: Sunday, 19 February 1995 21:41:14
- Subject: Filter Bug?
- From: Jim Shinosky <tracker@en.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I'm having a problem with Imagine 3.1 where I want an object to be fully
-
- transparent. However, I keep getting black outlines around the object
-
- almost as if it's just changing it to a wireframe. I thought I read a post
-
- earlier from someone about this but I don't remember what was said. Does
-
- anyone know anything about this?
-
-
- Thanks,
-
- Jim Shinosky
-
- tracker@en.com
-
-
-
- Date: Sunday, 19 February 1995 22:03:55
- Subject: Re: Being on Imagine Mail List
- From: Graham Dimmock <Graham.Dimmock@p39497.f8713.n48026.z20672.fidon
-
-
- ----------------------------------------------------------------------------
-
-
-
- da> This message is a generic one sent out to all requesters
-
- da> of the Imagine Mailing List (IML).
-
-
- Please please please.
-
-
- I've been using Imagine 2.0 since the Amiga Format coverdisk
-
- and now the PC version allows considerable quicker rendering.
-
-
- Cheers, Graham :-)
-
-
- Internet : graham.dimmock@raytech.co.uk
-
-
-
- |
-
- | Internet: Graham.Dimmock@p39497.f8713.n48026.z20672.fidonet.org
-
- |-------------------------------------------------------------------|
-
- | Gated from RAYTECH BBS - free access raytracing support in the UK |
-
- |------------------------- call +44 1862 83 2020 modem - 24 hours ! |
-
-
-
- Date: Monday, 20 February 1995 05:58:26
- Subject: ISL QUESTIONS.
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- I guess this message is primarily intended for the author
-
- of the Imagine staging language. I would like to by the package
-
- but don't want to download the crippled version. Please send
-
- me your mail (snail) address so I can send a check. Also, how much
-
- is the registration? Will you be supporting future changes
-
- in the staging file?
-
-
- Thanks.
-
- --
-
- steve lombardi
-
- stlombo@acm.rpi.edu
-
-
-
-
- Date: Monday, 20 February 1995 07:25:28
- Subject: Filter Bug?
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Jim Shinosky <tracker@en.com>
-
-
- I'm having a problem with Imagine 3.1 where I want an object to be fully
-
- transparent. However, I keep getting black outlines around the object
-
- almost as if it's just changing it to a wireframe.
-
- ------------------------------------------------------------
-
-
- Unexpected black areas often result from Imagine throwing its hands up in
-
- the air and giving up, after computing too many transparency or
-
- reflection levels, as defined by the EDLE Preferences parameter. This
-
- often happens at the edges of refractive glass spheres, where part of the
-
- light ray emitted from the virtual camera bounces around several inner
-
- surfaces. Increase your EDLE value, and I bet the black areas will
-
- shrink, if not disappear altogether -- but you'll pay the price in
-
- higher rendering times.
-
-
-
-
- Date: Monday, 20 February 1995 10:39:23
- Subject: Re: Filter Bug?
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Sun, 19 Feb 1995, Jim Shinosky wrote:
-
-
- > I'm having a problem with Imagine 3.1 where I want an object to be fully
-
- > transparent. However, I keep getting black outlines around the object
-
- > almost as if it's just changing it to a wireframe. I thought I read a post
-
- > earlier from someone about this but I don't remember what was said. Does
-
- > anyone know anything about this?
-
- >
-
- Did you render the image in scanline or in trace? I once got rid of
-
- the black areas in scanline by rendering in trace. If your object is
-
- complex the black areas probably appear where there are several faces
-
- overlapping. I have had troubles with this especially with transparent
-
- textures.
-
-
-
-
- Date: Monday, 20 February 1995 17:53:40
- Subject: Multiple boned objects in group of objects?
- From: Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 20-Feb-19
-
-
- ----------------------------------------------------------------------------
-
-
-
- This weekend I finally spent some serious time doing bones and states
-
- animation. I feel like I'm now getting the hang of it, but ran into a
-
- situation that I suspect might be a bug.
-
-
- Basically, I've got two groups of boned objects in a larger group. I tested
-
- the boned objects out individually before grouping them into the larger group.
-
- I can do states as I would expect with the larger group, but the skins on the
-
- bones no longer update automatically. If I select their individual groups and
-
- do bones updates, they update fine. But, they don't automatically update
-
- correctly when I go to different states from the top level. This means that
-
- during states animations I basically get no bones updates. (Again, this worked
-
- fine before I grouped the boned objects into the larger group.)
-
-
- The boned objects *do* go back to DEFAULT with no problem. "Merge" and "join"
-
- from the top level doesn't appear to help much. I wind up redoing all the
-
- states at the top level, but I note that the states at the lower levels of
-
- grouping appear unaffected by "merge" and "join."
-
-
- I'm wondering if I'm supposed to basically clear out states on the boned
-
- objects before grouping them into the larger set of objects. Or, perhaps you
-
- can only have one boned object in a group. Or, maybe all boned objects in a
-
- group are supposed to have a single skin. I haven't tried all of these, but
-
- that's probably my next step.
-
-
- Any ideas? Thanks!
-
-
- Steve
-
-
-
- Date: Monday, 20 February 1995 22:11:04
- Subject: Re: Multiple boned objects in group of objects?
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Mon, 20 Feb 1995, Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 20-Feb
- -1995 0910 -0500 wrote:
-
-
- > Basically, I've got two groups of boned objects in a larger group. I tested
-
- > the boned objects out individually before grouping them into the larger group.
-
-
- > I can do states as I would expect with the larger group, but the skins on the
-
-
- > bones no longer update automatically. If I select their individual groups and
-
-
- > do bones updates, they update fine. But, they don't automatically update
-
- > correctly when I go to different states from the top level. This means that
-
- > during states animations I basically get no bones updates. (Again, this worke
- d
-
- > fine before I grouped the boned objects into the larger group.)
-
-
- Wellcome to the fantastic world of states! The problem you encountered
-
- has bothered me too. I really came to the conclusion that bones groups
-
- are supposed to be formed of a single object with elastically turning
-
- joints and (if required) other normal solid objects.
-
-
- I am making a music video where I have this beautyful female figure,
-
- which has a long hair "flying" in the wind. Since the hair is a fog
-
- object, I couldn't join it with the body (it is not possible to have a
-
- fog subgroup in an object that is not fog). But the figure also has a
-
- kind of skirt that also flyes in the wind. This I could join into the
-
- parent object (the body). I first made the elements of the skirt
-
- separately as bones objects with several joints. Then I grouped these
-
- separate objects into the body and joined the points too.
-
- I had to rename a lot of subgroups and do stuff like that but it wasn't
-
- too hard. I worked in similar manner with the hair: First I made just the
-
- basic objects that goes around the figure's head and doesn't have to
-
- change shape. Then I made one "tail" with the bones and copied this
-
- several times. Then I grouped and joined all these tails (actually only
-
- six of them) with the parent object (not with the body).
-
- So, I have to groups - the body with the skirt and the hair. First I make
-
- tha different positions for the body. When it is tested and works fine, I
-
- load both the body and the hair into detail editor. The parent axis of
-
- both the objects has to be in exactly the same place. Then I set the body
-
- object to each state and move the hair into the correct positions on the
-
- head. I name the states of the hair with same names as those of the body.
-
- Now I have two states objects which have the same states and match together.
-
-
- In stage editor I first load only the body object. When all it's
-
- positions and movement is as I want it, I load the hair. In action editor
-
- I delete the default position, alignment and size bars of the hair. Then
-
- I copy these bars from the body object. Because both objects have their
-
- parent axis in the same place, they now overlap as they should. If the
-
- body object follows a path, the position bar can be also copied to the
-
- hair objects as it is.
-
-
- The benefit of this is that when I have the "blowing in the
-
- wind"-sequence for the hair I can use it over and over again for
-
- different movements in the body with only slight modifications.
-
-
- Sounds complicated? It is. But it can be done and the results are often
-
- worth the effort!
-
-
- Marty K
-
- *******
-
-
-
-
- Date: Tuesday, 21 February 1995 07:22:23
- Subject: Re: Imagine WWW site
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > Hmmmmm? I don't know if your refering to Doug Rudd as someone who had any
-
- > > part of making IMTguide possible. Or thanking him for helping you with
-
- > > something on the list. But I assure you he had nothing to do with creating
-
- > > IMTguide_1a. Me and a Friend D.F. Duck, (My name being Randy R. Wall)
-
- > > created the rexx program and pictures, Icons, etc,etc..
-
-
- > > =RRW=
-
-
-
- > That puzzeled me too. My only part in any of this, other than starting a rucku
- s
-
- > by suggesting AG format, was to send out some copies of the sample.guide to
-
- > some folks who are working on PC readers for the AG. I had no part in the
-
- > development of the IMTguide. I DO use it and enjoy it though.
-
-
- hehehe! O'well I guess its an honest mistake. I justwas a bit confused as
-
- well so I thought I should at least make some kind of comment.
-
- I'm glad you enjoy IMTguide and I do hope to update the pictures as well
-
- as am hoping to add some tutorials to the guide as well. Hmmm, there
-
- maybe a way we can even get DareToImagine to work with it from the
-
- HD..Have to talk to Duck about that though. Just an idea...
-
-
- If I were to update these pictures what format would most users of
-
- IMTguide like??
-
-
- Anyways I hope the IBM guys can figure a way to make an IMTguide too.
-
- I personally love the darn thing for its easy of use. But then I would
-
- of course have a biased opinion.
-
-
- =RRW=
-
-
-
-
-
- Date: Tuesday, 21 February 1995 07:44:16
- Subject: Re: Imagine WWW site
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > > Hmmmmm? I don't know if your refering to Doug Rudd as someone who had any
-
- > > part of making IMTguide possible. Or thanking him for helping you with
-
- > > something on the list. But I assure you he had nothing to do with creating
-
- > > IMTguide_1a. Me and a Friend D.F. Duck, (My name being Randy R. Wall)
-
- > > created the rexx program and pictures, Icons, etc,etc..
-
- > >
-
- >
-
- > DOH! Sorry. Tlip of the Slongue there. I confused the two. Just kidding!
-
- > Many thanks to Randy R. Wall and D.F. Duck!
-
-
- No problem, I do thank you for mentioning IMTguide and the fact that you
-
- like and use it. Also Thanks for mentioning me this time, I'd hate to
-
- loose any of the Fame and Fortune do me. Hehehehehe :)
-
-
-
- Anyways thanks for the clarification.
-
-
-
- =RRW=
-
-
-
- Date: Tuesday, 21 February 1995 13:42:25
- Subject: Registering an already reg copy of Imagine.
- From: Jon Bagge <jon@vestnett.no>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I have a copy of Imagine 3.0 that I bought used. I am now selling it,
-
- because I'm buying a PC, and need a PC version.
-
-
- But the guy who is buying it is afraid he can't register since the
-
- registration card isn't there anymore.
-
- There is also a chance that it has been registered by the previous owner.
-
-
- Is this a problem?
-
-
- Can he just call Impulse and get the copy registered on _his_ name
-
- instead? And buy the upgrade? (which is what he wants of course)
-
-
- Also, can someone tell me the phone # to Impulse? So I can call them and
-
- ask if noone knows the answer?
-
-
- Thanks,
-
-
- :-Jon
-
-
-
-
- Date: Tuesday, 21 February 1995 15:29:54
- Subject: Re: Imagine V.3.1
- From: voc0137@comune.bologna.it
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- >On Sun, 19 Feb 1995 voc0137@comune.bologna.it wrote:
-
- >
-
- >> I'm currently using 3D studio on PC, and I must say that I'm not very fond
-
- >> of it... My first raytracing progran was th 3D sculpt for AMIGA, and then I
-
- >> got Sculpt 4D, and I loved it... When I then got to use the first Real 3D
-
- >> version (1.4) I learned it without any difficult whatsoever...
-
- >
-
- >I too was very fond of 1.4 and had no difficulties with it.
-
- >
-
- >> The newest version of Real 3D on the AMIGA is the *best* piece of software
-
- >> that I have ever used on any computer and of any category. It is so
-
- >> complete, so clever, and so freely configurable.
-
- >
-
- >This is something I haven't heard from anybody else, but it shows that we
-
- >are different. I agree that considering all the things that Real 3D 2
-
- >promises, it should be a hell of a package. But to me it was impossible
-
- >to get many of the more sophisticated features (skeleton control,
-
- >collision, gravity etc.) to work even when I did exactly how the manual
-
- >adviced. I have heard the same from others. And if it worked with an
-
- >example, it didn't work any more after making some modifications. It may
-
- >be that I'm too stupid to see what I'm doing wrong with Real, but when
-
- >I'm using Imagine I don't feel stupid at all.
-
- >
-
- >> I don't think that it was hard to learn. I used to sit in front of the
-
- >> computer (A1200 with 50Mhz CPU and 50Mhz FPU) with the manual in my hands
-
- >> and just read and try out new features for months and months. Of course it
-
- >> takes more time to master it, but thats simply because there is more to
-
- learn!
-
- >
-
- >There are far more things to learn than there should be. When you define
-
- >mass, velocity, gravity force etc. you have to do this by typing these
-
- >tags and formulas that almost require hihg education in physics. Instead
-
-
- Does these features exist in Imagine also? (Not a rethorical question; I
-
- really want to know...)
-
-
- >they could be controlled via an easy point and click-interface like most
-
- >modern software do. Also such attributes as mass should be defined int
-
- >the same window as color, reflectivity and so on. There are simply too
-
- >many menus and windows (no matter how many features the program has).
-
-
- Yeah, maybe you're right, the interface was a bit crude sometimes, but what
-
- I apreciated so much about it was the fact that there was nothing that you
-
- couldn't do! In 3D studio there are forms that are simply impossible to
-
- create, because the programmers didn't forsee that you might want to creat
-
- them. In REAL 3D, the programmers didn't forsee anything, they just gave you
-
- *all* the tools that exist, sometimes with a very rustic interface, but at
-
- least they exist...
-
-
- >
-
- >> I haven't used neither Immagine nor Lightwave (though I would be delighted
-
- >> to do so..) so maybe I don't know really what I'm talking about, I only know
-
- >> that I miss my AMIGA, and a great piece of software.
-
- >
-
- >What happened to your Amiga? I still have two of them.
-
-
- I had to sell it 'cause I wanted to go to Italy and study history, and I
-
- needed the money for the voyage...
-
- I got lucky, though, and met people here that had a PC-pentium with lots of
-
- RAM and lots of hot graphics, so I try to continue working a bit with 3D
-
- studio, but a really miss a more powerful program.
-
-
-
-
- Date: Tuesday, 21 February 1995 17:43:46
- Subject: Boned object problem solved
- From: Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 21-Feb-19
-
-
- ----------------------------------------------------------------------------
-
-
- I found there were basically two tricks to making my group of objects work
-
- with two boned objects that I added. The first trick is to join all boned
-
- objects. Their skins don't have to touch. Just join all boned objects
-
- together so that they are one object. The second challenge was getting
-
- them to operate independently. But, this was solved easily by creating
-
- a new bone for each boned object. The function of this bone was to allow
-
- me to move each whole boned object. The trick was, when assigning bone
-
- subgroups, to assign the whole boned object (that is, boned object before
-
- it was joined into one big boned object) to both small and big bone
-
- subgroups for the bone (axis). Now, things work great.
-
-
- Steve
-
-
-
- Date: Tuesday, 21 February 1995 19:56:49
- Subject: Re: Registering an already reg copy of Imagine.
- From: Waland J F <walaj@essex.ac.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- >But the guy who is buying it is afraid he can't register since the
-
- >registration card isn't there anymore.
-
- >There is also a chance that it has been registered by the previous owner.
-
- >
-
- >Is this a problem?
-
- >
-
- >Can he just call Impulse and get the copy registered on _his_ name
-
- >.instead? And buy the upgrade? (which is what he wants of course)
-
-
-
- I don't know - I'm still waiting to change the registered address for my
-
- (original) copy of 3.0 (amiga). I wrote direct from here in the UK
-
- and I've had no response at this time.
-
-
-
- jon
-
-
-
- Date: Tuesday, 21 February 1995 21:54:42
- Subject: Bones
- From: IvoryMask@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- Can anyone send me a text file or something to help me understand the bones
-
- concept? I am having quite a time grasping it... Any help would be
-
- appreciated. Thanks!
-
-
- IvoryMask {:-|}
-
-
-
- Date: Tuesday, 21 February 1995 22:02:51
- Subject: Dxf
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Hey y'all,
-
-
- I seem to recall a reference a while back, to loading dxf objects
-
- and having them show up as nothing but an axis. I've just been doing the
-
- old round of trying to convert objects from other applications into
-
- objects that I can load into imagn, and a desk object that wouldn't load
-
- after being converted to desk.iob loaded just fine when I converted it to
-
- a dxf object.
-
-
- Only it showed up as just an axis. And if the trick I tried next is
-
- old hat to you all, please excuse the redundancy. But I just started
-
- scaling the axis up, bigger and bigger, till suddenly there was my desk
-
- object.
-
-
-
-
-
-
- Date: Wednesday, 22 February 1995 00:31:23
- Subject: Re: boned object problem solved
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 21 Feb 1995, Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 21-Feb
- -1995 0856 -0500 wrote:
-
-
- > I found there were basically two tricks to making my group of objects work
-
- > with two boned objects that I added. The first trick is to join all boned
-
- > objects. Their skins don't have to touch. Just join all boned objects
-
- > together so that they are one object. The second challenge was getting
-
- > them to operate independently. But, this was solved easily by creating
-
- > a new bone for each boned object. The function of this bone was to allow
-
- > me to move each whole boned object. The trick was, when assigning bone
-
- > subgroups, to assign the whole boned object (that is, boned object before
-
- > it was joined into one big boned object) to both small and big bone
-
- > subgroups for the bone (axis). Now, things work great.
-
- >
-
- > Steve
-
- >
-
- There's one limitation in this anyhow. Since all the groups are parts of
-
- the same object they also have the same attributes. You can change
-
- (luckily) reflectivity, filter and colour. Also you can restrict textures
-
- to subgroups and even lock them to a certain position (this works
-
- incredibly well!) but you cannot change specularity, roughness etc. I
-
- wonder why this is, by the way. Also you might want one or more objects
-
- to be made of fog (like the hair in my example).
-
-
- Martin
-
-
-
-
-
- Date: Wednesday, 22 February 1995 00:44:46
- Subject: Re: Imagine V.3.1
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 21 Feb 1995 voc0137@comune.bologna.it wrote:
-
-
- > >On Sun, 19 Feb 1995 voc0137@comune.bologna.it wrote:
-
- > >This is something I haven't heard from anybody else, but it shows that we
-
- > >are different. I agree that considering all the things that Real 3D 2
-
- > >promises, it should be a hell of a package. But to me it was impossible
-
- > >to get many of the more sophisticated features (skeleton control,
-
- > >collision, gravity etc.) to work even when I did exactly how the manual
-
- > >adviced. I have heard the same from others. And if it worked with an
-
- > >example, it didn't work any more after making some modifications. It may
-
- > >be that I'm too stupid to see what I'm doing wrong with Real, but when
-
- > >I'm using Imagine I don't feel stupid at all.
-
- > >
-
- > >There are far more things to learn than there should be. When you define
-
- > >mass, velocity, gravity force etc. you have to do this by typing these
-
- > >tags and formulas that almost require hihg education in physics. Instead
-
- >
-
- > Does these features exist in Imagine also? (Not a rethorical question; I
-
- > really want to know...)
-
-
- Actually not. At least not in Imagine 3.0. That is why I was so eager
-
- about Real. Actually there is a paricle system which allows the inclusion
-
- of gravity and wind but it is rather basic. I'm sure though that it will
-
- be improved in the future versions (3.2 is coming soon).
-
- >
-
- > Yeah, maybe you're right, the interface was a bit crude sometimes, but what
-
- > I apreciated so much about it was the fact that there was nothing that you
-
- > couldn't do! In 3D studio there are forms that are simply impossible to
-
- > create, because the programmers didn't forsee that you might want to creat
-
- > them.
-
-
- I guess I said too much about 3D studio (well, I only said it was good).
-
- I have only tried it out and I liked the interface and the way all the
-
- features are accesible through the same screen.
-
-
- In REAL 3D, the programmers didn't forsee anything, they just gave you
-
- > *all* the tools that exist, sometimes with a very rustic interface, but at
-
- > least they exist...
-
-
- For me that's not enough. If some tools are so hard to use that it takes
-
- a year to learn how to use them I'd rather wait for someone else to bring
-
- these tools with better user-friendliness (within a year someone probably
-
- will!).
-
-
- Martin
-
-
-
-
- Date: Wednesday, 22 February 1995 01:04:57
- Subject: Re: boned object problem solved
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
- Another bone object solved here!
-
-
- Has anyone had the problem with 3.0, that when you scale an object in the
-
- stage editor, all the textures get mixed up?
-
- I tried hundr... well tens of methods to fix this without having to scale
-
- each state position and texture size and position separately. When I
-
- finally came up with the solution it came like out of the blue!
-
- Let's say that you have to scale a states object to half of it's original
-
- size in the stage editor (the most common reason for having to scale down
-
- objects - I think - is to do a trace render). Well, you just load your
-
- object and scale it (preferably in action editor so that you know exactly
-
- how much you scale).
-
- Then load that object into the detail editor, pick the parent object (the
-
- object with points) - not the group! Scale it to the opposite direction
-
- (in this example twice bigger). No select pick points mode. Select all
-
- the points and scale them back to original size. For accurate scaling use
-
- transformations (RAmiga+T). Then reposition the points so that they match
-
- the bones. Then select pick groups and save the object (you don't have to
-
- update the default state if you don't set the state to another one).
-
-
- This trick scales the axis' of all the textures so that they work
-
- allright in the scaled object in stage editor. For textures whose size is
-
- determined in the textures window, you still have to scale the size
-
- values (unfortunately). It is wiser to save this modified object with
-
- another name.
-
-
- Martin
-
-
-
-
- Date: Wednesday, 22 February 1995 01:29:24
- Subject: XSpecs stuff held up due to security issues
- From: Charles Hymes <chymes@crew.umich.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Because of the security hole in HTTPD, and unrelated hacker attacks,
-
- the XSpecs stuff is not currently available. When the problems are
-
- solved, you will be able to download the stuff from:
-
-
- ftp://crew.umich.edu/pub/users/chymes/amiga/x-specs
-
-
- You my try at random intervals to see hen it works.
-
-
- Charlweed
-
-
-
- Date: Wednesday, 22 February 1995 02:15:52
- Subject: RE: Bones
- From: Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 21-Feb-19
-
-
- ----------------------------------------------------------------------------
-
-
- Oh, yeah. I did leave stuff out, mostly about how you need to set up
-
- bones states. This is described fairly well in the manual. Coupled
-
- with the previous description, I think you should be able to figure
-
- things out. It is important that you set up the DEFAULT state for
-
- boned objects as described in the manual.
-
-
- Steve
-
-
-
- Date: Wednesday, 22 February 1995 02:15:54
- Subject: Moving the camera in the Stage Editor
- From: wolfram schwenzer <schwenzr@nemeter.dinoco.DE>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi, Imagineers,
-
-
- Sorry to disturb once more, but by now I've learned one's gotta to insist to
-
- solve problems with IMAGINE ...
-
- Like I wrote before my mouse blocks DOS 5.0 completely after making some moves
-
- in the Stage Editor. The strange thing is that everything else (like moving the
-
- perspektive, Zooing in and out etc.) works smoothly.
-
- I have changed my CONFIG.SYS a dozen times, moving .SYS files from HIGH to LOW
-
- memory and back (seems to influence the time the mouse needs to get into
-
- blocking, though ...). Alas, I need ASPI4DOS.SYS and ASPIDISK.SYS to couple
-
- my SYQYEST removable media (where IMAGINE resides) and the HD to DOS.
-
- Could it be that these drivers eat too much room or influence IMAGINE
-
- otherwise ? EVERYTHING ELSE (including WINDOWS 3.1, communication programs etc.)
-
-
- runs just fine and without any hassles (I have thrown them all out in the
-
- configuration under which I run IMAGINE).
-
-
- Does anybody out there run IMAGINE from a SCSI drive ?
-
-
- Did anybody experience trouble with moving the camera ?
-
-
- W.S.
-
-
- --
-
- wolfram schwenzer
-
- Internet : schwenzr@nemeter.dinoco.DE
-
-
-
-
- Date: Wednesday, 22 February 1995 02:22:31
- Subject: Re: dxf
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- > Hey y'all,
-
- >
-
- > I seem to recall a reference a while back, to loading dxf objects
-
- > and having them show up as nothing but an axis. I've just been doing the
-
- > old round of trying to convert objects from other applications into
-
- > objects that I can load into imagn, and a desk object that wouldn't load
-
- > after being converted to desk.iob loaded just fine when I converted it to
-
- > a dxf object.
-
- >
-
- > Only it showed up as just an axis. And if the trick I tried next is
-
- > old hat to you all, please excuse the redundancy. But I just started
-
- > scaling the axis up, bigger and bigger, till suddenly there was my desk
-
- > object.
-
- >
-
- >
-
- >
-
- Or magnifying to the max. Also try the find command and look how many points,
-
- etc are associated with the object. Should give you an idea as to how much of
-
- an object you have. The old "axis problem" was 3.0 thing and went away with 3.1
-
- from what I can tell.
-
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
- Date: Wednesday, 22 February 1995 03:15:46
- Subject: RE: Bones
- From: Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 21-Feb-19
-
-
- ----------------------------------------------------------------------------
-
-
- I'm not aware of anything, but I'll take a shot at getting started. I
-
- assume that you have 3.1 and can use the "smart bones" features.
-
-
- First, create your body. This can be done, as an example, by adding a
-
- bunch of disks, ripping out their centers and doing a skin on them.
-
- Then, add an axis. Select the axis and adjust its name to something
-
- that makes sense in its attributes. Next, select all the faces that
-
- you want to be at the tip of the bone. This will be the small bone
-
- subgroup and you need to be in pick faces mode. Once these faces
-
- are selected, go into the make pulldown (under functions, as I recall)
-
- and do a make big bones subgroup. NOTE: This is a known bug in 3.1.
-
- That is, the make big bones subgroup and the make small bones subgroup
-
- functions are swapped in the menu. So, use what is marked as make big
-
- bones subgroup to set up the small bones subgroup. The prompt should
-
- now tell you to pick the bone. Pick the axis that you want to be the
-
- bone. Next, select a larger group of faces that includes both the
-
- tip of the bone as well as all the faces that you want to bend when
-
- the tip of the bone moves around. Pick the make small bones subgroup.
-
- Pick the axis. You now have a bone. The skin will respond when you
-
- do anything to the axis. You won't see the effect immediately. First,
-
- diddle with the axis, such as a rotate about its local axis (in pick
-
- objects mode). Then, pick the skin object. Go to the states menu
-
- and do an update bones. The skin should then update on the screen.
-
-
- Play with the animate states button. This was pretty easy for me to
-
- follow using the manual, so I won't go into that. I use the animate
-
- states a lot in both the detail editor and the stage editor to see
-
- what's going on. The difference is that in the detail editor you
-
- need to specify how long each state will last going into the next
-
- state. In the stage editor, the states animation operates according
-
- to how you've set things up in the action editor.
-
-
- Steve
-
-
-
- Date: Wednesday, 22 February 1995 04:07:47
- Subject: Good water
- From: Ryan Johnson <SSARPJ@MVS.SAS.COM>
-
-
- ----------------------------------------------------------------------------
-
-
- Hi all,
-
-
- I am trying to achieve a decent water texture applied to a ground
-
- object.
-
-
- The problem is that the waves texture produces vertical waves that
-
- go on forever.
-
-
- I want a nice random rippled lake effect. Can this be achieved
-
- with the standard 3.1 textures? if so how?
-
-
- Thanks in advance
-
-
- Ryan.
-
-
-
- Date: Wednesday, 22 February 1995 04:22:15
- Subject: Re: Bones
- From: Alan_Gordie@pcmailgw.ml.com
-
-
- ----------------------------------------------------------------------------
-
-
- i could use a little help with my bones technique as well....
-
-
-
- thanks,
-
-
-
- alan_gordie@ml.com
-
-
-
- ______________________________ Reply Separator _________________________________
-
-
- Subject: Bones
-
- Author: IvoryMask@aol.com at PROFGTWY
-
- Date: 2/21/95 1:57 PM
-
-
-
- Can anyone send me a text file or something to help me understand the bones
-
- concept? I am having quite a time grasping it... Any help would be
-
- appreciated. Thanks!
-
-
-
- IvoryMask {:-|}
-
-
-
-
- Date: Wednesday, 22 February 1995 05:15:50
- Subject: Sorry I'm boneheaded but...
- From: "Dr. Demento" <gchance@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- Ok, I know this quiestion was asked on the mailing list a while ago, and yes,
-
- its answer is probably in the IML archives somewhere. But I don't know which
-
- one, and this would be easier. :)
-
-
- How would I go about retargeting Imagine to my EGS Spectrum? Any and all help
-
- on this subject would be strongly appreciated.
-
-
- --
-
- Check out my URL - http://www2.ecst.csuchico.edu/~gchance/ for videogame info.
-
- Atari 2600, 2600 Jr., Atari 5200, Atari 7800, Intellivision, Intellivision II,
-
- Vectrex, RCA System II, Channel F, Arcadia, Aquarius, Odyssey, and Odyssey^2!
-
- 174 2600 carts and counting...only 835 left! :)
-
-
-
- Date: Wednesday, 22 February 1995 06:24:40
- Subject: RE: Bones
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 21 Feb 1995, Steve NACAD::Sherman LKG2-A/R5 pole AA2 DTN 226-6992 21-Feb
- -1995 1721 -0500 wrote:
-
-
- > Play with the animate states button. This was pretty easy for me to
-
- > follow using the manual, so I won't go into that. I use the animate
-
- > states a lot in both the detail editor and the stage editor to see
-
- > what's going on. The difference is that in the detail editor you
-
- > need to specify how long each state will last going into the next
-
- > state. In the stage editor, the states animation operates according
-
- > to how you've set things up in the action editor.
-
- >
-
- There is also the difference (at least in 3.0) that in detail editor you
-
- don't have spline interpolation. If the movement of the bones object
-
- seems jerky when animated in detail editor, it might seem fairly smooth
-
- in stage editor if spline interpolation is selected in action editor. You
-
- have also the possibilyty to control acceleration and deceleration from
-
- state to state in action editor.
-
-
- Martin
-
-
-
-
- Date: Wednesday, 22 February 1995 07:02:00
- Subject: Quicktime, MPEG, .AVI creators?
- From: Jim Shinosky <tracker@en.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- I have some nice animations that I did with Imagine , but I'm not
-
- completely happy with the .FLI or .FLC animation formats for the PC. So
-
- I'm looking for a Windows program(preferably shareware) that
-
- will take a series of images and convert then to one of the following:
-
-
- 1. A Quicktime movie.
-
- 2. An MPEG.
-
- 3. An .AVI file for Windows Media Player.
-
-
- If it's a commercial program I'd like to keep it under $200. Thanks.
-
-
- Jim Shinosky
-
- tracker@en.com
-
-
-
-
-
- Date: Wednesday, 22 February 1995 11:23:55
- Subject: Re: sorry I'm boneheaded but...
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- HI,
-
-
- >Ok, I know this quiestion was asked on the mailing list a while ago, and yes,
-
- >its answer is probably in the IML archives somewhere. But I don't know which
-
- >one, and this would be easier. :)
-
- Yes it is in there together with lots of other very useful stuff :)
-
-
- >How would I go about retargeting Imagine to my EGS Spectrum? Any and all
-
- >help on this subject would be strongly appreciated.
-
- You can promote Imagine to a higher resolution but you'll get problems with
-
- refreshing the display. Clicking with the mouse to select an object gives
-
- garbage on your screen which you can remove with a refresh screen. Some
-
- people say it can't display the menu's after a while. Hacking the binary to
-
- try to open a bigger screen seems to solve the menu problem for me. The
-
- garbage on the screen is a problem caused by Imagine. Hard coded screen width
-
- and height. Terrible programming :(
-
- Just in case your wondering what my setup is:
-
- A3000 2C + 12F Kickstart 40.68 WB 40.42 and a 4MB Merlin2
-
-
- Greetings Joop
-
-
-
- Date: Wednesday, 22 February 1995 14:42:38
- Subject: Re: Bones
- From: Rodney McNeel <rodman@infinity.ccsi.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Tue, 21 Feb 1995 IvoryMask@aol.com wrote:
-
-
- > Can anyone send me a text file or something to help me understand the bones
-
- > concept? I am having quite a time grasping it... Any help would be
-
- > appreciated. Thanks!
-
- >
-
- > IvoryMask {:-|}
-
- >
-
- From haufler@sugar.NeoSoft.COM Tue Sep 27 23:10:32 1994
-
- Date: Tue, 27 Sep 1994 11:47:16 -0500 (CDT) From: Wayne Haufler
-
- <haufler@sugar.NeoSoft.COM> To: imagine@email.sp.paramax.com Subject:
-
- Repost of Bones Tutorial (LONG)
-
-
-
- Since many of us are interested in this Bones Tutorial, and have been
-
- asking for it, and since I found it in the archive, (thanks to the
-
- previous poster who gave a reference to it), I am posting it now for you.
-
- Here it is.
-
-
-
- To keep it short, I took the liberty of correcting the original Bones
-
- Tutorial based on the followup messages. These corrections are noted in
-
- [] brackets. I hope I did this right. I have not yet played much with
-
- bones, myself.
-
-
-
- Thanks to Lesk, Rosario Salfi, and Drew Vogel for their parts in this.
-
-
-
- Sorry if this long message causes any problems.
-
-
-
- __ \\ /\\ /\\ //_ Wayne A. Haufler [Christian/SW
-
- Engineer/XWindows/Amigan] \/--\// \//__
-
- haufler@sugar.neosoft.com // Unisys Space Systems -
-
- Shuttle Operations Contract Hobby: "Computer
-
- Animations For Christian Endeavors" GodlyGraphics
-
- mailing list: GG-request@acs.harding.edu
-
-
-
- ----------:x Cut Here ---------------------------------------------------
-
-
-
- From Lesk@cc.snow.edu Tue Sep 27 23:11:15 1994 Date: Fri, 13 May 1994
-
- 16:19:34 -0700 From: Lesk <Lesk@cc.snow.edu> To:
-
- imagine@email.sp.paramax.com Subject: My bones trouble
-
-
-
- I had some trouble with bones and it looks like several others had a
-
- little as well so here is my version of quick bones. I claim no writing
-
- skills or technique. This is just something some were asking about and I
-
- hope it helps
-
-
-
- >Mime-Version: 1.0 >Date: Fri, 13 May 1994 08:49:29 -0700 >To:
-
- rosario.salfi@canrem.com (Rosario Salfi) >From: Lesk@cc.snow.edu (Lesk)
-
- >Subject: Re: 3.0 Textures >Cc: lesk > >>Well, why don't you just outline
-
- step by step the process by which you >>created your own bones object
-
- (let's say a finger), set up the bones, >>and then manipulated it. If
-
- you can, please take care to mention every >>little detail, since
-
- sometimes I have difficulty understanding what >>Impulse is trying to
-
- describe, and I too have to have two or three >>thinks about it. Many
-
- thanks! >> >>Paul > >If this works and it makes sense maybe I will send
-
- it to the IML as well. > >ok I am going to be as consistant as I can and
-
- for menu items I will put it >in the form of menu->selection->selection1
-
- and for requesters that ask for >input I will just say what needs to go
-
- in. > >Detail editor: >add->primitive->tube > Radius = 30
-
- > Height = 300 > circ sec = 12
-
- > vitr sec = 3 > close both bottom and top. > >I
-
- like to work in the front view of the four. > > > ...... >
-
- |||||| top section note that when I refer to a >
-
- ...... section that means the points >
-
- |||||| mid section above and below are selected >
-
- ...... > |||||| base section > ...... >
-
- > for example the top section is >
-
- > ......
-
- > ||||||
-
- > ...... <- these points
-
- used > twice
-
- once for top >
-
- and once for mid > > > > >f1 select tube >mode->pickfaces
-
- >mode->method->drag box >shift select top section (points above and
-
- below) > function->make->makesubgroup > enter tip1 >
-
- deselect faces >shift select mid section (all points above and below mid
-
- faces) > function->make->makesubgroup > enter mid1 >
-
- deselect faces >shift select base section >
-
- function->make->makesubgroup > enter base1 > deselect faces
-
- >shift select top and mid section > function->make->makesubgroup
-
- > enter midall > deslect faces >shift select top, mid, and
-
- base > function->make->makesubgroup > enter baseall
-
- > deselect faces > >If you think about this for a minute it will
-
- all make sense especially >concerning how this thing is going to bend.
-
- >OK next phase. > >mode->pick groups > (and go back to pick method
-
- points) >object->add->axis > select tha axis > select move
-
- > move axis to center of tip1 (top section) > deslect axis
-
- >object->add->axis > select axis > select move >
-
- move axis to center of mid1 (mid section) > deselect axis
-
- >object->add->axis > select axis > select move >
-
- move axis to center of base1 (mid section) > deselect axis > >Now
-
- comes the tricky part the order here is very important and you may have
-
- to >try this a few times until it works just right. > >use the find
-
- requester and choose the axis in the base section. doing it this >way
-
- should make make the order correct. > > [ The object at this point is to
-
- set the proper order ] > >mode->pickobjects > [ Corrected Order: ]
-
- >select axis for object > shift select axis in
-
- base1 > states->group > deselect
-
-
-
- >select axis in base1 > shift select axis in
-
- mid1 > states->group > deselect
-
-
-
- >select axis in mid1 > shift select axis in
-
- tip1 > states->group > deselect > [ What you have
-
- done here is simply grouped your axis. You now want to make certain that
-
- these axis are in the proper order so that when you bend say your finger,
-
- they move just like your finger would top to bottom. If they are out of
-
- order it will still work but it would look like some double jointed
-
- contortionist... ] >go back to group mode and check this out, and make
-
- very certain that the >order is right. click on the tip axis and it
-
- should be the only one blue. >deslect it and click on the axis in the mid
-
- section BOTH it and tip axis >should be highlighted. deslect them and
-
- click on the axis in base1 and all >three axis should turn blue. now the
-
- hard part! go back to pick object mode >and then click on the object
-
- axis. it should be blue with a yellow line >connecting it to the base1
-
- axis. > If none of the above is correct all progress is at a halt!
-
- go back >remove all the groups and try it again this order is IMPORTANT!
-
-
-
- [ So either clear it all out and start the project over or go back
-
- to group mode select an axis and ungroup, repeating until everthing is
-
- ungrouped. Make sure there are no groupings at all! Then go back to
-
- object mode pick and sadly start again. You will get this, it just takes
-
- a little practice. Also this is not a replacement for the manual read
-
- through it so you have the concepts, believe me it will really help. ] >
-
- >now having that done correctly we can move on make sure nothing is
-
- selected >and go back to pick group mode. > >select axis in tip1 >
-
- States->bones->subgroups > bigsub: browse->tip1
-
- > smallsub: browse->tip1 > OK >select axis in mid1
-
- > States->bones->subgroups > bigsub: browse->midall
-
- > smallsub: browse->mid1 > OK >select axis in base1
-
- > States->bones->subgroups > bigsub:
-
- browse->baseall > smallsub: browse->base1 > OK >
-
- >SAVE THAT SUCKER NOW! > If you think about this it really makes
-
- sense what has happened at >this point. > > >States->states >
-
- create > default > select buttons shape and grouping, the
-
- book says this will be the > only place you need to have this.
-
- > OK >States->states > create > start > OK
-
- >deselect all >select axis tip1 and rotate in the x 30 degrees. >space
-
- bar >select entire object >states->bones->update >states->states >
-
- create > bendtip1 > OK >select axis in tip1 and rotate
-
- another 30 degrees in x. >deslect all >select axis in mid1 and rotate it
-
- in x 30 degrees. >select entire object >states->bones->update
-
- >states->states->create > midbend > OK >deslect all >select
-
- axis in tip and rotate 30 degrees in x. >select axis in mid and rotate 30
-
- degrees in x. >select axis in base and rotate 30 degrees in x. >select
-
- entire object >states->bones->update >states->states->create >
-
- basebend > OK > >SAVE THIS AGAIN! to much work to loose.... >
-
- >States->stateanim->make >OK >start >15 >bendtip >15 >midbend >15
-
- >basebend >15 >start >0 >full objects >states->stateanim->play > >I sure
-
- hope this works for you! and if you find any errors or things that >just
-
- don't work feel free to let me know. >
-
- > Render Ho!
-
- > Lesk >
-
- ============================================================================= Dr
- ew Vogel, Admissions Officer at Univ. of Cincinnati, SysOp of The Cafe' BBS (513
- -232-4895) 1:108/245, Actor, director, Amiga fan, Imagine 3.0 user, head of BowT
- ie Productions, documentation author, single guy, and much, much more!
-
-
-
- This is the First tutorial that enabled me to create a bones object.
-
-
-
- good luck
-
- rodman@infinity.ccsi.com
-
-
-
-
- Date: Wednesday, 22 February 1995 14:47:47
- Subject: Imagine wishlist
- From: milan@Dieppe.artmediatech.nl (Milan Polle)
-
-
- ----------------------------------------------------------------------------
-
-
- Hi all,
-
-
- while working on my graduation project I wrote down some more things I
-
- would like to see in Imagine, so here they are:
-
-
- * Snap objects to grid, to clean things up a bit.
-
- * Copy textures/brushes in attributes requester, If I made one window
-
- for an airoplane, and would like to make twenty, I could copy the
-
- already applied brushes and move them in place. You already can save
-
- the attributs, load them again and drop any unwanted duplicates,
-
- but you lose individual face attributes while doing so.
-
- * Hide objects, in the detail editor, so I can see better what I'm doing.
-
- * In stage, when editing a path, I would like to multiselect objects that
-
- have to stay in the view, like in detail.
-
- * Replace previous bumpmap with genlocked one (make a gadget for it);
-
- completely remove existing bumpmap with the next one, except for the
-
- 0 colour (when genlock button is on)
-
- * Swap picked points, when the ones you don't want to select are easier
-
- to pick.
-
- * Select connected, a la sculpt, select one vertex and have the rest be
-
- selected for you, if they are connected by edges
-
- * 3 CURSORS/INTELLIGENT SELECTION !!!!!!!!!!
-
- * Merge with max distance, to clean up objects, merge points that have
-
- a certain distance also.
-
- * IMPROVE THE SLICE PLEEEEAAASSSEEEE!!!! I have to clean up by hand every
-
- time, don't slice edges with an angle of zero.
-
- * When editing a path in stage with newmode, and changing the view,
-
- the axes go everywhere, but not where they should go (also in detail?)
-
- * In stage: pick all and lasso/drag box, where are they?
-
- * Smooth function, for paths (for my tunnel :) and better still, for objects
-
- (select points that may not move, select smooth, and have the others
-
- smooth out)
-
- * Make a preview anim for one of the orthogonal view, so you see what is
-
- going on, or at least for newmode (b/w will be fine)
-
- * DON'T LOAD ALL OBJECTS FOR EVERY FRAME (and I will say it again!)
-
- * An X-Specs perspective mode (with newmode, perfect to see what you are
-
- doing)
-
- * Cancel making a preview or animation, and still see the results!!!
-
- * Cancel make anim now, and resume later, so the computer doesn't have
-
- to stay on for 8 hours rendering one hour, because you have to go.
-
- * Preview rendering in ham mode, like sculpt and real, so you can spot
-
- mistakes early, use a standard palette.
-
- * Copy/paste lines/points/faces copy, past, pasted are immediatly selected
-
- and move/scale/rotate them. Now I have to split and merge etc.
-
- * Interactive extrude, have said it before.
-
-
- Well I hope Mike will be listening and if any of you agree, say it on the
-
- list, so it will get in,
-
-
- thanks,
-
-
- Milan
-
-
-
-
- Date: Wednesday, 22 February 1995 16:55:38
- Subject: Re: Quicktime, MPEG, .AVI creators?
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >2. An MPEG.
-
-
-
- I have found a shareware program named DTA that will take a bunch
-
- of TGA's and resave them in an uncompressed tga format for a program named
-
- CMPEG that creates mpeg. Works okay.
-
-
-
- --
-
- +--------------------------------------------------------------------------+
-
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
-
- | Graphics & Anims - http://www.cwru.edu/0/cwrunet/homes/comet/index.html |
-
- +--------------------------------------------------------------------------+
-
-
-
- Date: Wednesday, 22 February 1995 17:36:18
- Subject: Re: Quicktime, MPEG, .AVI creators?
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- >I have some nice animations that I did with Imagine , but I'm not
-
- >completely happy with the .FLI or .FLC animation formats for the PC. So
-
- >I'm looking for a Windows program(preferably shareware) that
-
- >will take a series of images and convert then to one of the following:
-
- >
-
-
- >2. An MPEG.
-
-
- Try FTP.NETCOM.COM. I believe this is where the MPEG utilities are. The
-
- ones I have at home are CMPEG which takes .TGA images and compresses them
-
- into MPEG-1 format. You can also find there the MPEG CODEC software which
-
- gives you the ability to create MPEG-2 files. It also has more config
-
- options, includes the MPEG FAQ and source.
-
-
- If that site is wrong let me know and I will look it up at home.
-
-
- Joe C.
-
-
-
-
- Date: Wednesday, 22 February 1995 18:38:57
- Subject: Frames/speed
- From: MCADOO <MCADOO@edinboro.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- The problem I'm having is done on a 2000(basic) and a 2500 (accelator,Toaster,
-
- 20Megs of memory). Using Imagine3.1. When using the 2500 make animation with
-
- wire frame when played back 90frames animation goes so fast can't almost tell wh
- what is going on. I have found after experimenting that 6 frames of fully
-
- rendered animation in project editor equals 1 second of true time. In other
-
- word a 60sec in real time worked out to be only 360 frames. Also it seems
-
- that it has made a loop because when playing the rendered animation in the
-
- project editor it plays twice when clicked on the play once button.
-
- The stock 2000 plays back the wireframe animation(haven't timed it) in a
-
- normal visual check.
-
- This info I hope will help you help me. Have not put any of this to video
-
- tape just did a time watch check but I figure that putting it on tape should
-
- not change the speed.
-
-
- Direct from my keyboard to your screen
-
-
- mcadoo@vax.edinboro.edu
-
-
-
-
- Date: Wednesday, 22 February 1995 19:22:13
- Subject: Re: Imagine Wishlist
- From: KEN_ROBERTSON@robelle.com
-
-
- ----------------------------------------------------------------------------
-
-
- Milan wrote lots of things - I'd like to comment on a few...
-
- (BTW, which version of Imagine do you have, Milan?)
-
- >* Copy textures/brushes in attributes requester, If I made one window
-
- > for an airoplane, and would like to make twenty, I could copy the
-
- > already applied brushes and move them in place. You already can save
-
- > the attributs, load them again and drop any unwanted duplicates,
-
- > but you lose individual face attributes while doing so.
-
- Presumably you'd like an "apply to picked objects" some attribute file.
-
- I.e. pick a pile of objects, and select an object function from the
-
- menu "Apply Attributes", which would pop up a file requestor.
-
-
- > Hide objects, in the detail editor, so I can see better what I'm doing.
-
- If you use quickdraw, or quick edges, you'll never need this. However,
-
- apply QuickDraw attribute or QuickEdges to picked objects would be neat.
-
-
- > Swap picked points, when the ones you don't want to select are easier
-
- to pick.
-
- Sounds fun.
-
- > Select connected, a la sculpt, select one vertex and have the rest be
-
- selected for you, if they are connected by edges
-
- Which edges? All of them? No, I don't think so. Use the lasso pick
-
- mode for this one, I think.
-
- > 3 CURSORS/INTELLIGENT SELECTION !!!!!!!!!!
-
- By this, I hope that you mean - select an x direction, y direction, then
-
- z direction (either with drag box, lasso, or point pick mode) to
-
- select an x,y,z volume that contains selected points.
-
- < IMPROVE THE SLICE PLEEEEAAASSSEEEE!!!! I have to clean up by hand every
-
- time, don't slice edges with an angle of zero.
-
- Yes.
-
- > In stage: pick all and lasso/drag box, where are they?
-
- Yes, I too wish for lasso/drag box in the stage.
-
- > Smooth function, for paths (for my tunnel :) and better still, for objects
-
- (select points that may not move, select smooth, and have the others
-
- smooth out)
-
- How do you smooth a path? Provide a binomial/trinomial, etc. and
-
- smooth along that? This is do-able, I think, but pretty time consuming.
-
- > DON'T LOAD ALL OBJECTS FOR EVERY FRAME (and I will say it again!)
-
- Yes, I agree. One thousand percent.
-
- > Cancel making a preview or animation, and still see the results!!!
-
- > Cancel make anim now, and resume later, so the computer doesn't have
-
- > to stay on for 8 hours rendering one hour, because you have to go.
-
- I'd rather have a batch rendering system, thank you. I saw a $100
-
- piece of software running on the MAC that was very similar to
-
- Vistapro, and it had a "SUSPEND/RESUME" feature. Fantastic. You
-
- suspend rendering, save you're environment (so what if it's a meg or
-
- so of variables? You _want_ to suspend!) exit, go do something else,
-
- then either re-run the program or resume the render if you're still
-
- in it.
-
- > Preview rendering in ham mode, like sculpt and real, so you can spot
-
- > mistakes early, use a standard palette.
-
- I'm not sure what you mean.
-
- >* Interactive extrude, have said it before.
-
- That sounds like a fun toy!
-
-
- \KenR
-
-
- thanks,
-
-
- Milan
-
-
-
-
- Date: Wednesday, 22 February 1995 19:52:36
- Subject: Re: Imagine WWW site
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- <Snip>
-
- > If I were to update these pictures what format would most users of
-
- > IMTguide like??
-
- >
-
- > Anyways I hope the IBM guys can figure a way to make an IMTguide too.
-
- > I personally love the darn thing for its easy of use. But then I would
-
- > of course have a biased opinion.
-
- >
-
- > =RRW=
-
- >
-
- >
-
- Well, I'll be more cautious this time. I would suggest JPEG as there are
-
- several JPEG viewers out there for both platforms. If the JPEG is done
-
- with enough image quality, it would serve well. It is also more compact
-
- and preserves 24 bit data. GIF is out for obvious reasons and IFF/PCX/TIFF,
-
- etc are just too restricted to their respective platforms.
-
-
- Many of us have access to graphics programs that can convert file types,
-
- and most of these support JPEG, so if JPEG isn't your favorite, convert.
-
- JPEG creates smaller files, so the files can be created in a larger format
-
- and then scaled down to screen size to reduce artifacting, though that
-
- shouldn't be a problem if image quality is held at 100-200%.
-
-
- Any other suggestions?
-
-
-
- Doug Rudd
-
- ------------------------------------------------------------------------
-
- :-) I think I'll write a letter to my congressman.
-
-
- :-| A congressman has two ends: a sitting end and a thinking end;
-
- and since his entire future depends on his seat, why bother friend....
-
- ------------------------------------------------------------------------
-
-
-
- Date: Wednesday, 22 February 1995 22:33:50
- Subject: Re: Bones
- From: bmolsen@bvu-lads.loral.com (Brad Molsen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- > Since many of us are interested in this Bones Tutorial, and have been
-
- >asking for it, and since I found it in the archive, (thanks to the
-
- >previous poster who gave a reference to it), I am posting it now for you.
-
-
- I am the previous poster refered to above. I have to add Mark Decker's
-
- clarification of Lesk's tute to make this complete.
-
-
- From: "Decker, Mark" <Decker@segaoa.com>
-
-
- Date: Wednesday, 22 February 1995 23:22:36
- Subject: Imagine 3.2
- From: cwhite@teleport.com (Curtis White)
-
-
- ----------------------------------------------------------------------------
-
-
- Well everyone, I had my wife call Impulse today to find out when version 3.2
-
- will be out. They told her it is shipping today and that I should have it in
-
- a couple of days. I guess we will see (seems like I have heard this one
-
- before). I sure hope so.
-
-
- See ya!
-
-
- Curt
-
- ********************************************************
-
- * Do not follow where the path may lead. *
-
- * Go instead where there is no path and leave a trail. *
-
- ********************************************************
-
-
- cwhite@teleport.com
-
- Curtis White
-
-
-
-
-
- Date: Thursday, 23 February 1995 01:07:46
- Subject: Dare To... apply attributes ?
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Greetings IML,
-
-
- I'm glad many of you found the tidbit collection useful.
-
- For my next Imagine project, I'm thinking of gathering
-
- a plethera (sp) of object attributes. If you think this
-
- would be worthwhile or have something to contribute, please
-
- let me know.
-
-
- BTW, I do have the three attribute collections by Soren
-
- Wind (?) and would like to get a hold of him and anyone
-
- else that has a large number of object attributes.
-
-
- Regards,
-
- --
-
- Shane Davison (tsml)
-
- daviso@cs.uregina.ca
-
-
-
-
- Date: Thursday, 23 February 1995 01:08:54
- Subject: Re: Imagine wishlist
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Wed, 22 Feb 1995, Milan Polle wrote:
-
-
- > while working on my graduation project I wrote down some more things I
-
- > would like to see in Imagine, so here they are:
-
- >
-
- > * Copy textures/brushes in attributes requester, If I made one window
-
- > for an airoplane, and would like to make twenty, I could copy the
-
- > already applied brushes and move them in place. You already can save...
-
-
- Can be done with apply function as has already been stated.
-
-
- > * In stage, when editing a path, I would like to multiselect objects that
-
- > have to stay in the view, like in detail.
-
-
- When you select edith path in the stage editor, other objects disappear
-
- only when there is a need to update the views. Select a good view of the
-
- path before editing it, so that you can see the objects you need to see.
-
- Then make the basic adjustements in the path. After that you probably
-
- don't need to see other objects any more so be free to zoom in and out.
-
-
- > * Swap picked points, when the ones you don't want to select are easier
-
- > to pick.
-
-
- OK
-
-
- > * Select connected, a la sculpt, select one vertex and have the rest be
-
- > selected for you, if they are connected by edges
-
-
- OK again. You should anyhow always make subgoups of the points you often
-
- need to select (use hide points for this if necessary). Make a user
-
- gadget for picking subgoups to make it faster.
-
-
- > * 3 CURSORS/INTELLIGENT SELECTION !!!!!!!!!!
-
-
- OK
-
-
- > * Merge with max distance, to clean up objects, merge points that have
-
- > a certain distance also.
-
-
- OK
-
-
- > * IMPROVE THE SLICE PLEEEEAAASSSEEEE!!!! I have to clean up by hand every
-
- > time, don't slice edges with an angle of zero.
-
-
- I don't have anything to complain about slice since i never need it.
-
- There is always a tidy way (maybe a little slower I agree) of doing
-
- things without slice.
-
-
- > * In stage: pick all and lasso/drag box, where are they?
-
-
- Good question. Where are they?
-
-
- > * Smooth function, for paths (for my tunnel :) and better still, for objects
-
- > (select points that may not move, select smooth, and have the others
-
- > smooth out)
-
-
- Very good!
-
-
- > * Make a preview anim for one of the orthogonal view, so you see what is
-
- > going on, or at least for newmode (b/w will be fine)
-
-
- Define an orthogonal view in the perspective window and adjust
-
- perspective to minimum.
-
-
- > * DON'T LOAD ALL OBJECTS FOR EVERY FRAME (and I will say it again!)
-
-
- Use layers, man! Trie things out (or read the manual).
-
-
- > * Cancel making a preview or animation, and still see the results!!!
-
-
- Very reasonable!
-
-
- > * Cancel make anim now, and resume later, so the computer doesn't have
-
- > to stay on for 8 hours rendering one hour, because you have to go.
-
-
- OK
-
-
- > * Preview rendering in ham mode, like sculpt and real, so you can spot
-
- > mistakes early, use a standard palette.
-
-
- What? If you don't know how to make this, ask before saying it can't be
-
- done. It is VERY easy.
-
-
- > * Copy/paste lines/points/faces copy, past, pasted are immediatly selected
-
- > and move/scale/rotate them. Now I have to split and merge etc.
-
-
- Maybe...
-
-
- > * Interactive extrude, have said it before.
-
-
- Not very important.
-
- >
-
- > Well I hope Mike will be listening and if any of you agree, say it on the
-
- > list, so it will get in,
-
- >
-
- This is a good idea. Instead of posting wishes straihgt to Impulse, let's
-
- see how many want them and by this way assure Impulse of the necessarity
-
- of them! I will continue the wish list when I have the time...
-
-
- Martin
-
-
-
-
- Date: Thursday, 23 February 1995 02:07:00
- Subject: Thank You
- From: IvoryMask@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I would like to thank everyone for the great support....this is the
-
- friendliest ML I have been on...thanks again!
-
-
- Faithful IvoryMask {:-|}
-
-
-
- Date: Thursday, 23 February 1995 05:42:13
- Subject: Imagine 3.2
- From: Curtis White <cwhite@teleport.com>
-
-
- ----------------------------------------------------------------------------
-
-
- I just wanted to let everyone know that in my previous message about
-
- Imagine 3.2 being sent today, I stated that it may or may not be
-
- true. This was not meant as a bash to Impulse. I am a programmer by
-
- trade and know that completion dates can slip (even at the last
-
- minute if a bug is found). So, when I hear that a new piece of
-
- software is comming out, I am skeptical until I have it in my hands.
-
- In fact, I am very pleased with Imagine and have had no troubles with
-
- Impulse. I see many messages about people having trouble with
-
- Impulse, but I do not understand it. I have always been treated
-
- courteously any time I have called, and have always gotten responses.
-
- I received a message from Mike Halvorson confirming that Imagine 3.2
-
- is being sent today. So all us lucky people on the upgrade program
-
- will be getting a new surprise within the next couple of days. I
-
- just wanted to clarify my previous message and aplogize if it sounded
-
- nasty.
-
-
-
- Curt
-
-
-
-
- =========================================================
-
- = Do not follow where the path may lead. =
-
- = Go instead where there is no path and leave a trail. =
-
- =========================================================
-
-
- Curtis White
-
-
-
-
- Date: Thursday, 23 February 1995 07:31:23
- Subject: Re: good water
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- Ryan Johnsson wrote;
-
- >I am trying to achieve a decent water texture applied to a ground
-
- >object.
-
- >The problem is that the waves texture produces vertical waves that
-
- >go on forever.
-
- >I want a nice random rippled lake effect. Can this be achieved
-
- >with the standard 3.1 textures? if so how?
-
-
- I have used the "crumpled"-texture with great results (at least for stills).
-
- Just make sure the texture doesn't effect the object's colours.
-
-
- Conny Joensson
-
-
- -----------------------------------------------------------------
-
- | Conny Joensson | Swedish Space Corp. Esrange |
-
- | Kiruna | Satellite operations - Telecom Div. |
-
- | Sweden | cjo@esrange.ssc.se |
-
- -----------------------------------------------------------------
-
-
-
- Date: Thursday, 23 February 1995 07:36:44
- Subject: Re: Imagine WWW site
- From: cjo@esrange.ssc.se
-
-
- ----------------------------------------------------------------------------
-
-
- >> If I were to update these pictures what format would most users of
-
- >> IMTguide like??
-
-
- >Well, I'll be more cautious this time. I would suggest JPEG as there are
-
- >several JPEG viewers out there for both platforms.
-
-
- I agree.
-
- I dunno what's for PC, but the FastView utility for the Amigas work just
-
- great.
-
-
- Just my 2c.
-
-
- -----------------------------------------------------------------
-
- | Conny Joensson | Swedish Space Corp. Esrange |
-
- | Kiruna | Satellite operations - Telecom Div. |
-
- | Sweden | cjo@esrange.ssc.se |
-
- -----------------------------------------------------------------
-
-
-
- Date: Thursday, 23 February 1995 09:06:54
- Subject: Trouble applying brush maps
- From: a13321@giant.mindlink.net (Manjit Bedi)
-
-
- ----------------------------------------------------------------------------
-
-
-
-
-
- Hello people,
-
-
- I have been trying to do some texture mapping and the
-
- results are goofy.
-
-
- I have made a shape like a wine bottle. I am trying
-
- to put a label on it. I have scaled the label down
-
- in size and positioned the axes of the map. The axes
-
- of the map is towards the front of the bottle.
-
-
- -----
-
- / \
-
- / \
-
- | |
-
- | |
-
- | |
-
- \ 1 /
-
- \---- /
-
-
-
- 1 is an approximation of the position of the axes of the map
-
- in a top view of the bottle.
-
-
-
- The map is rendering but the image is distorting.
-
- The edges of the texture map are getting stretched
-
- out. I have applied the map with flat X and wrap Z
-
- as the settings. The map is applied to lower part
-
- of the bottle where it is basically a cylinder.
-
-
- The map image is of some text; the distortion
-
- is quite distinct. The map is 24 bit image
-
- made with Brilliance 2.
-
-
- Any suggestions would be greatly appreciated.
-
-
-
- Date: Thursday, 23 February 1995 09:21:57
- Subject: Imagine wishlist
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
-
- From: Milan Polle <milan@Dieppe.artmediatech.nl>
-
-
- * Hide objects, in the detail editor, so I can see better what I'm doing.
-
- ------------------------------------------------------------
-
-
- Until Impulse implements this, you can always use Cut to remove the
-
- objects from the screen, and Paste to bring them back. Be careful of
-
- using Cut/Copy while the hidden objects are in the buffer, and watch out
-
- for the "free cut/copy buffer before quickrender" Preferences T/F flag!
-
-
- ------------------------------------------------------------
-
- * Swap picked points, when the ones you don't want to select are easier
-
- to pick.
-
- ------------------------------------------------------------
-
-
- In Hide Points mode, select the points you don't want selected. Then go
-
- to Pick Points mode, and Select All.
-
-
- Just a couple of tips.
-
-
-
- Date: Thursday, 23 February 1995 10:23:04
- Subject: Re: Imagine WWW site
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- > >> If I were to update these pictures what format would most users of
-
- > >> IMTguide like??
-
- >
-
- > >Well, I'll be more cautious this time. I would suggest JPEG as there are
-
- > >several JPEG viewers out there for both platforms.
-
- >
-
- > I agree.
-
- > I dunno what's for PC, but the FastView utility for the Amigas work just
-
- > great.
-
-
- Well, thats 3 for JPEG, 0 for all others, if you have a prefrence make it
-
- known while I'm taking count.. You can reply privately to me at:
-
-
-
- "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- or voice your opinion on the IML if you wish.
-
-
-
- =RRW=
-
-
-
-
- Date: Thursday, 23 February 1995 10:38:16
- Subject: Re: Imagine wishlist
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- > >
-
- > > Well I hope Mike will be listening and if any of you agree, say it on the
-
- > > list, so it will get in,
-
- > >
-
- > This is a good idea. Instead of posting wishes straihgt to Impulse, let's
-
- > see how many want them and by this way assure Impulse of the necessarity
-
- > of them! I will continue the wish list when I have the time...
-
-
- Well, I don't want to put my full wish list up but one thing I often use
-
- in Wavefront is the Deformations in PointsGroup mode, and I would like to
-
- see Imagine have such a powerful set of tools (to many to mention), but
-
- basically I would be happy if Imagine would let me use Twist, Shear,
-
- Taper, Pinch, Bend and Strech in POINT MODE in an interactive manner as
-
- with objects. I find it funny that we can do this with Rotate, Move and
-
- Scale, but not the rest of them.
-
-
-
- I know I can use the Deformations under the Functions Menu, but an
-
- interactive method as with objects would be much nicer. Oh and what about
-
- that Shft gadget. I sure would like to see it work like the Shift key I
-
- believe it is suppose to emulate. But no I still need to use the shft key.
-
-
- Maybe I'm missing something as far as the Shft gadget goes,(Please
-
- inlighten me if so), but it would be nice to press it and be able to go
-
- around selecting multiple point, faces, edges, etc.. without ever worring
-
- about pressing the shift key..
-
-
-
- If its going to sit there and take a gadget, then the least Impulse could
-
- do is make it work..Unless of course it does work and its just one of them
-
- things I didn't play with enough.
-
-
-
- =RRW=
-
-
-
-
- Date: Thursday, 23 February 1995 11:34:29
- Subject: Windows NT Version?
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Does anybody know if there is a Windows NT version of Imagine (for use in
-
- DEC Alpha PC)?
-
-
- Thanks
-
-
- Martin
-
-
-
-
- Date: Thursday, 23 February 1995 12:12:38
- Subject: Finnish animators?
- From: Martin Keitel <mk-tel@sik.ppoy.fi>
-
-
- ----------------------------------------------------------------------------
-
-
-
- (The contents of this message will possibly be sent in english at a
-
- later date. At this stage it is aimed at finnish Imagine users)
-
-
- Moi kaikki suomalaiset Imaginen k{ytt{j{t!
-
-
- Jos olette kiinnostuneita yhteisty|st{ mahdollisen isomman
-
- 3D-animaatioprojektin toteuttamisessa, ottakaa yhteytt{. Erityisesti
-
- hahmoanimaatiota (Imaginella tai muuten) taitavia kaivataan. Jos homma
-
- n{ytt{{ lupaavalta, haetaan mukaan my|s ulkomaisia animaattoreita.
-
-
- Tarkoituksena on toteuttaa animaatiota enemm{n tai v{hemm{n internetin
-
- avulla (l{hettelem{ll{ k{ss{reit{, animaatioskriptej{, kuvia, objekteja,
-
- ideoita jne.).
-
- Toiminnan keskipisteen{ toimisi LystiHouse Oy ja Kuopion videopaja, jonne
-
- on hankittu mm. DECin Alpha PC renderoimista varten (270 MHz).
-
-
- Martin Keitel
-
- Nakkila Finland
-
-
-
- Date: Thursday, 23 February 1995 15:11:12
- Subject: Re: Windows NT Version?
- From: videoman@netcom.com
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- > Does anybody know if there is a Windows NT version of Imagine (for use in
-
- > DEC Alpha PC)?
-
-
- ump... urp.. hahahahah :X Has anyone got Imagine working under any
-
- version of windows? let alone win NT???
-
-
-
- --
-
- .__________________________________________________________________________.
-
- | -== When Dreams Become Reality ==- -= IM Design=- |
-
- |"""""""""""""""""""""""""""""""|"""""""""""""""""""""|""""""""""""""""""""|
-
- | videoman@netcom.com | FTP: ftp.netcom.com | Video Production |
-
- | videoman@cyberspace.org | DIR: pub/videoman | 3D Graphics & DTP |
-
- | Mosaic Home Page: file://ftp.netcom.com/pub/vi/videoman/web/HOME.html |
-
- ~""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""~
-
-
-
- Date: Thursday, 23 February 1995 17:32:01
- Subject: Re: Windows NT Version?
- From: joec@ensoniq.com (Joe Cotellese)
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >Does anybody know if there is a Windows NT version of Imagine (for use in
-
- >DEC Alpha PC)?
-
- >
-
- Don't I wish... (I'd even settle for OS/2).
-
-
-
- Date: Thursday, 23 February 1995 18:21:50
- Subject: Re: Trouble applying brush maps
- From: Mike Bandy <bandy@aplcomm.jhuapl.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- On Wed, 22 Feb 1995, Manjit Bedi wrote:
-
-
- > I have been trying to do some texture mapping and the
-
- > results are goofy.
-
- >
-
- > I have made a shape like a wine bottle. I am trying
-
- > to put a label on it. I have scaled the label down
-
- > in size and positioned the axes of the map. The axes
-
- > of the map is towards the front of the bottle.
-
- >
-
- > -----
-
- > / \
-
- > / \
-
- > | |
-
- > | |
-
- > | |
-
- > \ 1 /
-
- > \---- /
-
- >
-
- >
-
- > 1 is an approximation of the position of the axes of the map
-
- > in a top view of the bottle.
-
- >
-
- > The map is rendering but the image is distorting.
-
- > The edges of the texture map are getting stretched
-
- > out. I have applied the map with flat X and wrap Z
-
- > as the settings. The map is applied to lower part
-
- > of the bottle where it is basically a cylinder.
-
- >
-
- > Any suggestions would be greatly appreciated.
-
- >
-
-
- I recently solved this very problem. I got an image of a beer label of
-
- off some WWW site and wanted to paste it onto a beer bottle for a scene I
-
- was making. It was distorted as you describe. My solution was to create
-
- an image that was twice the size of the label in the horizontal and plunk
-
- the beer label into the right half of it. Then when the image was Flat
-
- X/Wrap Z color mapped around the bottle it appeared right.
-
-
- BUT - the extra half of the label affected the transparency of the back of
-
- the beer bottle. So I created another map with right half full white (for
-
- completely transparent) and left half color matching the filter value of
-
- the overall bottle. I applied this brush map as a transparency map after
-
- the beer label color map. Line up the axises and stuff for both maps, of
-
- course.
-
-
- It worked beautifully - now I have a rendered Red Tail Ale beer bottle.
-
-
- [This is all from memory - I'm don't have access to my Amiga at the moment.]
-
-
- FYI the URL for the beer labels is http://guraldi.itn.med.umich.edu/Beer/
-
-
- Hope this helps...
-
-
- Mike
-
- --
-
- Mike Bandy bandy@aplcomm.jhuapl.edu
-
- Johns Hopkins University / Applied Physics Laboratory
-
-
-
-
- Date: Thursday, 23 February 1995 21:04:51
- Subject: Re: Windows NT Version?
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- >
-
- >
-
- > Does anybody know if there is a Windows NT version of Imagine (for use in
-
- > DEC Alpha PC)?
-
- >
-
- > Thanks
-
- >
-
- > Martin
-
- >
-
- >
-
- Impulse has suggested that they "might" do an NT version of Imagine as opposed
-
- to an OS/2 or windoz version. This is probably in the gedanken stage, if at all.
-
-
- They are, of course, working on several things, and it wouldn't suprise me if
-
- they have some sort of NT product in the wings.
-
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
- Date: Thursday, 23 February 1995 21:07:23
- Subject: Virtaul Memory with ImaginePC
- From: Jeremy Williams <Jeremy.Williams@m.cc.utah.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- A few months back we had a discussion going about virtual memory, and
-
- whether you could use it with Imagine. (For those of you that didn't see
-
- the postings, we were trying to use the hard disk in order to simulate RAM
-
- in order to have more memory to use in Imagine 3.0 for the PC.) Anyway,
-
- has anyone heard whether Impulse is working on such a thing, or whether
-
- the idea has been trashed? Of course, using the virtual memory of
-
- something like OS/2 or Windows is out of the question since Imagine won't
-
- even come close to working with either of them running in the background.
-
- I remember that you lucky Amiga people out there have a virtual memory
-
- program that works with Imagine....I only wish Impulse or somebody would
-
- come up with a viable PC solution.
-
- Also, once Imagine 3.2 arrives, could one of you new 3.2 owners tell
-
- the rest of us just what we are missing (new goodies etc.). Thanks...
-
-
- -- Jeremy Williams
-
-
-
- Date: Thursday, 23 February 1995 21:16:43
- Subject: Re: Trouble applying brush maps
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- <Snip>
-
- > The map is rendering but the image is distorting.
-
- > The edges of the texture map are getting stretched
-
- > out. I have applied the map with flat X and wrap Z
-
- > as the settings. The map is applied to lower part
-
- > of the bottle where it is basically a cylinder.
-
- >
-
- > The map image is of some text; the distortion
-
- > is quite distinct. The map is 24 bit image
-
- > made with Brilliance 2.
-
- >
-
- > Any suggestions would be greatly appreciated.
-
- >
-
-
- You might consider creating a sub group defining the area you wish the
-
- brush to cover on the bottle, and apply your brush to that sub group.
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
- Date: Thursday, 23 February 1995 22:17:30
- Subject: Imagine 3.x
- From: Karl Dyson <karld@feklore.demon.co.uk>
-
-
- ----------------------------------------------------------------------------
-
-
- Hello,
-
-
- Would anyone tell me what the point of the States function is?
-
- I'm thinking of upgrading from 2.0, but I don't know what that particular
-
- function does - also, could someone translate what "allows control of
-
- movement of objects by hierarchy" with regard to Bones is?
-
-
- Cheers,
-
-
- Karl
-
-
-
-
- Date: Friday, 24 February 1995 02:10:26
- Subject: Re: Virtaul Memory with ImaginePC
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- <Snip>
-
- > I remember that you lucky Amiga people out there have a virtual memory
-
- > program that works with Imagine....I only wish Impulse or somebody would
-
- > come up with a viable PC solution.
-
- > Also, once Imagine 3.2 arrives, could one of you new 3.2 owners tell
-
- > the rest of us just what we are missing (new goodies etc.). Thanks...
-
- >
-
- > -- Jeremy Williams
-
- >
-
- Yes, a virtual memory solution for dos and Imagine would be nice. I only
-
- have 8mb on my 486 vs 52 mb on my A2000. The difference is crippling.
-
-
- I find it difficult to believe that there is no dos based virtual memory
-
- program that will run with Imagine. Perhaps no one saw a need for such a
-
- program since Windows or OS/2 seemed to answer most problems -- until
-
- someone wrote a killer program that only runs in dos :-/
-
-
- Doug Rudd
-
- rudd@plk.af.mil
-
- -------------------------------------------------------------------------------
-
- The Amiga Guide to the Galaxy refers to Commodore's management as
-
- "A bunch of mindless jerks who will be the first to be lined up
-
- against the wall and shot when the revolution comes."
-
- -------------------------------------------------------------------------------
-
- They will get my Amiga from me when they pry it from my cold, dead hands.
-
- -------------------------------------------------------------------------------
-
-
-
-
- Date: Friday, 24 February 1995 02:11:11
- Subject: Re: Imagine 3.x
- From: Scott Krehbiel <scott@umbc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Wed, 22 Feb 1995, Karl Dyson wrote:
-
-
- > Hello,
-
- >
-
- > Would anyone tell me what the point of the States function is?
-
- > I'm thinking of upgrading from 2.0, but I don't know what that particular
-
- > function does - also, could someone translate what "allows control of
-
- > movement of objects by hierarchy" with regard to Bones is?
-
- >
-
- > Cheers,
-
- >
-
- > Karl
-
- >
-
- I'd like to add a little to this question, if not answer part
-
- of it. I know that states let you tack a texture or brushmap
-
- to an object and then deform it, twisting/smashing/stretching
-
- the textures and brushes with the object. I've had some
-
- problems with states where the presence of a brushmap
-
- makes all states take on the value of the last typed in
-
- values, so I've been wondering whether the traditional
-
- method of having separate objects for each morphable state
-
- would work just as well as states.
-
-
- So here it is: Is there anything that States can do that
-
- morphing across multiple objects can't do (other than texture/brush
-
- tacking??) If not, then what is the advantage of states??
-
-
- I know that there's a solution for the brushmap problem... changing
-
- the order in which I apply the texture and brushmap, but I haven't
-
- had time to try this out yet.
-
-
- Thanks
-
- Scott Krehbiel
-
- scott@umbc7.umbc.edu
-
-
-
-
-
- Date: Friday, 24 February 1995 02:57:14
- Subject: Re: Imagine wishlist
- From: jgoldman@acs.bu.edu
-
-
- ----------------------------------------------------------------------------
-
-
- > >
-
- > > * Copy textures/brushes in attributes requester, If I made one window
-
- > > for an airoplane, and would like to make twenty, I could copy the
-
- > > already applied brushes and move them in place. You already can save...
-
- >
-
- > Can be done with apply function as has already been stated.
-
-
- While it's true that entire attribute settings can be duplicated in
-
- this manner, I don't think that's what Milan suggested. Take his multiple
-
- brushmaps, for example.
-
- Currently, if you have one airplane window brushmap and want to
-
- duplicate it along the length of a fuselage (say, 20 times), you have to add
-
- the brushmap to the fuselage object 20 individual times. Not very efficient
-
- (of, course I would have created a 20 window brushmap, but I digress).
-
- What Milan suggests (I think), is an option to automatically copy the
-
- selected brushmap any number of times. For completion, why not have the
-
- ability to replicate a desired brushmap (with translation and rotation
-
- abilities)?
-
-
- > > * DON'T LOAD ALL OBJECTS FOR EVERY FRAME (and I will say it again!)
-
- >
-
- > Use layers, man! Trie things out (or read the manual).
-
-
- Again, I believe there's a slight breakdown in communication at work
-
- here. Whenever Imagine moves between frames, during rendering, it re-loads
-
- every object from wherever it was stored (RAM/HD/FD/etc). This causes somewhat
-
- of a slowdown in the long run. After all, why reload an object if it's already
-
- being used? Layers wouldn't solve anything.
-
- It would be nice if the renderer examined the frame to be rendered,
-
- accounted for the objects to be used, compared the object count with the
-
- object count of the previous frame, and then loaded any discrepancies, saving
-
- previously found objects in RAM to prevent unnecessary re-loading.
-
-
- > > *Preview rendering in ham mode, like sculpt and real, so you can spot
-
- > > mistakes early, use a standard palette.
-
- >
-
- > What? If you don't know how to make this, ask before saying it can't be
-
- > done. It is VERY easy.
-
-
- It can't be done... Unless you have a Firecracker24 (dunno about
-
- Opal), of which I am thankful for :)
-
- Milan means (again, I hope), a line by line update of the rendering in
-
- progress. Not a full HAM quick-render. Not a percentage indicator.
-
- With a Firecracker board you can see any rendering as it is being
-
- rendered; every line, every pixel.
-
- I believe, by all means correct me if I'm wrong, that Imagine
-
- calculates everything internally in 24-bits. Therefore a line by line preview
-
- (in HAM) of what is being rendered might cause things to slow down due to
-
- conversion. The FC is 24-bit so no worries.
-
-
- > > * Interactive extrude, have said it before.
-
- >
-
- > Not very important.
-
-
- Entirely depends on what you model. It would just be one more
-
- tool. There are ways (currently) to get around an "interactive extrusion"
-
- tool, but they are very inefficient. Actually, an interactive extrude is sort
-
- of like rail extruding along multiple paths. Definitely handy...
-
-
- That was just my take on it...
-
-
- J.---->
-
-
- E-Mail: jgoldman@acs.bu.edu
-
-
-
-
- Date: Friday, 24 February 1995 11:26:52
- Subject: Re: Imagine 3.x
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
- > So here it is: Is there anything that States can do that
- > morphing across multiple objects can't do (other than texture/brush
- > tacking??) If not, then what is the advantage of states??
-
- Well, for one it can save you HD space, as well as make bones objects
- possible with a minimum use of HD space. If you had to save every
- position for say a man walking it would take a lot of HD space, but with
- States you only need to save the shape once in your defualt State and
- only need the groups for the rest. Quite a large savings if you ask me.
- I did an animation once, maybe you've heard of it "Treasure Hunt". I had
- to do this using only morphable grouped objects, and after about 20 or
- 30 different figures. I started to run out of space for storing them..It
- almost became a big problem. But several floppies saved me.
-
- It also make working in the stage a bit easier too. or at least more
- convenient.
-
- =RRW=
-
-
-
- Date: Friday, 24 February 1995 14:09:54
- Subject: Pool-balls
- From: tdv94mhd@cs.umu.se
-
-
- ----------------------------------------------------------------------------
-
-
- Hi everyone..I've got a question (maybe silly but...)..
-
- I'm trying to make an pool-ball an add a texture of a digit, lets say
- `3` with a white circle around it..But when I try to do that the brush looks
- very distorted. It doesn`t look like a digit mapped on a ball..
-
- Please tell me what I`m doing wrong...
-
- Thanx in avdvance tdv94mhd@cs.umu.se
-
-
- Date: Friday, 24 February 1995 17:38:05
- Subject: Re: Filter Bug?
- From: leyen@inf.ufrgs.br (Christian Leyen)
-
-
- ----------------------------------------------------------------------------
-
-
-
- On Sun, 19 Feb 1995, Jim Shinosky wrote:
-
- >> I'm having a problem with Imagine 3.1 where I want an object to be fully
- >> transparent. However, I keep getting black outlines around the object
- >> almost as if it's just changing it to a wireframe. I thought I read a post
- >> earlier from someone about this but I don't remember what was said. Does
- >> anyone know anything about this?
- >>
- >Did you render the image in scanline or in trace? I once got rid of
- >the black areas in scanline by rendering in trace. If your object is
- >complex the black areas probably appear where there are several faces
- >overlapping. I have had troubles with this especially with transparent
- >textures.
-
- Try to change (increase) the "resolve depth" parameter in preferences editor
- up to 16. It works even in scanline!
-
- Christian Leyen (leyen@inf.ufrgs.br)
-
-
- Date: Friday, 24 February 1995 19:44:02
- Subject: RE: Pool-balls
- From: "Ducharme, Alain: FOB" <Ducharme@fob.istc.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- On Friday, February 24, 1995 11:58, tdv94mhd wrote:
- >--------------------
- >Hi everyone..I've got a question (maybe silly but...)..
- >
- >I'm trying to make an pool-ball an add a texture of a digit, lets say
- >`3` with a white circle around it..But when I try to do that the brush
- looks
- >very distorted. It doesn`t look like a digit mapped on a ball..
-
- If you are doing a wrap -x, wrap -z, make your brush a lot bigger with the
- number and white circle centered. Think of your brush as a piece of paper,
- you want enough blank paper around the number and circle to be able to wrap
- it completely around the ball.
-
- The easier way, however is simply to do flat-x, flat-z, since the number and
- circle don't need to wrap around the ball it gives a pretty good result.
-
-
- Date: Saturday, 25 February 1995 01:57:18
- Subject: Object attributes (Imagine).
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Ok, there's been little interest in an object attribute collection
- so I guess I'll just throw something together for my own use. Perhaps
- there's already lots of attributes floating around and everyone has them
- already. If so, please let me know where I can find them (I've checked
- the usual places). I still have some free time before school gets
- demanding again so if anyone has any ideas for another similar project,
- please let me know. Is there something you guys have always wanted but
- didn't have the time to do ?
-
- --
- Shane Davison (tsml)
- daviso@cs.uregina.ca
-
-
-
- Date: Saturday, 25 February 1995 02:23:45
- Subject: Re: Imagine wishlist
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Wed, 22 Feb 1995, Randy R. Wall wrote:
-
- >
- > Maybe I'm missing something as far as the Shft gadget goes,(Please
- > inlighten me if so), but it would be nice to press it and be able to go
- > around selecting multiple point, faces, edges, etc.. without ever worring
- > about pressing the shift key..
- >
- > If its going to sit there and take a gadget, then the least Impulse could
- > do is make it work..Unless of course it does work and its just one of them
- > things I didn't play with enough.
- >
-
- Well, it's one of them things =) The Shft button is used when you want to
- move, scale, or rotate just an object's axis. Normally you would depress
- the shift key on the keyboard and type an `M,' or press the button on the
- screen.
-
- > =RRW=
- >
- >
-
- See ya,
- Roger
-
-
- Date: Saturday, 25 February 1995 02:24:33
- Subject: Re: Imagine WWW site
- From: Roger Straub <straub@csn.org>
-
-
- ----------------------------------------------------------------------------
-
-
-
-
- On Wed, 22 Feb 1995, Randy R. Wall wrote:
-
- >
- > Well, thats 3 for JPEG, 0 for all others, if you have a prefrence make it
- > known while I'm taking count.. You can reply privately to me at:
- >
- > "Randy R. Wall" <rrw@ecst.csuchico.edu>
- >
- > or voice your opinion on the IML if you wish.
-
- Just as an afterthought, does anyone know where I could find the JPEG
- DataType for use with AmigaDOS 3.1? I would recommend including this for
- use with the IMTGuide, as MultiView can use it w/o an external viewer.
-
- >
- > =RRW=
- >
- >
-
- See ya,
- Roger
-
-
- Date: Saturday, 25 February 1995 03:00:10
- Subject: 3.2 is here!
- From: ThreeDTV@aol.com
-
-
- ----------------------------------------------------------------------------
-
-
- I just had to be the first with this news. How 'bout adjustable screen
- resolutions? 800x600,768x1024,etc. Also 25 attribute/brushmap/texture presets
- that you can instantly apply with out going into the attribute requester. 32
- shades of grey for backdrops in any window. Slider bar in the animation
- requester. new effect and texture. a ton of bug fixes and more. Happy
- Imagineering to all!
- (ps Impulse definitly is trying to get to 3.3 by March/April with ver 4.0 by
- May.....at least their trying)
-
-
- Date: Saturday, 25 February 1995 06:32:39
- Subject: Trouble w/final anim rendering
- From: dougliu@netcom.com (Doug Liu)
-
-
- ----------------------------------------------------------------------------
-
-
- in the stage editor, my animation runs well in
- wireframe mode, and each frame can be quickrendered
- into an appropriate image. however, when i enter
- the project editor, select the range of frames,
- and "make" the animation, the output becomes a
- series of images of my global background, rather
- than my animation imposed on the global background.
-
- does anyone know how to fix this?
- any help would be greatly appreciated.
-
- dougliu@netcom.com
-
-
- Date: Saturday, 25 February 1995 08:31:19
- Subject: Trouble applying brush maps
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- ---------- Forwarded message ----------
- From: Manjit Bedi <a13321@giant.mindlink.net>
-
- The map is rendering but the image is distorting.
- The edges of the texture map are getting stretched
- out. I have applied the map with flat X and wrap Z
- as the settings. The map is applied to lower part
- of the bottle where it is basically a cylinder.
- ------------------------------------------------------------
-
- If there's distortion at the edges, I'll bet you that you're using
- FlatX/FlatZ, not WrapZ. Please double-check. In addition, I have created
- a rudimentary bottle, properly wrapped with a simple DPaint label. The
- label can help you visualize how its edges meet when you reach the +Y
- brush axis. I'm sending you the bottle and brush, UUencoded, in E-mail.
-
-
-
- Date: Saturday, 25 February 1995 09:29:19
- Subject: Re: Pool-balls
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- > I'm trying to make an pool-ball an add a texture of a digit, lets say
- > `3` with a white circle around it..But when I try to do that the brush looks
- > very distorted. It doesn`t look like a digit mapped on a ball..
- >
- > Please tell me what I`m doing wrong...
-
- Well if your wraping it at all this would cause a problem for such a
- simple wrap. I would apply it as a flat wrap. Also you need to position
- the map corectly too. Something like this:
-
- z
- |
- -------
- -----/|----- \
- | | | | | - ball
- | | | | |
- | | | | |
- | | | | |
- | | ------x|
- brush | \______|/
- wrap - | |
- | |
- | |
- |___________|
-
-
- Also make sure that the Y axis only streches as far as the center of
- the ball from the right view. otherwize it will show up on the back side
- as well.
-
- This should do the trick.
-
- =RRW=
-
-
-
- Date: Saturday, 25 February 1995 09:42:43
- Subject: Re: Imagine wishlist
- From: "Randy R. Wall" <rrw@ecst.csuchico.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- > > Maybe I'm missing something as far as the Shft gadget goes,(Please
- > > inlighten me if so), but it would be nice to press it and be able to go
- > > around selecting multiple point, faces, edges, etc.. without ever worring
- > > about pressing the shift key..
- > >
- > > If its going to sit there and take a gadget, then the least Impulse could
- > > do is make it work..Unless of course it does work and its just one of them
- > > things I didn't play with enough.
- > >
- >
- > Well, it's one of them things =) The Shft button is used when you want to
- > move, scale, or rotate just an object's axis. Normally you would depress
- > the shift key on the keyboard and type an `M,' or press the button on the
- > screen.
-
- Hehehee,
-
- Now that you mention it, I seam to recall someone at a user group meating
- using it for that.. I guess I forgot about it and just never got into using
- it myself. I do think it would be nice to have it implemented for everything.
-
- Thanks Roger,
-
- =RRW=
-
-
- Date: Saturday, 25 February 1995 14:30:19
- Subject: Re: Imagine TIF's
- From: ROB NEILL <robn@cerebus.ozemail.com.au>
-
-
- ----------------------------------------------------------------------------
-
-
- >Reply to message text:
-
- > From: RICHMERR@ix.netcom.com (Ronald Merritt)
-
- >Greetings,
- > I need to get my Imagine 24 bit TIFF's from my PC to a MAC. Does
- >anybody know what I should use to get the MAC to read my PC disk?
-
- Sure, we have a little program called PC exchange on our macs at school.
- It just sits in the background and reads the PC disk like a Mac disk. I'll find
-
- out
- if its a commercial program or not. If its not I'll send it to you if you like.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Date: Saturday, 25 February 1995 15:19:39
- Subject: Re[1]: Windows NT Version?
- From: ROB NEILL <robn@cerebus.ozemail.com.au>
-
-
- ----------------------------------------------------------------------------
-
-
- Reply to message text:
-
- From: Douglas Rudd <rudd@plk.af.mil>
-
- >
- >
- > Does anybody know if there is a Windows NT version of Imagine (for use in
- > DEC Alpha PC)?
- >
- > Thanks
- >
- > Martin
- >
- >
- >Impulse has suggested that they "might" do an NT version of Imagine as opposed
- >to an OS/2 or windoz version. This is probably in the gedanken stage, if at
- all.
- >They are, of course, working on several things, and it wouldn't suprise me if
- >they have some sort of NT product in the wings.
-
- Hey cool. If they did an NT version would it only work with the Intel version
- of NT,
- or could I run it like on a Raptor (per chance I get one :)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Date: Saturday, 25 February 1995 20:56:29
- Subject: Error: Loop in obj. Depend?
- From: amadaeus@ccwf.cc.utexas.edu
-
-
- ----------------------------------------------------------------------------
-
-
-
- Has anyone ever encountered this problem?
-
- My situation involved 3 objects: a camera, a path, and an axis.
-
- The camera's position is independent of the other two objects.
- The path's alignment tracks the camera's position.
- The axis moves along the path.
- The camera's alignment tracks the axis's position.
-
- Imagine 2.0 doesn't seem to like this. But logically speaking, no ambiguity
- should exist. Right? When an object's alignment is set to "track to object",
- the only necessary information required about the object to be tracked is
- its position, correct? If that be the case, then I don't understand why
- imagine is buggin' on me. It seems as if imagine's loop-detecting routine
- is a little trigger happy.
- Ultimately, I'm trying to use this configuration to move the camera in
- such a way that I can easily control the location of the subject in the
- camera's field of vision. The subject, which is neither the path nor the
- axis, is initially in the center of the image. After moving the camera
- along a path, the subject will finally be in the center of the image, but
- will appear smaller because the camera is now farther away. However, if
- I set the camera's alignment to 'track' the subject, then the subject stays
- in the center of the image for the duration. This won't do. I want the
- position of the subject to move along a vertical path *in the image*. To
- do this requires either the earlier set-up, using a straight-line path,
- or some kind of path with a static alignment and a shape modified to
- compensate for the changing reflection of the path onto the image plane.
- I think it would be very difficult to understand what this path would have
- to look like, so I'm kind of frustrated at the prospect of having to do
- this. Does anyone have any other suggestions?
-
- Chris
- P.S. I'm in the process of resubscribing to the Imagine List, and I am
- not yet receiving its messages, so if duplicates of all replies could
- mailed to my address (amadaeus@ccwf.cc.utexas.edu), I would appreciate
- it.
-
- Errg...if only there was a way to create a path smooth path like:
- and at X point in time I want the object HERE and at Y point in time
- I want it THERE and at Z point in time.... Kinda like Lightwave's
- Key Framing w/non-linear interpolation.
-
-
-
-
- Date: Saturday, 25 February 1995 21:06:30
- Subject: Re: trouble w/final anim rendering
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Hey Doug,
-
- That's a puzzler. The only obvious thing I can think of is that
- all your objects are outside 'the world.' In raytrace mode, the world
- size is something I had to get used to. Things show up in scanline, but
- disappear from the raytraced image. Weird. Check your world size.
-
-
- Date: Saturday, 25 February 1995 22:20:49
- Subject: Re: 3.2 is here!
- From: "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- >
- > I just had to be the first with this news. How 'bout adjustable screen
- > resolutions? 800x600,768x1024,etc. Also 25 attribute/brushmap/texture presets
- > that you can instantly apply with out going into the attribute requester. 32
-
- Are these resolutions hardcoded, or user adjustible.
-
- > shades of grey for backdrops in any window. Slider bar in the animation
- > requester. new effect and texture. a ton of bug fixes and more. Happy
-
- What is the animation requestor? Do you mean the playback requestor?
-
- > (ps Impulse definitly is trying to get to 3.3 by March/April with ver 4.0 by
- > May.....at least their trying)
- >
-
- More! More! Tell us more! I'm sure you are wrapped up in the new program,
- so how about a brief feature list for those of us who just can't wait.
-
- -Is there any Macro support either via Arexx or an impulse specific method?
-
- -Dragable/stretchable action bars? Action bars in the Stage?
-
- Well, these would be a few of my favorite things, but let us know
- anything you can in terms of new features and capabilities. thanks.
-
- --
- steve lombardi
- stlombo@acm.rpi.edu
-
-
-
- Date: Sat 25 Feb 19:06:30 1995:00
- Subject: Re: trouble w/final anim rendering
- From: Mike McCool <mikemcoo@efn.org>
-
-
- ----------------------------------------------------------------------------
-
-
- Hey Doug,
-
- That's a puzzler. The only obvious thing I can think of is that
- all your objects are outside 'the world.' In raytrace mode, the world
- size is something I had to get used to. Things show up in scanline, but
- disappear from the raytraced image. Weird. Check your world size.
-
-
- Date: Sunday, 26 February 1995 03:56:17
- Subject: Final anim rend solution
- From: dougliu@netcom.com (Doug Liu)
-
-
- ----------------------------------------------------------------------------
-
-
- i started over from scratch, and the
- rendering problem was resolved. thanks
- for the suggestions
-
- dougliu@netcom.com
-
-
- Date: Sunday, 26 February 1995 04:22:57
- Subject: Underwater
- From: El Guapo! <fubar@netcom.com>
-
-
- ----------------------------------------------------------------------------
-
-
- I want to do an under water scene, with the the shadows
- of waves above projected through the scene. I think this
- has to do with "caustic" effects, and imagine 3.0 has a
- caustic lite texture that I can't get to have much effect.
- (and I can't find mention of it anywhere in the docs)
-
- Will the caustic lite texture do this? And if not is there
- a way of faking it?
-
- Thanks in advance.
- Cris. {fubar@netcom.com}
-
-
-
- Date: Sunday, 26 February 1995 08:00:21
- Subject: Re: trouble w/final anim rendering
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- > From: Mike McCool <mikemcoo@efn.org>
-
- > In raytrace mode, the world size is something I had to get used to.
-
- Better yet, set your world size to 0,0,0 for automatic sizing, and
- you'll never have to worry about it again. (Until you start a new
- project, of course)
-
-
- Date: Sunday, 26 February 1995 08:56:54
- Subject: Underwater
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- > From: El Guapo! <fubar@netcom.com>
-
-
- > I want to do an under water scene, with the the shadows
- > of waves above projected through the scene. I think this
- > has to do with "caustic" effects, and imagine 3.0 has a
- > caustic lite texture that I can't get to have much effect.
- > (and I can't find mention of it anywhere in the docs)
- >
- > Will the caustic lite texture do this? And if not is there
- > a way of faking it?
- ------------------------------------------------------------
-
- Here are two answers, one from me and one from CompuServe. My suggestion
- is to take a semitransparent plane and add a texture, like Wormvein,
- with the texture filter at 100%. Place the plane under your sun and
- trace; anything under the plane will be lit by swirls of light and shadow.
-
- By the way, I never did find the Caustics and Purphaze textures. Can
- anybody refresh my memory?
-
- Finally, the CompuServe answer.
-
- ------------------------------------------------------------
-
- #: 84774 S4/Impulse
- 20-Jun-94 17:11:13
- Sb: #caustic texture
- Fm: David Hofmann 100112,3243
-
- Date: Sunday, 26 February 1995 17:16:51
- Subject: Re: Underwater
- From: Jerome Bellocq <Jerome.Bellocq@emi.u-bordeaux.fr>
-
-
- ----------------------------------------------------------------------------
-
-
- > From: El Guapo! <fubar@netcom.com>
- > Subject: Underwater
-
- > I want to do an under water scene, with the the shadows
- > of waves above projected through the scene. I think this
- > has to do with "caustic" effects, and imagine 3.0 has a
- > caustic lite texture that I can't get to have much effect.
- > (and I can't find mention of it anywhere in the docs)
-
- Hi,
-
- I made such an effect using a light source in a sphere.
- The sphere has got a 'wrinkles' texture on and a 'transparent'
- texture. (I'm not sure of the name of the later : it's the one
- that converts a color into transparency.) This works fine.
-
- Jerome
-
-
-
- Date: Monday, 27 February 1995 07:31:23
- Subject: Loop in object depend.
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
-
- A> Has anyone ever encountered this problem?
-
- Well now I have :)
-
- solution:
-
- Add another Axis, call it FakeCamera.
-
- In the action editor, some how copy only the Postion bar for
- the camera to FakeCamera's action bar.
-
- And then have the Path track FakeCamera.
-
- If you have a complicated position bar for the camera, and
- you're runn'n Imagine 2, your gonna have some fun!
- Would be pretty easy if you have 3.0 though.
-
- -------------------------------------------------------
- | Commodore failure. Press mouse button to continue |
- | Guru Meditation $35000000 Task : $00000CBM |
- -------------------------------------------------------
- A4000/060/90mhz WOW! this is fast.
- 140 Mips 50 Mflops.
-
-
- Date: Monday, 27 February 1995 07:52:26
- Subject: Windows NT
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
-
- RN> Hey cool. If they did an NT version would it only work with the Intel
- RN> version
- RN> of NT,
- RN> or could I run it like on a Raptor (per chance I get one :)
-
- I wouldn't get my hopes up, seeing as they can't take advantage
- of the 5 year old 'new' features of AmigaDos 2.0 on the
- platform they've had the most time 'developing' for.
- I wouldn't be suprised if their machines still run AmigaDos1.3
- or even earlier.
-
- So what's new in 3.2?
-
- -------------------------------------------------------
- | Commodore failure. Press mouse button to continue |
- | Guru Meditation $35000000 Task : $00000CBM |
- -------------------------------------------------------
- A4000/060/90mhz WOW! this is fast.
- 140 Mips 50 Mflops.
-
-
- Date: Monday, 27 February 1995 08:21:56
- Subject: Imagine Wishlist
- From: mrivers@tbag.tscs.com (Mike Rivers)
-
-
- ----------------------------------------------------------------------------
-
-
- Well , here's my wishlist. Or should I say requirement list,
- as I don't see me upgrading without these "features".
-
- 1. Preloaded objects when a project is opened.
- 2. Real time Stage, go's with #1. and a slider for the frame,
- instead of that stupid requester that I have to type the
- frame number into. So unintuitive.
- 3. A decent lens flare, not the rock'n 'n jerk'n thing that
- came with 3.0.
- - And/Or -
- visible light beams, that work correctly (ie. spot light beams
- won't go through objects).
- 4. Ability to move children objects in the stage editor(as per
- the noiseletter for version 3.0, anyone remeber?)
-
- Also things that would also be nice:
-
- Visible Edges, and Points (ala LightWave),
-
- True brighness maps.
-
- Real-time bones.
-
- Do away with requesters that simply ask for a
- number (brush/texture priority,frame numbers etc.) and replace
- them with a slider or appropiate gadget.
-
- A visible path with frame markers on it for each object in
- the stage editor (again a'la LW)
-
- motion graphics, hieracry controls, pop up action bars in the
- stage, sound, enhanced forms editor, macros. (whow. these sound
- famaliar or what???)
-
- And possibly, if all the moons of Jupiter are aligned, a
- Workbench 2 or 3 interface. Ofcoure a Windows(or OS/2?) interface
- for all you PC folks.
-
- -------------------------------------------------------
- | Commodore failure. Press mouse button to continue |
- | Guru Meditation $35000000 Task : $00000CBM |
- -------------------------------------------------------
- A4000/060/90mhz WOW! this is fast.
- 140 Mips 50 Mflops.
-
-
- Date: Monday, 27 February 1995 16:09:20
- Subject: Re: 3.2 is here!
- From: William Eric Donoho <donoho@iglou.com>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Got my Imagine 3.2. (IBM version) To all wondering, here's a summary of what
- you get:
-
- * Bug fixes. Yeah!
- * New screen resolutions: 800x600,1024x768,1280x1024. All by 4 or 8 bit
- color. The modes are not programmable. To chnage res, you have to
- quit imagine. Also, these modes only work with a vesa compliant
- architecture. Impulse claims you won't see a difference in the interface
- between 4 and 8 bit planes. They suggest you'll see it in the backdrop
- images. Next point ...
- * Backdrop images in the tri-view. In 256 color mode, you'll see 32 levels
- of grey.
- * Animation playback tool: Basically impulse has added a slide bar to the
- anim playback... instead of having to use "stop", "forward", "back", etc.
- * chaser texture (have not used yet)
- * shredder effect --- have not used yet either, but is described to be
- similar to "explode", except that sub-groups or grouped objects stay
- may be kept intact. Also, lock states apply! Yeah! Lock the texture the
- the explosion!
- * Quick attributes. Basically this is a user-configurable set of 25
- quick attributes that can be applied to an object with only ... umm...
- ... three mouse clicks?
-
- That's all I can remember right off.
-
- Eric Donoho | "Let's go to burger king and get
- Louisville, KY USA | a chicken sandwich!"
- donoho@iglou.com
-
-
-
-
- Date: Monday, 27 February 1995 16:37:31
- Subject: Re: Loop:in obj...
- From: gregory denby <gdenby@twain.helios.nd.edu>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I'm not sure I'm visualizing your scene correctly, but let me make a
- few guesses. I'm not sure why you would want to allign a path
- to a camera. My experience is that the path axis would then
- maintain a constant relation to the attitude of the camera,
- which would mean that as the camera moved to track the object
- on the path, the path would shift position to re-align to the
- camera, which would re-align to the object, etc etc. I'd
- make a separate allignment system for that camera, so the
- camera could pan across a background (in which one sees the moving
- object) and then freeze, while the object continues along in
- front of the camera while following its own path.
-
- Hope this helps, getting the camera to point just right in
- a moving situation always seems a bit hit or miss.
-
- Greg Denby
- (can't wait for 3.2 at my door, pant pant.....)
- gdenby@darwin.helios.nd.edu
-
-
- Date: Monday, 27 February 1995 20:40:18
- Subject: Re: 3.2 is here!
- From: changc9@rpi.edu (Cedric Georges Chang)
-
-
- ----------------------------------------------------------------------------
-
-
- On Feb 27, 8:13am, William Eric Donoho wrote:
- > * New screen resolutions: 800x600,1024x768,1280x1024. All by 4 or 8 bit
- > color. The modes are not programmable. To chnage res, you have to
- > quit imagine. Also, these modes only work with a vesa compliant
- > architecture. Impulse claims you won't see a difference in the interface
-
- Does anyone know if the Amiga and PC versions of v3.2 are shipping at the
- same time? Could the first person with the Amiga version please confirm
- that it uses the screenmode database. I'd hate to have to buy a PC in order
- to get a high-res version of Imagine working without screen refresh problems.
-
- Speaking of high-res Imagine problems, I can confirm that the demo version
- of the CyberGraphics WB Emulator for various graphics cards has the same
- screen refresh problems with Imagine that EGS does. I used the cybershare4040
- file found on Aminet with my Piccolo graphics card. Oh well, maybe EGS 7.2
- will solve the problem, or maybe Impulse will get their act together and allow
- for the option of system friendly graphics calls. For now, I have to keep
- hitting the right-amiga-R key every few seconds.
-
- Cedric
-
- --
- ---------------------------------------------------------------------------
- Cedric Chang Mechanical Engineer // Amiga 3000 '040
- changc9@rpi.edu Rensselaer Polytechnic Institute \X/ EGS Piccolo
- ---------------------------------------------------------------------------
-
-
- Date: Monday, 27 February 1995 21:01:46
- Subject: Re: Re[1]: Windows NT Version?
- From: Douglas Rudd <rudd@plk.af.mil>
-
-
- ----------------------------------------------------------------------------
-
-
- <Snip>
- > Hey cool. If they did an NT version would it only work with the Intel version
-
- > of NT,
- > or could I run it like on a Raptor (per chance I get one :)
- >
- >
- You know it! There is some really neat stuff showing up in NT: LightWave,
- Real 3D, and who knows. If you could run these on a DEC Alpha class machine,
- it would be to the Pentium as the Pentium is to an 8088. On the down side,
- there is little else you could do with that machine. Perhaps a ShaBLAMM! card?
- Then you could scream on rendering, and drop out of warp to do the other stuff.
-
- I would favor the Alpha -- for speed, and since I do everything on my Amigas
- anyway. Just farm it out to the Alpha.
-
- I don't know about the cpu issue though. ShaBLAMM! uses Mips, like the Raptor
- and is thus different from Intel as is the Alpha.
-
- Doug Rudd
- rudd@plk.af.mil
- -------------------------------------------------------------------------------
- The Amiga Guide to the Galaxy refers to Commodore's management as
- "A bunch of mindless jerks who will be the first to be lined up
- against the wall and shot when the revolution comes."
- -------------------------------------------------------------------------------
- They will get my Amiga from me when they pry it from my cold, dead hands.
- -------------------------------------------------------------------------------
-
-
-
- Date: Tuesday, 28 February 1995 00:54:17
- Subject: FTP uploads
- From: Andy <A.G.Thomas@durham.ac.uk>
-
-
- ----------------------------------------------------------------------------
-
-
-
- I have an object which I'd like to upload onto a FTP site. It's of an
- Oberth class Star Trek ship (like Grissom in STIII). Basically I'm
- wondering if it needs to be absolutely right before I upload it? It's as
- close as I can get it without using a model as a base to work from, so is
- it OK to upload it and allow other people to add to/alter it as they wish
- because it's not perfect? Also, would it be OK to put up a small
- animation of it doing a fly-by? If anyone could actually post
- instructions for uploading it to a given FTP site that would be greatly
- appreciated.
-
-
- --------------------------------------------------
- / A.G.Thomas@durham.ac.uk \
- / "To boldly go where no-one has gone before..." \
- ------------------------------------------------------------
-
-
-
- Date: Tuesday, 28 February 1995 04:47:27
- Subject: Realistic static
- From: kxs156@psu.edu (Kaspar Stromme)
-
-
- ----------------------------------------------------------------------------
-
-
- Does anybody have any good ideas how to emulate a television set
- in the AM hours ? :)
- My digitizer won't touch the stuff, since it's not a real signal...
- I'd hate to try to make brushmaps of the stuff, there must be an
- easier way?
-
- -----------------------------------------------------------------------------
- Kaspar Stromme 40mhz68030/'882;9MB;340MB
- kxs156@email.psu.edu DCTV true-color system
-
- PC-MAC = PoliticalCorrect-MindAbsentComputing
- -----------------------------------------------------------------------------
-
-
- Date: Tuesday, 28 February 1995 07:08:43
- Subject: Realistic static
- From: Charles Blaquiere <blaq@io.org>
-
-
- ----------------------------------------------------------------------------
-
-
- > From: Kaspar Stromme <kxs156@psu.edu>
-
- > Does anybody have any good ideas how to emulate a television set
- > in the AM hours ? :)
- > My digitizer won't touch the stuff, since it's not a real signal...
- > I'd hate to try to make brushmaps of the stuff, there must be an
- > easier way?
-
- I don't see why creating a 16-frame animation in DPaint would be that
- hard. Set your palette to a single greyscale range. Pick a large
- airbrush. Select "Cycle" mode. Cover the screen with dots. You'll get
- totally random static. Repeat the process over 16 frames.
-
- If you have rendering time to burn, use a texture instead of a
- precalculated brushmap, by adding a noice texture with ludicrously small
- scale values.
-
-
- Date: Tuesday, 28 February 1995 08:31:20
- Subject: Info from CI$.
- From: Shane Davison <daviso@cs.uregina.ca>
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi all,
-
- There was a request for a confirmation about receiving
- the Amiga version of _Imagine_ 3.2. Well, it looks like
- it won't happen for a few days. The word on Compuserve is
- that the Amiga version is delayed for another week or so
- pending a few remaining problems with certain Amy video cards.
-
- Another little tidbit from CIS: you know how you go to check
- an objects geometry with the 'Check Obj' function in the
- Detail Editor and then you grimace with the thought of how
- you spent 3 hours last time clicking on the OK button until
- you finally rebooted the machine losing all that unsaved
- work ? Well, GreG t., discovered that pressing left-ALT-v
- is the same as clicking on the OK button so you can hold
- down this key-combo and (hopefully) fly-through all those
- error messages. It has something to do with maintaining
- key-compatibility with Amiga programs. And, yes, I agree
- that there should still be a 'Cancel' button.
-
- Regards,
- --
- Shane Davison (tsml)
- daviso@cs.uregina.ca
-
-
-
- Date: Tuesday, 28 February 1995 08:54:27
- Subject: Re: realistic static
- From: "Anime a day..." <b7655@hopi.dtcc.edu>
-
-
- ----------------------------------------------------------------------------
-
-
- On Mon, 27 Feb 1995, Kaspar Stromme wrote:
-
- > Does anybody have any good ideas how to emulate a television set > in
- the AM hours ? :) > My digitizer won't touch the stuff, since it's not a
- real signal... > I'd hate to try to make brushmaps of the stuff, there
- must be an > easier way?
-
- Get out Brilliance and do about 4 or 5 frames of static and you should
- have some good results. Just a couple stencils on top of some gradient
- fills and you should be on the right track.. you can still put anim brushes
- on Imagine rigth?? I remember doing something like that in 1.0 a long
- time ago.. I have 3.0 but am waiting to get 3.2 for the new screen modes..
-
- Can anyone tell me if you can force a 896x612 screen .. I saw that 800x600
- was an option but with the overscan I make mine streach to the larger
- size..
-
- Thanks
-
- Bill
-
- >
-
-
- Date: Tuesday, 28 February 1995 11:04:50
- Subject: Re: FTP uploads
- From: Joop.vandeWege@MEDEW.ENTO.WAU.NL (joop van de wege)
-
-
- ----------------------------------------------------------------------------
-
-
- Hello Andy,
-
- >I have an object which I'd like to upload onto a FTP site. It's of an
- >Oberth class Star Trek ship (like Grissom in STIII). Basically I'm
- >wondering if it needs to be absolutely right before I upload it? It's as
- >close as I can get it without using a model as a base to work from, so is
- >it OK to upload it and allow other people to add to/alter it as they wish
- >because it's not perfect?
- I don't think any model is absolutely perfect unless it is a perfect copy
- right down to the nuts and bolts.
- If anyone is allowed to modifiy and re upload your object is up to you to
- decide, just place a copyright notice in the readme stating that this or that
- is allowed/not allowed.
-
- >Also, would it be OK to put up a small animation of it doing a fly-by? If
- >anyone could actually post instructions for uploading it to a given FTP site
- >that would be greatly appreciated.
- There are anims on Aminet of ~3MB but also small ones. Try to fit it on a
- floppy so that everyone can download it and take it easily home :)
-
- Now there is only one point left and that is: are you working on a PC or on
- an Amiga. You might in both cases upload the animation and model to Aminet
- or/and to Simtel. I don't know if Simtel has an animation/objects section but
- Aminet has for sure.
-
- You can get upload instruction by ftp'ing to one of the Aminet sites and
- retrieving the text from either the pub/aminet dir or from pub/aminet/new dir
- Try one of the following Aminet sites:
- ftp.doc.ic.ac.uk 'Doesn't have a 'new' dir as far as I know
- ftp.uni-paderborn.de 'Quite busy, try before 0900 CET
- ftp.luth.se 'Quite responsive all the time
-
- most Aminet mirrors do have an symbolic link to the directory which can be
- found by typing: cd /pub/aminet
-
- On how to upload to Simtel I can't tell you.
-
- Greetings Joop
-
- Date: Wednesday, 01 March 1995 02:25:28
- Subject: Caustic lite texture
- From: torgeir.holm@tbc.bbs.no (TORGEIR HOLM)
-
-
- ----------------------------------------------------------------------------
-
-
-
- I've seen someone mentioning a caustic lite texture lately.
-
- Where do I find this. It was not installed with im30 or im31. And I
- don't see it in the texture guide either
-
-
- Torge!r - torgeir.holm@tbc.bbs.no
-
-
- Date: Wednesday, 01 March 1995 02:28:53
- Subject: Chinalake/Avalon
- From: plucas@vt.edu (Perry Lucas)
-
-
- ----------------------------------------------------------------------------
-
-
- Can some one send me the ftp address for ChinaLake/Avalon?
- My ftp program crashed and I lost the address...sniff sniff...
-
- --Perry
-
- _,_/|
- \o.O;
- ------------------------------------------oOO =(___)= OOo------
- Perry J.Lucas U
- Emails: plucas@vt.edu "PJ" on Diversity University
- plucas@raven.cybercom.com Telnet: moo.du.org 8888
- lucasp@erau.db.erau.edu
- HTML Hompage: http://erau.db.erau.edu:80/~lucasp
-
-
-
- Date: Wednesday, 01 March 1995 06:41:26
- Subject: Imagine crashes
- From: peter.borcherds@beect.iaccess.za (Peter Borcherds)
-
-
- ----------------------------------------------------------------------------
-
-
-
- Hi there
-
- I am busy modeling a lamp with Imagine 3.0. I have done most of it
- already (base, neck, and shade), and am presently trying to add bones
- to the neck.
-
- The neck consists of +- 50 sections, and from what I understand of
- bones, I need an axis for each section. However, once I have added
- the axes, and have joined them all hierarchically, I try to save the
- object. This is when Imagine crashes.
-
- The problem is not memory - I still have +- 6mb left, and bones have
- always worked successfully before on other models I have made.
-
- Is there a limit to the number of axes I can use or is there a bug
- in Imagine that I don't know about ?
-
- Any ideas, guys ?
-
- Thanks in advance
-
- Peter Borcherds
-
- peter.borcherds@beect.iaccess.za
-
-
-
- * AmyBW v2.11 *
- ... Help! I've fallen and I can't get down! - James Brown
-
-
- Date: Wednesday, 01 March 1995 09:54:06
- Subject: Sway
- From: m.rubin9@genie.geis.com
-
-
- ----------------------------------------------------------------------------
-
-
-
- Has anyone gotten the Sway EFX to work? I've found it erratic and
- there isn't a mention of it in the manual. Anything special about
- axis placement or the like that maybe I'm missing?
-
- Jon Rubin
-